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Leo Schrodingers Cat.2497

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Posts posted by Leo Schrodingers Cat.2497

    a

    You need to either get lucky or purchase two of the items from the trade post. The Raidmarshal's Bayonet is currently at 50g on the trade post. It is an exotic, and unless you have a very high magic luck find - you're not getting it anytime soon. And the other item you need is going to be the Awakened Rifle, which is a rare find. I have no idea where the fuck you're supposed to get the drop from, but you can buy it on the trade post for.... either 2-7 gold.

     

    You need to actually use or salvage these items for it to count. Once you do that with the awakened rifle, you can buy the recipe for the Mordant Bonesplitter, you'll then have to craft it with a 450 huntsman.

     

    The Deadeye's Riddle is obtained in the Elonian Riverlands at the south eastern part of the map. You need to make it to the end of the Deadhouse, and loot the two chests as a deadeye. You need Jackal mastery level 3. PS, do not go in it alone. If you get forcefully dismounted, chances are you won't be able to remount without having to kill everything in that particular area. Just in case bring a melee weapon set. There is an enemy inside who can not be killed by ranged attacks.

     

    To get the Rune of the Deadeye recipe you need to complete an event in the Desolation city of purity. I think it is the one where you stop Awakened from poisoning the crops.

     

    Two of the items you need to buy from a heart vendor. If you look at the hint, it tells you exactly what heart vendor sells what.

  1. > @LazerusKI.7485 said:

    > > @Gray.9041 said:

    > > > @"Leo Schrodingers Cat.2497" said:

    > > > ... it might not have been intended for steady DPS? You have massive spike and burst damage with the rifle. easily hitting between 15k-40k on a single hit. It'd be nice to take Rifle into raids. But it might not happen.

    > >

    > > okay, but... where is that ever useful in PvE? you've got trashmobs, who don't warrant spikes that high, and bosses, who are so tanky that sustain damage is what matters.

    > >

    > > plus, it's not burst if it need 5-10 seconds of build up. it's just really poor sustain.

    >

    > this. why should i wait for a (too weak) spike after 10s or so when i can end the fight with one button right at the beginning?

    > its not even good against stronger enemies that can take that damage, because then again...why should i wait when i can wear him down constantly and trigger all those fancy effects that increase my damage the lower the enemies health goes?

     

    You don't have to wait? Something tells me you guys aren't actually experimenting, and want to start throwing a fit without looking into things. I can hit something with 14k damage in two to three seconds on deadeye. When fighting a group of enemies, this time drops with every mob I kill. This is with Marauders, Superior Rune of Rage, Critical Strikes, and Shadow Arts and M7 from the Deadeye Grand master traits. You can generate might very quickly as long as you have fury. Fury will be up pretty much the entire time you are hitting something. You'll probably have 15 stacks of might by the time you have 3-4 stacks of malice. Press 5 and death's judgement. Don't want to use death judgement? Fine, just hit them with double tap. Or swap to Sword and Dagger, which 3 CHUNKs.

     

    Add Superior Rune of Force and Superior Rune of Flames(?) for some added AOE. OR, if you are doing WvW, roll out with Superior rune of Force, and Superior rune of Impact, and abuse the shit out of the two knock downs you have.

     

    PS M7 increases the rate of your malice generation so you are at full malice at the same time as you would be if you were just at five. This means it takes SIGNIFICANTLY less time to reach five stacks which is where big dick damage starts coming into play.

  2. Except... the Griffon requires a massive investment, that equivocates to the cost that goes into making Ascended Armor without time gates.

     

    The griffon is unable to vertically climb higher than it can jump. And if you actually spent more than a few hours in the desert, you'd see people who do have the griffon, having to swap to the other mounts to actually get around.

     

    The circumstances that a griffon is actually able to fly are very very rare.

     

    The griffon is fucking slow on the ground. Yeeeah, try winning a race with it. You can do it, but it takes massive effort. The only thing you will be outrunning are skimmers who are not floating over water.

     

    And lets say you do get to the point of climbing a mountain so the griffon can really shine. You could have already made it to your destination by the time you climb that stupid mountain.

     

    As for skipping content? Anet can just get creative with how they can stop you. Tie Griffons into "No Fly zones". Or place special legendary units that are designed to shoot players out of the air.

  3. > @OlsenSan.2987 said:

    > I wonder how they create maps like HoT and PoF that are filled with powerful mobs that often hits you in a zerg, and give you an elite spec where you have low mobility and low dmg aimed for single targets when using the new elite weapon.

