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Vilin.8056

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  1. > @"lare.5129" said: > > @"Vilin.8056" said: > > One thing to consider with with Mystic Coin price hikes is that it deals a blow to all new and developing Guild Halls which still require many hundreds of coins to complete several essential upgrades, especially for WvW enhancements, while things gonna get worse as time pass by. > https://wiki.guildwars2.com/wiki/Guild_Enhancements#List_of_guild_enhancements > no any mystic coins > > > Hopefully we could find an alternative to these requirements. > let imagine that they are .. 100 mc? 200 mc? welcome on TP. It is cheap for player who play. Don't have time to play ? gems->gold>mc also welcome. I believe you never leveled a guild hall: https://wiki.guildwars2.com/wiki/Objective_Aura_1:_Supply_Capacity https://wiki.guildwars2.com/wiki/Objective_Aura_2:_WvW_Experience https://wiki.guildwars2.com/wiki/Objective_Aura_3:_Movement_Speed https://wiki.guildwars2.com/wiki/Objective_Aura_4:_Power https://wiki.guildwars2.com/wiki/Objective_Aura_5:_Precision https://wiki.guildwars2.com/wiki/Objective_Aura_6:_Toughness https://wiki.guildwars2.com/wiki/Objective_Aura_7:_Vitality https://wiki.guildwars2.com/wiki/Objective_Aura_8:_Magic_Find I'm not even including cost for guild traders.
  2. One thing to consider with with Mystic Coin price hikes is that it deals a blow to all new and developing Guild Halls which still require many hundreds of coins to complete several essential upgrades, especially for WvW enhancements, while things gonna get worse as time pass by. Hopefully we could find an alternative to these requirements.
  3. > @"Trevor Boyer.6524" said: > > @"Cyninja.2954" said: > > > @"Trevor Boyer.6524" said: > > > > @"yann.1946" said: > > > > > @"Cyninja.2954" said: > > > > > > @"Firebeard.1746" said: > > > > > > > @"Cyninja.2954" said: > > > > > > > No, other games invalidate old content allowing skill less players to have a sense of success by beating content which otherwise would be unbeatable to them at a later point. Or they introduce difficulty tiers which are barely above free loot, to make even the worst players feel accomplished. > > > > > > > > > > > > > > > > > > > Nox100. I agree but you're moving what i was saying a different direction. The refresh helps make getting into groups easier. > > > > > > > > > > > > > > > > No, it doesn't. Players who did not properly tackle challenging content gain NOTHING with gear depreciation in other MMOs in regards to improving game skill wise. What they gain is the ability to out-gear old content and experience it. > > > > > > > > > > In that regard GW2 is actually superior. There is no required "cut-off" point one has to wait for. If you want to take on challenging content, you can start doing so at any point in time. Most often all it requires is a different approach to content in this game, often ideally paired with a more social approach and making contacts, but even that is only beneficial and not needed. > > > > > > > > > > Simply put: > > > > > If you lacked the knowledge, experience and underlying understanding how to approach challenging content, you are/were in the exact same spot in every other MMO even after a new gear set. > > > > > > > > > > > @"Firebeard.1746" said: > > > > > > > @"Cyninja.2954" said: > > > > > > > We have that in GW2. We have that in lower tier fractals. What we do not have is the gear deprecation and dumbing down of content to the same extent, though power creep is certainly present. > > > > > > > > > > > > > > If you want to be successful in other MMOs and take on challenging content, the approach there is exactly the same as here: join a guild, practice, improve, succeed. > > > > > > > > > > > > > What % of guilds are doing progression runs? > > > > > > > > > > > > > > > > Irrelevant in that most players who want to get into CMs never even take that approach. They demand others take them "as is" via LFG groups. You are demanding just that in this very thread. I linked you youtube video of a fractal training guild member/leader. There obviously are discord and guilds. > > > > > > > > > > Even if not, here is what I did: > > > > > I asked guildies in one of my more casual guilds which were already doing T4 semi regularly if they would be interested in-trying CMs. I did so AFTER actually spending a ton of time as duo with a friend in learning how to run CMs. I trained up 3 roster worth of guildies to be able to run CMs because eventually people don't have time or take a break from the game or fractals, etc. > > > > > > > > > > The point is: the key in succeeding at this content is playing with other players regularly. > > > > > > > > > > > @"Firebeard.1746" said: > > > > > > As for your comment on time, if nourishing the community around raiding is too