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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @"Electes.8642" said:

    > > @"Sovereign.1093" said:

    > > yes. :/ they killed wvw then killed eotm to force us in a mode thats dead because no tournaments. :/

    >

    > Tournaments were and are overrated, in my opinion. Good for the game? Yes. Made the game-mode? No. Bringing them back won't revert or even stall the decline that WvW's been experiencing the last several years. Thing is, I'm not sure if there is anything Anet can do that will revive the game-mode. I think the game has hemorrhaged too many players and getting them back with small improvements will likely not be enough. The game can't even keep its PvE crowd together, so yeah.

    >

    >

     

    i have no argument against you. i believe the game mode is dying. i find the current setup - cheaper siege x upgrades x mounts good for the tournament where back then we had to spend gold for each and everything, even repairs and change of traits.

  2. > @"Bassdeff.1895" said:

    > It was an admirable attempt at large scale PvP but WvW was an abomination at launch, it was a dying abomination when I quit the game 3 years ago. Just recently got back in the game and WvW is an abomination on life support but with better rewards. I was a failure because they didn't put the resources to do it right and it is not going to get any better. Personanlly, I think the idea should have never made it past the drafting table. It was and is resources that could be put into sPvP and PvE instead of a kitten attempt at large scale pvp. Think of all the content that could have been made for PvE and sPvP if all that time and money wasn't spent on a failure.

     

    i can see sense in spvp now because it was equal nos. but i like wvw. twas chaotic and long term goal being end game when tournaments was in

  3. > @"Electes.8642" said:

    > > @"Strider Pj.2193" said:

    > > Gliding mounts and pips eh?

    > >

    > > That just destroyed your whole argument. EoTM died before any of them.

    > >

    > > EoTM started to die in April of 2016 when leveling xp was removed. Gliding wasn’t added to WvW until aug 2017, pips in jun of 2017. And of course mounts is recent.

    > >

    > > Were you one of the 5 people left in EoTM after the first few months after xp was removed?

    >

    > Well, seeing as I was a no-lifer who put in several thousand hours into EotM almost exclusively, I'm pretty confident in my opinions about the game-mode. I don't get the sense from you that you were a dedicated EotM player, at any point, so I'm not sure why you feel the need to pontificate about a game-mode you aren't well-versed in. As a commander, I was still regularly leading at least 30+ people throughout 2016 and into early 2017. Past that period of time, the game-mode laid down on its death bed. For me, the game-mode wasn't dead until I couldn't fight anybody anymore, couldn't lead more than a few people, couldn't cap anything efficiently, and so on. None of those things were wiped off the table completely until pips were introduced. The contrast between the EotM before pips, which was already slowly dying, and the EotM after pips is pretty stark. Did the removal of xp hurt EotM? Yeah, no kitten. But the game-mode was still healthy afterwards because not every player who played EotM was in it for the levels, as the misinformed stereotype might lead one to believe. People still capped for karma, people still dueled north of Needle, people (like me and many others) still enjoyed zerging against the other big groups. However, all this gameplay pretty quickly evaporated when pips were introduced in WvW, but not EotM. I think this ought to be very clear to anyone who played the game-mode for more than a few sittings.

    >

    >

     

    yes. :/ they killed wvw then killed eotm to force us in a mode thats dead because no tournaments. :/

  4. > @"Strider Pj.2193" said:

    > > @"Sovereign.1093" said:

    > > > @"XenesisII.1540" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"XenesisII.1540" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > > @"XenesisII.1540" said:

    > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > they'll have to make it like diablo - normal and season. exactly like it.

    > > > > > > >

    > > > > > > > Ok... but they don't boot people... alliance system will be giving wvw a separate pool of population drawn from the original servers.

    > > > > > > >

    > > > > > > > But, you didn't answer the question, boot people off server to where?

    > > > > > >

    > > > > > > off servers. you then got to choose again. but since you mentioned the diablo 3 thing, that's a better option. it's best to just have one world server and people join wvw thru seasons choosing sides.

