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Zeesh.7286

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  1. The 9k reflect on DH trueshot made me O R G A S M
  2. > @"Leonidrex.5649" said: > big lol, toughness matters, it always did and always will be, if you make hp/armor standard you will have to go through every single prof and change sustain and other things. > Cough cough imagine if weaver gets free toughness+vitality, yea no, no thank you no. > There are ways to mitigate the issue, for example you can take demo/maruder amulets or divinity rune amongst other things. It lets the classes go to the extremes, sure everyone can TRY to have ~ 20k hp and ~ 2300 armor or whatever but SOME can get ~16k, 1900 armor and get more damage and some can get more hp/armor but give up almost all damage. That's the thing. SOME classes have an edge due to higher HP pool. A tempest or core ele cannot competitively pull off a berserker amulet+ divinity rune combo. Even if it did it would still have 14k HP instead of 11k. While a spell breaker will have 18k (or was it 19k?) Hp With a berserker and dps amulet. It's still 5k more... just because a weaver has good sustain doesn't mean we throw core ele and tempest under the bus. This isn't even an ele thing. Mesmers/Thiefs are also punished with lower HP pools. Many runes are not used because classes are forced to pick vitality boosting runes. Like you said, there are ways to mitigate the "issue". So like.. it is an issue for some classes. It does hurt my sensibilities more in WvW when I see my own Rev having more HP/armor than my staff ele when both run power builds.. > @"Buran.3796" said: > > @"Zeesh.7286" said: > > > I just want to wear pauldrons on my ele instead of a kitten skirt and I want plate mail on my engineer instead of ridiculous trenchcoat. Can we please get rid of armors already.. it's god damned 2021 and the stat isn't adding anything remotely like balance.. > > Then use suits. You can cover you Ele in full plate armor if you want: there's plenty of oufits to make him to look like a walrus. And by the way I advise you to take a look at players like Cellofrag or Phantaram, and tell me them "how squishy" are the Eles. Eww @ gw2 suits. Have SOME taste please.. most of them suck. I will one day make a post asking Anet to take community designs because their team is awful at armor skins. Only a few are palatable. T_T If you're saying look at cellofrag then I guess all game problems solved since we have amazing players in all classes *shrugs* Anyway my core point to reiterate for which I brought up the HP/Armor issue: Balancing and class discrepancies should have some reasoning and principles. Right now it's wild how balancing is happening. They nerfed mistform to hit tempest sustains last year which hits core ele even more than it hits tempest.. they removed cele amulet because of revs so no other class can use it either.. "Also just leaving it here last time: **Realistically it makes zero sense for anyone to wear light armor in this game by choice except for aesthetics...** I really hope Anet takes a meaningful look at base stats for all classes and **starts balancing by establishing some principles at least. Why does an ele deserve lowest HP/Defense pool vs. a Rev when both are running a berserker set which gives out the same power/precision/ferocity stats.** "
  3. > @"Firebeard.1746" said: > I completely agree OP and it's something that bothers me all the time, I just haven't posted about it because I'm afraid no one will care. High HP classes seem capable of all the same roles as squishy classes, so there isn't a good reason to play them. Ele is probably the worst off, it doesn't get any passive defenses like guardian or perma stealth like thief to make up for it. This is basically why wizard classes always suck: They're launched with superior offense, other classes whine, get buffed, then the weaker wizard class is never given defense to make up for it. This happens in EVERY MMO and almost every online RPG I've seen. Also isn't it tragic the most mage like weapon for ele, the staff, is just so.. shit... I started this game because I saw a staff ele gameplay.. *it's 2021 and I have a pikachu face*