time consuming then the game mode isn't sustainable. > > > > > > > > > > No, a game mode becomes unsustainable if the amount of players playing it drops to far or the developers decide that they have to move on due to technical reasons (dungeons were by far not underpopulated but a mess code wise) which is far more related to updates that content receives. > > > > > > > > > > Nourishing happens, just not the way you like it: between random parties all the time constantly. It happens in social groups of different degree most of the time. > > > > > > > > I agree with you. > > > > It seems to me people always seem to confuse being friendly with being social. > > > > > > > > People don't just stroll to random people playing boardgames and ask then to teach it to them. > > > > > > Actually, that is usually how people learn new board games or card games. You go somewhere and people are playing a game and they want you to play so they sit you down and teach you. I've been watching it happen for 35+ years. > > > > > > I have never once sat down and read a ruleset for monopoly or scrabble or poker or hearts, nor basketball or soccer or baseball. I learned these games because there were people around who wanted to get others involved in them, rather than push them away. > > > > > > Strangely enough, I can't help to imagen that people wanting to teach other people these games, must have something to do with why these games are undying and have stood the test of time. And as much can be said in contrast for why raids are dying Guild Wars 2, because people want to isolate instead of create community cohesion. > > > > > > It truly is an interesting difference in sociology to evaluate. The difference between how things work IRL vs. an online video game, and why. > > > > So, if I was now to make the case that every person you walk up to is unsocial because they might not be interested to teach you a board game right at that very moment in time, I'd have a strong argument? > > > > Yes, friends or family teach each other new board games. It's a social interaction. Or people go to comic/board game/trading card game shops and play and teach others. That's on their terms. That is akin to taking a guild member along or doing a training run. > > > > At no point in time does this happen though when the other party is not interested or lacking time. > > > > The differences between RL and online video game are not that different, IF one accounts for the fact that in RL you have spacial distance which manages interest and goals. In online games you do not since it's basically a binar state: online or offline. > > > > All you have to imagine is this: > > Players who are not in the mood to train others are basically not in your spacial vacinity. In real lifey, you wouldn't have met them at that point in time, aka they wouldn'thave shown up to that game night. If you want something from them, do so at the appropriate time and place, just as you would when interacting with them im real life. Easy peasy. > > This conversation has somehow deviated far far away from where it started. > > My OP post was never about player reluctance to take the time and effort to train someone new. > > My OP post was about experienced players discriminating against experienced players because someone has 9000 LIs and someone else only has 6000. > > A veteran wanting to get his clear done quickly on a night rather than taking hours and hours to train new players is certainly reasonable. But veterans discriminating against other veterans over some diminutive difference in skill value, could only be viewed as ridiculous at best. > > Big difference there. 9000 and 6000 LIs? I guess making an unrealistic assumption to judge a community isn't ridiculous to you. Kill Proofs simply represent a means to bypass the trust barrier when strangers joining a squad for something that is only meant for players of a certain skill level. Even eliminating all KPs doesn't meant there won't be trust issues among different level of players, veteran players will still find a way to filter out undesired players in order to make the squad functional. Either way, I don't see experienced and skilled players with low KPs getting kicked often either, these people often communicate well, and know their role enough to convince the squad leader. And finally, what is the point in this thread? It's not going to convince any veteran Raid commanders because obviously you're not part of that crowd. Nor would anyone here to convince you otherwise. Continuously complaining in the forum wouldn't change the outcome nor the practice that's already been going on for years. It's what you _CAN_ do inside the game that matters.
  4. Set it on autocast and leave it, it should automatically cast onto your attacking targets and recharges on idle.
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