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Gogdarth.6741

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  1. Imagine making a trait that literally quadruples ambush attacks, and then nerfing everything but that trait until it becomes balanced on the virtue of original attacks being this much weaker. IH should've been purely visual, or reworked entirely. Other nerfs that resulted out of it's obvious dominance should be reverted. PvE mirage would also not mind having something that makes them a viable condi spec not just on a handful of raids purely because torment/confusion are weirdly situational conditions. I'd want something akin to PBS in spirit, maybe. Something like, "Generating clones above limit triggers a special sandy attack around you that applies this and that, consuming clones in the process". Essentially filling same purpose of being a pressure source, but instead of relegating it to literal multiplication of ambushes it becomes kind of a new way to trigger a new shatter, also with enough of a tell that it's coming PvP wise. As far as Elusive Mind goes, I'd love for it to get an autouse of Jaunt (minus most damage) in the direction you're "dodging" - that'll open up ditching Deceptive Evasion in favor of Self-Deception as your main clone-gen and would make perfect sense with trait's theme of, like, being elusive. The current "cleanse tbh" thing barely feels like enough. I can't even remember what's the third grandmaster for Mirage is, and that's telling in itself about how useful or memorable it is.
  2. > @"Dadnir.5038" said: > > @"Lincolnbeard.1735" said: > > > @"Dadnir.5038" said: > > > If mesmer without _glamor_ trait is a joke what is necromancer without _spectral_ and _well_ trait? > > > > At least when spectral mastery was deleted some spectral skills got buffed. > > Every single glamour skills had there CD shaved by 20% baseline when they removed the trait. On another hand some spectral skill got changes for which it's arguable whether they are nerf or buff while other were just left alone losing even the CD reduction when they removed _spectral mastery_ trait. I mean, yeah, a bunch of change can make people feel good when they delete a trait, but a baseline CD reduction for all skills is far from being bad either. The trait used to grant resistance on every Glamour skill use, giving you an actual source for this boon. It also was in support traitline and aoe. In short, rip boonsupport, enjoy your STM lobotomy lmao
  3. It's fitting that a necromancer subforum just doesn't let a silly bait thread die peacefully, but still.
  4. My favorite joke is them saying they wanted to buff greatsword and reworking it's trait into being worse than it was before while also removing F3 stun conversion and making this new, worse trait compete with Empowered Illusions. 10/10 would laugh again.
  5. It's a good healer replacer for CM100 when one FB is CQFB. Epi is good to use for spreading softCC onto Sorrows and barriers/mini-cleanses are nice, DPS isn't total trash (but of course it's not going to top any charts unless they're trash) and res potential smoothes out a lot of kinks (people often get downed really awkwardly on this one - your dead baby vacuum takes care of that). Can smooth out runs for intermediate/lowKP groups or used in personal static where just having fun and clearing reliable on any day is the goal. CScourge is better than what people say, _but_ naturally far from the most optimal thing in the world to play and Reaper is generally better (except in CM100, if necro's your only option - go with Scourge, Reaper just plain suffers there no matter how you look at it). It does, however, shine in several fractals; Siren's Reef, Deepstone, and basically anything you can make use of Epi at. Doesn't perform too shabby by pug standards in CMs in general, considering that most low-to-mid KP groups aren't even hitting third of DPS potential their classes should be doing, unironically. Like, you can expect 22-25k pulls on Ensolyss if you really try, generally about 20-21k. Your friendly average pug would rarely breach 16-20k on this encounter, meanwhile, and that's with KP gatekeeping. Worth noting that getting a decent number is easier on Scourge in general, because you really don't have any rotation to speak of, you just priotize skills and then fire them off ASAP. Very low mental investment, fantatic for when you don't feel like putting mental effort into anything - we all have those days. If you solopug a lot, having pocket plaguedoctor healscourge ready to swap from Reaper is going to be a godsend for when you get a struggling group, trust me on that one.
  6. When giving hot takes like these, you better have some reasoning planned. Because I can guarantee you that no mesmer player is convinced by any of your suggestions, or particularly enthused. Except the well thing, wells are indeed bad.
