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Aza.2105

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Posts posted by Aza.2105

  1. > @"TinkTinkPOOF.9201" said:

    > > @"Aza.2105" said:

    > > > @"KrHome.1920" said:

    > > > > @"Aza.2105" said:

    > > > > > @"Amaranthe.3578" said:

    > > > > > > @"Lucentfir.7430" said:

    > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > > @"XenoSpyro.1780" said:

    > > > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > > > Don't buy amd.

    > > > > > > > > This is your brain on 2011. Don't do drugs, cubs.

    > > > > > > >

    > > > > > > > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

    > > > > > >

    > > > > > > With comments like this you can really tell how good Intel was at brainwashing people for their products. I have a all AMD system right now and i'm not having any issues at all in performance.

    > > > > >

    > > > > > It's not about intel doing anything. It's threads like this one and talk about other gamers that can't play their favourite game because they bought AMD to save a few pennies. It's awesome that AMD exists because it keeps the greedy lazy bastards at intel honest but as things currently stand they aren't worth it for gamers since so many games just don't work well with AMD. That's without even mentioning their garbage GPUs.

    > > > >

    > > > > Intels best gaming cpu is 5% faster than Ryzen on average in gaming while being much slower at everything else besides gaming. You are out of touch with reality, every hardware review site has agreed upon one thing: Intel has no answer to the Ryzen cpus at this time. It could be years until they create a cpu that can compete with it. And by that time AMD could possibly further ahead.

    > > > That's bull-kitten. GW2 uses and old engine that can't handle multithreading very well and on top of that has been updated in terms of graphics to an extent which the engine can't handle anymore with decent performance. The engine is not efficient when rendering up-to-date visuals.

    > > >

    > > > Intel has quite a big advantage in single threaded performance for three reasons:

    > > >

    > > > 1) The IPC of their skylake (coffee lake) architecture is still 10% better than AMDs zen2 architacture.

    > > > 2) Their CPUs run at higher clock speeds (up to 5 GHz without overclocking) than AMDs CPUs (up to 4.5 GHz without overclocking). That's another 10% of better single threaded performance.

    > > > 3) Intel CPUs improve their performance the higher the RAM clocks. They even benefit from DDR4 clocks above 4 GHz. Zen2 benefits until 3,6 GHz and then gets slower the higher the Ram clocks because the CPU gets synchronizing problems.

    > > >

    > > > Since GW2 does not benefit from more than 6 cores (real cores, not threads!) an i5 9600K @ 5 GHz with DDR4 4000 will outperform any AMD CPU (even the 3950X!) for 30% and more.

    > > >

    > > > > @"Amaranthe.3578" said:

    > > > > > @"XenoSpyro.1780" said:

    > > > > > > @"Amaranthe.3578" said:

    > > > > > > Don't buy amd.

    > > > > > This is your brain on 2011. Don't do drugs, cubs.

    > > > >

    > > > > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

    > > > That's bull-kitten too. AMDs Radeon Software is great in terms of functionality and the drivers are stable and updated regularely. Older GCN GPUs perform great in any DX12 or Vulkan game (better than Nvidias GPUs from that time) and the newer Navi GPUs added an efficiency that matches Nvidias recent Turing GPUs.

    > > >

    > > > And if you play something else than GW2, their CPUs do well too, because single threaded performance is not that critical in newer games. Usually you get a better price/performance ratio with an AMD CPU.

    > >

    > > No homie, I speak facts. I'm not talking about guild wars 2 only, I'm talking about all games. The 9900k is on average 5% -10% faster than the Ryzen 3xxx series. And thats at 1080p. Above that there really isn't any difference. I'm not even going to explain why, because all you and others have to do is google reviews and look at the benchmarks and what the reviewers say. Its not that difficult.

    >

    > Except he is correct, and "all games" don't matter, when the OP is talking about GW2 performance on a GW2 forum.

