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Dante.1508

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Posts posted by Dante.1508

  1. Just because you can see whats potentially in the package before you get it doesn't make it not Gambling... I hope these things are banned world wide.. And yes i use them but if they went the way of the dinosaur i'd be happy.

    > @"Jumpin Lumpix.6108" said:

    > > @"Raknar.4735" said:

    > > > @"Jumpin Lumpix.6108" said:

    > > > > @"Raknar.4735" said:

    > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > @"Raknar.4735" said:

    > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > > @"Raknar.4735" said:

    > > > > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > > > > @"Raknar.4735" said:

    > > > > > > > > > > > About time they did. We still need the other countries to follow Belgium's decision on lootboxes.

    > > > > > > > > > >

    > > > > > > > > > > Why do we need this lol. These lootboxes dont bother me. Why not just ban anything that results in some type of vice. I know how about food? Someone cant control themselves with that and got overweight, therefore everyone should not be able to have it. This is the same philosophy.

    > > > > > > > > > >

    > > > > > > > > > > What's next limiting how many hours a day people can play games or banning them outright because someone, somewhere got addicted and couldnt control themselevs?

    > > > > > > > > >

    > > > > > > > > > So, you're saying lootboxes aren't gambling and therefore shouldn't be subject to gambling laws? Lootboxes aren't banned in Belgium, they're classified as gambling and therefore shouldn't exist in games targeted to non-adults.

    > > > > > > > > > Comparing being overweight to gambling targeted at children is not the same philosophy. Lootboxes not bothering you personally is not a valuable argument, since they do bother a lot of other people.

    > > > > > > > > >

    > > > > > > > > > Gambling addiction is also a thing, just like alcohol addiction and other addictions. Last time i've checked there's no alcohol ban in most countries, is there?

    > > > > > > > > >

    > > > > > > > > > Regulation =/= Ban

    > > > > > > > >

    > > > > > > > > Well then I guess we should have mandatory regulation on videogame play time. Basically the same thing.

    > > > > > > >

    > > > > > > > Frankly I think loot boxes are benign and arent really gambling since what you get isnt money back which is part of the legal definition of gambling. Youre not actually recieving anything that can be sold back for value. So frankly I think no regulation is needed or warented. It's almost the same as running a dungeon and recieving a random "reward" Is that gambling too?

    > > > > > >

    > > > > > > Alcohol doesn't have a regulation on the amount you can drink, why should playtime on videogames have one? Saying it is basically the same thing doesn't magically make it the same thing.

    > > > > > >

    > > > > > > I didn't know you had to pay to run dungeons, everytime you run the dungeon. Also if that were the case, you'd pay for the "dungeon-run"-experience, the bosses and everything around that, the loot would be an extra thing. So no, that's not gambling to me, since i'm paying for the whole dungeon, not just rolling the dice to get some item by doing nothing but using a credit card.

    > > > > > >

    > > > > > > The legal definition of gambling is different in every country, so you can't just use the definition you like the most. Lootboxes are gambling in Belgium by definition, so your argument about them not being gambling in legal terms is nonsense.

    > > > > > >

    > > > > > > Lootboxes are actually worse than gambling, since put in money to get virtual goods without resell value, so you are throwing money at nothing, since you don't "recieve anything", by your definition. Atleast with normal gambling you have a chance to have a return of investment ;)

    > > > > >

    > > > > > You just countered your own argument at the end there. Right they have no resell value so its entertainment.

    > > > > >

    > > > > > Also many games haven what's called skip tickets or vouchers which give you the random rewards of the dungeon without having to run the dungeon. This saves time and can be purchased with real money or earned in game. How is this any different from paying cash for a black lion key which you could otherwise earn by killing random mobs in game. The cash transaction is just a time save. So it's not really "gambling" more than it is convenience.

    > > > >

    > > > > I didn't counter my own argument, i just used your definition. The items have no resell value so you're stuck with "valueless" items and a negative amount of money.

    > > > > If the dungeon shows the reward you get by using the voucher it is not gambling, if you are able to pay extra money for an extra roll it is gambling again.

    > > >

    > > > I think it's no more gambling then killing a random mob and hoping for a precursor. It's a game of chance rather than a legal definition of gambling (at least in the us)

    > > > Frankly belgium's laws are draconian and suppressive and they should repeal them just as quickly as they put them in place.

    > > >

    > > > Leave people to their own decisions and maybe parents should watch their kids. Not everyone should be penalized because others have kids and decide not to watch them.

    > >

    > > Except you don't have to pay everytime you kill a random mob. Killing a mob doesn't cost you anything. You're calling new laws "draconian". Funny. You're not being penalized, since you're an adult (I guess). But it doesn't matter, the politicians will decide in the end.