  7. I have a couple too, for my beloved Chrono in particular! a) Danger time is now "When you or your illusions have quickness". Slow reliance is bad and holding us back severely. Can nerf damage increase, just let it still critcap us. b) Chronophantasma doesn't make a second strike, it just doubles phantasms. Generating clones above limit partially recharges **main** shatter skills. Chrono's big problem is that it's burst is bad, and it has a damage ramp-up like a condi build, which also super holds it back. This change to Chronophantasma not only stops this trait from delaying your shatters which makes it actively detrimental in any PvP gamemode, but also promotes interesting synergy with Bountiful Blades and opens us up to a much juicier burst possibility. It also plays well thematically with time manipulation theme, allowing you to maybe forgo shattering to refresh F3 for CC, for instance. c) Rework wells. A lot of them are weak and cumbersome to use too. Steal Scrapper's idea and glue them to us, make them pulse boons/effects with biggest pulse at the end still, can probably glue Action and Recall into one and make another one for better boon support/utility. Maybe even heal one, because chops for becoming a support are already there, we just don't get them. d) Lost Time is a waste of time. Replace entirely with a defensive support option, or a utility one - to compete with Chronophantasma and STM. e) So is Delayed Reactions. It's a trait that should be a part of Flow of Time rather than it's own thing. Wouldn't touch on core mesmer skills, because I'm not looking into writing a new bible for 0 effect anyway, lmao.
  8. It's simple, we need actual work put into balance patches - I'm talking full-on skill reworks and trait improvements, not number tweaking to see what sticks and what doesn't for years. Aim to bring diversity within classes, and you'll create diversity within the entire gamemode - you'll see more different builds if each class would have at least 2 viable PvP builds to run. Not to mention that we're still sitting on 300cd traits, outdated both visually and mechanically core skills (on some of those, being almost a decade old _shows_ compared to newer ones), bad weaponsets and entire specs being just bad. I'm willing to accept that this nerf fiesta where everything got boring was "laying groundwork" if it is followed by mentioned above. If not, we'll never see the gamemode thriving - except maybe on EoD release for few months, if we're lucky.
  9. Just remember to have fun and don't take anything too seriously about PvP. Winning is good, but in the end of the day rank is lowkey meaningless and you're still progressing towards goal, albeit slower - even if you lose. And no matter what, mileage is what gets you better - some days might be utterly horrid, but hey, who cares so long as you got a solid few plays out of it to ponder/reflect on or had some cool high points to be proud of. Oh, and when people will get toxic to you - just remember that they're compensating for their own insecurity by projecting onto others like total losers and don't deserve a shred of attention besides a laugh at their utterly miserable experience that they themselves imposed. :^)
  10. > @"Burnfall.9573" said: > > @"Sobx.1758" said: > > > @"Gogdarth.6741" said: > > > > @"Burnfall.9573" said: > > > > so few minutes ago, a couple of our guild players including 3 Commanders on our guild were arguing with a bot programmer on our guild. Of how she openly boasted and prided herself for not giving a kitten about what people say about her botting. > > > > > > > > I want to share few things that she stated about the reasoning about PvP and Wvw botters. she said that 'oh well...Anet doesn't even care about their players so i don't know why people are 'sticking a broom up their 'kitten' as if Anet owes them something', 'they don't even give a 'kitten' about their game modes except cash shop PvE, laugh..., people are leaving anyways and PvP and WvW are dead game mode because Anet want it this way, so why should people keep crying about their dead game modes', the Guild Leader asked this player, 'can't you go somewhere else to bot instead of here', she replied, 'we keep getting reported by players and the 'game company' won't let us, they are very strict with us > > > > > > > > > > > > couple of us asked her, who is 'we', she said that she is not the only bot/hack programmer, there are many of them. > > > > > > > > so there, > > > > > > > > **“We all make choices, but in the end our choices make us.”** > > > > > > And of course you will not disclose account name of the person in question, no convo screenshots exist in nature and my uncle also works at ANet. > > > > Yup, sadly it's pretty hard to have an evidence for something that never happened :( > > **-10** > > it is quite sad indeed that you are intentionally provoking me knowingingly that it is against forum rules to disclose such > > -i ask that you respectfully not communicate with me again- I'm sorry, reporting obvious terms of service violators is against which rules, exactly? Next thing you'll know reporting people is an offence, by that logic.
  11. Support builds are so bad at being supports, a warrior outheals them. Cutting down on stab sources/cds on stunbreaks without lowering amount of actual stuns happening. Lots of skills that have CC baked into them should also deal damage based on factors of accessibility (cooldown), opportunity cost and cast time/ability to react to. Specs being unplayable because PvE mechanical decisions. Or, alternatively, way too good because of them. Ridiculous tradeoffs - is it that shocking that Mirage and Chrono "lack sustain" after you cut down a dodge and distortion out of them respectively without compensating for it? Or that nobody plays Berserker because melee class being excessively vulnerable to being counterpressured is bad, therefore having less toughness is terrible? 300 CD traits still exist. No direct communication to let us know what/when to expect anything at all, again. Amulet removals mangling already poor balance, because it's either berserker/marauder/marauder-but-toughness(exciting!) or sage/mender, rarely perhaps Carrion. Energy/Cleansing, for having interesting choices is hard. A ton of core skills are still terribad in every gamemode ever. Overall rating: 10/10, made me play PvE instead for once.
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