    > > > > >

    > > > > > Off servers to where?

    > > > > > Accounts are tied to servers right now, do you understand this?

    > > > > > You're booting account off the servers to where?

    > > > > > Wvw is tied to servers and does not have a separate population like eotm does, yet.

    > > > > > Diablo is entirely instanced pve with the option to play with anyone, like megaserver.

    > > > > >

    > > > > > So, where are you booting people off to?

    > > > > > There is no normal and season mode for wvw.

    > > > > > What happens when they come back to play?

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > >

    > > > > i do. they kicked off the servers and will have to choose again. i think i wrote this statement clearly. it's like a free transfer every 2 months for actives.

    > > >

    > > > doesn't answer my question :/

    > > > Booted to where, transfer from where?

    > > > Servers are not globes you choose to play in whenever, they're servers your account is on. If you boot someone from wvw to restrict them from playing on that world, you're going to have to move the account to somewhere else. When they come back and choose again they're choosing to move their account there. So what limbo are you planning to boot them to?

    > > >

    > > > There is no separation for game modes, you don't just create an account and choose to play pve spvp wvw, when you create an account you choose a server to put the account on. In a game like diablo you choose to play normal or seasonal, when season ends the characters are moved to normal, you don't get booted if you stop playing, there's no transferring mid season, it's also all instances, not open world.

    > > >

    > > > The alliance system is going to provide what you're asking for, a separate area to pool the population for wvw with the worlds, they will reshuffle every 2 months. It won't need actual designated servers anymore, with megaserver and alliances the only real choice left is joining a guild and playing with them.

    > > >

    > > >

    > > > > @"Strider Pj.2193" said:

    > > > > @"XenesisII.1540"

    > > > >

    > > > > Where is that ‘head in the sand’ picture you posted elsewhere...

    > > >

    > > > Might need the brick wall one instead.

    > > > It's why I don't bother to post much in the forums anymore, other than to grill.. sorry I meant ask questions of ideas.

    > > >

    > > > ![](https://i.imgur.com/prBhsnh.jpg "")

    > > >

    > > >

    > > >

    > > >

    > >

    > > i already did. when u make a toon, you are on the world to choose. that can simply be done every 2 months. kick all off. they then choose again.

    >

    > > @"Sovereign.1093" said:

    > > > @"XenesisII.1540" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"XenesisII.1540" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > > @"XenesisII.1540" said:

    > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > they'll have to make it like diablo - normal and season. exactly like it.

    > > > > > > >

    > > > > > > > Ok... but they don't boot people... alliance system will be giving wvw a separate pool of population drawn from the original servers.

    > > > > > > >

    > > > > > > > But, you didn't answer the question, boot people off server to where?

    > > > > > >

    > > > > > > off servers. you then got to choose again. but since you mentioned the diablo 3 thing, that's a better option. it's best to just have one world server and people join wvw thru seasons choosing sides.

    > > > > >

    > > > > > Off servers to where?

    > > > > > Accounts are tied to servers right now, do you understand this?

    > > > > > You're booting account off the servers to where?

    > > > > > Wvw is tied to servers and does not have a separate population like eotm does, yet.

    > > > > > Diablo is entirely instanced pve with the option to play with anyone, like megaserver.

    > > > > >

    > > > > > So, where are you booting people off to?

    > > > > > There is no normal and season mode for wvw.

    > > > > > What happens when they come back to play?

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > >

    > > > > i do. they kicked off the servers and will have to choose again. i think i wrote this statement clearly. it's like a free transfer every 2 months for actives.

    > > >

    > > > doesn't answer my question :/

    > > > Booted to where, transfer from where?

    > > > Servers are not globes you choose to play in whenever, they're servers your account is on. If you boot someone from wvw to restrict them from playing on that world, you're going to have to move the account to somewhere else. When they come back and choose again they're choosing to move their account there. So what limbo are you planning to boot them to?

