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Torqiseknite.1380

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  1. > @"Firebeard.1746" said: > 1) Is Deadeye's mark supposed to do damage? > > Was scolling through a combat log and saw 1.1k damage from it, but tooltip shows none. i don't play thief so I don't know, but that looks suspicious > > 2) Death's judgement crit for11k I understand it scales with malice but that still seems insanely high given the tooltip damage of 768 I saw. That's over 10x base. How is this possible? Can someone break it down for me? > > On a semi related note, I've seen a tootip where a core mesmer shatter hit me for 4.5k, I know mesmer well enough to emulate the build but still couldn't generate numbers like that. sure, let's run some numbers to see how it's possible disclaimer: i will be assuming a glass 1shot build with low survivability, most thieves don't hit this hard in spvp direct damage formula is: (weapon strength * power * skill coefficient)/(target armor) pvp weapon strength is equivalent to level 78 exotic weapon, which for a rifle is 955-1167 (avg 1061) for power we'll assume he used berserker amulet with scholar rune for max damage, so 1375 now since he's running a 1shot build we can factor in assassin signet which is +540 because he has mug we know he's using deadly arts, revealed training gives another +200 most thieves run trickery so we can assume 3 might from thrill of the crime for +90 finally if he's using maleficent seven in deadeye, that's 10 more might for +300 1375 + 540 + 200 + 90 + 300 = 2505 power skill coefficient for death's judgment in pvp is 1.11 you didn't mention your build at the time so i will assume you had the minimum light armor of 1888 therefore the direct damage comes out to (1061 * 2505 * 1.11)/1888 = 1562 damage his critical damage is 225% from berserker amulet + scholar rune so 1562 * 2.25 = 3514 damage with crit now let's move on to the damage modifiers which mostly stack multiplicatively, but i think sigils are additive with each other death's judgment deals +15% damage per stack of malice, with maleficent seven that's +105% exposed weakness in deadly arts gives +2% damage per condition, minor traits apply poison/weakness and binding shadow has immob/vuln for +8% the 15 vuln from binding shadow is another +15% lead attacks in trickery gives up to +15% iron sight in deadeye gives +10% and let's assume he has sigil of separation and opportunity for +10% finally scholar rune bonus for +5% 3514 * 2.05 * 1.08 * 1.15 * 1.15 * 1.10 * 1.10 * 1.05 = 13072 damage so as you can see, 11k+ death's judgment is very possible under good conditions with a glass build, even if we adjust your armor up to 2167 (heavy instead of light) that would still be 11389 damage, hope this helps
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