    >

    > Do you have to pay to get a black lion key everytime? Funny I remember they drop from story chapters and mobs too? You're not aware of that?

     

    They appear to be very low chance these days.. They are in map completions in orr and from what i've seen no where else.. I just leveled a character to 80 and got three the entire process.

    They used to be everywhere now its all transmutation items.

    > @"Ol Nik.2518" said:

    > > @"Jumpin Lumpix.6108" said:

    > > Why should I be confined to a playpen all for the sake of children which I have no interest in?

    > Maybe you should not play games for children if you do not want to follow rules for children. It is an easy solution.

    >

    > > @"Jumpin Lumpix.6108" said:

    > >Why should my enjoyment be impacted when a parents job is to supervise their kid?

    > It is, indeed, a parents' job to supervise their children. Some parents do it by enacting certain laws protecting their children. Are arguing that those parents do not do their job? Or are you trying to say that you want to play a game for children but are not willing to follow the rules?

    >

    > > @"Jumpin Lumpix.6108" said:

    > > The game is rated 13+ btw.

    > Recent neuroscience shows that the frontal lobe (a region of the brain responsible for decision making among other things) is not fully formed at this age. Moreover, there is interesting research suggesting that in males the development of this region continues until the age of 25. Scientists and parents start to talk about revising age categories and permissions based on this data. Especially considering that addictive behaviours tend to become life-long problems if formed during the frontal lobe development phase.

    >

    > I completely agree that 13+ is not an appropriate age rating. Perhaps it would be a better child supervision job if any game that has gambling were rated 25+.

     

    Very interesting and explains much about some of the responses here.. I do like these few that try to report a thread they don't agree with.. Laughable. Funnily here in Australia the actual Guildwars 2 retail box had gambling written on it.

  2. > @"Obtena.7952" said:

    > > @"Dante.1508" said:

    > > > @"kharmin.7683" said:

    > > > Hmmm... finding the eggs for me was relatively easy using the guide on the wiki. I just did a couple each day and worked my way clock-wise around the map. ymmv

    > >

    > > Its not that its a grind its that we have 10-15 different grinds all going at once tends to kitten people off..

    >

    > Really? What 15 grinds are you doing right now?

    Ascended, gear and weapons, getting my weaponsmith, armorsmith, huntsman, tailor etc to 500, grinding mats to fund them, grinding currencies to get recipes and more.. Grinding for skyscale, honestly it gets tiresome after a while..

     

  3. > @"Hynax.9536" said:

    > > @"Dante.1508" said:

    > > Its bad enough as it is with Ascended being 30% stronger than Exotics we really do not need to split the player base more unless they sell Ascended on the black lion Auction..

    >

    > First , It is just 5%, you can check on wiki or other posts in the forum to see people discussing and sometimes they even get lesser improvement than 5%.

    >

    > Second, ascended and exotic gear definitely does not split player base, literally everything you do in the game has a chance to drop ascended gear, we have lots of achievments to get ascended weapons and armors , trinkets can easily be bought just by daily login (laurel) or by playing living world content (map currency). Aside from fractals T2+ that need ascended for infusions, raids and wvw can be played with exotic gear and in open world gear almost does not matter at all.

     

    People did the math early at its release full set of ascended is (my mistake it was 12% more powerful) than a full set of exotics.. still a significant boost over 5%

     

    here are sources with percentages

    https://en-forum.guildwars2.com/discussion/30517/ascended-vs-exotic-not-5

    Even the devs say 5-10 percent

    https://www.eurogamer.net/articles/2012-11-27-arenanet-holds-frank-reddit-debate-on-guild-wars-2-loot-grind

     

  4. I like Guildwars 2 a lot but i disagree making casual gamers leave.. they are the mainstay of mmorpgs. That said imo Anet dropped the ball on Gw2 with Ascended being a massive crafted grind..

     

    Guildwars 1 was Anets greatest achievement imo.

  5. > @"Rasimir.6239" said:

    > > @"Dante.1508" said:

    > > > @"Rasimir.6239" said:

    > > > > @"Dante.1508" said:

    > > > > How did she make her glider bar go back up again in flight?

    > > > Glider endurance fills back up if you use an updraft (updraft mastery required).

    > > So more heart of thorns.. pass i think.

    > Are you on EU or US? If on EU feel free to message me in game, I enjoy running around those maps with company and will gladly show you around so you don't get lost and enjoy yourself while playing on those maps. If on US, I'm sure there are others who would gladly do the same.

    Hello i'm Sea of Sorrows US but i had a nice player help me today and i believe i got it.

  6. > @"Jotunhammer.7029" said:

    > I remember Guild Wars 2 being an living breathing game where you felt part of the game.