    >

    > AMD is right now, what I would consider the better buy for multi game, multi use PCs. However, from a pure gaming and big time a pure GW2 performance stand point, Intel still wins due to much higher stock clocks, and much MUCH higher overclocks vs AMD. Most other games, big time the triple A titles that are tested in reviews are not CPU limited, they are GPU limited, as such, the delta in FPS from Intel to AMD is smaller, if not non-existent. However, GW2 is CPU limited, and not because it's CPU hungry, but rather that it's CPU limited due to how the game engine works in that the bulk of the rendering pipeline is limited to a single thread worth of CPU cycles.

     

    > @"TinkTinkPOOF.9201" said:

    > > @"Aza.2105" said:

    > > > @"KrHome.1920" said:

    > > > > @"Aza.2105" said:

    > > > > > @"Amaranthe.3578" said:

    > > > > > > @"Lucentfir.7430" said:

    > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > > @"XenoSpyro.1780" said:

    > > > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > > > Don't buy amd.

    > > > > > > > > This is your brain on 2011. Don't do drugs, cubs.

    > > > > > > >

    > > > > > > > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

    > > > > > >

    > > > > > > With comments like this you can really tell how good Intel was at brainwashing people for their products. I have a all AMD system right now and i'm not having any issues at all in performance.

    > > > > >

    > > > > > It's not about intel doing anything. It's threads like this one and talk about other gamers that can't play their favourite game because they bought AMD to save a few pennies. It's awesome that AMD exists because it keeps the greedy lazy bastards at intel honest but as things currently stand they aren't worth it for gamers since so many games just don't work well with AMD. That's without even mentioning their garbage GPUs.

    > > > >

    > > > > Intels best gaming cpu is 5% faster than Ryzen on average in gaming while being much slower at everything else besides gaming. You are out of touch with reality, every hardware review site has agreed upon one thing: Intel has no answer to the Ryzen cpus at this time. It could be years until they create a cpu that can compete with it. And by that time AMD could possibly further ahead.

    > > > That's bull-kitten. GW2 uses and old engine that can't handle multithreading very well and on top of that has been updated in terms of graphics to an extent which the engine can't handle anymore with decent performance. The engine is not efficient when rendering up-to-date visuals.

    > > >

    > > > Intel has quite a big advantage in single threaded performance for three reasons:

    > > >

    > > > 1) The IPC of their skylake (coffee lake) architecture is still 10% better than AMDs zen2 architacture.

    > > > 2) Their CPUs run at higher clock speeds (up to 5 GHz without overclocking) than AMDs CPUs (up to 4.5 GHz without overclocking). That's another 10% of better single threaded performance.

    > > > 3) Intel CPUs improve their performance the higher the RAM clocks. They even benefit from DDR4 clocks above 4 GHz. Zen2 benefits until 3,6 GHz and then gets slower the higher the Ram clocks because the CPU gets synchronizing problems.

    > > >

    > > > Since GW2 does not benefit from more than 6 cores (real cores, not threads!) an i5 9600K @ 5 GHz with DDR4 4000 will outperform any AMD CPU (even the 3950X!) for 30% and more.

    > > >

    > > > > @"Amaranthe.3578" said:

    > > > > > @"XenoSpyro.1780" said:

    > > > > > > @"Amaranthe.3578" said:

    > > > > > > Don't buy amd.

    > > > > > This is your brain on 2011. Don't do drugs, cubs.

    > > > >

    > > > > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

    > > > That's bull-kitten too. AMDs Radeon Software is great in terms of functionality and the drivers are stable and updated regularely. Older GCN GPUs perform great in any DX12 or Vulkan game (better than Nvidias GPUs from that time) and the newer Navi GPUs added an efficiency that matches Nvidias recent Turing GPUs.

    > > >

    > > > And if you play something else than GW2, their CPUs do well too, because single threaded performance is not that critical in newer games. Usually you get a better price/performance ratio with an AMD CPU.