  4. > @"Firebeard.1746" said: > I completely agree OP and it's something that bothers me all the time, I just haven't posted about it because I'm afraid no one will care. High HP classes seem capable of all the same roles as squishy classes, so there isn't a good reason to play them. Ele is probably the worst off, it doesn't get any passive defenses like guardian or perma stealth like thief to make up for it. This is basically why wizard classes always suck: They're launched with superior offense, other classes whine, get buffed, then the weaker wizard class is never given defense to make up for it. This happens in EVERY MMO and almost every online RPG I've seen. I think Sage amulet weaver has excellent sustain. Not the best but it's very decent for the role it has right now. Meanwhile a tempest cries silently in the corner unable to use a berserkers with air overload because it will have 11k HP and die literally the moment the enemy team breathes on it or even looks it's way..forever forced to use Mender's amulet and heal the stupid ally that keeps standing in the Sword of justice without moving, dying to 50 burn stacks, blaming you for not cleansing and QQing in forums about burn. Why does mirage still have a dodge Anet? nerf pls? >_>
  5. > @"Fueki.4753" said: > Back, when GW2 released, those differences in Armour and HP meant something towards balance. > But now, in the absence of balance, they don't matter anymore and simply are a remnant of the past. It is still irritating for me in wvw. My full berserker Rev is with 17ishK hp and the same stats on my weaver is a piss poor 12ishk hp... that's a big difference imho while zerging. In spvp it is worse. Berserker on my Holo vs Berserker on my thief? That's 3k HP that I lose when I switch classes.. (insert obligatory nerf teef qq) A lot of power builds on squishy classes will become viable with HP adjustments across the board imho.. right now almost every build for our squishy classes must incorporate Vitality as a stat through either runes or amulets.. it just feels unfair. Of course sustain is a mix of things other than HP but like it is just irritating to me and feels like an itch at this point that must be scratched. Vitality in spvp window for my thief to ranger to warrior is 1000 base (B A L A N C E D) but God.. that translation into actual hp is so....*rips hair*....
  6. > @"Dadnir.5038" said: > I think the OP have a lot of prejudices on armors... > It might also be possible that the OP is confusing sPvP and WvW... > > That said, all in all, armor type and health pool are set as they are in order to balance sustain for each profession. It's all a matter of build and use of the proper skills. to expand on the example of the elementalist and the revenant, If an elementalist want to survive and thus use the utility and weapon skills that he do have to do so, he will be very successful at surviving (one can even claim that the elementalist can build to be better at surviving thanks to the elementalist's ability to actually chose his utility skills.) > > Stats set and armor might be important at first glance but, in fact, GW2 character survivability rely a lot more on the skills used than stats and armor. I posted it in spvp instead of wvw because it is linked to spvp as well. A berserker amulet on Warrior vs Thief is a difference of 8k HP... insane tbh.. I didn't talk much about HP after typing it in the subject other than the defense stat because I lost steam typing it all down. Soz.. lol Anyway the point is that the game's core philosophy for the classes and their roles is full of holes. Armor distinctions make zero sense I also posted this in spvp because OMFG the absolute dumpster fire threads on QQing about nerfs are so annoying.. I just want to wear pauldrons on my ele instead of a shitty skirt and I want plate mail on my engineer instead of ridiculous trenchcoat. Can we please get rid of armors already.. it's god damned 2021 and the stat isn't adding anything remotely like balance..
  7. 10 secs after pressing post and I've now realized how much time I wasted on this.. and how it will most probably lead to nothing.. Though I do feel this is still a better discussion topic than nerf teef/weaver/guard/mom threads so there's that at least..
  8. well luckily I don't drink earl grey and I'm resigned to die alone so... *shrugs*
  9. Can someone give a tldr? I'm a bit intimidated by 2 full pages given that the 3rd page makes no sense to me as to what even is being discussed...
  10. They did not nerf Elementalist so they would die instantly upon targeting without needing to hit it. What is this behavior anet? Why does mirage still have 1 dodge? It should have 0 dodges! Plus where is the buff for rune of trapper to give +20 might stacks in addition to the stealth and superspeed??? The classes that use this rune definitely need the +20 might stacks in addition to the 3 secs of superspeed they get every time they want to kite while having ranged leaps. 0/10 for the balance patch. SMH disgusting.
