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Frostfang.5109

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  1. Make crafting less timeconsuming! Once u have made any recipe thexway it's made today, u learn to craft the item material right away. I'll make an exsmple: U want to craft a bow. U have all materials needed for it, but they are not made into pieces (strings etc) yet. When u have crafted it once before u now have the ability to craft the entire bow (including refinement, making of pieces, dowels) wothout doing all the clicking for every singel piece and refinement. U get a warning asking: Do u want to use these materials (listing the mats required), for making this bow. By clicking "yes" u start the crafting process thst makes all steps automaticly as long as u have everything u need for it! This could be a core Tyrian mastery even.
  2. Charr need: * new horns (plz make it possible to choose colors), antlers, decorated, partially branded etc. * new fur paterns. * new faces! * new hairstyles.
  3. I have wanted tribal looking (with much skin showing) armour since day one. Still waiting. We dont have any (apart from ONE light) good tribal looking chest pieces.... still after all this time!!
  4. I want to revive this thread to see what ppl think now, some time later!
  5. > @"Linken.6345" said: > What class and were? > I think we need alot more information here. > Is it you or monsters that this happen to for example? It ssem to be from players as I have seen it in pvp too. I think Ibogas are one of the ones making them but maybe other things too. In a bunch of action its spmewhat hard to see where it comes from. Perhaps i should test on a golem to see if i can provoke it.
  6. All professoons get access to all UW weapons... perhaps! I mean, we have 2 each now.
  7. The design didnt bother me that much, but the texture did, and the choise to makecthe saddle dyeable instead of giving the horns a separate Chanel. I bougt this but what a disapointment!
  8. Transmutation is fine.... But the ability to get make over kits orchairstyle kits should be easier to get
  9. Just focus pn customization, not changing into other beings. But, make that expensive kit permanent, and make it unlock features/options that are otherwise not avaliable!
  10. Yes, I support any aestetic update for charr! Horns: * Antlers, partially branded, decorated, * Ability to choose horn color!!! Fur: * Fur patterns, get inspiration from all sorts of animsls, suck as Oryx, cows, horses etc, not just feline. Other: * Claws that match horns colorwise. * New faces!!! Smooth Nicely textured ones!
  11. > @"Raffrey.5271" said: > > @"Frostfang.5109" said: > > > @"maddoctor.2738" said: > > > > @"Frostfang.5109" said: > > > > Healingpower, toughness, vitality - for healers! > > > > > > Nomad's has **Toughness**, Healing Power, Vitality > > > What do you do that requires so much healing/tankiness? > > > > Ress ppl right in the mess. > > Definitely Minstrel's. Things would be easier if you boon yourself before you rez someone (stabilities, protections). I assume you're playing some firebrand/druid/engi/tempest if you're playing a healer, concentration would be useful. Also, if things turn really messy, would be better to rez them using utility skills like scrapper F5, toss elixir R, guardian signet of mercy etc. But if open world, I think something like Celestial's would be better; it's important to tag mobs and event credits you know, and Celestial's is tanky enough to stay alive, provide heals and do some damage. It's another case if you are so fabulously altruistic that you don't care about loots and rewards. When I focus healing, I dont bother about dmg the least. Some things get taggad anyway. And I usually play Druid or Hfb.
  12. > @"maddoctor.2738" said: > > @"Frostfang.5109" said: > > Healingpower, toughness, vitality - for healers! > > Nomad's has **Toughness**, Healing Power, Vitality > What do you do that requires so much healing/tankiness? Ress ppl right in the mess.
  13. A friends chat - where u can talk to all u'r friends (where both have friended each other) at once, similar to the guild chat, but for friends.
  14. > @"Raffrey.5271" said: > > @"Frostfang.5109" said: > > Healingpower, toughness, vitality - for healers! > > Go Minstrel's (**Toughness**, **Healing Power**, _Vitality_, _Concentration_), most healers do more than just heal, they also boon. They don't really need much more than this. (or less) Vitality, to be even tankier (in pve).
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