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Tycura.1982

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  1. >Choking gas - Radius reduced to 200 , Daze removed , Initiative cost reduced from 7 to 6 That's a no from me >Infiltrator's Arrow - Initiative Cost reduced from 8 to 7 >Signet of Agility - Endurance gained increased from 25 to 50 This is a yes from me One thing id like to see is a buff to Radiance's crits on retal to 33%. Encourage the return of medi core guard. The days where guard functioned in some capacity greater than a symbol bot or trap bot.
  2. > @"Grimjack.8130" said: > i see a warrior who seems to think him killing bad scrappers means he'd kill good ones, it doesnt, scrapper doesnt lose to war. man thinks hes the only person capable of playing warrior i guess > i see people who are talking about grenades on scrapper, they certainly add alot to this thread > and i see another person who has watched a video and suddenly thinks he knows the gamemode better than the people who actually win in pvp > > poggywoggy Point me to a good scrapper then
  3. > @"Ovark.2514" said: > > @"Tycura.1982" said: > > Scrapper < Spellbreaker > > It's not about what's "good," it's the difference between me feeling like my opponent outplayed me and feeling like my victory was stolen because of bad game design (cheese). Scrapper loses to strength Spellbreaker 1v1 because of their crappy stunbreaks was what that meant to convey.
  4. Enjoy your alcoholic frolicking who cares if people report you
  5. Instead of 66 you get a mind blowing 132 damage. THATS A LOT OF DAMAGE!
  6. Flood the scene with runes until every class has several viable options for different styles of gameplay. Buff unpopular runes to compete with contemporaries. Flood the scene with sigils even the meme utlity ones like snowballs on swap. Balance overperforming sigils. Make amulets modular with a spending limit and make concentration/expertise cost more than normal. Punish defensive stacking with scaling cost. Double the map roster with new map content. Test in unranked and let the community vote which ones should be put in ranked. Restore Sic Em Sniper Restore Acrobatics Reduce the cost of Pistol Whip Rework Arms and Berserker pls Buff Reaper GS with faster animations OR more damage. Give Radiance back it's 50% crit or maybe buff to 33% Nerf Minion HP Buff Combo Finishers Restore damage to CC with large animations/elites doing more damage than lesser CC. PLB, Headbutt, Glint Elite, Reaper 5. Lowish damage on small CCs like Shield Bash and even less still on AoE CC like Stomp. Rework Warrior Mace F1 to be a power damage version of Skull Grinder. Let Firebrand be a support again. Restore Terrormancer Restore Ranger GS Autoattack chain 3 Evade Buff Ele staff Take Exhaust off of DD Swiftness dodge Give Holo their stability trait on Holo 3 back with somewhat reduced damage if they take it. Give Scrapper hammer it's 3 leaps again. Take off the self CC of engie overcharged shot. Make abilties with pulsing stability apply longer duration stacks with slower pulses. Juggernaut, Lich, Rampage Give mesmer whatever it needs to be viable again. Beats me what that is. Restore Portal maybe? Take away mirrors and give mirage 3 dodges maybe? Spitballing this one. What ever happened to exclusive Pvp legendary armor? PvP exclusive GS and Staff Actually find a baseline for balance OF EACH ROLE and buff things to that baseline for realsies this time. Roamer, Support, Side Node, Teamfighter, Thief lol Delay new XPack classes in ranked until enough data in gathered from unranked to bring them into line. Make a newbie friendly tutorial with advice gathered from actual players and extra class specific tutorials explaining roles. Man I wish. This pvp scene could be hella popular if anet actually cared. Popularity equals money anet.
  7. I feel like asking a subforum of dudes in armor about fashion is going to net you a recommendation of putting your dude in armor. Hey you should put your dude in armor.