  11. My continuous gripe with Anet is over their ridiculous design choices. I'm not even going to pick on ele mechanics. Let's just look at base stats. In most games, you have magic defense and physical defense as separate things. Light armor classes trade better magic defense for lower physical defense. In this stupid game, there is no magic armor. But somehow heavy/light armor is a thing. Okay maybe light armor classes get to be ranged while heavy get to be melee so they balance range advantage with better stats. WAIT A MINUTE! BOOM!!! A revenant with 1200 range! Warriors with rifles and longbows! Gaurdians with ranged condi AND power dps!!! All heavy armor!! All bigger HP pool!!! On top of that, the most viable weapon sets for elementalists with the LOWEST base stats for HP and armor are totally melee!!! On top of that Ele will still have the same power and attack as someone in full plated armor because *big brain time* berserker stats same for all armors but light armor has lesser base armor than heavy ????? How is that remotely fair or sensible!!! Can a developer be tagged here to answer what logic was used to design the game and what was the thought process behind all of.. this.. whatever this is? Ele will have much better sustain if they adjusted the base stats for the class. It makes absolutely no sense for armor values to exist in this game as separate for heavy, light and medium classes given how there seems to be no tradeoff to playing a Heavy armor class. You deal the same damage with berserker stats on each class oh but somehow Ele has to do it with lesser HP and armor... If they really want to give light armor classes lower base armor, punish the high armor classes with either lower base power or add in something like magic armor. If that's not the case, remove this crap about light armor vs heavy and standardize it.
  12. I wish GW2 had haha reacts. This is such a ridiculous complain. Next up: Someone is asking for a nerf to meteor shower once they get killed by it from an 11K HP berserker staff weaver because they stood still in the aoe range. I guess we will also ask for a nerf to Air overload since the same berserker fresh air tempest that used the lightning orb can use air overload and it hits almost as hard as the lightning orb... Lightning Orb has so much counter play. It is a projectile so it can be reflected or even blocked completely. It doesn't pierce. You can walk out of it's range because it just that slow.. or like just dodge... It has a massive animation and takes forever to reach far away. In order to get a killed with lightning orb, 1) Tempest also should be at least a marauder but most likely has to play berserker amulet.. meaning it has at most 14k hp with lowest armor (if they pick a runeset with HP) or 11k HP with lowest armor (if they pick a rune set for even more lol dps) 2) You need to be silly enough to follow the ball, or stand still and like.. not dodge and then die obviously. 3) If you're dodging it and all and looking at the screen to avoid it, a tempest has to be insanely skilled to CC you into the ball to pull off a proper kill with this slow moving move while having like 11-14k hp and no armor and very little sustain.. If you got cc'd into it and killed, you got outplayed. This is literally how classes like spellbreaker play. They cc you to land big hits with big flashy animations. I meme with it in unranked. I usually just drop it in front and run in the direction of the moving orb. Noobs chase me, keep getting hit by it, die and then rage whisper me. It's the quintessential trolling experience. To top it off, I also get hate whispers from team mates for not playing a support tempest to carry their butthurt when they rush a point and die to DH traps.. "QQ tempest should heal".. priceless moments...
  13. It was removed after consistently getting nerfed too lol and it was also not useful right now on ele in spvp. It was plain garbage imho. We did have a cele ele meta a long time ago because cele gives everything: condi/power/healing/toughness and ele on dagger/dagger has a skillset which hits both a ton of power and ton of condi. Like Juggle said it got removed then reintroduced and then removed again. This time though, it was removed because of other classes.
  14. plot twist: the new weapon is only for underwater *vomits*
  15. Why are we still discussing this? It's been so many debates on this...You won't need more than 3-4 in a group of 50 but I think having those 3-4 good weavers is META right now. We're not going to see a 10 weavers in full groups of 50 though but you need to run a couple provided they are good. And weaver has been consistently top DPS for a big while now not just the recent patch. A good staff weaver will consistently get top DPS or at the very least be in the top 3 even if they mess up placing their meteors. And we're not talking about weavers doing 100k damage while other classes are dishing out like 80k. When a weaver does 100k, the next best DPS is around 40k or something. The damage output for glass canon staff weaver (assuming your placement is good) is miles ahead of anything any other class can dish out. **I do think a simple removal of the rooting while casting meteor would be an amazing Quality of life change and balance. ** Now if someone will kindly communicate this to Anet balance team.
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