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Schimmi.6872

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Posts posted by Schimmi.6872

  1. Wintersday is good, but not the only way. You can farm events with many mobs on the livings story maps where you can buy the karmic retribution buff (like the pre event of the specimen chamber on sandswept islands), or you can do the living story daylies (4500 karma per daylie), fractals also give a good amount,...

  2. > @"Josiah.2967" said:

    > This is why we need a looking for group que (kick) system like what WOW has. We also need auto loot when you make the kill like Wow has for this type of content. I am a big believer in solving the problem and assuming positive intent.

     

    Such systems already exist for raids and the "real" strikes. Forging Steel uses the same (at least regarding the kick-protection, don't know about the loot from the chests), but as there are phases in which the group is out of combat, kicks are possible during the run.The question is, if more protection systems will only bring a positive outcome for such a long strike (or vision, however it's called).

  3. > @"Nugget.7203" said:

    > I've noticed Rata Sum still has the merchant that accepts baubles from SAB, shouldnt there be merchants from other festivals be available too?

     

    Most of them are available in lions arch (Hooligan's Route), depending on the fesatival they don't offer all the thing available during the festival (like the dragon bash weapons etc.), but at least a bunch of things.

  4. > @"Linken.6345" said:

    > > @"Schimmi.6872" said:

    > > > @"Ashantara.8731" said:

    > > > > @"Deepcuts.9740" said:

    > > > > I only read the 1st 10-15 replies. Some suggest blocking.

    > > > > Didn't block just prevent the player from whispering you and seeing their messages in map chat, but did nothing squad/party wise?

    > > >

    > > > Yes, blocking is a very limited tool. It can't prevent you from grouping up with someone you have blocked.

    > >

    > > That's only partially right, it does help a bit, because if you block this sort of commanders, you won't see their squads in the lfg anymore (only counts if the blocked person is the commander). For groups, I think it works too, but only as long as the blocked person is alone in the group.

    >

    > You do see them in lfg, we got afew blocked people joining our raid groups.

     

    Yes, they can see you, but that's not what I wrote. For the lfg only your own blocklist counts, so only if the block was mutual, they won't see your lfg.

    Not the best solution, but the flaws of the block-system are another story

  5. > @"Ashantara.8731" said:

    > > @"Deepcuts.9740" said:

    > > I only read the 1st 10-15 replies. Some suggest blocking.

    > > Didn't block just prevent the player from whispering you and seeing their messages in map chat, but did nothing squad/party wise?

    >

    > Yes, blocking is a very limited tool. It can't prevent you from grouping up with someone you have blocked.

     

    That's only partially right, it does help a bit, because if you block this sort of commanders, you won't see their squads in the lfg anymore (only counts if the blocked person is the commander). For groups, I think it works too, but only as long as the blocked person is alone in the group.

  6. > @"Boneyard Yogi.8206" said:

    > So I've got to where in Jormag Rising I have to destroy the 3 communication towers. I got the EMP & I can clear the mobs around the base of the towers but I don't know how to destroy the towers. What am I missing? TIA

     

    It's an event that occurs at the mine and leadfoot, the pre-event is the one, where you have to collect the intel. But you should take the explosive instead of the EMP i think.

  7. > @"Vavume.8065" said:

    > > @"Schimmi.6872" said:

    > > which work like reward tracks.

    >

    > You confused the OP calling them reward tracks, which they are not, even if they function in a similar way.

     

    That's why I wrote, that they work like a reward track, the post that confused the OP wasn't from me.

  8. > @"Dutchdevil.6902" said:

    > But reward tracks are pvp. And I find that boring ?

     

    No, in this case, they are PvE. There are the repeatable achievments like "Death to the corrupted" which work like reward tracks. You get commendations for kills, events and can also buy some daylie at the vendor on the drizzlewood-map.

  9. > @"Witch of Doom.5739" said:

    > > @"Khisanth.2948" said:

    > > I just tried doing the Mystic Clover 1x recipe. Refill works fine. Annoying thing is that you have to wait for that waste of time animation and click Accept first.

    >

    > Well, I'm glad it worked for you. Nothing I try works, Refill button is always grayed out. Thanks.

     

    Did you use the accept button first, or can you provide some screenshots, maybe we can se better what's happening?

  10. > @"Xell.4623" said:

    > Okay, so I know that because of the coronavirus there are no voice actors recording in the studio but, I was wondering if we can get an ETA for the voice lines.

    > We've all seen the statement that they shared on youtube and, despite the fact that I think they can record remotely, I understand the decisions. However, with the trailer of the new expansion _End of Dragons_ I got confused about whether or not you record in the studio.

    >

    > I know that the trailer requires less voice acting than the living world episodes and you probably worry about the quality of the episodes if voice actors use their equipment at home but in my opinion, lower quality voice lines are better than no voice lines but with humming and moaning.

