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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @"Strider Pj.2193" said:

    > > @"Sovereign.1093" said:

    > > > @"Strider Pj.2193" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > eotm solved the issue of population difference per time zone. twas the future.

    > > > > > > >

    > > > > > > > Not really as one side typically dominated the others in numbers. This was apparent in the rare occurrence when opposing sides did happen to collide.

    > > > > > >

    > > > > > > well thats how it is in competetion. 1 normally is better than the other 2. you got to have a winner.

    > > > > >

    > > > > > Except they dominated because they had more players. That’s what I was getting at when I replied to your post about claiming it solved the population difference by saying “not really”.

    > > > >

    > > > > actually it does in a way. it's more fair than 4 vs 40. :)

    > > >

    > > > So.. you would be willing to have a single player hotjoin system where you were distributed to the next world which needed a player?

    > > >

    > > > No queuing up with squads/parties? Really?

    > > >

    > > > Because that would be the only way you could assure ‘balance’ of numbers.

    > >

    > > you can queu as squad or party in spvp eotm wvw. where did u get the idea of single player queue?

    > >

    > >

    >

    > sPvP you can queue as a two person Group.

    >

    > Again, you don’t really want true population balance. If that was the case, you would be fine with limiting it to solo join which would place you on the side that had an opening.

    >

    > But again, this would effectively kill it and you know it.

     

    actually no i dont know. it hasnt happened yet. but i do know if the imbalance is so great, its not worth time doing anything.

     

    like eotm, there is a max capacity per match, but there should be a minimum cap relative to the total number of pkayers queing. hence it should always be near each other.

  2. > @"Ayrilana.1396" said:

    > > @"Sovereign.1093" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > eotm solved the issue of population difference per time zone. twas the future.

    > > > > >

    > > > > > Not really as one side typically dominated the others in numbers. This was apparent in the rare occurrence when opposing sides did happen to collide.

    > > > >

    > > > > well thats how it is in competetion. 1 normally is better than the other 2. you got to have a winner.

    > > >

    > > > Except they dominated because they had more players. That’s what I was getting at when I replied to your post about claiming it solved the population difference by saying “not really”.

    > >

    > > actually it does in a way. it's more fair than 4 vs 40. :)

    >

    > A lot of the time, the difference in populations were just like that too. I believe this may have been due to overflows.

     

    thats fine. tis eotm. i think we simply dont got the numbers to do a lot of tiers on some time zones.

  3. > @"Strider Pj.2193" said:

    > > @"Sovereign.1093" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > eotm solved the issue of population difference per time zone. twas the future.

    > > > > >

    > > > > > Not really as one side typically dominated the others in numbers. This was apparent in the rare occurrence when opposing sides did happen to collide.

    > > > >

    > > > > well thats how it is in competetion. 1 normally is better than the other 2. you got to have a winner.

    > > >

    > > > Except they dominated because they had more players. That’s what I was getting at when I replied to your post about claiming it solved the population difference by saying “not really”.

    > >

    > > actually it does in a way. it's more fair than 4 vs 40. :)

    >

    > So.. you would be willing to have a single player hotjoin system where you were distributed to the next world which needed a player?

    >

    > No queuing up with squads/parties? Really?

    >

    > Because that would be the only way you could assure ‘balance’ of numbers.

     

    you can queu as squad or party in spvp eotm wvw. where did u get the idea of single player queue?

     

     

  4. > @"Ayrilana.1396" said:

    > > @"Sovereign.1093" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Sovereign.1093" said:

    > > > > eotm solved the issue of population difference per time zone. twas the future.

    > > >

    > > > Not really as one side typically dominated the others in numbers. This was apparent in the rare occurrence when opposing sides did happen to collide.

    > >

    > > well thats how it is in competetion. 1 normally is better than the other 2. you got to have a winner.

    >

    > Except they dominated because they had more players. That’s what I was getting at when I replied to your post about claiming it solved the population difference by saying “not really”.

     

    actually it does in a way. it's more fair than 4 vs 40. :)

  5. > @"Ayrilana.1396" said:

    > > @"Sovereign.1093" said:

    > > eotm solved the issue of population difference per time zone. twas the future.