    >

    > The only way to deal decent dmg is when sitting, what makes you an easy target specially for mobs/players with aoe/dot/charge skills. If you are fighting and some enemy use an area skill you hardly will be able to sit and perform any attack. Can you imagine you fighting baltazar using rifle? Low endurance and lack of initiative recover vs cost. It is useless for most situations in this game.

    > Some people may say it is good for pvp. It can be against players not so experienced with pvp. You can outnumber a fight in a slower way than you could with any other spec.

    >

    > Daredevil vs Deadeye utility: There are 2 daredevil utilities that I think they are essencial for my build when there aren't any dead eye utility that I care to use. I mean, I can use some of them like any other or not.

    >

    > Deadeye made me think that fighting with d/d is the best build ever, but once you go daredevil you never go back.

     

    Deadeye's Utilities are defensive tools that are very useful in many situations. They are not designed for dueling. Their whole design is to keep people off of you.

    You get a very strong stun against a target at range.

    You get a very strong knockback ability that cloaks, and can throw someone off a cliff.

    You get an immediate mark reset, which is insanely helpful for switching targets, or doing a burst.

    You get access to thief's BEST AOE utility.

    You get access to two charges of stealth that removes revealed.

    Daredevil's Utilities are designed for dueling and getting into people's faces.

     

    With deadeye, you need to be a better player to get the most out of the class with it. And That means more than just fighting people. You need to play smarter if you're going to rock the rifle.

     

    There are a few things that needs adjustments, and there's several bugs that needs to be fixed. But that will all come with time.

  4. > @Zalavaaris.5329 said:

    > I kind of want to pose a challenge to be beat by people who disagree with deadeyes damage output being in a bad place. If you're one of these people I challenge you to go into the dps golem and parse over 30k by yourself. In fact, if you really want to prove a point, do it with a rifle. Use all the buffs possible and try to parse with competitive damage. Maybe I'm not getting good damage because I'm just bad and need to l2p. Please prove me wrong and then tell me how you did it. Screenshots or videos would be helpful as proof.

     

    ... it might not have been intended for steady DPS? You have massive spike and burst damage with the rifle. easily hitting between 15k-40k on a single hit. It'd be nice to take Rifle into raids. But it might not happen.

  5. > @Jana.6831 said:

    > > @"Leo Schrodingers Cat.2497" said:

    > > More so because people say that P/P was just bad. But this is also from people who often make the assumption that you must always take Shortbow. You don't have to, it's not coherently better. It provides a strong movement ability which is pretty much the only reason why people take it, and a dodge. But the two AOE abilities are just kitten if you don't have Condi in your build. So... Grievers, or Vipers helps it out tremendously.

    >

    > It depends on what you want to do. I was a roamer/zerg thief hybrid in wvw and SB worked fine for me. It could use a slight overwork depending cluster and detonaate cluster - they're too slow at range to really be good, but other than that I was fine with how it was.

    > Now, if I had played mostly small havoc then P/P would've been my choice.

    >

    > The Box Legend guy seems to play only PvE and compares his weapon to Ranger Long Bow. He doesn't need the utility P/P brings, he only needs raw damage.

     

    I usually take P/P. I normally go in hard on WvW. Infiltrator's Signet or Shadowstep usually replaces my Shortbow.

  6. > @WARIORSCHARGEING.2637 said:

    > these bags are very much worth it !! having a full set of 32 bag.s . well you can easy do 3 to maybe 4 map completions. and not worry about running out of bag space at all. 256 slots I think you could maybe even get away doing 5 maps at a time and still maybe have some space left over . :3 <3

     

    .... how the actual fuck did you even get the money for those bags. Don't they cost a little over 200g per bag? Even if you just farmed the stupid supreme runes, they are a crapshot to get.

  7. > @"Boogiepop Void.6473" said:

    > > @"Gaile Gray.6029" said:

    > > Ah, are you guys talking about the "Walk the Land" Collection? If so, the Primeval Steward offers an item that will help!

    >

    > Where is the Primeval Steward? I go to the location the book tells me to but nobody is there. Is he failing to spawn?

     

    Did you try the that The Primeval Fortress in the area you get the springer?

  8. > @Skuzz.6580 said:

    > > @"Leo Schrodingers Cat.2497" said:

    > > > @Anhellbro.7210 said:

    > > > Ok, im complite all maps, there is 0 METAs and Bosses. All posibly METAS (from reddit) fake its event like Orr tamples nothing more.

