Jump to content
  • Sign Up

FrizzFreston.5290

Members
  • Posts

    1,337
  • Joined

  • Last visited

Posts posted by FrizzFreston.5290

  1. The tome skills are all very similar. Out of the top of my head:

     

    1. auto attack

    2. PBAoE

    3. CC/support

    4. big pulse AoE DoT or Support overTime

    5. Unique buffing skill

     

    Ofcourse all tied to their respective virtues.

    First tome is burning oriented, with 3 being a pull

    Second is healing/condi removal

    Third is protection/damage mitigation

     

    I can agree that the amount of skills is very overwhelming at first (definitely the biggest problem) and the icons arent helping as much as they can. But definitely not as big of a deal youre making it, but in certain cases those skill icons could be clearer.

     

  2. Its stated as against the rules, so a specific report function could be useful. On the other hand a support ticket is equally valid.

     

    I would ignore any of the other statements here who are discussing how valid such a complaint is. Support and report is there for these specific cases, any advice not to use those channels is completely illogical. If you feel its warranted, just do it.

     

    Ofcourse it doesnt mean anything will immediately be done.

  3. > @"vesica tempestas.1563" said:

    > > @"FrizzFreston.5290" said:

    > > > @"vesica tempestas.1563" said:

    > > > > @"FrizzFreston.5290" said:

    > > > > > @"Ra Ra.9423" said:

    > > > > > I think back to GW Underworld, FoW, and DoA content, which was end game content that I really enjoyed (and still do!). Normal Mode and Hard Mode. Most players started in normal, just to learn the map and the content - learning step one, I guess. Those that wished, and were capable, moved into Hard Mode, or even Speed Clears. And I've played other MMO's that have normal and master modes, and it works for them.

    > > > >

    > > > > I would argue the game started with just Normal mode and later on added a hardmode to the game. (ALL of the game)

    > > > > Normal mode being the mode it was released as.

    > > > >

    > > > >

    > > >

    > > > ye totally, if they had tuned the raids in GW2 to be the same level as GW1 then the participation rate would not be extremely low.

    > >

    > > Well, thats besides the point entirely. Im just thinking that normal/hardmode in gw1 isnt all-equivalent to a raid easy/normal mode in this game.

    > >

    > > And tuning is definitely not the only reason why participation is low.

    >

    > well ofc tuning is the issue, otherwise everyone would be playing them just like every other MMO and the other instances within GW. Same applied to GW1, everyone played normal mode raids, and had a lot of fun doing it.

     

    I think you missed the words, "not only"?

  4. > @"vesica tempestas.1563" said:

    > > @"FrizzFreston.5290" said:

    > > > @"Ra Ra.9423" said:

    > > > I think back to GW Underworld, FoW, and DoA content, which was end game content that I really enjoyed (and still do!). Normal Mode and Hard Mode. Most players started in normal, just to learn the map and the content - learning step one, I guess. Those that wished, and were capable, moved into Hard Mode, or even Speed Clears. And I've played other MMO's that have normal and master modes, and it works for them.

    > >

    > > I would argue the game started with just Normal mode and later on added a hardmode to the game. (ALL of the game)

    > > Normal mode being the mode it was released as.

    > >

    > >

    >

    > ye totally, if they had tuned the raids in GW2 to be the same level as GW1 then the participation rate would not be extremely low.

     

    Well, thats besides the point entirely. Im just thinking that normal/hardmode in gw1 isnt all-equivalent to a raid easy/normal mode in this game.

     

    And tuning is definitely not the only reason why participation is low.

  5. > @"Ra Ra.9423" said:

    > I think back to GW Underworld, FoW, and DoA content, which was end game content that I really enjoyed (and still do!). Normal Mode and Hard Mode. Most players started in normal, just to learn the map and the content - learning step one, I guess. Those that wished, and were capable, moved into Hard Mode, or even Speed Clears. And I've played other MMO's that have normal and master modes, and it works for them.

     

    I would argue the game started with just Normal mode and later on added a hardmode to the game. (ALL of the game)

    Normal mode being the mode it was released as.

     

     

  6. I definitely dont like to gear up my characters. But mostly because I want to play and not spend time messing around the build window.