    > Now that I return after a long absence and I start HoT I am immediatly met with "glider requirements" meaning

    > I have to do quests thats are non critical and non storyline just to earn points to get to use gliders. This bodes very ill for the

    > rest of the game , oh and I have a level 80 too with PoF and got the mount, but guess what, in order to go onwards got to get to

    > level 3 of that raptor mount just to get on with the questing. When did the game go from being about the storyline and the rest

    > being sidelines if you was interested to be a grindfest for "rep" with different things just to get onwards with a quest?

    > Its nothing but time sinks, these "reputation grinds" that you got to get glider, mount, different level of mount etc.

    > It does not affect the story anyway, and it it not shown in the story "Oh yeah, you have to be level 3 with flappety flapp over there

    > in order to face the dragon"....really....

     

    About when heart of Thorns and living Story 1 arrived.. Thats when i took an almost 4 year break because ascended weapons and clothing arrived.. It was crazy then and it still is now.. I still only use exotics because of how insane the whole grind is to do anything past it.

    > @"Naga.9623" said:

    > Follow this video guide by dulfy to get mastery point needed to unlock them.

    >

    > Dulfy have guides for the other pof maps too. Like other have mentioned, do various event and hearts on map to fill up your mastery level. Then follow the video guide to get the necessary mastery points to unlock mastery you want.

    > It's the same thing with hot mastery too.

    > Another good YouTube guide to follow is aiyinmaiden.

    >

    > p/s: simply playing the story and doing some achievement will get you some mastery points too, good luck :)

     

    How did she make her glider bar go back up again in flight?

    > @"Dami.5046" said:

    > some of you have no idea what grind in a game is.

    > sorry.

     

    Actually we do thats why we chose GW2 and not those Korean MMORPGs but sadly after a while they bled into GW2.

  7. > @"KryTiKaL.3125" said:

    > > @"Dante.1508" said:

    > > > @"KryTiKaL.3125" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Hex.8714" said:

    > > > > > i agree raids should be able to be completed by spamming 1111 just like the rest of the game and open world content. I cant spam 111 while being alt tabbed and clear the content its too hard

    > > > >

    > > > > I know you are joking but i personally would love this.. i really hate tedious mechanics.

    > > >

    > > > That would present literally no challenge whatsoever to the content, though...

    > > >

    > > > That would be like a boss in Darks Souls not even bothering to attack and just standing there.

    > >

    > > Which is exactly how i enjoy content, i understand others like painful stuff but for me i really like casual gameplay and still get my loots.

    >

    > Right, sure, I can fully understand that. However players in your position have plenty of content that fulfills that criteria, even Raids fall into that category. Any of the hardcore raiders in this game can tell you that Raids are silly and pathetically easy, the only challenge seen out of them has been MightyTeapot's Raid event that he held. Players like that however, the hardcore ones, are seemingly ignored in their desire to access harder difficulty Raid or otherwise PvE content.

    >

    > What they have now *does not* fulfill them and they have expressed as much, yet many try to nail them with this "elitist" and "toxic" distinction because other casual players, like yourself, are less inclined to acknowledge their own circumstances. They view Raids as too hard and that the players who Raid most frequently as too toxic purely because there is a degree of expectation and a measure of personal responsibility each player takes into a Raid and they do not want to fulfill that. They use builds that do not keep up with or fulfill what is needed as a part of a Raid group and when told as much they freak out. Granted I won't absolve the individuals who are behaving in a legitimately toxic manner of their actions, but its something born of a give and take back and forth negative dynamic that has developed over years. Both sides have behaved similarly.

     

    Agreed completely, but saying these things are easy is not accurate as customers skills are very mixed, I have noticed as i've aged my hand eye coordination has diminished to the point of having no hope of ever keeping up with the twitch skills raids demand.. Also the fact of being Aussie and my ping time being up to a second or more behind Americans that demand instant actions.

     

    Now i understand my case might fall out of the norm but having a watered down version of raids would very much be a thing i'd be interested in with other like minded customers.

  8. > @"KryTiKaL.3125" said:

    > > @"Dante.1508" said:

    > > > @"Hex.8714" said:

    > > > i agree raids should be able to be completed by spamming 1111 just like the rest of the game and open world content. I cant spam 111 while being alt tabbed and clear the content its too hard

    > >

    > > I know you are joking but i personally would love this.. i really hate tedious mechanics.

    >

    > That would present literally no challenge whatsoever to the content, though...

    >

    > That would be like a boss in Darks Souls not even bothering to attack and just standing there.

     

    Which is exactly how i enjoy content, i understand others like painful stuff but for me i really like casual gameplay and still get my loots.

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