    > >

    > > No homie, I speak facts. I'm not talking about guild wars 2 only, I'm talking about all games. The 9900k is on average 5% -10% faster than the Ryzen 3xxx series. And thats at 1080p. Above that there really isn't any difference. I'm not even going to explain why, because all you and others have to do is google reviews and look at the benchmarks and what the reviewers say. Its not that difficult.

    >

    > Except he is correct, and "all games" don't matter, when the OP is talking about GW2 performance on a GW2 forum.

    >

    > AMD is right now, what I would consider the better buy for multi game, multi use PCs. However, from a pure gaming and big time a pure GW2 performance stand point, Intel still wins due to much higher stock clocks, and much MUCH higher overclocks vs AMD. Most other games, big time the triple A titles that are tested in reviews are not CPU limited, they are GPU limited, as such, the delta in FPS from Intel to AMD is smaller, if not non-existent. However, GW2 is CPU limited, and not because it's CPU hungry, but rather that it's CPU limited due to how the game engine works in that the bulk of the rendering pipeline is limited to a single thread worth of CPU cycles.

     

    That is the problem, you guys don't read. The individual I was responding to was referring to all games, not just Guild Wars 2. I should not have to explain this to you. You should be big enough to go back and read. Yes, intel is currently winning but by how much? 5% -10%? At 1080p? Do you know why they use 1080p? I'm assuming you do. The reality is we do not have too many games that are cpu dependent in this day in age. Guild Wars 2 is different, its archaic and people have been telling others to get new cpus to improve performance since the game launched. That was 7 years ago, we are generations ahead of what we had in 2012 and the game still performs the same for the most part. No one is finally getting 60fps in wvw zergs in 2020 with the highest end intel or amd cpu.

     

     

  2. Mechanically, thief is playing a different game than every other class. I don't think they are busted in spvp, atl least not at this time. If I had to change something it would be to have chill affect thief is some way. I only can think of two ways: Chill slows down initiative regeneration or Chill increases all weapon skills cost by 1 initiative.

  3. > @"KrHome.1920" said:

    > > @"Aza.2105" said:

    > > > @"Amaranthe.3578" said:

    > > > > @"Lucentfir.7430" said:

    > > > > > @"Amaranthe.3578" said:

    > > > > > > @"XenoSpyro.1780" said:

    > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > Don't buy amd.

    > > > > > > This is your brain on 2011. Don't do drugs, cubs.

    > > > > >

    > > > > > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

    > > > >

    > > > > With comments like this you can really tell how good Intel was at brainwashing people for their products. I have a all AMD system right now and i'm not having any issues at all in performance.

    > > >

    > > > It's not about intel doing anything. It's threads like this one and talk about other gamers that can't play their favourite game because they bought AMD to save a few pennies. It's awesome that AMD exists because it keeps the greedy lazy bastards at intel honest but as things currently stand they aren't worth it for gamers since so many games just don't work well with AMD. That's without even mentioning their garbage GPUs.

    > >

    > > Intels best gaming cpu is 5% faster than Ryzen on average in gaming while being much slower at everything else besides gaming. You are out of touch with reality, every hardware review site has agreed upon one thing: Intel has no answer to the Ryzen cpus at this time. It could be years until they create a cpu that can compete with it. And by that time AMD could possibly further ahead.

    > That's bull-kitten. GW2 uses and old engine that can't handle multithreading very well and on top of that has been updated in terms of graphics to an extent which the engine can't handle anymore with decent performance. The engine is not efficient when rendering up-to-date visuals.

    >

    > Intel has quite a big advantage in single threaded performance for three reasons:

    >

    > 1) The IPC of their skylake (coffee lake) architecture is still 10% better than AMDs zen2 architacture.

    > 2) Their CPUs run at higher clock speeds (up to 5 GHz without overclocking) than AMDs CPUs (up to 4.5 GHz without overclocking). That's another 10% of better single threaded performance.

    > 3) Intel CPUs improve their performance the higher the RAM clocks. They even benefit from DDR4 clocks above 4 GHz. Zen2 benefits until 3,6 GHz and then gets slower the higher the Ram clocks because the CPU gets synchronizing problems.