     

    I wouldnt say gearing up is hard by any measure. Its just dreadfully boring and a waste of my time to even invest time in making new builds.

     

    I feel like I need several armorsets on each character to get the enjoyment of trying out new builds on the character. Plus setting some sort of a build on a character makes me feel like Im stuck with it or need to craft another new set.

     

    As such, most of my characters have full berserkers unless I bothered to make something out of it.

  7. > @"SkyShroud.2865" said:

    > > @"FrizzFreston.5290" said:

    > > > @"SkyShroud.2865" said:

    > > > > @"Jumpin Lumpix.6108" said:

    > > > > > @"SkyShroud.2865" said:

    > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > @"SkyShroud.2865" said:

    > > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > > @"Ashen.2907" said:

    > > > > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > > > > @"Ashen.2907" said:

    > > > > > > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > > > > > I don't understand why people have to enforce rules on other people of any kind. Why can't we just let people do what they want, why does everything we want to do have others rules and restrictions endlessly imposed upon us. You would think they would run a guild based on its merit, that their members would want to represent it simply because they like to, not because they are told too - or else.

    > > > > > > > > > > >

    > > > > > > > > > > > How does your idea hold up when what people want to do is have a guild where representation is required for some portion of members' play time?

    > > > > > > > > > >

    > > > > > > > > > > They should just not want to have that idea, since its in direct odds with how other people might want to play, namely not having to rep guilds.

    > > > > > > > > >

    > > > > > > > > > So you are suggesting that people should not be able to do what they want to do.

    > > > > > > > > >

    > > > > > > > > > Those other people are quite capable of playing without repping a guild so taking away the ability to ask for or require repping doesnt help them, it just hurts the people who want to be a part of a guild that calls for repping.

    > > > > > > > > >

    > > > > > > > > > Its the equivalent of asking that no one be allowed to dye their armor yellow because you dont want to wear that color.

    > > > > > > > >

    > > > > > > > > All i'm saying is that if the community in the guild is so nice you would think that people would want to rep it and not have to be warned or told that they need to rep it. Obviously if people aren't repping a guild and then are being told to, that's not a very friendly environment, and im questioning why anyone would like that and why people think its reasonable that guilds even ask players to do that in the first place. I understand that they can, and then in turn people can choose to leave that guild, but its still ridiculous that guilds have the audacity to even impose that on people in the first place.

    > > > > > > >

    > > > > > > > So, base on your logic, if gw2 is so nice, people wouldn't cheat and not have to be warned or told they can't cheat....

    > > > > > > >

    > > > > > > > Obviously you don't think the same can be apply to gw2 as a whole, that's quite a double standard thinking.

    > > > > > >

    > > > > > > So not repping a guild is akin to malicious behavior like cheating? And players not repping a guild need to be reined in otherwise they are malicious? This makes no sense.

    > > > > >

    > > > > > So you can see cheating as malicious, a behavior that cause harm to others. In that case, why isn't not repping a guild not considered as behavior that harm the guild?

    > > > >

    > > > > Because not repping a guild isn't malicious and doesn't give you an unfair advantage, like cheating does.

    > > >

    > > > Erm, so unless it give you a unfair advantage, it isn't consider malicious? So repping give you unfair advantage? O.O? Is that what you saying?

    > > > Or are you claiming one is not malicious because of the typical "I say so"?

    > > >

    > > > By not repping a guild, one is subconsciously recognizing the guild as not an organisation or even an existence. You need an organisation (regardless big or small, permanent or temporary, structured or unstructured) to organise event, build certain things, blah blah. That action alone is denying the existence of a guild, so is not harmful? What do you think would happen to such a "guild"?

    > > >

    > > > Existence is very important, whole rep thing fundamentally come to this point, really. How important is a guild existence to you?

    > >

    > > Bit of bad logic though. You need to acknowledge a guilds existence before you can "not-rep" it as it were. The players are already a step further by joining a guild they aren't going to rep, for whatever reason. Ofcourse, at a basis, someone needs to keep organizing things so that people keep coming back. It just means repping is not automatically necessary for a guild existence. There have been non-repping guilds purely for organisational purposes before. So what you're saying really doesn't hit all the bases.