    > > >

    > > > GW2 for me was always about cool METAs, Boss fights, crazy epic big events. PoF have nothing of this. IM REAALY hope for META Krakatorik in future. LVL of disspointment 10/10

    > > >

    > > > Also MAPS have no meta, old players returned alreyde 2 HoT, Casuals also lost coze map a big and they cant do events solo and just give up. Desert are really desert now. bad jobe you really dont know how 2 balance and know only 1 option ALL MAPS META OR 0 MAPS METa..... pffff

    > >

    > > There's a bunch of metas in the PoF maps. They are just not map wide. They normally encompass one or two areas. The one that is almost map wide is the Devastation, where it's basically a god kitten No Man's zone.

    >

    > The Devastation is just such a Grim harsh map. A lot of sulfur rivers that require mount swapping, which you a lot of times can't do because some random enemy is attacking you. It's just the most frustrating zone for me personally, and probably is for alot of other people aswell.

     

    Mount swapping is required if you don't have Skimmer at 3, and Jackal at 4. The Sulfuric rivers are pretty much the safest places to travel in.

     

    Even then, it's not too terrible if you have your mounts keybinded, you can quickly swap in a few seconds after running behind a rock to block line of sight.

  9. > @Anhellbro.7210 said:

    > Ok, im complite all maps, there is 0 METAs and Bosses. All posibly METAS (from reddit) fake its event like Orr tamples nothing more.

    >

    > GW2 for me was always about cool METAs, Boss fights, crazy epic big events. PoF have nothing of this. IM REAALY hope for META Krakatorik in future. LVL of disspointment 10/10

    >

    > Also MAPS have no meta, old players returned alreyde 2 HoT, Casuals also lost coze map a big and they cant do events solo and just give up. Desert are really desert now. bad jobe you really dont know how 2 balance and know only 1 option ALL MAPS META OR 0 MAPS METa..... pffff

     

    There's a bunch of metas in the PoF maps. They are just not map wide. They normally encompass one or two areas. The one that is almost map wide is the Devastation, where it's basically a god damn No Man's zone.

     

    Players leaving has little to do with the meta events.

     

    You have those who got what they wanted, which is a majority. They got the mounts, and specialization. They've probably crawled away to wait for the next set of Raids to come in. And you might not see them again till qTnyf or TnT says that something in the PoF content is suddenly meta. Then they will come crawling back in force.

     

    And you have those who logged off after experiencing the content.

  10. > @Jana.6831 said:

    > If spamming unload on a target that is distracted the damage is still too high (I already said that btw - could you please read what I write if you're referring to it?) and if anet comes around to balance the rest they have to balance unload as well.

    > You can dodge as well, btw. Even your own reflected damage. And you don't have to stand there spamming 3.There's a lot of D/P who only spam headshot which P/P can as well. I guess it's underused because D/P still is the better option.

     

    More so because people say that P/P was just bad. But this is also from people who often make the assumption that you must always take Shortbow. You don't have to, it's not coherently better. It provides a strong movement ability which is pretty much the only reason why people take it, and a dodge. But the two AOE abilities are just shit if you don't have Condi in your build. So... Grievers, or Vipers helps it out tremendously.

  11. You know... I just now thought about this. But both Deadeye and Daredevil can get around 20% or more extra damage from their specs. But only Deadeye is able to do this for all weapon types - even though it is not immediate, where Daredevil requires a staff and one of your dodges to be depleted.

     

    > @Barzah.8019 said:

    > > @LazerusKI.7485 said:

    > > pve enemies dont care about slow or immobilize because usually they are in groups and in most cases there is a ranged fighter too, or one that pulls you, or one that sets your camp on fire.

    > > yeah how nice when panic strike can turn spotter shot into an annoying tool. the whole design is based on power though, not on conditions. i want to kill, not annoy.

    > > pvp. as it was said several times before, DE in pvp is entirely different from how he is in pve. yes you can take out single targets easily, but you can do the same with pistols even faster. and in pve you usually dont encounter a single target as i said above. or you have bosses in pve that force you to move where all the burst damage that can kill a glasscannon in pvp is suddenly not working anymore.

    > > and for your 4...well...you can instead take "be quick or be killed" , mark a target, get quickness, press Unload. Since unload deals just a little less damage than a fully charged DJ with 7 malice you will deal a lot more damage in a much shorter time with the added advantage of gaining back initiative to chain them together like crazy. even if your target doesnt go down after one unload, malice ticks up and gives you more damage.

    > > on R i have my heal, shift+r is my "special" (the thing on [-] or [ß])

    >

    > 1. With mug + be quick or be killed, you can easily jump from 1 weak enemy to the other. If you insist fighting mob squad with a rifle, using shadow art will give you constant stealth from mark which make it easier for you to keep changing position. My favorite tactic on the other hand is to keep my mark on 1 mob and use DJ on others, it work on both PvE and PvP situation.