    >

    > Since GW2 does not benefit from more than 6 cores (real cores, not threads!) an i5 9600K @ 5 GHz with DDR4 4000 will outperform any AMD CPU (even the 3950X!) for 30% and more.

    >

    > > @"Amaranthe.3578" said:

    > > > @"XenoSpyro.1780" said:

    > > > > @"Amaranthe.3578" said:

    > > > > Don't buy amd.

    > > > This is your brain on 2011. Don't do drugs, cubs.

    > >

    > > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

    > That's bull-kitten too. AMDs Radeon Software is great in terms of functionality and the drivers are stable and updated regularely. Older GCN GPUs perform great in any DX12 or Vulkan game (better than Nvidias GPUs from that time) and the newer Navi GPUs added an efficiency that matches Nvidias recent Turing GPUs.

    >

    > And if you play something else than GW2, their CPUs do well too, because single threaded performance is not that critical in newer games. Usually you get a better price/performance ratio with an AMD CPU.

     

    No homie, I speak facts. I'm not talking about guild wars 2 only, I'm talking about all games. The 9900k is on average 5% -10% faster than the Ryzen 3xxx series. And thats at 1080p. Above that there really isn't any difference. I'm not even going to explain why, because all you and others have to do is google reviews and look at the benchmarks and what the reviewers say. Its not that difficult.

  4. > @"Amaranthe.3578" said:

    > > @"Lucentfir.7430" said:

    > > > @"Amaranthe.3578" said:

    > > > > @"XenoSpyro.1780" said:

    > > > > > @"Amaranthe.3578" said:

    > > > > > Don't buy amd.

    > > > > This is your brain on 2011. Don't do drugs, cubs.

    > > >

    > > > You're always gonna have issues with AMD with how low their market share is. Buying AMD CPU's/GPUs is a mistake if you're a gamer.

    > >

    > > With comments like this you can really tell how good Intel was at brainwashing people for their products. I have a all AMD system right now and i'm not having any issues at all in performance.

    >

    > It's not about intel doing anything. It's threads like this one and talk about other gamers that can't play their favourite game because they bought AMD to save a few pennies. It's awesome that AMD exists because it keeps the greedy lazy bastards at intel honest but as things currently stand they aren't worth it for gamers since so many games just don't work well with AMD. That's without even mentioning their garbage GPUs.

     

    Intels best gaming cpu is 5% faster than Ryzen on average in gaming while being much slower at everything else besides gaming. You are out of touch with reality, every hardware review site has agreed upon one thing: Intel has no answer to the Ryzen cpus at this time. It could be years until they create a cpu that can compete with it. And by that time AMD could possibly further ahead.

  5. I wouldn't change stealth. I think its fine as it is. The biggest problem initially was lack of counter play (reveal). But over time anet has given reveal to a lot a variety of different skills. If I did have to change something, it would be maybe a damage penalty when you come out of stealth. That is to prevent alpha striking from stealth. This wouldn't apply to weapon skills that alter when the player is stealthed...like thief skills.

  6. > @"Bazsi.2734" said:

    > Would love to know which builds are ~90% resistant to condition damage though. I barely have a few ideas, and they only work in theory(Like Mallyx revenant, in a world where boonrips don't exist).

     

    Realistically the only class in game who has high condi immunity mitigation would be renegade but no one plays them.

  7. > @"otto.5684" said:

    > > @"Aza.2105" said:

    > > Renegade can be built to mitigate condition damage without the need for resistance. The specialization is more suited towards healing/boon support than it is dps.

    >

    > That is in PvE. SPvP renegade is trash.

     

    Almost made it to Plat 2 as a healing renegade.

  8. > @"ArthurDent.9538" said:

    > Really don't like the rampage changes. Over 99% power scaling reduction on these skills is way overkill. While I can agree with rampage's combination of cc and damage being oppressive, these are skills that feel like they should hit hard and at .01 power scaling they will be pretty much the lowest damage skills in the game. Go for about 30% damage reduction on these skills instead, being hit by a giant flying Boulder should hurt, being kicked or body slammed by a brute in a steroid induced frenzy should hurt, just not so much that rampage is a "win" button.