    >

    > There was a time I run with raid guilds to learn about raid. There were a few raid guild that ask their members to rep when raiding but when asked to rep, some of them said "why rep a raid guild? is just a raid guild", their leaderships sighed and let them not rep. They continue to raid regardless but after couple of months, their guild disappear the moment their original leaderships disappear, nobody replaces them.

    >

    > Sure, there are non-rep guilds but is it sustainable? It certainly isn't. Their existence is just a tool to be used and then threw away, is that kind of existence you are looking for?

    >

    > Also, I did say subconsciously. Consciously, human will claim this and that, in positive manners but in-depth, are they really viewing it that way? I wonder.

     

    What I get from your anecdote is that it is sustainable as long as effort is put in. If the leadership or will to lead disappears the guild will disappear. No matter if theres a reprule or not. This is only loosely tied to repping. Your portrayal of the situation when people are allowed to "not rep" is binary when the reality isnt.

     

    I'm not saying that repping doesnt have its value or use. Nor that the situation doesnt arise where guilds disappear through being allowed to not rep. I'm merely saying that it is possible to have non repping guild or guild members who are equally involved in more than one guild. It just does takes more effort and energy to keep those who dont rep engaged.

     

     

     

  8. > @"SkyShroud.2865" said:

    > > @"Jumpin Lumpix.6108" said:

    > > > @"SkyShroud.2865" said:

    > > > > @"Jumpin Lumpix.6108" said:

    > > > > > @"SkyShroud.2865" said:

    > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > @"Ashen.2907" said:

    > > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > > @"Ashen.2907" said:

    > > > > > > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > > > > > > I don't understand why people have to enforce rules on other people of any kind. Why can't we just let people do what they want, why does everything we want to do have others rules and restrictions endlessly imposed upon us. You would think they would run a guild based on its merit, that their members would want to represent it simply because they like to, not because they are told too - or else.

    > > > > > > > > >

    > > > > > > > > > How does your idea hold up when what people want to do is have a guild where representation is required for some portion of members' play time?

    > > > > > > > >

    > > > > > > > > They should just not want to have that idea, since its in direct odds with how other people might want to play, namely not having to rep guilds.

    > > > > > > >

    > > > > > > > So you are suggesting that people should not be able to do what they want to do.

    > > > > > > >

    > > > > > > > Those other people are quite capable of playing without repping a guild so taking away the ability to ask for or require repping doesnt help them, it just hurts the people who want to be a part of a guild that calls for repping.

    > > > > > > >

    > > > > > > > Its the equivalent of asking that no one be allowed to dye their armor yellow because you dont want to wear that color.

    > > > > > >

    > > > > > > All i'm saying is that if the community in the guild is so nice you would think that people would want to rep it and not have to be warned or told that they need to rep it. Obviously if people aren't repping a guild and then are being told to, that's not a very friendly environment, and im questioning why anyone would like that and why people think its reasonable that guilds even ask players to do that in the first place. I understand that they can, and then in turn people can choose to leave that guild, but its still ridiculous that guilds have the audacity to even impose that on people in the first place.

    > > > > >

    > > > > > So, base on your logic, if gw2 is so nice, people wouldn't cheat and not have to be warned or told they can't cheat....

    > > > > >

    > > > > > Obviously you don't think the same can be apply to gw2 as a whole, that's quite a double standard thinking.

    > > > >

    > > > > So not repping a guild is akin to malicious behavior like cheating? And players not repping a guild need to be reined in otherwise they are malicious? This makes no sense.

    > > >

    > > > So you can see cheating as malicious, a behavior that cause harm to others. In that case, why isn't not repping a guild not considered as behavior that harm the guild?

    > >

    > > Because not repping a guild isn't malicious and doesn't give you an unfair advantage, like cheating does.

    >

    > Erm, so unless it give you a unfair advantage, it isn't consider malicious? So repping give you unfair advantage? O.O? Is that what you saying?

    > Or are you claiming one is not malicious because of the typical "I say so"?