    > > >

    > > > There is no separation for game modes, you don't just create an account and choose to play pve spvp wvw, when you create an account you choose a server to put the account on. In a game like diablo you choose to play normal or seasonal, when season ends the characters are moved to normal, you don't get booted if you stop playing, there's no transferring mid season, it's also all instances, not open world.

    > > >

    > > > The alliance system is going to provide what you're asking for, a separate area to pool the population for wvw with the worlds, they will reshuffle every 2 months. It won't need actual designated servers anymore, with megaserver and alliances the only real choice left is joining a guild and playing with them.

    > > >

    > > >

    > > > > @"Strider Pj.2193" said:

    > > > > @"XenesisII.1540"

    > > > >

    > > > > Where is that ‘head in the sand’ picture you posted elsewhere...

    > > >

    > > > Might need the brick wall one instead.

    > > > It's why I don't bother to post much in the forums anymore, other than to grill.. sorry I meant ask questions of ideas.

    > > >

    > > > ![](https://i.imgur.com/prBhsnh.jpg "")

    > > >

    > > >

    > > >

    > > >

    > >

    > > i already did. when u make a toon, you are on the world to choose. that can simply be done every 2 months. kick all off. they then choose again.

    >

    > Heh.. what a cluster that would be. Can you imagine the hate from all the PvE players who need to keep choosing something they don’t understand?

    >

    > Yep.. that’ll work well...

     

    i bet it would work if they would take 1 minute to read the patch notes. or if devs would go live and explain it. only the lazy would consider it a cluster for how simple the idea is. but probably most ppl are

  5. > @"XenesisII.1540" said:

    > > @"Sovereign.1093" said:

    > > > @"XenesisII.1540" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"XenesisII.1540" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > they'll have to make it like diablo - normal and season. exactly like it.

    > > > > >

    > > > > > Ok... but they don't boot people... alliance system will be giving wvw a separate pool of population drawn from the original servers.

    > > > > >

    > > > > > But, you didn't answer the question, boot people off server to where?

    > > > >

    > > > > off servers. you then got to choose again. but since you mentioned the diablo 3 thing, that's a better option. it's best to just have one world server and people join wvw thru seasons choosing sides.

    > > >

    > > > Off servers to where?

    > > > Accounts are tied to servers right now, do you understand this?

    > > > You're booting account off the servers to where?

    > > > Wvw is tied to servers and does not have a separate population like eotm does, yet.

    > > > Diablo is entirely instanced pve with the option to play with anyone, like megaserver.

    > > >

    > > > So, where are you booting people off to?

    > > > There is no normal and season mode for wvw.

    > > > What happens when they come back to play?

    > > >

    > > >

    > > >

    > > >

    > >

    > > i do. they kicked off the servers and will have to choose again. i think i wrote this statement clearly. it's like a free transfer every 2 months for actives.

    >

    > doesn't answer my question :/

    > Booted to where, transfer from where?

    > Servers are not globes you choose to play in whenever, they're servers your account is on. If you boot someone from wvw to restrict them from playing on that world, you're going to have to move the account to somewhere else. When they come back and choose again they're choosing to move their account there. So what limbo are you planning to boot them to?

    >

    > There is no separation for game modes, you don't just create an account and choose to play pve spvp wvw, when you create an account you choose a server to put the account on. In a game like diablo you choose to play normal or seasonal, when season ends the characters are moved to normal, you don't get booted if you stop playing, there's no transferring mid season, it's also all instances, not open world.

    >

    > The alliance system is going to provide what you're asking for, a separate area to pool the population for wvw with the worlds, they will reshuffle every 2 months. It won't need actual designated servers anymore, with megaserver and alliances the only real choice left is joining a guild and playing with them.

    >

    >

    > > @"Strider Pj.2193" said:

    > > @"XenesisII.1540"

    > >

    > > Where is that ‘head in the sand’ picture you posted elsewhere...

    >

    > Might need the brick wall one instead.

    > It's why I don't bother to post much in the forums anymore, other than to grill.. sorry I meant ask questions of ideas.