     

    I disagree, rampage is bad for the game. A elite skill should enhance your fighting or defensive capability not become a near I win button. Rampage hits REALLY hard, it should of never been that strong.

  9. > @"JayAction.9056" said:

    > If you guys want to make Renegade summons viable, each summon should be a complete 100-0 or near 100-0 through sheer damage or overpowering effect causing a loss in combat effectiveness (cc or condition combos of some sort).

    >

    > As it is right now for the summons to have their complete effect you are required to sit in them for their entire duration. Well, if you sit in them for the full duration now it’s negligible the effect they have, even more if there are multiple enemies standing in them.

    >

    > It just falls flat logically. You have to outplay enemies so severe that you cause them to be inside of your non-snaring AOE for multiple seconds. Then, after the time passes the overall effect is equal to, or in reality, weaker than even instant casts.

    >

    > It still fails after all the extreme, +333% damage increases some of the Renegade toolkit has seen for a reason.

     

    The stun break summon that dazes is the best one. Followed by the one that hits vulnerability on the foes. The other two are underwhelming, with the one that bleeds being the worst offender. It needs to do something else. The elite summon needs the amount of energy it uses shaved significantly then it will be ok. Renegade summons are more similar to guardians symbols if anything. They are suppose to be aoes you stand for benefit and to damage enemies.

     

    And btw, I don't think Renegades are damage dealers in pvp at all. But healers. They have a REALLY interesting healing/support kit. And their summons synergize with the healing trait line quite well.

  10. > @"Bigpapasmurf.5623" said:

    > > @"K THEN.5162" said:

    > > Let's be real, there are a lot of ways to avoid damage in pvp, so much so that it's almost more luck based to actually land anything due to most classes these days (Mesmer, Warrior, Thief being the worst offenders) rotating through damage avoidance skills/dodges constantly. Now keeping track of active defences isn't relatively trivial as I'm pretty sure most recognized when endure pain and distortion is being used. However since we're apparently in a meta where many classes have access to permanent or near permanent vigor, keeping track of when the opponent has dodges available can be quite a challenge (especially for thieves).

    > > To solve this, I'm offering the idea of making our endurance bars public such as in the picture below:

    > > ![](https://i.imgur.com/JEYVuhu.png "")

    > >

    > > I think making this information available will add a little more depth to the pvp gameplay such as knowing when to time your skills or when you have to bait a dodge instead of just chucking your skills and hoping some of them randomly hit

    >

    > tbh, while the idea may be favored, it defeats the purpose on situation awareness and lessens the skill required when fighting other players.

     

    Mean while we got stealth insta gib, instant skills, one shot builds and a ton of other shenanigans that has nothing with skill.

  11. > @"Trevor Boyer.6524" said:

    > Berserker

    > 1. Honestly I don't feel much can be done here without bloating the specialization. The damage output is already insane, and if you guys start adding defensive mechanisms into it, it could easily become over powered. I don't know. I'll let the Warrior mains comment on this. But Berserker as of now is just kind of bad and at the bottom of the list of "barely acceptable"

     

    > Renegade

    > 1. Boy oh boy is it bad. It completely lacks defensive mechanisms to do what it needs to do. I won't make specific suggestions here, but maybe some of its skills should have some evades or other defensive mechanisms implemented into them.

     

    If Anet really tones down the meta specs then both Berserker and Renegade would be fine.

     

     

     

  12. > @"Trevor Boyer.6524" said:

    > Regardless of how much everyone disagrees with each other's suggestions, I think this is the wrong thread to create arguments.

    >

    > It's a rare opportunity where Arenanet directly asked us for our opinions. We should keep this thread clean.

    >

    > ~ Just gonna throw that in there.

     

    I agree. I'm tired of seeing players trying to defend their favorite class in this thread.