    >

    > By not repping a guild, one is subconsciously recognizing the guild as not an organisation or even an existence. You need an organisation (regardless big or small, permanent or temporary, structured or unstructured) to organise event, build certain things, blah blah. That action alone is denying the existence of a guild, so is not harmful? What do you think would happen to such a "guild"?

    >

    > Existence is very important, whole rep thing fundamentally come to this point, really. How important is a guild existence to you?

     

    Bit of bad logic though. You need to acknowledge a guilds existence before you can "not-rep" it as it were. The players are already a step further by joining a guild they aren't going to rep, for whatever reason. Ofcourse, at a basis, someone needs to keep organizing things so that people keep coming back. It just means repping is not automatically necessary for a guild existence. There have been non-repping guilds purely for organisational purposes before. So what you're saying really doesn't hit all the bases.

  9. > @"Gaile Gray.6029" said:

    > It seems to me this thread has become less about the concept of difficulty levels and more about name calling. "Darned Raiders!" "Filthy Casuals!" And so it goes.

    >

    > Is there anything left worth saying, in thread spanning nearly five months, 1,500 posts, and 16,000 views? You tell me!

     

    I think it's more a topic that has been discussed for 4 years. The discussion always at some point ends up revolving about the specifics of difficulty levels where no one is willing to consider any different ideas. It's the notion about "how it should be" without any other way possible and much less so about the pros and cons of each idea. people get very defensive if something isn't exactly according to their agenda. There's very little understanding for any different ideas.

     

    All the same I don't think anyone really is against difficulty levels if they are implemented in a way that agrees with each person personally. Which is exactly where the problem lies, as some believe one way is THE way and others say it can only be another way. And that just goes back and forth. Because of the rejection of other ideas in any way of shape, there's become this counter reaction of simply repeating the same arguments over and over until someone gets frustrated (myself included at points)

     

    It's lead me to believe that difficulty modes are probably going to be more miss than hit and other solutions would probably lead to more success. It's avoiding the issue by finding a different solution. Which could be along the lines of new easier raids/dungeons with their own rewards or improving painpoints in the current raids. There's definitely an interest in instanced group content that isn't as hard and unforgiving as raids, takes place in the open world and have some lore that has to do with the actual open world/current story. I wouldn't be against any other solution, but it just seems to me that there's no right way of implementing difficulty levels that either doesn't go far enough for some or completely against some of the ideas of other players.

  10. 100% rep rule is a slap in the face for players with a storage guild. You have to rep that guild to access that storage therefore either you would be forever locked out of your storage guilds guild bank or you need to join a guild that has a 99% rep rule.

     

    But seriously. As with any social interaction. Youre just going to go where it makes sense for you. If a guild wants to have a 100% reprule and cant see the point of not repping occasionally for whatever reason they automatically loose members. They might feel like they only keep active and contributing members, even if thats not always true.

     

    Funnily enough, the most active members are the ones who like to join multiple guilds because they can communicate more easily outside of the one guild.

     

    While guilds can set rules all they want, they will inadvertedly scare good active players away.

  11. I generally only listen to the NPCs and from there usually figure out everything. But I can understand that it gets confusing when there arent big markers along the route to point you in the right direction. (like the rest of storydriven content.)

     

    I think the biggest problem usually arises when an event is involved as they are on timers. And while they do take place, the step from trad. quest style "talk to NPC here bring object there" to "wait for an event here because thats how events work" isnt always clear.

     

    The dialogue your character is along the lines of "awakened have been seen east of here, maybe" and "I will investigate the area" which I understood as: IF theres more to this, there should be an event here, its obviously not up now, I come back later. I obviously then checked if there was actually more without looking into the specific steps as I like to mostly figure it out myself. Event timers sadly are very annoying and those I pretty much always look up. Even the Tracking items you usually get arent very precise and you can get stuck waiting in an area for a significant time or simply missing it entirely.

     

    I really think an ingame timer with something along the lines of morning, noon, afternoon, dawn, dusk and midnight to tie such events to would be alot clearer and easier for players to track such events ingame. Especially as the day/night time is exactly 2 hours I believe. And make the whole "figuring out what to do" a bit clearer.

     

    Although it might not be worth the effort as I think most people just look up the guide to complete it as fast as possible rather than looking too deep into subtle NPC dialogue hints.