  8. > @"Leonidrex.5649" said: > > @"CutesySylveon.8290" said: > > > @"McPero.3287" said: > > > > @"Psycoprophet.8107" said: > > > > > @"McPero.3287" said: > > > > > > @"Psycoprophet.8107" said: > > > > > > > @"McPero.3287" said: > > > > > > > > @"KrHome.1920" said: > > > > > > > > Seeing a dev on a certain class. Reasoning that this might be the reason one specific build of that class overperforms (which it doesn't btw.). > > > > > > > > > > > > > > > > Oh dear... > > > > > > > > > > > > > > Yeah DH in ratings where majority of people play isn't overperforming at all, good one. DH is just stupid design and needs to be changed or if that is not possible currently, nerfed. It is very unfun to play against and bad for new/learning players. > > > > > > > > > > > > Lol un fun to play against, I love reading players writing this. Thief is also unfun to play against, mirage,a power splbr when it could actually do damage, holo, necro and its spec, revs(especially condi), renegade, druid and so on so on, the games gotten to a point thru bad balancing that not only are most classes unfun to fight but thier unfun to play as well. Players helped anet get it to this point as well with their incessant constant biased crys. > > > > > > > > > > In PoF release game wasn't fun yes because of insane power creep but right now Warrior (damage one), Holo, Necro, Mirage, Thief (apart from Deadeye) are all fairly balanced and fun to play against. The most toxic rev build is shiro builds not condi, condi rev actually dies now and plays damage traits in corruption instead of full resistance spam, but I guess here comes low elo mentality that anything that is condi is not skillful even though it has more counter play than power builds. You know rev is overtuned when bad players do well on it which seems to be the case at the moment. Saying balancing has been bad is also just wrong game has been getting progressively better after PoF launch disaster and CMC has more braincells than to listen to unreasonable mains crying on forums why their class is weak and how other class is OP. > > > > > > > > Power warrior is fun to play against for all the wrong reasons and unfun to play for the same reasons. Power Warrior has been kitten so hard of course their fun to fight in a way, u get cc'd who cares u took 0 damage even though u made a mistake and didn't avoid a easy tell and predictable skill and u have forever to stunbreak before the second hit of 100 blades goes off OR u simply avoid the warrior's eviscerate and warrior becomes a easy target. Ever since the feb patch warrior has become a melee class that is of little threat in most situations and a bubble bot in wvw. Fun.... > > > > > > Strength spellbreaker mains were spoiled because their class was so easy to do well on. Everything did damage great sustain, perma 25 might for more damage, great defensive capability. Now Warrior actually takes great skill to play. You don't have insane damage from might and sustain from signet and you cant just chain cc kill because cc doesn't do damage. Strength Warrior is not bad atm, if you feel like its bad its probably you. > > > > I can't help but lol at this horrible take from someone that couldn't handle the most telegraphed class in the game. Warriors damage was absolutely gutted and still has the requirements of always outplaying your opponent to even hope to build any momentum, let alone actually close a kill, and you think it's alright? Warrior has no way of actually doing anything to someone with even average reaction timing to its super obvious burst setups and is relegated to only punishing the most obvious of mistakes that you're not even guaranteed to be presented with. Take a competent player on any class vs warrior and you're going to have an extremely rough time finding openings to actually start your offense when you're at the mercy of their mistakes, not the warriors actual skill. You still have to chain CC people to kill them because you won't land anything otherwise, what are you on about? If you're struggling vs strength spb, then it's probably you. > > warrior had to outplay ONLY the builds that were equally broken as warrior was, if you even thought of trying something without protection or toughness warrior just ran you the kitten down > ( I used to kitten around with wizard cmirage pre feb ) > and my oh my its not about being telegraphed its about everything dealing damage, legit been hit for 5200 by a dodge or 11k from gs3 ( 8s cd evade skill btw ) > add in constant passive healing, rampage, and access to quickness and it kitten on anything that was as busted as it was. Warrior has to have hard hitting skills because it can't hit consistently unless you're CC'd or standing around in melee range. Even now it's really no different. Everything deals damage except for CC and we've been forced into zerker amulet with fighter instead of demo/strength. Inconsistent damage, telegraphing, and being more or less melee only are warrior's weaknesses. A majority of my attacks won't land on a running aboutfaced opponent because of the range gap.
  9. That's how the cookie crumbles sometimes. You can't serious believe it doesn't happen to your opponents from time to time as well?
  10. > @"Crozame.4098" said: > Nice thread, I planed to write something about this but never got time. I agree with you mostly. > But the following is BS.. > > @"Tycura.1982" said: > > Fear mark has a unique and fairly easy to see animation > However, a positive side of this is that at least you knew the fear mark is on CD once they used it. > > And I think what you mentioned is the main reason that mesmer is a bad design: almost all the burt: shatters, jaunt are instant cast. > If you use your oglers and standard models you will see that fear mark is the only mark that has an animation where staff is thrust away from the necro with their right hand as opposed to the waving offhand gestures of the other marks. There's a pretty big difference of waving an empty left hand and thrusting a right handed staff in a dramatic gesture. I'm not even a necro player I just watch my target.
  11. >(Un)ranked is a terrifying experience. It locks you into a room of scrutiny and pressure with no way out. The intense environment harbors and promotes pain and misery which gets projected onto others (a phenomenon referred to as "toxicity"). U wot m8? It's just a game. If other people scare you that bad make a custom chat box for only combat logs.
  12. Fear mark has a unique and fairly easy to see animation
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