  13. Hey Cal,

     

    This all sounds too good to be true, I do hope it all works out though. I really want the game to have some sense of a balance again. With that being said I'll give my perspective:

     

    * Alpha striking from stealth needs to go. There is no counter play to it, other than "guessing" which is different than reacting to animations.

    * Warriors elite skill rampage is way too strong, it needs to be tuned down.

    * FB support is still too good. It completely over shadows any potential support specs from other classes.

    * Boons are too abundant, its easy for a single player to gain and sustain 25 stacks of might on their own. It inflates damage by a ton.

    * There needs to be a focus on classes base strength without boons, boons should be a temporary enhancement. Currently, each character relies on them heavily.

    * Mirage is too much, excessive screen clutter, countless clones, evades, dodge, blocks and over all mitigation is too persistent. Its also one of the only classes were the player has to mouse target because cycling through all the clones is a nightmare.

    * Condi thief needs to be reworked. The problem is evade on skills is just way too strong. I've said it since the game launched but in their current form they don't have many abilities to really counter them. If they were either changed to be considered blocks it would be a change for the better since there are unblockable skills in game. Or if you guys increased the vulnerability window/recovery animation so they can actually be hit. With latency, how fast thief evade skills recover and the average casting time for skills, you will never be able to hit them.

    * The amount of time a class can reset a fight needs to be limited. It promotes bad game play. If someone makes a mistake they should not be able to constantly reset the fight to try again. They need to be punished, its that simple. Holo comes to mind.

    * Health tiers should be unique to specializations. It would make more sense than all of them sharing the same health tier.

    * Damage and defense both need to be toned down and a build shouldn't be able to have access to high damage, high defense and healing at once. If you are high damage you should have low defense and support. If you have high defense you should have low damage and healing etc.

  14. > @"Caedmon.6798" said:

    > > @"AngelLovesFredrik.6741" said:

    > > > @"Caedmon.6798" said:

    > > > > @"AngelLovesFredrik.6741" said:

    > > > > > @"Caedmon.6798" said:

    > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > @"Caedmon.6798" said:

    > > > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > > > @"Caedmon.6798" said:

    > > > > > > > > > Because their survival comes from having acces to aegis/blocks and more "insta" heals compared to other specs,theres a reason theyre the most wanted spec in wvw aswell in blobs/raids. Warri's, the in your face "bruiser" spec has a high hp pool because while having acces to a "constant" heal ( Adren Hp ) which is locked behind a burst before theyre able to get those stacks up,while having acces to invulns,theyre on a long cd with a short uptime. As on thief,why do they have a 11k hp pool ? Because their survival comes from mechanics like stealth and having more acces to dodges on certain builds compared to other builds. Why is nec hp pool so large while having acces to life force hp ? Because they don't have acces to blocks,invulns. Having a high hp pool or an equalized hp pool across all specs doesn't make sense because all specs serve a different role and certain specs like guards would get extremely unbalanced if their hp pool would get increased.

    > > > > > > > >

    > > > > > > > > But Guardian has less blocks than ... Warrior. Revenant. Ranger. Holo and Mesmer.

    > > > > > > > > It also has less "Protective boon uptime" than Revenant. Engineer. Ranger. Mesmer. Necromancer.

    > > > > > > > > It also has less sustained damage than just about every other spec out there.

    > > > > > > > > It also has sub-par burst damage (outside of a 4 seconds wind-up focus 5).

    > > > > > > > > It also has the worst mobility in the entire game. We have been forced to run Lynx / Traveler runes since HoT launch, when we finally dropped our staff.

    > > > > > > > > It's also one out of two classes without any form of evade frames tied to weapon and / or Utility skills.

    > > > > > > > > It also has zero access to Vigor.

    > > > > > > > >

    > > > > > > > > By all means, I know Firebrand is kitten right now. I've been advocating for nerfs against it since release. But DO NOT say that Core Guardian and DH have more blocks and heals than other specs out there.