  12. > @"Kheldorn.5123" said:

    > > @"FrizzFreston.5290" said:

    > > > @"Kheldorn.5123" said:

    > > > We don't **know** this. They only **claim** this. It's all based on belief and trust, not facts. I don't want this tool to be active at all as during time it was run it crippled game performance and caused lags for me.

    > >

    > > Which you dont know either and you just claim. I for one didnt notice any such thing.

    >

    > That's awesome. However all I care about is my own experience. I had performance and lag problems during time when this tool was active. I'm assuming it's caused by the tool as no new software or other connection problems were present on my PC at that time (just like anet assumed people hacked gw2 based on process list).

     

    That it's an assumption is all I meant, you said it like it was factual that it actually was the cause of lag. There were other additions to the game than just this tool, which may or may not have been the cause of the lag, or there was maintenance somewhere along the usual connection to Arenanet than gets more influenced in GW2 than any other game.

     

    But I suppose you're just gonna go for arguing "But Arenanet is making assumptions too!". Ofcourse, that's pointless as Anet is in control of actually following up on those ingame. :P

  13. > @"Kheldorn.5123" said:

    > > @"Oldirtbeard.9834" said:

    > > > @"Theros.1390" said:

    > > > > @"Oldirtbeard.9834" said:

    > > > > This post is meant to be constructive and to help heal some of the strife and misinformation regarding the recent wave of Bans. For almost 2 weeks we've been speculating what this software was collecting and whether it could lead to false positives, unfortunately there has not been an official statement as far as I can tell.

    > > > >

    > > > > I recently received an answer to a Support Ticket regarding my privacy concerns which I filed because I wanted an official word directly from the company, some transparency.

    > > > >

    > > > > I'm glad to say I have it and I'm sharing my response with you, I'm not sure if this is kosher but I feel and think this is important.

    > > > >

    > > > >

    > > > > Lead GM MagisterToday at 18:00

    > > > > Greetings ,

    > > > >

    > > > > The detection process, which we ran from 3/6/2018 to 3/27/2018, identified if a version associated to one of five separate programs we previously disclosed on 4/14/2018 was running on your computer at the same time as Guild Wars 2. The data sent back to ArenaNet was a yes or no to whether or not we detected one of those programs. No other data was sent to ArenaNet as part of the detection method.

    > > > > Regards,

    > > > >

    > > > > Lead GM Magister

    > > > > Guild Wars 2 Support Team

    > > > > http://help.guildwars2.com/

    > > > >

    > > >

    > > > At least it's clear.

    > > >

    > > > And, knowing that was the only way to catch the cheaters, I'm gonna say this is fine.

    > > >

    > > > with any annoucement, fore sure peoples would not run their tiers during the oversight period.

    > > >

    > >

    > > They should make it permanent now that we know it's minimally invasive, if it's up all the time like WoWs Warden then no more hacks instead of people laying low for a month.

    >

    > We don't **know** this. They only **claim** this. It's all based on belief and trust, not facts. I don't want this tool to be active at all as during time it was run it crippled game performance and caused lags for me.

     

    Which you dont know either and you just claim. I for one didnt notice any such thing.

  14. > @"STIHL.2489" said:

    > > @"FrizzFreston.5290" said:

    > > > @"STIHL.2489" said:

    > > > > @"FrizzFreston.5290" said:

    > > > > > @"STIHL.2489" said:

    > > > > > The difference between you and I.. is that I want people to enjoy the content with me.. You want to have content that others can't do.

    > > > > I haven't really stated much of an opinion. But shoehorn me in one because you need a wall of text to explain a false argument.

    > > > >

    > > > > While you seem to suggest that because content isn't for everyone your "funding" goes into content you don't enjoy then I dunno what to tell you. There will always be part of that funding going into content ideas you don't enjoy.

    > > >

    > > > I never said anything about enjoying it.. I said it was designed to stonewall me. There is a massive difference between those two.

    > > >

    > > > I may not like doing Map Hearts, but they are designed to be very accessible to me.

    > > >

    > > > I may love the idea of large instance based content where myself and 9 other friends do it.. but Raids are designed to be very inaccessible to me.

