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Noah Salazar.5430

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Posts posted by Noah Salazar.5430

  1. Well this game is not p2w or hard grind, thats why so many ppl plays is, and so on you got opinion from diferent skilled players

     

    Also keep in mind that only ppl that have problem ususaly creating post as ppl that have no problem not coming to forum or have static, or play with friends, or don't do 1vs1 dps glass cannon vs Bruiser or have awarnes of roles

     

    So becase you have much more players, you also got much more casual or low skilled players, or ppl that just started and are not learned how thinks work yet

     

    Same questions will be evry month asked by diferent ppl that have diferent progress and skill

     

    If you tired reading that, you schold chill a bit, it's normal think :D

     

    Ther always will be some ppl ready to guide that lost souls with diferent result ofc

     

    Also i play roamer Scrapper , and don't have problem vs ranger cuz of projectile block, condi cleanse, and superior rune of hoelbrak that reduce condi dmg, same as Superior Sigil of Cleansing

     

    ![](https://imgur.com/Mxr2VT9.png "")

     

  2. wow as a commander, i have whole diferent experience then all of you then

    have anyone of you tried create squad? and what server you play eu or na?

     

    like i siad in eu when i create squad with 0 li i have no problem to do them in 1-2 trys and i play as heal scrapper/ 31k dps holo

     

    and team usualy is full in 3-5min

     

    i also command forged steel with 2-3 cms witchout any kp/li requirment, and not failed it even once

     

  3. @"vicky.9751"

    In eu you have no problem to find ppl for woj/boneskiner around 14:00-23:00 cet

    Something needs to be done about group content in this game.

    ppl need ajust squad roles to make run most effective, not most fast

    Also Casuals need start do thay squads not waiting till someone make it

    Why do people need to join a discord, put an api key, and then get pinged endlessly for mostly experiencd groups or stuff that fills too fast? this is not a healthy way to get people to play these raids. I wish gw2 had a matched finder like other games, at least you would GET a party.

     

    They no need, i run 0li squads and do them 1-2 try

     

    When i create squad i usualy run :

     

    pt1: hfb,alac,bs,dps,dps

    pt2: hscrap,hscourge,dps,dps,cqfb

     

    ->hscrap is heal carry that you need in not much experienced teams that can stabile heal keeping whole 10ppl alive, also his protection do -40% dmg (5% more), and can redirect flat 35% dmg for duration of 4s when using bulwark gyro, on boneskineer he can boon tons of superspeed, and rotate projectile block with alac, same as take 35% dmg when boss jump on team, also have 2-3 skills that give stab to team

    http://gw2skills.net/editor/?PezAo6JlNwcYesKWKeyTftLA-zRZYQhDfMaQEqBNUGVXAhnA6MLtvZB-e

     

    ->hscorge have wurm that "block" bubles on 25% of hp boss, tons of barriers, and can "grab" person to him in order to ress, but not have that much healing like scrapper, and same lake boons

    https://snowcrows.com/raids/builds/necromancer/scourge/heal/

     

    ->cqfb is dps(75%) that buff quickness and aegis also might and fury

    https://snowcrows.com/raids/builds/guardian/firebrand/condition%20quickness/

     

     

    druid is not much recomended cuz he do much less healing, what is bit much needed as woj/bone do alot aoe and puls dmg, but can be taken if you got much more experienced team insted of scrapper for spotter, and dmg boost from spirits

     

    even with random ppl that do 10-15k dps, with that comp i do woj/boneskineer first try

  4. I disagree. In HoT, people don't necessarily want to group up; rather, in many cases they are FORCED to group up. For a game that is mostly casual, with a "play as you want" style, I detest being forced to group with people. GW2 as an MMO is, IMO, different in that players have the option to choose whether or not to group up with others. PoF did a better job of being more aligned with this principle (like Core).

    @"kharmin.7683"

    I'm more skilled player that can solo bounty or hard content

     

    but i prefer play much in group, in casual maps i can't get that experience, as i feel that i force someone to play with me

    while in hot, most ppl was open up to play togheter, as game bit forced to it, is it was not fun? definilty not, for first time we even made small exploration team wher i was frontlaner tanking mobs, some elementalist was shot from back, and ranger was rooting mobs so i tanked less of them, we got even revenant that kinda did alot aoe and buffed team with -50% dmg for 5s

     

    And yes we was new/casual players

     

    That experience i got while i was new, now i can just pass as scrapper witchout problem cuz i'm geared, but still i got fun backing to that maps

     

    I want interaction with other players

     

    i know thers like meta trains with over 30-50ppl, but it's not same like wher you play with 2-5ppl and caring for others, checking did someone unlocked mastery or got hero point or even talking in party chat about life or other topics

     

    for me it's what mmo is, but i also respect your opinion as diferent ppl will want diferent aspects

     

     

  5. well for me most dificult was to interact with players, as word maps from 1-80lv was too ez, so no one wanted group up or interacted with me (until i forced it)

    ther was meta events, but like 50ppl groups are not much what you can tall interaction

     

    most fun i had on hot maps, as thay forced players to group up and explore togheter, you culd make new friends ther or even get invited to guild by players you explored maps togheter

     

    i miss it after i finished hot, as in pof mobs became ez once again, and too less mobs wants kill you in order to play togheter

    but also it changed once you gathered smaller groups to kill bountys , it was kinda fun as you culd do it with 2-5ppl and kill boss togheter

    but still i missed hot maps tho

    i don't know how about iceborn saga yet, as i not started it yet

  6. yeh kinda dueler schold kill dps

     