    > > > > > > >

    > > > > > > > How does a warri have more blocks than a guard ? Just no,they have prot when counter gets hit or a shieldblock but that's it. I also meant guard in general,it being fb moreso than core yes.

    > > > > > >

    > > > > > > Core Guardian has 2 aegis on a 45 second cooldown. It has 3 "Aegis" on focus 5. On ~35 second cd.

    > > > > > >

    > > > > > > Warrior blocks EVERYTHING for 3 seconds per 20 seconds.

    > > > > > > So unless you're getting hit by less than 1 attack per second while channeling your block ( you wont ) Warrior has by definition more blocks.

    > > > > >

    > > > > > Haha righto !

    > > > > >

    > > > > > Warri's are the masters of blocking and sharing blocks.

    > > > >

    > > > > Sharing blocks? Yeah dude, Guardian can share 1 aegis every 45 seconds. Talk about massive support capabilities.

    > > >

    > > > Yeah exactly ! Warri's are the ones doing the supporting.

    > >

    > > Actually yes. The Tactics core warrior has more support than both core guard and DH does.

    >

    > Even with the new tactics line guard does a better job,as it should be.

     

    Id say tactics line is better support than the honor line. The honor tree is heavily outdated. GM shout trait still removes one condi.

  15. > @"otto.5684" said:

    > Man, half of the meta now is tanky builds with spike damage **-_-"**

     

    Right! And thats why the game has so many problems now. Remember when the game first launched it was sort of polarized. If you work a toughness amulet you didn't do much damage. Same as when you wore a healing power amulet.

     

     

  16. > @"Psycoprophet.8107" said:

    > > @"Aza.2105" said:

    > > > @"Ashimmu.4219" said:

    > > > People who says Guardian have LOTS of heals/blocks - did you actually played Guardian?

    > > > If you sacrifice 2 utility slots for meditation skills (which heals ~2000hp and have 30sec cooldown) you will find yourself with basic healing skill and rare aegis (it blocks 1 (ONE!) hit).

    > > > But one thing that most people misses - lack of mobility which can be translated into lack of tank (just remember warrior - he can tank by moving).

    > > > I feel the intent of lowest HP was to make all classes 'the same' in term of tanking - which is kitten!

    > > > Guard is supposed to be most tankier unit in GW.

    > > > Lowest also HP means he can't use certain amulets - which limits its capabilities.

    > > > I resume - Guardian NEEDS that HP to make this class playable.

    > > > Now it's underperforming.

    > > >

    > >

    > > This is a summary of each class design directly from Anet back in 2012:

    > >

    > > **Warrior**

    > > We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.

    > >

    > > **Guardian**

    > > The Guardian is a heavy armor class who relies on boons to make up for their low levels of innate health. They focus on area control and punishing enemies for the position on the battlefield. We want them to feel very powerful when their boons are active, but if those boons are removed, they will start to feel pressure. They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.

    > >

    > > **Ranger**

    > > The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.

    > >

    > > **Engineer**

    > > The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.

    > >

    > > **Thief**

    > > Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.

    > >

    > > **Mesmer**

    > > Mesmers rely on illusions in order to accomplish their goals. They need illusions to accomplish some of their highest damage and control, and without the illusions, they become fairly fragile. They can deal with enemy boons better than most classes, but enemy conditions can often be a problem. They share some of the stealth and mobility that the Thief enjoys, but suffer from a low health pool if you get past all their tricks.

    > >

    > > **Ele**

    > > We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

    > >

    > > **Necro**

    > > The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.

    > >

    > > **Going forward**

    > >

    > > Tank vs spike vs physical DPS vs condie DPS. We want to keep making balance changes that allow all classes to have various builds they can use. We don’t want tanks dominating the game, and we don’t want spike builds dominating. It’s healthy to have multiple types of builds in the meta, so we’ll be improving the balance to facilitate a healthy meta.

    > >

    > > AOE balance. We feel that in PvP some AOE builds are too strong for the opportunity cost, and we’ll be bringing those in line in the next few patches.

