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Virdo.1540

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Posts posted by Virdo.1540

  1. > @"Obtena.7952" said:

    > > @"Virdo.1540" said:

    > > > @"Obtena.7952" said:

    > > > I don't see a problem that needs to be fixed here. Herald struggles to 'compete' with it's Renegade cousin in PVE? There isn't a requirement it needs to. Especs are a thematic deviation to give variety in play. It's not necessary that all especs are viable in every game mode, especially if that isn't their intent.

    > >

    > > herald struggles to compete with every other spec in the game in PvE. Heralds arent even able to be taken into raid in most groups due to be seen as a joke, even though its not the worst class

    >

    > Except classes DON'T compete in PVE. Herald getting a raid group is a function of how you play, not how the class works.

    >

    > I mean, don't even GO to the place where you argue Herald isn't meta so it needs a buff ... because that's a non-starter.

     

    its not like talking about meta or something. but if players enjoy playing herald (NOT RENEGADE) ,and wanna go into other pve stuff ,like raid ,fractals, strikes ,DRMS or whatsoever and arent simply taken into a group cuz of playing "herald" ,which is still counted as a joke by a big part of the community due to the lack of *look below*, then its a problem,no?

     

    Its struggeling to compete with other classes in player-limited pve content.

    It has bad damage to be a Dps class, not enough support to be a healer or boon-class, etc. while there are other classes with higher damage, better support and even easier to play (rotation wise).

     

    Nobody talked about Renegade. These posts arent related to renegade in any way. It a post about "Revenant/Herald" ,no mentioning renegade.

  2. > @"Obtena.7952" said:

    > I don't see a problem that needs to be fixed here. Herald struggles to 'compete' with it's Renegade cousin in PVE? There isn't a requirement it needs to. Especs are a thematic deviation to give variety in play. It's not necessary that all especs are viable in every game mode, especially if that isn't their intent.

     

    herald struggles to compete with every other spec in the game in PvE. Heralds arent even able to be taken into raid in most groups due to be seen as a joke, even though its not the worst class

  3. > @"Sobx.1758" said:

    > > @"Virdo.1540" said:

    > > _It is definetely in need of an stronger class-specific group buff. Some that increases the herald-performance in a group, but not on its own._

    >

    > It only "definitely needs a stronger class-specific group buff" if we assume every single espec of every class needs to have one for some reason, which is just not the case. So it doesn't need one, you can just pick ren for your "unique group buff" in the form of alacrity and you're good to go if that's what you're aiming for with reventant. Overally this is something that seems to be already covered for this class. I don't understand by what logic an espec needs to spawn an espec-unique group buff all of the sudden.

     

    You already had an discussion about this. If you completely remove chronomancer, then renegade would have an unique buff "alacrity", but this isnt the case.

    Also whatever may be, herald with its boons is just something that is spread over many classes anyway, so nothing good. its already provided by anything else. (druid, firebrand, tempest, renegade etc.)

    herald already has an Special buff, Facet of nature, its just terrible. Heralds support isnt great, its damage is even worse. A buff to the "Facet of Nature" is a way to buff support & damage indirectly at the same time ,without making herald on his own noticeably better.

  4. **Id like to come up with an older post of mine** All of those buffs would buff PvE-Herald quite a bit, while not having an noticable impact on wvw or pvp anyway. So theres no need to split.

     

    _Heralds F2 -Facet of Nature- could definitely need a buff, In my opinion.

    Its the only thing that gives herald access to becoming a viable class in pve-endgame like raids.

    my ideas:_

     

    _Shiro-Facet of Nature: reduce the internal cooldown from 0.5 to 0.33 or 0.25 (like impossible odds).

    It wouldnt really make herald itself any stronger, but would improve a groups damage a bit more, to make up for the low damage of the herald._

     

    _Dwarf-Facet of Nature: has 10% dmg reduction. Give it an additional 10% condi-dmg reduction, so it would line up with Vengeful Hammers & Dwarf-Elite(with retribution-trait)_

     

    _Ventari-Facet of Nature: definitely needs an buff. Together with regeneration_ (**And now the weak elevated compassion**), _its heralds only source to be an healer in 10man-content.

    My idea: change PvE's healpower-modifier from 0,4 to 0,6_

     

    _Glint-Facet of Nature: tbh i dont know how to improve it. Its able to extend given boons. In real, most classes dont give boons at all. Only supporters are there to give boons. Without supporters, herald would only a bit buff itself._

    _With supporters like druid, firebrands etc , it would only help these classes maintain the boons the herald can give anyway, so there wouldnt be a need for herald boons whatsoever..... like those classes would need help to maintain their boons...._

     

    _It is definetely in need of an stronger class-specific group buff. Some that increases the herald-performance in a group, but not on its own._

  5. > @"lombomon.7268" said:

    > **Invocation**

    > Charged Mists: Increase energy threshold from 10 to 15.