    >

    > Not really as one side typically dominated the others in numbers. This was apparent in the rare occurrence when opposing sides did happen to collide.

     

    well thats how it is in competetion. 1 normally is better than the other 2. you got to have a winner.

  6. > @"hunkamania.7561" said:

    > > @"Sovereign.1093" said:

    > > > @"hunkamania.7561" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"hunkamania.7561" said:

    > > > > > EoTM has some positives

    > > > > >

    > > > > > - No mounts

    > > > > > - No gliders

    > > > > > - No upgraded towers

    > > > > > - No upgraded keeps

    > > > > > - Mega servers

    > > > > > - No banners

    > > > > >

    > > > > > The map just sucks and the rewards are lacking but there's a lot of positives.

    > > > > >

    > > > > >

    > > > >

    > > > > mounts and gliders should be in. =) its a big map. same reason why red bl was not popular before. took us ages to go from point a to b

    > > >

    > > > It's still not popular. I don't see your point.. mounts are used mainly to run away from fights and avoid combat. Game was better without them. Also Mount stomps are bad. Mounts are just something we don't need. Gliders are not as bad but we really don't need them either Anet just wants to sell glider skins to more people. Waste of the devs time.

    > >

    > > thats your perspective though, unless you have player data?

    > >

    > > we use mounts to run after the enemy. i like them, now i can chase those nike players.

    > >

    > > mount stomp is no downstate with extra steps. gliders are fun. players can respond fast to things being attacked.

    > >

    > > thats your opinion though.

    > >

    > > the only waste the devs did was cancel wvw tournaments

    >

    > - red bl is dead and can't Q reset. Ptters like u play it

    > - mounts suck

    > - tournaments won't do anything since the game is dead.

     

    proof?

  7. > @"hunkamania.7561" said:

    > > @"Sovereign.1093" said:

    > > > @"hunkamania.7561" said:

    > > > EoTM has some positives

    > > >

    > > > - No mounts

    > > > - No gliders

    > > > - No upgraded towers

    > > > - No upgraded keeps

    > > > - Mega servers

    > > > - No banners

    > > >

    > > > The map just sucks and the rewards are lacking but there's a lot of positives.

    > > >

    > > >

    > >

    > > mounts and gliders should be in. =) its a big map. same reason why red bl was not popular before. took us ages to go from point a to b

    >

    > It's still not popular. I don't see your point.. mounts are used mainly to run away from fights and avoid combat. Game was better without them. Also Mount stomps are bad. Mounts are just something we don't need. Gliders are not as bad but we really don't need them either Anet just wants to sell glider skins to more people. Waste of the devs time.

     

    thats your perspective though, unless you have player data?

     

    we use mounts to run after the enemy. i like them, now i can chase those nike players.

     

    mount stomp is no downstate with extra steps. gliders are fun. players can respond fast to things being attacked.

     

    thats your opinion though.

     

    the only waste the devs did was cancel wvw tournaments

  8. > @"hunkamania.7561" said:

    > EoTM has some positives

    >

    > - No mounts

    > - No gliders

    > - No upgraded towers

    > - No upgraded keeps

    > - Mega servers

    > - No banners

    >

    > The map just sucks and the rewards are lacking but there's a lot of positives.

    >

    >

     

    mounts and gliders should be in. =) its a big map. same reason why red bl was not popular before. took us ages to go from point a to b

  9. it needs beta testing :) so we can give feedback.

     

    i got to stress. devs need to join coms x fight teams and gather data

     

    vets can pull off 8 cs 35 and win in various situations. they need to see that spectrum

     

     

  10. =) they need to do atleast one organized fights to have an idea of how to do it. since theory is easy.

     

    they dont have to be good. they just need experience

     

    i like seeing our devs play. but sometimes i see their frustration when they got killed a lot in this stream.

  11. i noticed on the last section when they started talking about fights - i feel they should join coms sometimes and gather data. because it's different to play as pugs not in coms and as a decent organized team in coms. :) i mean anet can make their own 5 man team to roam and do stuff to check it out.

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