     

    as dps schold stay in back or not draw much attention

     

    dps is good to play if you have duo that will cc target for you, or kinda be your shield (your dueler)

     

    then you draw your full potential as glasscannon

     

    you never 1vs1 as dps as it's not your role

     

    dps is like "support" to dueler

     

    dueler is 1/2 dps and 1/2 tank mosty win vs you as he can sustain your dmg in 1vs1 scenario

    but dueler can't burst you like dps with 1-2 abilits, he need fight you a bit

     

    dueler is importent role in group fights as well, as his first who will charge enemy geting all shoots in his face, alowing you (dps) take less hits as enemys will use all his cd on him, and allows you come close to enemy initiating fight

     

    if ther was only dps roles, kinda first enemy who will charge will lose as that person will be crossfired be multiple ppl

     

    and before you say anythink here is my rank, as dueler scrapper achived solo (eu)

     

    ![](https://imgur.com/zlFp50q.png "")

     

    but i also agree with you, if thers too many duelers, as group your dmg will be low and you lose

     

     

  7. well best idea culd be pvp for 3 points but 15vs15 on new maps that are x2 bigger then normal pvp

     

    evry Friday 4 duels, 20:05, 20:35, 21:05, 21:35

     

    And kinda your guild will score points despend how much you win/lose other team

     

    you can que max 4 partys from team menu (15pplx4)

     

    then in Monday 21:05 25vs25 once on map that is x3 bigger then pvp map

     

    this map will have gari, tower, and camp

     

    attackers start first taking camp, then tower, then gari on way (if thay move too far thay will start geting "agony" stacks that cause alot dmg to them)

     

    defenders will have 1 catapult that will can shot on point of camp that will casue 33% dmg, (shoot have 4s cd, nad is targeted, not casted)

     

    attackers will need "take" catapult from enemy, or have more ppl then defenders in point, if thay have 1 person more on point than defenders will start caping point

    up to 100%

     

    to cap point you will need spend 90s

     

    Attackers will have 7min to take camp, then if sucess ther will be 1min break to regroup, then 10min to take down tower, 1min to regroup, and 15min to take down gari

     

    tower, and gari will have 2 catapults that can shoot on point, or on other catapult

     

    Person that use catapult is immune to cc or fear, to stop person from shooting, you need kill him, or he need leave catapult by himself

    Also person that will use cata will take -50% dmg and -50% condi dmg

     

    Also gari will have adional defs, like oil, arrow carts and etc as it's last point of def, and will have lord guarding it

     

    Attackers will steal 5% score from leaderbord from def team if thay take cap camp, 5% if thay take tower, and 10% if thay take gari

     

    In Casual mode 15vs15 you will have also adional maps/modes like capture a flag, kill marked person, steal asura golem from enemy base, or other modes

     

    Also Casual mode 15vs15 will have fun modes like capture a flag, steal enemy asura golem to your base, kill marked target (that person will have x2hp also his will be x2 bigger), capture random point on map (from 5 posible) (+1 bigger person dif team caping point), push the payload or other "fun modes"

     

    it will be duel up to 2500 score, 1 point give 3 score per sec, kill is 5score, and objective 500 points

     

    top 1-5 guilds will get 500g as reward and some trophy to chose and pvp reward track pots

    5-10 same but bit weeker reward + pvp reward track pots

    5-25->same but weeker reward + pvp reward track pots

    25->200g pvp reward track pots

    26->100 -> kinda progresive less reward

     

    Unranked 15vs15 will give 1g per duel

    also will have pipes boxes like ranked pvp

     

    If you want Alliances, i kinda see it like that in 2021

     

    as guild vs guild wvw not make much sense atm

  8. try play dueler role insted dps, or master positioning while your duo sit on enemy

     

    remember it's not solo game, and you can have team that fix what you lack

     

    let healer heal you and boon protection, or let using machines to more tanky players that have dueler role insted dps

     

  9. well i had ranked in p1 wher ther was 3 condi guards, 1 condi wever, and heal druid that was solo node

     

    thay lost hard, as dps scrapper i took purge gyro, and just condi clease aoe thay whole burn stacts even from my team as thay don't had any other condi than fire

     

    it's totaly fair to stack classes as it's easier to counter them that way

     

    problem is not evryone is skilled inaf, or have knowlage to do it

     

    and thats key reson why some ppl have 60-75% win ratio solo, and other hard stuck silver-gold with bots

     

    in my cause it was only 1 ability change, that bring me and my team victory in group fights

     

    but it's my opinion from that rank that i achived solo as scrapper

     

    ![](https://imgur.com/ozHC5nF.png "")

     

     

     

     

  10. Well as experienced wvw scrapper roamer that can 1vs2-3 or defend gari solo vs 15ppl (i'm pvp rank 1554 solo)

     

    i'm geting that messages often (i was on gandara server)

    but i don't mind them, i can even say witchout them game wuld not be the same and kinda feel hollow

     

    All that emotional response making fights with enemy more fun and with more motivation ^^

     

    i'm against any cenzurship but in same time i understend that not evryone is titlproof or have a mindset of monk

     

    And for that ppl ther are 3 options :

    1. Go offline mode, making that no one reply to you

    1. Block ppl

    2. off team/map chat if you roam or play solo/with friends

     

     

     

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