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Lily.1935

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Everything posted by Lily.1935

  1. > @"lare.5129" said: > > @"Lily.1935" said: > > All the Classes I mentioned do have boon strip. > ok > >The issue is these options aren't usually as desired in comparison to some other traits and skills. > why it should be same for them? Classess a diferent and we like it. Or we want one class whit different skins? > > > Why should they have more? Boon removal is necessary as a stop gap to prevent Boons from getting out of hand. And boons are far out of hand. > it ok, so depend from situation some classes shoudl be choosesn > > > Mesmer should be as good as necromancer at boon removal. They are not. > who say? not me. > > > Thief needs a bit more. They have it on a trait that effects steal. > nice that thief have this bonus, but I still not see reason ask more because someone can better > > > Revenant has some on Mallyx and I believe a trait that specifically targets stability unless I'm mistaken. > it not trait. it legend what u should choose before start > > > Engineer has it on Mine and no where else even though they used to have more. > nice.Same - I still not see reason ask more because someone can better > The Burden of being the Stop gap to self buffing classes shouldn't fall squarely on the shoulders of a single class. This leads to a lot of bad feelings and a call to nerf when it ultimately harms the overall format and further. It hyper focuses balance on a symptom of a problem as opposed to the main problem. Either You weaken boon application substantially in PvP and WvW or you can offer more and stronger counter play. One method is a major feel bad for players the other opens new possibilities. Mesmer Was the as good at enchantment removal as necromancer in Guild wars 1. It is as much a part of their identity as it is for necromancer. Yet it has been neglected. Mesmer is supposed to be a control class. Which they are but they don't preform as such as well as they should anymore.
  2. > @"lare.5129" said: > >Engineer, Mesmer, Revenant and Thief all should have much stronger boon removal. > ? why? mesmer and rev ok, But thief ? thief have booostrip? if no - no one care probably :) All the Classes I mentioned do have boon strip. The issue is these options aren't usually as desired in comparison to some other traits and skills. Why should they have more? Boon removal is necessary as a stop gap to prevent Boons from getting out of hand. And boons are far out of hand. Mesmer should be as good as necromancer at boon removal. They are not. Thief needs a bit more. They have it on a trait that effects steal. Revenant has some on Mallyx and I believe a trait that specifically targets stability unless I'm mistaken. Engineer has it on Mine and no where else even though they used to have more.
  3. > @"Nimon.7840" said: > Either a two handed weapon or two one handed ones. Like double sword/mace. > > Only 2 or 3 new weapon skills would be extremely disappointing for me. > > Necro has a support spec (scourge) even though it it's only shielding and reviving (lacks boons), a tanky spec (core), and one that lacks identity (reaper). Reaper is pushed to being dps, but still lacks a a bit of damage, while it was supposed to be a a slow and hard hitting bruiser (wvw build: ranger longbow 2 does more damage than reaper great sword 2, while necro has to be melee?, That's some really bad design/balance in my opinion) > > So with the expansion I'm expecting anet to push reaper in one direction, while the new elite spec goes into the other direction. > > I don't think we will get a shield. Unless it would be some kind of weird 900 range shield. Else it wouldn't go well together with the other weapons necro already has. > Also if we only get a shield as second hand weapon, this elite spec won't ever be used due to poor Mainhand weapon choices (in pve) unless it gets a transform that gives extreme dmg. > > So I'm expecting some two-handed weapon (favourite would be hammer but that might be too close to the reaper gs, so maybe shortbow or longbow) or two one handed ones (double pistol, double swords, double maces) > Reaper is a Melee bruiser. There identity is extremely apparent. Their identity is more solid than Chronomancer and Scrapper. Although scrapper is also technically a bruiser as well a bit more of a mixed support bruiser. Where as Reaper is a control bruiser. Reaper is bulky and hits hard. The flaw of reaper is that its Sustain traits are underwhelming for that very job. Blighter's boon, Augury of Death and Soul Eater don't exactly work well to that goal. Where as the control elements of the Chill traits mostly do and the Pursuit traits to keep dealing damage work well enough. But they ARE a bruiser. What is something you should take note of is that "Support" is not a monolith. Support comes in many forms. Like Bruiser is a form of DPS a Support can do quite a few things under the GW2 balance umbrella. Scourge is a Defensive support and Cindi DPS spec which tells you what its going to do. However a Chronomancer is a offensive support and DPS spec. And their roles in groups are vastly different even though they are both support. A Druid is a healer which also falls into that support catagory so the idea that its a "Support" doesn't tell us a lot. Necromancer in GW2 when looking at the GW2 trinity, DPS, Support and Control, the Necromancer at its core is a control class. So all of its elite specs are control or a hybrid control. Control being Boon removal, limiting actions and movement, hard and soft CC. A Tank would also fall under the Control catagory IF arena net had a proper system to allow for tanks to thrive as such reaper would absolutely thrive as a DPS Tank. However that's my own personal complaint and I'll save it for another time. So 3 Categories each with a wide diversity of what they can be. A DPS can be a bruiser, Glass cannon, DoT DPS, Sniper, so on and so on. So even if we got another Condi elite spec it doesn't mean it would play too similarly to scourge and the same is true for a power DPS spec. So with this in mind, We could easily get a DPS Support spec once again but given the opportunities for a diversity within the guild wars Trinity that doesn't mean it'll play anything like the scourge. For example a Bloodmage spec operate best in Melee similar to reaper but use conditions and might be a glass cannon as opposed to the bruiser type that Reaper is. Or perhaps a Minion Master is also a DPS support spec much like the Scourge and may very well be Midline but their skills buff the offensive abilities of allies as opposed to the defensive and lack the defensive utility like the free cleansing and access to an AoE uninterruptable fear. Our options are very wide and quite diverse. We shouldn't limit ourselves to this idea of "We already have a DPS" or "We already have a support" because its a bit more complex and interesting in that. Just look at Deadeye and Daredevil. Both are high DPS specs but they do it in radically different ways and they're both loved elite specs.
