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firedragon.8953

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Posts posted by firedragon.8953

  1. +1

    I also think GW2 should be available on Geforce Now.

     

    I never used this service, actually I didn't even know stuff like this existed before this forum post, but it seems that many people rely on it to play. The more people that play Guild Wars 2 the larger and more diverse the community is, and I support that. So unless a replacement is ready-to-go, I think it makes sense to make the game accessible to as many people as possible, without handicapping performance updates of the engine for modern PC architecture, and especially if ANet/NCSoft doesn't have to pay Nvidia. From my 10 seconds of research it seems like the "cost" is covered by subscription fees of the users and devs pay nothing. I haven't seen a better win-win situation in a long time.

  2. > @"Tazer.2157" said:

    >The last paragraph is exactly why I made this thread. I have come across many new players wanting to try out dungeons and they cannot find groups. This is such a shame because the dungeons in GW2 are really nicely made with voice acting, a story etc. I have no idea why dungeons are just ignored. I do not think dungeons should be made solo (currently, they can be done solo if you got the gear and build), group content can be really enjoyable but incentivizing players to do dungeons would be a good way to repopulate this area.

     

    To my understanding there are two choices when doing a dungeon (I still haven't done one yet, so I don't really know). Even if people were going to do them again for loot or rewards, I'm guessing they would choose the faster "non-story" version of the dungeon. The reason why I think the story mode should be solo-able is so that the play can continue to enjoy the story. The personal story can be done alone, but the dungeons can't. In the personal story you really don't know much about Destiny's Edge, and they are with you at the end of the story, but they seem very "side-lined" that I really didn't care too much about who they were. From a story telling perspective, allowing a player the ability to access the dungeons when they become available would be great in my opinion.

     

    I also wouldn't mind getting rewarded with a recipe to craft a "Masterwork" version of the Royal Ascalonian Weapons (https://wiki.guildwars2.com/wiki/Royal_Ascalonian_weapons). They look cool enough to entice people to craft to get the skins and make sense to receive from Ascalonian Dungeons. It may compete with other reward tracks though because I'm not so sure how this could potentially devalue the exotic versions of these weapons.

     

    Also, dungeons and even the higher level content somehow seems a little intimidating because there is almost too much to do. I think letting players understand what dungeons are beforehand at their own pace seems nice and would maybe spark an interest in doing the "explorable" version of the dungeons with friends later on. How I see it now, it just creates additional holes in the personal story and leaves newer players in a weird type of limbo where they are unable to access content they are deliberately told to go check out.

     

    > @"Leablo.2651" said:

    > After they moved all the story quests to 10 level increments with no pointers to where you should go in between, the journey feels completely aimless.

     

    Interesting. They changed the interval?

     

    With the experience of a new player fresh in my mind, I definitely didn't feel like my journey was aimless. Maybe that's kind of what I expected from an open world game though. I liked making my own aims. I'm going to get this map to 100% was a common one, usually followed by, "I wonder if I can get up here". I guess I really just like the exploration element of this game and why I play it over more over more "guided" games. I don't feel like I have to do anything, but I always have something to do.

     

     

     

     

     

  3. I just came back to the game a month ago. I had a level 50 character, but couldn't remember anything, so just started a new character. The leveling process from 1 - 80 was pretty good in my opinion. The first few levels were basically just a tutorial and I started my personal story. When I had to gain more levels to continue my personal story I completed maps, which I find pretty cool since there are all kinds of environments and jumping puzzles to stumble on for a new player to experience.

     

    As you say, crafting wasn't anything I was interested in while leveling. I didn't need to craft anything, and I really didn't have enough mats while leveling anyway. I did some cooking crafts just to try it out while leveling. But, basically I gathered resources during my game play once I found out the ease of depositing into material storage. Maybe some short tutorial at early levels urging players to proactively collect materials and showing that materials will not take up precious inventory space? It could even be a heart quest at the starting area to try to make it a bit more new player friendly. You could get some cool recipes with once the quest is complete as well?

     

    In my experience, when my character hit level 80 I basically leveled up my weapon crafting to almost 400 in just a couple hours because I had tons of materials from my many hours exploring maps. But honestly I am glad I didn't have to worry about crafting for progression or gaining gear, and just could have fun roaming the lands of Tyria and progressing my personal story. I think offering a few high level recipes (one or two exotic weapons/armor, etc.) for the chosen class may be a good way to pique interest in the system from an earlier start however. I like that nothing really felt like a grind though. Just story, explore, story, explore. I liked the sandbox feel to the game with the option to do the story to kind of lead you somewhere.