    >

    > ![](https://i.imgur.com/prBhsnh.jpg "")

    >

    >

    >

    >

     

    i already did. when u make a toon, you are on the world to choose. that can simply be done every 2 months. kick all off. they then choose again.

  6. > @"XenesisII.1540" said:

    > > @"Sovereign.1093" said:

    > > > @"XenesisII.1540" said:

    > > > > @"Sovereign.1093" said:

    > > > > they'll have to make it like diablo - normal and season. exactly like it.

    > > >

    > > > Ok... but they don't boot people... alliance system will be giving wvw a separate pool of population drawn from the original servers.

    > > >

    > > > But, you didn't answer the question, boot people off server to where?

    > >

    > > off servers. you then got to choose again. but since you mentioned the diablo 3 thing, that's a better option. it's best to just have one world server and people join wvw thru seasons choosing sides.

    >

    > Off servers to where?

    > Accounts are tied to servers right now, do you understand this?

    > You're booting account off the servers to where?

    > Wvw is tied to servers and does not have a separate population like eotm does, yet.

    > Diablo is entirely instanced pve with the option to play with anyone, like megaserver.

    >

    > So, where are you booting people off to?

    > There is no normal and season mode for wvw.

    > What happens when they come back to play?

    >

    >

    >

    >

     

    i do. they kicked off the servers and will have to choose again. i think i wrote this statement clearly. it's like a free transfer every 2 months for actives.

  7. > @"subversiontwo.7501" said:

    > > @"Sovereign.1093" said:

    > > if that is so, then why is wvw not populated? probably pve ppl play not in wvw but that's not the issue though - it's wvw and it's bleeding and dying.

    > That question, too, has already been answered above. I'm losing patience so I suggest you practise some reading.

    >

     

    doesn't answer my question :/ well, be impatient if you will. doesn't change facts.

  8. > @"subversiontwo.7501" said:

    > > @"Sovereign.1093" said:

    > > > @"subversiontwo.7501" said:

    > > > > @"Sovereign.1093" said:

    > > > > games bleed over time. and gw2 bleeds by losing players. its the way

    > > > This is simply untrue. I don't get why that line of thinking keeps popping back up every now and then.

    > > >

    > > > World of Warcraft may be a poor comparison to GW2 when it comes to prospective players counts. However, being the biggest and among the oldest fish around makes WoW a very good example of how MMO works. It took five years for WoW to reach its peak. Since then, the game may no longer have climbed endlessly but there were still as many players in 2016 as there were in 2006. Instead, the best conclusion to draw from the data is that the quality of the continued development of an MMO has a large impact on numbers of players. When there have been bad updates players have been leaving. When there have been good updates players have come back. If there are no updates players tend to leave and if there is competition players may leave and either/or come back depending more on how the former game does than how the new.

    > > >

    > > > ![](https://preview.redd.it/b0j1aag43j821.jpg "")

    > > >

    > > >

    > > > It goes completely in line with what the genre is all about, continued development, that the quality and reception of the continued content is what affects player data first and foremost. Many other MMO display similar statistics, just not with the same volume and stability over time. So bad MMO tends to die because the core game is bad. Good MMO tends to die when there is a drought in quality updates. GW2 has a proven good core game. It isn't the problem.

    > > >

    > > > This also suggests a couple of simple things. If ArenaNet stops drinking their own kool-aid and actually accomplishes good things player numbers will improve. If they accomplish good things for WvW then the player numbers in the mode will improve. If they accomplish good things for guilds in WvW then the player numbers of players in guilds will improve.

    > > >

    > > > That's the big thing with this thread, with the "my server"-threads, the "grrr linking"-threads and with Alliances. The trend that people in general here seems to have a very hard time to understand is not necessarily that total player numbers are hemorrhaging. The problem is rather what this picture from the Alliance announcement lets us illustrate.

