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DonArkanio.6419

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  1. > @"Lan Deathrider.5910" said: > > @"Shao.7236" said: > > > @"Lan Deathrider.5910" said: > > > > @"Vancho.8750" said: > > > > > @"Shao.7236" said: > > > > > Full Counter daze duration added way too much sustain over time for how freely accessed the skill is. > > > > > > > > > > It already counts as a nearly unstoppable evade, having the extra 2 seconds was like making it 250% more effective than a regular one. > > > > They could give distortion to SB at this point, FC has a laundry list of stuff so it can pretend it is an invuln but no really, it doesn't do damage or much CC. > > > > I wonder if it is worth the one less adrenaline bar and level 2 and 3 bursts . > > > > > > Just give it _some_ damage back and it would be fine. > > > > Or even better, it's called full counter. It should return a certain percentage of damage from the last attack. I said that about a year and a half ago. > > That may be hard for them to code up... Not that I disagree. Still it was easy to allow for the negligible damage because of the 2s daze, but now its just a normal daze length, and last I checked other skills that daze like that tend to do damage post CC nerf. > > How about just make it a 0.5s daze and give it a 0.75 coefficient in return. That is auto attack levels of damage. Well, there are Healing skills that heal player with damage received - so I'm sure they could to the opposite. I think the idea of returning damage rather than having a set number is pretty neat.
  2. > @"Bellbirds.1679" said: > @"DonArkanio.6419" But is it REALLY what people want? Nobody WANTED Minecraft, but turns out people really /WANTED/ Minecraft, once it was offered. I think nobody asked for this, but once these items started showing up in the GemStore people have become willing to spend hundreds of dollars on it. People like to flash and shine, it's a status. Just like a fast and loud car that everyone hates hearing outside their window. ANet shouldn't have introduced these items in the first place, now it's kind their way of making money. I'd say we are likely to see the increase in quantity of this laser shining garbage. Even after watching End of the Dragons teaser I can say it's going to be an eye-burner.
  3. Well, GW2 nowadays looks just like any other flashy MMORPG, because ANet wants it to make as much money as any other flashy MMORPG on the market - and these skins earn them a LOT of money. As sad as it is, today's MMORPGs aren't made around believable world-building, inspiring characters and aesthetic visuals. Also the fact that we, the players who started playing GW2 at launch, are now 8 years older makes us more picky and knowledgable in terms of game. I would compare today's Guild Wars 2 to the latest Star Wars trilogy (7, 8, 9). It just reflects what the market and target wants. What might have first been a revision and expansion of original Guild Wars is actually gone, literally. It's like a never-ending TV-series that does whatever it can to make people watch. The bigger part of online gaming industry has really turned into a huge supermarket. But, being able to turn off all that eyeburning noise would be much appreciated.
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