> @"Firebeard.1746" said:
> 1) Is Deadeye's mark supposed to do damage?
>
> Was scolling through a combat log and saw 1.1k damage from it, but tooltip shows none. i don't play thief so I don't know, but that looks suspicious
>
> 2) Death's judgement crit for11k I understand it scales with malice but that still seems insanely high given the tooltip damage of 768 I saw. That's over 10x base. How is this possible? Can someone break it down for me?
>
> On a semi related note, I've seen a tootip where a core mesmer shatter hit me for 4.5k, I know mesmer well enough to emulate the build but still couldn't generate numbers like that.
sure, let's run some numbers to see how it's possible
disclaimer: i will be assuming a glass 1shot build with low survivability, most thieves don't hit this hard in spvp
direct damage formula is: (weapon strength * power * skill coefficient)/(target armor)
pvp weapon strength is equivalent to level 78 exotic weapon, which for a rifle is 955-1167 (avg 1061)
for power we'll assume he used berserker amulet with scholar rune for max damage, so 1375
now since he's running a 1shot build we can factor in assassin signet which is +540
because he has mug we know he's using deadly arts, revealed training gives another +200
most thieves run trickery so we can assume 3 might from thrill of the crime for +90
finally if he's using maleficent seven in deadeye, that's 10 more might for +300
1375 + 540 + 200 + 90 + 300 = 2505 power
skill coefficient for death's judgment in pvp is 1.11
you didn't mention your build at the time so i will assume you had the minimum light armor of 1888
therefore the direct damage comes out to (1061 * 2505 * 1.11)/1888 = 1562 damage
his critical damage is 225% from berserker amulet + scholar rune so 1562 * 2.25 = 3514 damage with crit
now let's move on to the damage modifiers which mostly stack multiplicatively, but i think sigils are additive with each other
death's judgment deals +15% damage per stack of malice, with maleficent seven that's +105%
exposed weakness in deadly arts gives +2% damage per condition, minor traits apply poison/weakness and binding shadow has immob/vuln for +8%
the 15 vuln from binding shadow is another +15%
lead attacks in trickery gives up to +15%
iron sight in deadeye gives +10%
and let's assume he has sigil of separation and opportunity for +10%
finally scholar rune bonus for +5%
3514 * 2.05 * 1.08 * 1.15 * 1.15 * 1.10 * 1.10 * 1.05 = 13072 damage
so as you can see, 11k+ death's judgment is very possible under good conditions with a glass build, even if we adjust your armor up to 2167 (heavy instead of light) that would still be 11389 damage, hope this helps