    > > >

    > > > Comprehend the Difference.. this has nothing to do with "Enjoy" or "Like" and everything to do with bad design.

    > >

    > > Which is still your opinion. The point isnt about the distinction between you thinking its bad design and you not liking the design.

    > >

    > > I dont doubt that on personal level that's a huge difference to you btw.

    >

    > Lets define bad Design.

    >

    > When a decade ago WoW, already did the multi-year long trial and error mistakes of discovering that making one difficulty level to Raids was in fact not good design, and that players on a massive scale, in the millions, enjoyed raids far more if they had difficulty tiers, knowing this, and after hiring a team to do nothing but make raids, your company, opts to make raids with a single difficulty setting.

    >

    > At this point in game development, that is about as bad as you can get.. with **bad design**

    >

    > and that is not just a matter of my opinion. Not learning from the mistakes of others.. is just a bad way to do anything.

     

    All I see you say is that WoW did it this way therefore everything different (or at least different in GW2) is bad design.

     

    If anything, the problem people have with raids isn't that they are badly designed, but rather that the raids aren't designed for them. I see the game like a themepark. Where not all attractions are actually enjoyable by everyone, and not designed for everyone. What a themepark does is not adjust each individual attraction so that everyone can enjoy it, but rather provide multiple attractions. The idea building on that goes much more into detail, but this thread of sludge is not the right place at all for sharing interesting ideas as it's more about taking those ideas apart and criticizing just to further people's personal agenda. Which is probably also why no developers respond to it much.

  15. > @"STIHL.2489" said:

    > > @"FrizzFreston.5290" said:

    > > > @"STIHL.2489" said:

    > > > The difference between you and I.. is that I want people to enjoy the content with me.. You want to have content that others can't do.

    > > I haven't really stated much of an opinion. But shoehorn me in one because you need a wall of text to explain a false argument.

    > >

    > > While you seem to suggest that because content isn't for everyone your "funding" goes into content you don't enjoy then I dunno what to tell you. There will always be part of that funding going into content ideas you don't enjoy.

    >

    > I never said anything about enjoying it.. I said it was designed to stonewall me. There is a massive difference between those two.

    >

    > I may not like doing Map Hearts, but they are designed to be very accessible to me.

    >

    > I may love the idea of large instance based content where myself and 9 other friends do it.. but Raids are designed to be very inaccessible to me.

    >

    > Comprehend the Difference.. this has nothing to do with "Enjoy" or "Like" and everything to do with bad design.

     

    Which is still your opinion. The point isnt about the distinction between you thinking its bad design and you not liking the design.

     

    I dont doubt that on personal level that's a huge difference to you btw.

  16. > @"STIHL.2489" said:

    > The difference between you and I.. is that I want people to enjoy the content with me.. You want to have content that others can't do.

    I haven't really stated much of an opinion. But shoehorn me in one because you need a wall of text to explain a false argument.

     

    While you seem to suggest that because content isn't for everyone your "funding" goes into content you don't enjoy then I dunno what to tell you. There will always be part of that funding going into content ideas you don't enjoy.

  17. > @"STIHL.2489" said:

    > > @"Feanor.2358" said:

    > > > @"STIHL.2489" said:

    > > > > @"nia.4725" said:

    > > > > > @"STIHL.2489" said:

    > > > > > > @"nia.4725" said:

    > > > > > > > @"Ohoni.6057" said:

    > > > > > > > > @"nia.4725" said:

    > > > > > > > >The thing is that you won't be able to kill a raid boss without a proper rotation. Raid bosses can't be killed pressing whatever buttons. Try to go to a raid boss with 10 people who won't do a rotation: you'll fail miserably. And I can assure you that once you've done your rotation many times you have it so internalized that you don't think about it -you just execute it. And then raids are very chill, if you have a decent group.

    > > > > > > >

    > > > > > > > >Raids are end-game content, they're supposed to be the most challenging content ingame. That means they can't be cheesed, they are supposed to be difficult. They are supposed to require an special effort in order to beat them. Not just going there with whatever and doing whatever. If you want to kill the boss you need to play as good as you can. If you aren't willing to do that, I'm afraid raids are not for you.