    > > >

    > > > ![](https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2018/01/a3c5eWvW_image1.png "")

    > > >

    > > > The problem is that players in the blue and the orange have been hemorrhaging and have been replaced by players in the green. The total is likely a deficit, the mode is shrinking, but the big problematic drain is that the few changes that have been made over time and the neglect in general have caused balance issues between the orange, blue and green dots (updates have been vastly insufficient and when attention has been given it has often focused on green dots, which is a problem). The Warclaw is a typical green-dot update (and thus is also mostly a divise topic of discussion among green-dot players).

    > > >

    > > > The problem is that the orange and blue constitues the vast majority of content production in the game mode. Among the green are anonymous pickup players and solo roamers. Among them only the solo roamers produce content and they are rather few. The green dots in total are not few. They may even be a majority today but that is the problem since they make up such a small portion of the content production. They are primarily consumers of content. That is regardless of whether the content is private or public. The blue and orange constitutes the vast majority of both untagged content, closed tagged content and openly tagged content.

    > > >

    > > > That is also what the player migrations are all about. They are about blue (and orange) players moving away from green players to regain access to a higher degree of blue (and orange) players. To shake off a green majority. Then the new server stacks to full as green players follow. That is the problem we are facing right now. It adds to the general issues because every time a migration happens and blue (or orange) players get jammed up in the migration you also risk losing those players, adding to the loss of blue-orange players who create content (with other blue-orange players).

    > > >

    > > > That is also the problem that Alliances faces now that it has taken such an incredibly long time to complete (or even talk about) the project. The blue-orange population is growing so small that even in a cloud (world, server) like in the picture they may risk making up a minority on most (if not all) clouds by the time that the project reaches completion and that means that the same situation we have now risks being recreated with an insufficient minority being relied upon to create content for the cloud.

    > > >

    > > > The mode hinges on far more of the green dots turning into blue and orange dots over time. That is what will turn the negative spiral into a positive spiral again. That will improve the mode. That will improve the game and so forth.

    > > >

    > > >

    > > >

    > >

    > > show me that the wvw population is increasing. :) i am willing to change my position if u got evidence. else, i stick with my idea that games bleed players over time.

    > The "evidence" that you are looking for is in the post or you can simply Google "MMO data points" or "online game data points". Some companies release official data, others list concurrent users and for other games less reliable metrics are used. However, in most cases you are unlikely to see a slope and more likely to see a bough with fluctuations throughout the bough. If you see that, that is my point illustrated in a diagram.

    >

    > No one is making the argument that the WvW population is increasing. It is decreasing. However, I am making the argument that it is decreasing far more over the blue and orange colored subsets of the WvW playerbase than over the green. At the same time, I am making the argument that the diagrams look the way that they do because games do not naturally bleed out. There is no linear (or close to linear) relationship between initial release and decrement. Instead, when MMO games (and game modes) recieve regular and good updates then player numbers rise. GW2 WvW has not recieved regular or good updates and as a result the playerbase has been declining. So we agree that the playerbase is decreasing, you are just wrong about the reason as to why or the potential of changing that trend :) .

    >

    > Simply put, natural bleed-out makes good updates pointless. Metrics across the genre suggests that good updates are essential and effective.