  4. Further Updates. Minion master and Shroud of darkness have both been changed to better fit the theme of the Elite spec. Minion master was WAY too good. Shroud of darkness is less powerful as defensive utility but gains potency and synergy with the rest of the spec. Discord Loses the sacrifice element to its design with this being moved to Shroud of darkness.
  5. > @"Fueki.4753" said: > For Shield to be viable for Necromancer in any way, Arenanet would have to rework main hand dagger to actually be a viable melee weapons, instead of the joke it currently is. I look at shield more as a Midline control and supportive weapon as opposed to a frontline weapon. Considering the pairs are also Axe and Scepter as well as dagger.
  6. > @"Dadnir.5038" said: > For me the issue with shield is that from my point of view it's a tool to "block" attack and the necromancer's defensive design is to take most if not all damage. It's not that thematically the tombstone wouldn't be great but I feel like the necromancer's shield skills design would be bound to be a source of frustration for the players. > > Personally, I'd prefer Axe off-hand. Axe really feel like a "vicious" weapon which fit the necromancer's thematic. Mace/club could also fit the fantasy of a spellcaster for me. On another hand, I'm not thrilled by the idea of a hammer or a sword for the necromancer (Hammer basically give me a reaper 2.0 feel and sword a dagger 2.0 feel). > > I wouldn't be against longbow as a weapon, thought, on a "bone magic" e-spec if we think about Diablo 2 necromancer. Afterall, I can very well see _Teeth_, _Bone spear_, _Bone spirit_, _Bone prison_ and _Bone wall_ as a longbow skillkit (The kit wouldn't be very far from ranger's and guardian's longbow skillkits). > > Anyway, granted the LS schedule they gave us, we don't get any x-pac until august/september next year minimum so it's still far away. That Highly depends if its a shroudless spec or not. If Its a shroud spec I'd agree with you that shield would be a bad idea. If Its a shroudless spec like scourge that doesn't have that use of major barrier without traits and its shroud is more utility than major defense than a shield wouldn't be nearly as frustrating as you assume it would be. From my perspective a Shield would be great for a Glass cannon Minion master Elite spec. One which sacrifices health for power with very very little actual defensive utility. Not that they really need it, the necromancer is so stacked with defensive utility. What is offhand axe going to do? In terms of ranged offhands we have Dagger and focus. A power ranged off hand or a power melee offhand would be okay to have but not that great given the options we have now for its pair. The best option I see is Axe/Axe ranged which doesn't excite me personally as I'd just rather Focus be worked on than fiddle with an underwhelming offhand for an elite spec. Torch is great but I don't really want to tread that same ground again for the next elite spec. Bow would be interesting. Necromancer doesn't have a 1,500 range weapon although I really don't think they need that high of range. But I see bow as more a blood weapon than Bone. Shield is more a bone weapon to me as is hammer or mace. Bow is usually a "good" weapon in mythology being associated with gods and creatures who are one with nature or have a divine calling. Necromancer's design is centered around being the Antagonist or villain of stories and their weapons and especially elite specs reflect this identity. Their green coloring is specific likely having some inspiration from Disney villains always having green smoke. Not saying bows can't work they can, but their general theming doesn't quite work out in relationship to the class. Swords have far more Mythology around them and are frequently cursed though not as often as blessed or used to denote divinity or royalty. Swords have also gained an association with the aristocracy as the poor were seldom able to afford such a luxury or at least a sword of quality. This had changed throughout history but the elegance of a sword with the predatory nature of the Aristocratic vampire showing a guise of humanity really plays well into imbedded classic tropes. The Primary trope that Axe covers is more the butcher or slasher horror character. The issue with this is that this trope has been more than well covered by reaper. So it just doesn't offer much in terms of theme for a new spec that wouldn't be retreading old ground.
  7. Sword is the most popular choice and Shield and Hammer are second. From an old poll I posted a while ago Shield was the second with Hammer as the third but it was a statistical tie. I think it Honestly depends on the what the elite spec is designed to do. Each weapon does have thematic implications. Sword is heavily associated with vampirism. The shield is somewhat associated with Minions but that's not required. And Hammer is associated with minions as well due to Desmina in GW2 and Hector in Castlevania. We don't really have a clue right now. Jhavi was speculated to be the next elite spec since she was wielding shield in a cinematic for Ice Brood Saga. She isn't currently wielding a shield. She is currently a scourge. Can't say if she'll evolve her abilities later on. There is nothing certain. I'd be happy with a Minion master elite spec but I'd also be happy with a vampiric spec. I'd be more happy if it was a class cannon DPS and support spec. That's probably the most important for me.
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