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Valelutra.9128

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Everything posted by Valelutra.9128

  1. > @"manu.7539" said: > > @"Henrik.7560" said: > > it's just servers like BG and SOS who usually hold top 2 spots in NA, who are boring > > Boring? We dont have the same feeling about it. Any other NA servers are as challenging as them and challenge isnt boring, its absolutely exciting for me! You want to get better, fight the best not the worst! You'll lose, and lose, and lose until u get mad and find some solutions. > > Dont try to fool me kids, your pale excuses doesnt hide the thruth, you need to grow some balls and fight with honor! For Ascalon! :p TBH, I've fought with both servers and recently been linked to one of them, and they are boring to fight. It's not about skill for either server, it's about numbers. Both servers have plenty of off hour support which inflates their points when few people play, and I don't feel like getting up at all hours of the night/early morning just to find their real groups to fight. During NA both servers have very few groups to actually fight outside of large blobs. As a result, if you see an objective being contested and try to defend you don't really get a fight and you run over with your guild group, the pug attacking force sees your group and scatters. You might get one or maybe two stragglers, but no real fight. You try to take an objective? All those pugs you just ran off build a ton of siege and you have to sit there and wait until they run out of supply and try to not die under the siege that was never balanced down to loss of damage and sustain in last year's balance patches. It's incredibly boring for NA. Very few groups 20-30 people in size to fight. So, if you're in a server with several guild groups of 15-25 people in squad, it gets very boring to either be run over by the 50-60 man pug tag that just target caps all your skills making sure no one ever takes full damage, or you drag your group of 20 to every contested objective only to watch what you thought was a decent size group run away. It's not very engaging, as you rarely kill many enemies and objectives don't change hands all that often so in both PPK and PPT facing BG or SoS in NA is really boring.
  2. Tomorrow is a content patch right? Or at least that's what thatshaman is predicting. Any ideas if any balancing will occur?
  3. > @"Fueki.4753" said: > > @"Spartacus.3192" said: > > Who's ready to celebrate the one year anniversary of the HUGE patch of Feb 2020 where > > 1. Many of the passive traits went on 300 sec CD as "placeholders" while ANET reworked the traits? > > 2. Nearly all CC did no damage with no real thought going into it. > > Unless you mean the happiness of the PvP players who departed towards games with better PvP, > I don't think there is anything to celebrate. Also wasn't the goal to increase time to kill in both PvP and WvW? In WvW it just caused group size to go up by 10 to accomplish the same thing as before, which feels like its lead to more blobs and makes it harder for groups of 15 to zergbust groups they previously could beat with enough clever play.
  4. another tuesday comes, and likely just gemstore updates, maybe a week from tomorrow?
  5. Good communication about upcoming features when?
  6. I think there was also a power struggle between competitive balance and QA/systems team where the competitive balance team was told to shove it and stop requesting changes.
  7. I wonder if Anet even reads the forums anymore. I feel like they don’t much care to communicate on many avenues.
  8. Wow it’s been a while since we’ve heard anything about alliances huh...
  9. Maybe I’m misremembering but weren’t there frequent balance patches in GW1? Like frequent patches to fix things and bigger patches every couple smaller patches to adjust the meta as a whole?
  10. > @"anduriell.6280" said: > > @"Justine.6351" said: > > I would rather the classes be more heterogeneous than homogeneous. > > I don't really understand this all inclusive mentality. I think the base game comes with 4 character slots. > > I personally don't like the MOBA design for an RPG. Gatekeeping classes to one specific role only works when you have a lot of different classes. GW2 has 9 which is not many for a MOBA game play. > > I think all classes should be able to fill different roles, it's not all classes can do the same but different combinations. For example: If you would be using Druids to replace some scourges you would still desire boon rips. Thus you would bring more chronomancers. > Then if you bring Druid and Chronomancers and an Herald maybe Firebrand is not needed. So you are fulfilling 3 spots with 3 no-meta builds: Druid (heals,cleanses, ranged AoE), Chrono (boon rips, ranged CC, reflects ), hybrid Herald ( ranged DPS, Boons support) . You get the same final result but with different synergies. > > What kind of hybrid herald are you talking about? Plain hammer Herald is definitely meta and it adds more than enough boon support if you’ve got 1 per 5 people as it adds might, fury, swiftness and then protection during pushes. During dwarf times you get a small amount of stab and damage reduction. I don’t think you need to go hybrid to get that, just go marauders/scholar and pump out the damage.
  11. So the main group using this rune also like to run fake guild tags. And they’re running a pretty melee heavy comp. So they back up enough to bait you into chasing while their golems eat some of the damage. Then they reverse and yeet you as the golems spin to cause extra cc. The other movement they typically make involves charging into melee and then reversing as you try to push all the way through. Typically you push through them and into the waiting golems and the players follow, leading to more yeeting with the spins. Tbh it’s kinda like they’re using the golems just like how a pugmander uses pugs. They’re good for soaking damage while your good players do damage. Big difference is the golems have more HP and don’t rally the enemy. Main weakness of the comp seems to be at range and that they have a tough time stealthing if they’ve got golems out.
  12. > @"JohnWater.5760" said: > > @"Valelutra.9128" said: > > I’m thinking our next patch is February > > Why do you think that? T_T Because I have a feeling they’ve cannibalized the balance team to make elite specs. So no meaningful balance will happen until elite specs are further in development or public outcry gets bad. It’s a guess but I put one of those two things are happening around Februaryish
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