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Dagger.2035

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Posts posted by Dagger.2035

  1. I feel like the Draconic Echo trait is mandatory and it may be OP. The F2 upkeep costs seem too high so I feel like most people will be spamming the F2 active to get the 6 second passive duration from Draconic Echo. I'm also guessing that since Draconic Echo affects 10 allies the Glint F2 had to be nerfed to keep it in check.

     

    I'm wondering if Herald could be better designed if this trait was removed. This way you could have reasonable upkeep costs and better F2 passives.

  2. > @"KrHome.1920" said:

    > Talking about exceptions where marauder is without a doubt better than demolisher. There are exactly 4:

    > - you play thief (11k HP)

    > - you play ele (11k HP)

    > - you play guardian (11k HP)

    > - you duell a trailblazer/dire build (deals no direct damage at all)

     

    Those are just the obvious situations where Marauders is better and there are plenty more where Marauders will be the better choice than Demolishers. You can't pick your opponents so generally it is much better to invest in Vitality. It absorbs more damage, works against direct damage and conditions, and doesn't have diminishing returns on investment. There are exceptions to this rule, but in most cases Vitality is the better choice.

     

    I feel like investing fully in toughness is much more of a niche choice and only a few professions and builds can get away with it. I'm not saying toughness should be avoided. I would certainly use Demolishers if it was available, but I would usually invest more heavily in Vitality.

  3. I believe that critical damage is a damage multiplier only and does not bypass armor. Vitality is still the better attribute even against direct damage. So Marauders, Valkyrie, Soldiers, and Sentinels are better than any of the toughness only stats. This is just comparing direct damage vs your ability to survive so it doesn't account for dodges, immunity, healing, condition damage, etc. I'm sure theres exceptions depending on your profession.

  4. Captains is a better alternative than Knights and Cavalier for adding Toughness without impacting your direct damage. It beats both of those stats since it has a major Precision with a minor Power. Since it only is available for trinkets, it will only work if you don't want a large amount of toughness.

     

    I have to agree with op, it would be nice to have access to many of the PvP stats. Unfortunately, POF is only providing access to a bunch of oddball stats for PVE.

  5. I would say the strongest Power stat combinations to use for PVE are Bersekers, Marauders, and Valkyrie in that order. I do like to use Valkyrie for higher damage on professions which don't need as much Precision, but Marauders is generally better since it has a stat advantage.

     

    I would avoid using Toughness since it will aggro enemies, but if you go full Marauders and need more survivability you can mix in Soldiers. This should not happen in PVE, but if you go full Soldiers and need more survivability you can mix in Sentinels. I wouldn't recommend using too much Soldiers or Sentinals since the game gets annoying when you can't kill enemies quickly. You also make the game more difficult for yourself since enemies are more likely to target you.

  6. Besides earning experience try to save your gold by only using masterwork (green) or lower gear while under 80. You level up so quick its best to save your gold until you reach 80. I regretted spending so much money on the trade post when I leveled my first character.

  7. I agree with Blood and prefer that people play Revenant or Scourge for range damage over any Ranger build. These professions are much easier to play with their AOE attacks and since they don't use a projectile they can't be reflected or destroyed by Winds of Disenchantment.

     

    I understand that there are good Rangers out there but that doesn't matter to me. You have to use the right tool for the job.

  8. It's weird that D/P thieves are asking for a S/D nerf to make themselves more viable. I haven't played PvP in a long time, but doesn't D/P still shutdown all other thieves if you are patient and play the plus one role. Also, wouldn't pushing S/D out of the meta just increase the number of Firebrands and Scourges and make things more difficult for D/P anyway?

  9. > @"Fat Disgrace.4275" said:

    > I often hit full zerker warriors for around 6/7k LS.

    I've been at 8/9k, but I gave up quite a bit of defense by replacing my Sigil of Energy so I have both Sigil of Force and Sigil of Strength. I've seen 10k hits but those are rare given the ramp up time.

     

     

  10. My issue with these complaints is that a good player running a meta roaming build would have been able to kill the Deadeye in a 1 on 1 fight. That's true for both the Spellbreaker and S/D Thief.

     

    I dislike stealth and find it annoying to fight against, but what you have to realize is that they are standing next to you and can take damage. I finish off a lot of Mesmers and Thieves by immediately spamming Cluster Bomb as they enter stealth.

     

    If I'm on a zerg build which can't deal with a roamer I just walk away since I know I'm at a huge disadvantage. The other option is to group up and play dirty by placing stealth traps. Nothing is more funny than seeing a thief panic after hitting a stealth trap.

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