> @"Hannelore.8153" said:
> This is kind of like saying "I instantly die if a whole guild uses Battle Maul on me at once". In small group fights, the rune isn't a threat since the golem can't heal, unlike players and Ranger pets, and will be dead in a few seconds.
Not that i personally are upset over the golems because of the cc but more of the fact that they cause lag because if you have 63 players which now is what you can bring in to a border and those 63 have the rune, then it is 63 players with 63 golems. That is a issue especially with the lag plauge that is already in WvW. And even if there was only 30 players using it, there is still 30 golems.
Also just want to say that you are wrong with your statement, because yes the golem do die but they instantly spawn a new golem as soon as it is dead. There is no cooldown it just instant spawn a new one so the uptime of the golem is 100%