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Ronan.9518

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  1. > @"Linken.6345" said: > So they are precasting meteor shower before fight how is this a bug that need to be fixed? > they are not in combat so they can weapon swap Go to 0:45 in the video and watch exactly what they do, they **are** weapon swaping while in combat (the weapon swap is already greyed out). Same occurs several time afterwards. That has nothing to do with precasting. And from the way that seems to work, i would assume it is doable in pvp and wvw as well and as such definetly needs a fix.
  2. > @"Zodi.8932" said: > So today I tried to sell a load of materials on the trade post and they aren’t appearing in the sell list at all. Next I opened a load of fractal boxes and I can’t even sell all the junk to vendor as it’s not appearing. Is this a bug and how do I fix it? Lets start with the most obvious question. Are said items in an invisble bag ([or any other bag that prevents its content to show at vendors and the BLC](https://wiki.guildwars2.com/wiki/Bag#Special_features))?
  3. When you say you have completed all collections for Astralaria i assume you already have crafted the Precursor [The Mechanism](https://wiki.guildwars2.com/wiki/The_Mechanism). If that is the case then yeah the next step is gather/craft all the remaining parts and start combining them in the mystic forge This https://wiki.guildwars2.com/wiki/Astralaria#Full_material_list should give a good overview what else is needed, what needs to be combined in the MF and what else needs to be crafted.
  4. For Gift of battle you don't need any big fights, zergs or anything of that sort, even though this may be the more "fun" solution. You just need to keep your participation up, which can easily be done with just flipping camps. Another approch though one that may take longer is: Do the WvW daylies whenever there are "easy" ones. Each daily gives you 1 (-2) https://wiki.guildwars2.com/wiki/Potion_of_WvW_Rewards . (For a full wvw track (only using those potions) you'll need 80). Those are something you could as well slowly stockpile with the dailies even if you are not currently in need of completing a certain reward track.
  5. > @"Nightcore.5621" said: > > @"Smoosh.2718" said: > > Now all the charr can stretch and rockout together in queensdale! > > For sure. Now we just New a emote Window so we can click on the emotes so we dont have to remember all the emotes / names in head or look them up on the internet first. QoL for sure No need to check them on the internet, just use the **/emotelist** command ingame.
  6. Sounds to me like the key feature you want is that one person alone can decide who stays in the grp and who not (and can possible kick everyone else just to refill the ranks with people of their liking). So no a hard pass to that suggestion. The decision if someone gets kicked should stay with the vote of the grp majority. If someone is truly just afking getting the others to vote for a kick aswell shouldn't be that hard. And given that we had a grp leader system (always the one who opened a grp) at the beginning of the game (which in some cases got abused like mentioned above, kicking all others close to the end of a dungeon just to refill with friends/guildmates) that arena-net moved away from, I don't see why they ever would implement that again.
  7. > @"Danikat.8537" said: > > @"Cuks.8241" said: > > Just having the skin and not having the account bound sword on you might be proof enough. I guess you can't get the skin before the sword is bound. > > That's a good point, you can't get the skin without having the sword. It's not even included in things like the Wardrobe Unlock. (And if it wasn't bound before it was deleted then deleting it would unlock the skin.) Especially for the Gen1 greatswords having the skin unlocked alone doesn't prove that it just got deleted, as you could (,even after unlocking the skin,) theoretically use those to craft Eternity , which then again could be sold/gifted/etc. .
  8. > @"Michael Conrad.6704" said: > > @"DeanBB.4268" said: > > I don't seem to have that problem with my Deadeye. Clicking the skill cancels it, as does weapon swap. What exactly happens for you? > > If I activate skill 5 (kneel) my character will kneel and then stand up again unless I immediately start shooting. Its as if the action on the toggle between kneel and stand is so sensitive "it can't make up its mind". I am sorry I can't think of another way to say it. In fact, my character will actually stand there and oscillate between the two positions indefinitely. Stupid question but: Did you by chance have the "autocast" active on the kneel skill (the thing that is commonly set to the first skill (ctrl + mouse 2 to active/deactivate by default, indicated by two arrows at the side of the skillpicture)). Because if i active that, my character stand up automatically after i kneel down.
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