    > > > > > > >

    > > > > > > > Exactly! See, nobody else seems to get it, that is *exactly* why an easy mode is needed, because the current version alone can't possibly cut it for most players.

    > > > > > >

    > > > > > > Do you think raiders have been born with the skill required to raid?

    > > > > > >

    > > > > > > No, we were casual mortals with no idea of what a rotation is. And yet we did it! So why can't everyone else? It's just an effort. Do the effort and you'll be able to raid. You don't need an easy mode, just do a friggin effort.

    > > > > > >

    > > > > > > I started raiding a year ago and you know that? I was a terrible player, I died 3958903579 times trying to play tempest, my dps was absolute crap and I struggled trying to do my rotation. But, wow, I actually tried, and kept trying, and even though I can't play everything and I'm fairly bad at some classes, I full clear and I am able to play a lot of roles and professions. Ifull clear every week.

    > > > > > >

    > > > > > > If I didn't need an easy mode, why do you? Believe in yourself and try. I swear, I am not a very skilled player, I'm nowhere near a pro, I just persevered.

    > > > > >

    > > > > > Because I have neither the time, crayons or alcohol tolerance to deal with that kind of kitten in a game anymore.

    > > > > >

    > > > > > Sorry, doing that is simply not fun for me, and I am not going to play a game to frustrate myself, if that is what works for you, kudos, but I played GW2 because is was supposed to be the MMO for the _other players_, if I just wanted to deal with the same old same old I could have gotten from WoW.. I'd have just played WoW.

    > > > >

    > > > > then don't do raids. lol you're crying because you don't want to do something that is not fun for you so instead of playing something fun for you, you want arenanet to change it so it pleases you

    > > > >

    > > > > 10/10

    > > >

    > > > Yes.. exactly in same way elitist players wanted harder content put in placate them.. I want the same kind of content put in _easier_ to placate me.

    > >

    > > You only have 95% of the game. Poor boy.

    >

    > ...and you have 100%.. yet we both paid the same.. if they gave me a discount. .. or sold raid separately.. I'd also be content.

     

    Considering the content would still be in the game you still both have the same amount in the game. OR. If you're going to say that people who are more capable have more time have a more broad interest in everything in the game somehow have "more of the game" than someone who only focuses on one part of it, then that really is just always the case.

  18. > @"Dashingsteel.3410" said:

    > Why does the first instance of an episode have to be so long? There are those of us who don't enjoy the living story but do enjoy the maps that they reveal. Please make the first instance short so that those of us who want to play the new maps aren't forced into tedious gimmickry.

     

    Rather able to skip it rather than making lesser story because people aren't interested in it.

  19. > @"Trevor Boyer.6524" said:

    > > @"rank eleven monk.9502" said:

    > > > @"Trevor Boyer.6524" said:

    > > > Great thread to read about community opinion of returning 5 man right here. -> https://en-forum.guildwars2.com/discussion/31128/bring-back-5-man-ranked-que-needs-to-happen-at-this-point-solo-duo-failed/p1

    > > >

    > > > Wouldn't be much complaint about the skill level of team mates if the it was the player's responsibility to choose those teammates.

    > > Great vote about the community's opinion here:

    > >

    > > https://en-forum.guildwars2.com/discussion/33233/5-man-queue-season-11-trial

    >

    > I'd say so, considering the weight of how many very experienced players are in the YES vote compared to the NO vote.

    >

    > It's the placebo that causes the new, the casuals, and the intermediates to vote NO.

     

    Sadly even the casuals and intermediates also have a valid opinion.

     

    I would look at gw1 though. RA and TA had similar populations like in that poll. I think a 5 man tier of ranking could be really interesting. But definitely I wouldnt do away with solo queue.

     

  20. Never really required guild rep in my guild. So its definitely not everyone taking it seriously. Other than that it does get annoying when peoole dont communicate at all. People who rep usually are more involved in the guild so they get more attention easier. So if you want help you just need to involve yourself in a guild, even when not repping. Otherwise if you start asking for help out of the blue it comes acros that youre just part of the guild for using it as an easy access to help. Basically taking advantage rather than taking part.

×
×
  • Create New...