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Posts posted by Sarrs.4831
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I'm really excited for the new gyros. The only change that I'm not too fond of is the Blast Gyro change because I like the flavor of the Blast Gyro, but in practice it never really worked out.
On the other hand Shredder Gyro will be amazing. And it'll actually scale with your stats! Woohoo.
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Server stability and content development are different disciplines, one does not come at the expense of the other
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I dunno, I'm rank 4.8k, 100% roamer and apparently I should like mounts the least. I think people are blowing this way out of proportion.
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> @"Lincolnbeard.1735" said:
> The final ability is Evade. Get a quick burst of speed and evade attacks allowing you to break through enemy lines.
Still, skeptical that it'll beat out those builds.
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> @"witcher.3197" said:
> Now everyone's gonna have a way to just speed past players and skip encounters altogether. Because the less PvP there is in a PvP gamemode, the better, right?
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> Thank you Anet for absolutely destroying a part of your game many of us enjoyed since 2012 <3
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Mount doesn't even move that much faster and might not even have evade frames. Not convinced it'll be better at ignoring encounters than Nike Warrior, Thieves or sword Mirage. Blessing of Elements is probably more of an issue than Warclaw.
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> @"wanya.1697" said:
> uh sorry anet but could this be no mount but only a tactic like the charr car (https://wiki.guildwars2.com/wiki/Assault_Roller)? thnx
turn the charr car into a mount too, tbh
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are they gonna post a trailer about a cool cat that you get to ride on
or are they gonna post a trailer detailing mirage nerfs
i think a trailer about mirage nerfs would be hilarious but it aint gonna happen
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Maybe I'm just a roamer scrub but idk, I like it. Vehicles and mounts are more fun than stationary siege.
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I like that the legendaries really give you a breadth of opportunity on how to acquire them. You can get the new Longbow by completing Auric Basin a lot! That's great!
I hope that they consider keeping those legendary 'storylines' especially as they've seemingly gotten far more efficient at offering them. Looking at things like the Requiem armor questline. Maybe not put the legendary weapons behind them - but legendary accessories like Aurora, which are supposed to be seasonal capstones? Sounds like a great idea to me.
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> @"lokh.2695" said:
> I'd like to get rid of the greedy boring quaggan and bring back x-o-Tron as our comic relief character for festivals.
New holiday event which has both Ho-ho-tron and Drooburt which ask for the same item. ANet tracks which of the two gets more donations.
No reward based on who wins, not like the election in season 1. Just a competition.
Go team Drooburt
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I think I'd quite like it if the next expansion were to come sooner rather than later. I'd like a new espec as Scourge just really doesn't tickle my pickle and Reaper, while fun, is getting a bit stale.
Been seriously considering changing to some kind of DD Soulbeast for my main but I'm so so used to playing Necromancer. Necromancer gives me so much leeway when it comes to latency, though. Maybe a Trailblazer's Soulbeast?
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I still much prefer the idea of having 'easy' wings of a raid and 'hard' wings of a raid and having a curve that people can get into raids on. Has any particularly interesting information come up over time or are we still just spinning wheels?
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I kind of love the idea, but I don't think I'd want it to happen to Flesh Golem.
Well, maybe, if they rework Lich Form to be a minion master skill, but I don't think they'll do that.
Maybe an elite specialization that replaces Life Force with Bane's venom, and instead of turning into a spooky ghost, you hulk out and get these moves!
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CM mode seems like it'd take less time to develop than an easy mode.
Easy mode actually has to hit a specific target; it needs to be able to be completed by ...% of people. I would figure this would add a fair amount of time that needs to be done in QA. Possibly they would even need to take on new QA members because the QA team plays at a certain skill level; I remember there being a mild kerfuffle over in WoW with Kil'jaeden being quite hard, caused by new members of their QA team being better at the game than who they were replacing.
CM mode doesn't. It's basically "hey what would this fight be like if we changed this mechanic" and because it's a CM and considered an optional element of the raid, there really aren't any targets on it which QA needs to deal with beyond "does it work".
It makes me think they would need to fundamentally rethink how difficulty works in raids to be able to actually deliver an effective easy mode. Maybe that's worth it. Honestly, I'd say its not, but I don't doubt that would be expected of me.
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Core statspreads are supposed to be earnable across the entire game, is why you can pick core stats from PoF items.
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I would probably say if it were anything more than "gain boons based on your current attunement" it would be too much work.
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> @"RisenHowl.2419" said:
> curses/sr/scourge terrormancer builds have 0 sustain as well. even with parasitic contagion you just get trained into the ground too quickly for it to be viable. one stunlock and you're dead
Honestly I was thinking core Terrormancer.
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Spectral Ring change is deceptively powerful. It'll strip more stacks of Stability and be a better keep-away skill. Actually locking someone inside the ring is a waste of time, but sitting inside the ring yourself is possibly not horrible.
Last Gasp is a painful loss, but a necessary one. I always thought this trait was way overbudget as a Master Minor.
Dark Defiance seems like a very, very good effect. It is a big shame that Soul Comprehension was not touched, though.
Fear of Death seems like a sleeper hit for Terror builds.
Removing the chance to critically strike for Spiteful Spirit and Weakening Shroud seems very painful. I have not read the entire list of notes, though, and I think that these passive damage sources being unable to crit may be a gamewide change.
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Don't stress about trying to hit Diamond unless you're a decent rank. Gold at least.
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The +1 pip is insane tho tbh
I think people underestimate just how powerful +1 pip is.
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> @"Cyninja.2954" said:
> I'm just in favor of waiting to see how all pans out while others are already in full alarm mode.
What do you mean, I don't have to immediately freak out about new changes and can wait for the dust to settle? I want to be _mad, now_!
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Basic projectile destruction - stuff like CPC - will destroy Omega missiles. Firebrand bubbles, feedbacks, CPCs, Winds of Disenchantment; all that stuff will hard counter Omegas.
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Secretly the most important change in this patch, a patch with a crazy good amount of QOL. Really happy with this one. Thanks anet. :D
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Good. This sigil was completely insane.
WvW missing rewards after reset
in World vs. World
Posted
Issue with this is that whenever ANet put rewards behind winning the week (that aren't trivial) everybody transfers to one server to stack it with good players to try to get the best rewards. This is really unhealthy for the game mode.
I'd like it if they at least brought back bonus rank-up chests for placement in the week. It needs *something* rather than just earning pips and reward track progress.
Maybe once the Alliances feature is complete Anet will have the option to put in some real rewards for winning the week.