    >

    >

    The shelf life of MMO with good core gameplay out there also suggests that good updates are essential and effective. If you look at [this overview for example ](https://bestreamer.com/gaming/most-played-mmorpg-2019/2/) (I can't attest to its voracity or metrics, but just let it be an example of an article and how the discourse goes), you will see that there are games released in 2003 and 2004 that are still as big as GW2 and GW2 is still the fourth largest MMO on the market despite being 7 years old and still relatively equal in size to all of it's more recently released direct competition (ESO, BDO, AA and FFXIV). FFXIV is considered to do unusually well and is only 20% larger than GW2 by the estimates of that article. So, the PvP game modes in GW2 for example only need to affect some 100k players to make a difference that essentially spans the top 10 MMO list. The decline of the PvP modes thus means the decline of the game whereas the reinvigoration of the PvP modes could mean that GW2 regains its rightful place at the #2 spot. GW2 is enough of a better core game than ESO and FFXIV to reclaim that spot. Reclaiming that spot and being the #2 alternative to WoW will regain attention and spiral more players in and overall the game will be considered very healthy within the genre. Has GW2 lost up to 100k players in WvW and sPvP due to years of neglect? Yes, that is pretty likely. Are there 100k players who languish in the large-scale or open-world PvP subsets of other games that could be convinced to play GW2 WvW if the core issues in it were properly adressed? Yes, that is almost a certain. There are 300k "WvW" players in EVE Online alone, then take all those who enjoy RvR gameplay in ESO or AA or battlegrounds in WoW and you can easily see where simple potential lies. Then there's the people who follow New World, Crowfall, CA or whatever else. Also, while some people suggests that WvW players do not buy in the gem store enough so they are taxed through aggressive monetization instead, I believe that WvW players are more likely to buy stuff in the gem store than the player who logs in every two months to play through the free story. There may be casual players who are very invested in their accounts and characters, but the type of player who only enjoys the bi-monthly LW cadence is hardly them. The kind of casual who represents the current design direction is logically not the kind of casual that buys stuff.

     

     

    if that is so, then why is wvw not populated? probably pve ppl play not in wvw but that's not the issue though - it's wvw and it's bleeding and dying.

  9. > @"XenesisII.1540" said:

    > > @"Sovereign.1093" said:

    > > they'll have to make it like diablo - normal and season. exactly like it.

    >

    > Ok... but they don't boot people... alliance system will be giving wvw a separate pool of population drawn from the original servers.

    >

    > But, you didn't answer the question, boot people off server to where?

     

    off servers. you then got to choose again. but since you mentioned the diablo 3 thing, that's a better option. it's best to just have one world server and people join wvw thru seasons choosing sides.

  10. > @"Timelord.8190" said:

    > Edge of the mist was a failure to begin with. Most of the people playing there was just playing to level up their characters or getting wvw ranks faster. It was just a mindless train. It's just as bad as Desert Borderlands.

     

    desert was worse, was the reason i first quit. eotm had spunk. it wasn't server based.

  11. > @"XenesisII.1540" said:

    > Off server to where? You do know that the actual accounts are on the servers right? booting someone off a server means moving them. So where are you booting them to?

    >

    > For alliances it will not matter what server you're on, because the worlds are new population pools of the players like what eotm does but on a longer term of two months at a time. Yes just like diablo or path of exile does seasons(although they don't have regular servers you have to pick, you pick normal or season to play).

    >

    > But right now accounts are on servers, there's isn't anything to boot players to.

    >

    >

    >

    >

    >

     

    they'll have to make it like diablo - normal and season. exactly like it.

  12. because its not necessary to win. because it is optional. because if your team is bad, you dont want them to lose morale.

     

    wvw is not a fight zone. it is a pve are which allows an option to pk the opposing team.

     

    any newbie, i tell you, if you go zerging. stick with wanderer armor and diviner and durability runes, everything else, you will be useful.

     

    this is the current pug setup that works for all classes thats easy as 1 2 3 bomb.

     

    you're welcome.

     

    you want to win fights. get atleast 35 with this setup. of course u can go minstrel fb scrapper, diviner wanderer alacrity jalis malyx rev, warrior and scourge. you will win. its as easy as 111 but spaming skill 2 and alacrity and quickness and stealth

  13. > @"XenesisII.1540" said:

    > > @"Sovereign.1093" said:

    > > this can be solved by bi monthly booting of people off servers.

    >

    > Boot them to where?

     

    off server. or something like diablo 3 seasons where you have to reapply and join from 0.

     

    vets like us, we diamond. newbs not face fair field. but if seasons apply, just we can go and start play fair field. and just limit the wvw skills so ppl got to choose what to master. after season, you gain those points back to regular wvw. back to being diamond again doing karma farm.

  14. > @"Inoki.6048" said:

    > After all this time,

    >

    > does it look like they care about anything else than making money on this (put into maintenance years ago) mode.

