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Leaa.2943

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Everything posted by Leaa.2943

  1. Ok i might have been wrong about the cooldown, but i am still right about what i said. Consider i been playing against servers who do use this in EU, i can tell you they do not die instantly. And if you doubt that you can always watch videos from other more fight oriented guild servers also facing this and see the golems not dying fast enough, and there for they instantly spawn a new after death. 60 sec is way to short with the uptime of the golem and it is causing lag.
  2. It is kind of a bad set up because doing those response missions is how i wanted to earn the xp for my masteries, but now i do the response missions and in the end will grow tierd of it and wasted all that xp and have to play more for that purpose. Please let us decide how we want to get our xp and when. Dont gate it.
  3. > @"Hannelore.8153" said: > This is kind of like saying "I instantly die if a whole guild uses Battle Maul on me at once". In small group fights, the rune isn't a threat since the golem can't heal, unlike players and Ranger pets, and will be dead in a few seconds. Not that i personally are upset over the golems because of the cc but more of the fact that they cause lag because if you have 63 players which now is what you can bring in to a border and those 63 have the rune, then it is 63 players with 63 golems. That is a issue especially with the lag plauge that is already in WvW. And even if there was only 30 players using it, there is still 30 golems. Also just want to say that you are wrong with your statement, because yes the golem do die but they instantly spawn a new golem as soon as it is dead. There is no cooldown it just instant spawn a new one so the uptime of the golem is 100%
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