    Ok. I think its an weird system overall. They should make it "Higher energy bonus for every 10% energy less" or something.

     

    > Song of the Mists: In addition to its previous effects, this trait now breaks stun on legend swap.

    hm id say its already an strong trait and doesnt need an buff, even tho i miss the old legend swap stunbreak. Maybe could be added to ventaris Song

     

    > **Salvation**

    > Words of Censure: In addition to its previous effects, this trait now also increases the radius of healing orbs by 50%.

    >

    should increase the healed targets by 5 (to10) ,but would make it still not viable.

     

    > **Herald**

    > Shared Empowerment: Increase might duration from 8s to 12s

    > Forceful Persistence: Change this skill to be in line with Rising Momentum and Hardening Persistence so it increases damage based on each pip of upkeep. Increase damage by 2.5% per point of upkeep.

    Yes. oh yes please. An buff to the facet of Strength-Passive might generation wouldnt be bad too. I mean it has 2Upkeep-Costs and does less than Shared Empowerment

     

    > Elevated Compassion: Slightly increase healing (~10%)

    Even if they removed the cooldown of it, so the healing would trigger for every boon, it wouldnt be used over the other 2 options

     

  6. Both classes are strong in PvE.

     

    Warriors and Revenants have good builds and are both able to solo almost everything (story definitely 100%)

    Revenants have a little energy management, but shouldnt be a problem when learning it from scrap.

    Both classes have access to a ton of sustain.

     

    But in my opinion, if you are going for endgame pve ,take warrior.

     

    Revenant has 4 valid builds:

    -Condition-Renegade (hard rotation) but very high damage

    -Alacrity(boon)-Renegade simply for alacrity with underwhelming damage

    -Heal-Renegade- strong healing + alacrity-boon ,but low damage

    -Dps-boon-Herald, which is extremely hated by a big part of the community, even though its not that bad. (id say somewhere between mediocre-good)

     

    Warrior has 3 ways to play in the meta:

    Condition-Damage-Berserker, with very high damage

    Power-Damage-Warrior; can be played with core and both e-specs + very high dmg

    And banner warrior: This can be played as condition dps & power dps (with same gear, every espec or core warrior) ,just simply has banners packed in as skills. it has still very high damage and amazing buffs through the banners.

     

    The most used builds are definitely all warrior variants, then alacrity-renegade and condition-renegade. (May also be cuz warrior existed as a playable class way before Revenants got introduced)

    Herald and heal-renegade are almost nowhere to be found. Are still not bad though.

     

     

    Overall i also have to say, you have to find out which class is more fun to play for you.

    way back in the days i started as warrior, but quit after a while because warrior simply wasnt fun for me. Now im stuck with my herald for some years already & still have fun playing him. Even though many players are seeing heralds as a joke.

  7. Heralds F2 -Facet of Nature- could definetely need a buff, In my opinion.

    Its the only thing that gives herald access to becoming a viable class in pve-endgame like raids.

    my ideas:

     

     

    Shiro-Facet of Nature: reduce the internal cooldown from 0.5 to **0.33 or 0.25** (like impossible odds).

    It wouldnt really make herald itself any stronger, but would improve a groups damage a bit more, to make up for the low damage of the herald.

     

    Dwarf-Facet of Nature: has 10% dmg reduction. Give it an additional 10% condi-dmg reduction, so it would line up with Vengeful Hammers & Dwarf-Elite(with retribution-trait)

     

    Ventari-Facet of Nature: definetely needs an buff. Together with regeneration, its heralds only source to be an healer in 10man-content.

    My idea: change PvE's healpower-modifier from 0,4 to 0,6

     

    Glint-Facet of Nature: tbh i dont know how to improve it. Its able to extend given boons. In real, most classes dont give boons at all. Only supporters are there to give boons. Without supporters, herald would only a bit buff itself.

    With supporters like druid, firebrands etc, it would only help these classes maintain the boons the herald can give anyway, so there wouldnt be a need for herald boons whatsoever.

     

    It is definetely in need of an stronger class-specific group buff. Some that increases the herald-performance in a group, but not on its own.

  8. thief needs the same stealth-treament like it had in pvp. There it has an decent amount of invisibility and isnt completely broken like in wvw

     

    reveal is complete crap, since it has an incedibly low range and can be dodged..... or even cleansed by deadeyes (not like it prevents stealth anyway)

  9. some people also sell their Gifts over reddit, but its accountbound

     

    Its done like this: You give you materials to "Gift-Guy" ,he combines the gift with your given materials , Gift-Guy gives you the outcome & you pay for him using up his gift

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