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Mogwai.4015

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  1. Big balance patch was the foundation for a structure they almost completely abandoned. I don't really want to return to pre-Feb balance patch, but it's insulting of ANet to lay the groundwork for an entire shift in philosophy only to then say loljk. The balance patch was honestly done with *such* little nuance that it makes me wonder why even that took so long to release. That approach only makes sense if you are going to *quickly* follow up with rebalancing afterwards.
  2. I think a 0.25s interval would be okay. Would you think this being per target or a shared ICD would be better? Renegade was designed specifically around multi-hit effects and being able to capitalize on this via Soulcleave's Summit, but honestly I think it is taken to unhealthy levels with how many multi-hits you can get going. I don't think it would break the skill by any means. As long as the interval gets put at 0s in PvE.
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