    > 2. Panic strike from Deadly art work as additional damage and prevent enemy overheal, which mean it's better for PvP situation. Critical strike trait on the other hand give better rifle damage compared to deadly art that make this skill really good to pump rifle damage. Also it's somewhat fun to make the whole mob stack into one spot and then spam skill 2 :D

    > 3. Indeed, pistol unload perform better at short damage burst. However, rifle + maleficent seven shine at maintaining damage burst since...7-8 second full mark and DJ spam. Not to mention that you can mix Tap with skill 1 and stolen item before full stack to get damage bonus from lead attack minor trait. If rifle is also better at short burst damage, then what's the point of using pistol

    > 4. Well It's up to you to rebind kneel to whatever button that you are familiar with,

    >

     

    I use Shadow Arts, but I only use the steal cloaking in two scenarios. If I decide to use Marshal's which gives healing power, or if I am fighting a boss. For some stupid reason, cursed bullet is really slow to fire off, and it can get obstructed when it really shouldn't

  12. > @"Rising Dusk.2408" said:

    > Viper's has expertise and thus will never be replaced by Grieving. Meanwhile, no condition DPS class deals enough power damage (or has enough critical hit chance) to take advantage of Grieving's ferocity, and thus Sinister will still be better.

     

    I wouldn't say that till you get use cases.

     

    Grievings sounds like it'd be better in PvP scenarios, where you have a lot more front loaded damage that a player won't shake off easily with a condi cleanse. But most of your damage will still come from the needs of critical hits. If you're using a weapon set where the autos naturally do conditions, or you're able to throw weak condi's quickly - it'd probably be worth it to look into it here.

     

    Vipers runs on the idea that a creature won't shake it off quickly. So you lose out a power stat for a condi stat. Vipers arguably will do more damage, but over time. Where Griever's will do more damage immediately.

     

    Even then, Griever's may potentially keep up with Vipers depending on the spec, and the player's rotations.

  13. > @Jak.4523 said:

    > > @TwiceDead.1963 said:

    > > > @BlaqueFyre.5678 said:

    > > > Do you want another nerf like S2 jump cast? Because this is how you get nerfs like that. I say remove your comments and rejoice in the fun interaction.

    > >

    > > Just curious, which S2 are you referring to?

    >

    > If you jump while casting Sword 2 skill (Infiltrator's Strike), instead of teleporting you to an enemy, it would just cast in place, allowing you to set/choose when and where you would return to when using the rollover skill.

     

    You can still do that... you just don't need to jump. With no enemy targeted you can drop your teleport field, and move around.

  14. Not really a bug. The tool tip specifically states that it takes some time. To add insult to injury, combine with Sigil of Force, and Sigil of Impact, then hit them with a 7 malice Death Judgement after popping Signet of Precision. You will scatter their guts across the field, and make it look like someone shoved a fire cracker in a beef stroganoff.

  15. > @Korochun.5862 said:

    > To put it simply, Deadeye is a p/p spec. Take d/d for melee, use Maleficent Seven, use runes of Might/Scholar (personal preference), run Mercy, and you can do absolutely staggering DPS with a neverending Unload chain. In melee, Daggers synergize extremely well with the Elite, since it gives you a stupidly long backstab rotation.

     

    I could see D/D Deadeye working with Griever's in Raids. Auto's naturally poison, you can apply bleed, you get damage bonuses from Deadly Arts, and Critical Strikes, As well as 21* Damage boost from mal-7. The Backstab chain is obviously going to fuck some shit up. And you get quite a large amount of damage from Shadow Flare at full stacks with 49% increased damage. Put some poison on your utility bar, and maybe roll for initiative. Though that'd probably only be useful for HoT raids.

     

    Who knows what the new raids are going to be like.

  16. > @Riku.4821 said:

    > Thanks for the info. It didn't occur to me it has no condition duration, which is the most valuable stat I suppose for condition builds.

     

    I think that depends. If you're able to constantly reapply the conditions, you might not even need the expertise to extend the duration. You could get away with your trinkets holding expertise so it's long enough for you to apply another stack.

     

    So Thief's Pistol, Thief's Dagger auto, Thief's Death Blossom, and Renegade's auto attack, I think Engie Pistol all naturally apply a stack of bleed. If you rely a lot on your Utilities for applying condition, or the cool downs are really long, expertise may be a better grab.

  17. Most of the player base is level 80 at this point. And there's plenty of ways for the newer players to jump to Level 80 if they don't even want to spend time to enjoy core tyria.

     

    You adjust the economy to favor the majority of your player base, and this also explains why certain recipes are a god damn bitch to craft. Lower level materials are much harder to come by, even more rare than the tier 6 mats in some cases. And you need a large quantity of these lower level materials.

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