     

    Seems the update was unstickied, they are now recording from home: https://en-forum.guildwars2.com/discussion/110653/an-update-regarding-voice-acting-in-guild-wars-2/p1

  11. > @"Nimbly.6084" said:

    > I doesn't make any sense to my however that you would not get any experience from crafting toward mastery. Everything else does, why not crafting! The next thing I really don't get is, why even bother having a mastery track (Productive Downtime) that let's you gain more experience from crafting, that you don't get anyways. The whole thing is just weird. Maybe it was a bug and they were to lazy to fix it, and now it was meant to be this way! IDK

     

    Afaik the mastery buffs crafting experience, not the normal xp. Crafting xp is used for leveling the crafting discipline.

  12. > @"Naxos.2503" said:

    > My opinion ? Go to the golem, dont use food, dont use other buffs than what you yourself can create. If you reach 9k with -nothing else- than your rotation, you're good to go.

     

    I think using realistic buffs and conditions would be better to compare the dps for group-content, as some classes can buff themself much better with their meta-dps-builds or don't rely on group buffs as much as others.

    Even without buffs, etc. 9k sounds a bit low. I don't know the unbuffed benchmarks of all classes, but at least for some, this may even be <50%. This may not be enough, at least for the standard of a bunch of raid- and cm-groups.

  13. > @"Linken.6345" said:

    > > @"Cyninja.2954" said:

    > > > @"lare.5129" said:

    > > > stressful achievement, that not compared whit chill and friendly other parts. It not maked by guildwars spirit I think.

    > > > As for me it should be have saved progress. First times 3, and you have 3/8, next time one more 3, and you have 6/8 .. and on 3th wil be done.

    > > >

    > > > Now the achiv looks not good. Hope it will be fixed.

    > >

    > > The achievement has remained the same all the way back to vanilla, where given the lack of power creep of HoT and PoF, it was by far the hardest.

    > >

    > > There is nothing to "fix". The achievement works as intended.

    > >

    > > You can now:

    > > A. Get gud and finish it now.

    > > B. Hope for more power creep with a future expansion and try again.

    >

    > Wasent there a bug with poison core thief that made her really easy.

     

    As far as i remember, the bug was, that it was possible to kill her with lifeleech, while she is normally invulnerable. But 8 orbs wouldn't have worked with this bug, because after 3 you would have to fight here the normal way.

  14. > @"megilandil.7506" said:

    > > @"Schimmi.6872" said:

    > > > @"Anza.4276" said:

    > > > Vindicated.3491 i answered this same question in one of the comments but things like these has not stopped hackers and botters doing what they do arenat should make like not F2P players come to pvp or change somethings in reward season chest like i said in suggestion number 1

    > >

    > > Stopping F2P-players from accessing ranked won't help against people who are botting or hacking to farm gold, because they already need/use paid accounts (as F2P- accounts can't transfer the gold/items). It may help against some match-manipulators, trolls etc., but it won't solve the main-problem you mentioned. The best solution would be more monitoring and more bans.

    >

    > stoping f2p players from ranked will help(with a propper ban politics), yes to transfer gold you need to have a full acount but mechanics that use mass botters is create various f2p acounts----> bot -----> acumulate worthy gold amount------> wait a prudential time------> upgrade acount -------> transfer

    >

    > if you remove f2p from ranked(and apropiate ban politic) they have to risk paid acounts, you remove the 0 risk factor to boting

    >

    > more monitoring and bans have 0 efect if f2p acounts are in ranked because if you get caught and banned you simply have to create a new f2p acount, bans only have efect in real players with real acounts in that they invested time, in use and trhow f2p acounts bans have 0 dissuasory efect

    >

     

    I don't deny, that proper restrictions for f2p may be usefull, but at the momentary state, bans would be more important. Botters don't seem to care, if they loose paid accounts atm, as many post about them mention that they use PoF-classes.

    Ideally the bots (no matter if paid or f2p) should be detected as fast as possible, before the can even reach a high enough level to play ranked or they cause any harm in one of the other gamemodes.

  15. > @"Anza.4276" said:

    > Vindicated.3491 i answered this same question in one of the comments but things like these has not stopped hackers and botters doing what they do arenat should make like not F2P players come to pvp or change somethings in reward season chest like i said in suggestion number 1

     

    Stopping F2P-players from accessing ranked won't help against people who are botting or hacking to farm gold, because they already need/use paid accounts (as F2P- accounts can't transfer the gold/items). It may help against some match-manipulators, trolls etc., but it won't solve the main-problem you mentioned. The best solution would be more monitoring and more bans.

  16. WvW uses a link-system as attempt to balance the populations. Crystal Desert is currently linked to Tarnished coast, but the WvW-window only shows the mainserver of the link (the server with a larger population at the date of the linking). The links change every 2 months (last rest of the uneven months).

    If you hover your mouse over the servername next to the pie-chart in the wvw-window, you can see the names of the linked servers (linked servers have a + next to their name).

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