    > > https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-December-14-2012

    >

    > Except warriors, guards, holo's and rangers etc have the same high burst u mention thieves have so dont think ur post really follows anets balancing lol

     

    But I didn't write that, Anet themselves did. It was from the dec 2012 patch notes.

     

    https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-December-14-2012

     

    I also want to quote something else from the patch notes, its important to understand WHY things are out of control now:

     

    **Class balance philosophies**

    "We normally try to employ metered and controlled balance changes with each pass, rather than huge reductions or improvements to classes. We want to get all classes on the same playing field, and we want to avoid “whack-a-mole” style balance. HUGH increases and HUGE decreases lead to meta instability, and thusly, we try to make multiple small tweaks rather than putting in massive changes that we have to later correct.

    **When designing and balancing the classes, we try to make sure that class roles and identities stay intact. So, in doing so, we make sure that there are rules and boundaries outlining the capabilities and weaknesses of each class.**"

     

     

     

     

     

    Who ever balances classes now tossed that shit out the window. The weakness of each class played a important part of their initial designs. Engi never was suppose to do the damage like a thief, warrior was never suppose to have the sustain of a guardian, mesmer was suppose to be vulnerable when their clones were destroyed. All that is gone, what is left is just a big mess.

     

  17. > @"Ashimmu.4219" said:

    > People who says Guardian have LOTS of heals/blocks - did you actually played Guardian?

    > If you sacrifice 2 utility slots for meditation skills (which heals ~2000hp and have 30sec cooldown) you will find yourself with basic healing skill and rare aegis (it blocks 1 (ONE!) hit).

    > But one thing that most people misses - lack of mobility which can be translated into lack of tank (just remember warrior - he can tank by moving).

    > I feel the intent of lowest HP was to make all classes 'the same' in term of tanking - which is kitten!

    > Guard is supposed to be most tankier unit in GW.

    > Lowest also HP means he can't use certain amulets - which limits its capabilities.

    > I resume - Guardian NEEDS that HP to make this class playable.

    > Now it's underperforming.

    >

     

    This is a summary of each class design directly from Anet back in 2012:

     

    **Warrior**

    We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.

     

    **Guardian**

    The Guardian is a heavy armor class who relies on boons to make up for their low levels of innate health. They focus on area control and punishing enemies for the position on the battlefield. We want them to feel very powerful when their boons are active, but if those boons are removed, they will start to feel pressure. They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.

     

    **Ranger**

    The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.

     

    **Engineer**

    The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.

     

    **Thief**

    Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.

     

    **Mesmer**

    Mesmers rely on illusions in order to accomplish their goals. They need illusions to accomplish some of their highest damage and control, and without the illusions, they become fairly fragile. They can deal with enemy boons better than most classes, but enemy conditions can often be a problem. They share some of the stealth and mobility that the Thief enjoys, but suffer from a low health pool if you get past all their tricks.

     

    **Ele**

    We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

     

    **Necro**

    The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.

     

    **Going forward**

     

    Tank vs spike vs physical DPS vs condie DPS. We want to keep making balance changes that allow all classes to have various builds they can use. We don’t want tanks dominating the game, and we don’t want spike builds dominating. It’s healthy to have multiple types of builds in the meta, so we’ll be improving the balance to facilitate a healthy meta.

     

    AOE balance. We feel that in PvP some AOE builds are too strong for the opportunity cost, and we’ll be bringing those in line in the next few patches.

    https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-December-14-2012

  18. > @"SeikeNz.3526" said:

    > > @"Aza.2105" said:

    > > > @"SeikeNz.3526" said:

    > > > aren't then supposed to be tank?

    > >

    > > From what I remember, in beta Guardian had the same health tier as warrior. But it was deemed op due to guardians access to a **multitude of blocks, aegis and boons in general**. So they were nerfed to the lowest tier.

    >

    > isn't that what a warrior/holo/ranger are now?

     

    Yes, but they weren't at the beginning.

     

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