     

    well qol improved in wvw. but the mode itself, no. after desert map, the best addition was reverting some maps to alpine.

  15. > @"subversiontwo.7501" said:

    > > @"Sovereign.1093" said:

    > > games bleed over time. and gw2 bleeds by losing players. its the way

    > This is simply untrue. I don't get why that line of thinking keeps popping back up every now and then.

    >

    > World of Warcraft may be a poor comparison to GW2 when it comes to prospective players counts. However, being the biggest and among the oldest fish around makes WoW a very good example of how MMO works. It took five years for WoW to reach its peak. Since then, the game may no longer have climbed endlessly but there were still as many players in 2016 as there were in 2006. Instead, the best conclusion to draw from the data is that the quality of the continued development of an MMO has a large impact on numbers of players. When there have been bad updates players have been leaving. When there have been good updates players have come back. If there are no updates players tend to leave and if there is competition players may leave and either/or come back depending more on how the former game does than how the new.

    >

    > ![](https://preview.redd.it/b0j1aag43j821.jpg "")

    >

    >

    > It goes completely in line with what the genre is all about, continued development, that the quality and reception of the continued content is what affects player data first and foremost. Many other MMO display similar statistics, just not with the same volume and stability over time. So bad MMO tends to die because the core game is bad. Good MMO tends to die when there is a drought in quality updates. GW2 has a proven good core game. It isn't the problem.

    >

    > This also suggests a couple of simple things. If ArenaNet stops drinking their own kool-aid and actually accomplishes good things player numbers will improve. If they accomplish good things for WvW then the player numbers in the mode will improve. If they accomplish good things for guilds in WvW then the player numbers of players in guilds will improve.

    >

    > That's the big thing with this thread, with the "my server"-threads, the "grrr linking"-threads and with Alliances. The trend that people in general here seems to have a very hard time to understand is not necessarily that total player numbers are hemorrhaging. The problem is rather what this picture from the Alliance announcement lets us illustrate.

    >

    > ![](https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2018/01/a3c5eWvW_image1.png "")

    >

    > The problem is that players in the blue and the orange have been hemorrhaging and have been replaced by players in the green. The total is likely a deficit, the mode is shrinking, but the big problematic drain is that the few changes that have been made over time and the neglect in general have caused balance issues between the orange, blue and green dots (updates have been vastly insufficient and when attention has been given it has often focused on green dots, which is a problem). The Warclaw is a typical green-dot update (and thus is also mostly a divise topic of discussion among green-dot players).

    >

    > The problem is that the orange and blue constitues the vast majority of content production in the game mode. Among the green are anonymous pickup players and solo roamers. Among them only the solo roamers produce content and they are rather few. The green dots in total are not few. They may even be a majority today but that is the problem since they make up such a small portion of the content production. They are primarily consumers of content. That is regardless of whether the content is private or public. The blue and orange constitutes the vast majority of both untagged content, closed tagged content and openly tagged content.

    >

    > That is also what the player migrations are all about. They are about blue (and orange) players moving away from green players to regain access to a higher degree of blue (and orange) players. To shake off a green majority. Then the new server stacks to full as green players follow. That is the problem we are facing right now. It adds to the general issues because every time a migration happens and blue (or orange) players get jammed up in the migration you also risk losing those players, adding to the loss of blue-orange players who create content (with other blue-orange players).

    >

    > That is also the problem that Alliances faces now that it has taken such an incredibly long time to complete (or even talk about) the project. The blue-orange population is growing so small that even in a cloud (world, server) like in the picture they may risk making up a minority on most (if not all) clouds by the time that the project reaches completion and that means that the same situation we have now risks being recreated with an insufficient minority being relied upon to create content for the cloud.

    >

    > The mode hinges on far more of the green dots turning into blue and orange dots over time. That is what will turn the negative spiral into a positive spiral again. That will improve the mode. That will improve the game and so forth.

    >

    >

    >

     

    show me that the wvw population is increasing. :) i am willing to change my position if u got evidence. else, i stick with my idea that games bleed players over time.

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