     

    So, maybe it is just me, but I found the story to be enough to keep me leveling to 80. My definite aim as a new player was to kill an elder dragon for those 100 or so hours or game play. Haha. Granted, for the last 15 levels or so I had the 50% XP bonus from the recent event, so maybe that made things smoother at the higher levels? I dunno.

     

    On a side note regarding the story, although weak in some parts, overall it was fun. One thing I found strange was that Destiny's Edge just stayed inside the airship when I had to use the cannons to fight the elder dragon minions in the last instance. Why weren't they out there helping keep the mobs on deck off my back? Seemed really...out of place? Maybe it was just my instance and it was bugged? Also, I wanted to do the story missions for the Tyria Dungeons when I got the emails, but it is hard to get a group since the majority of players are focusing on 80+ content, speed runs, etc. I wish there was a way to do the story version of dungeons "solo" or with AI support or something. Maybe somehow the story Dungeons can be made solo-able and provide some crafting related recipes?

  4. I haven't even went through my whole personal story yet, but I like it. I'm kinda a sucker for dragons though so I guess that makes Guild Wars 2 a good match. I also like picking up little bits of dialog and story from other NPC throughout the world that seem unrelated to the main story. One of the reasons I choose to play this game is because I can just enjoy a few minutes in a section of the story and be entertained and look forward to what happens next. I'm sure it could be better, but it could also be worse. Or there could be no real story telling at all, which has been my experience in a number of MMOs. I definitely don't like the feeling of grinding or "working hard" since that's what my time outside of the game consists of, so logging in and being entertained by the plot makes it seem like it's good for what it is. I even read two of the novels to better understand the game world. Glad to hear there are others that enjoy the story! :)

  5. I'm quite a novice when it comes to the game and so the following idea may include many oversights. However, I just got my warrior to level 80 with access to my elite specializations. I haven't decided on which path to start, mainly because I am still having fun with warrior and feel I have a lot to learn regarding the core play style and the elite spec playstyles don't seem so appealing at the moment. Anyway, this had me think of an idea regarding how a race like tengu could be implemented.

     

    How about a tengu elite spec that allows a player to transform into a tengu in the new expansion?

     

    The reason for this is a lot of people want to play a new race. Criticism against it has to do with re-skinning all existing armor, difficulty in creating a new and in depth playable starter area, etc. etc., which definitely seems like a daunting task. But I think something interesting could be done with the new elite specs while weaving in some interesting lore.

     

    For example. Core warrior would get a new elite spec, something like "Tengu Blademaster" which opens up heavy damage abilities with dual swords and access to a new weapon such as a scythe. Upon almost maxing out the elite spec, the last skill is not unlocked by hero points, a specific story chapter becomes available where some tengu decide to share some of their mysterious culture with you (juicy lore, etc.). Upon completing the story the tengu teach you some ability that allows you to transform into a tengu with no time limit (until log out, etc.) and granting access to new set of utility skills (similar to how a Revenant gets different utilities depending on which legend they channel). Similar things can be done such as the Guardian becoming a "Tengu Guard", an Engineer becoming a "Tengu Arcanist", etc. Upon unlocking this ability, a new panel will appear in the hero equipment panel (much like the mount panel in the dyes panel) where you can equip tengu only armor, allowing for a new range of interesting armors and designs without having to rework all existing armors for tengu and also adding synergy to the specific tengu utility skills.

     

    Anyway, I thought this sounded fun so just decided to share the idea here.

  6. I just came back to GW2 after more than 5 years away. I actually think this is my first post on the forum as well. I just started leveling up a norn warrior since I couldn't remember anything to jump right back in on my old level 50 human guardian. With the extra at-home-time, exploring Tyria is amazing. I'm having so much fun! The story and lore is interesting and exploring the map is pretty exciting for me for some reason. I took this opportunity to buy the expansions, so big thanks to ArenaNet for their generosity. I also think the cape is interesting, however it clips right through my great sword on my warrior so I probably won't be using it on him. It's pretty neat nonetheless and, well, it's free so no complaints!

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