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Tanbin.2436

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  1. > @"Phobia.9651" said: > Well I would appreciate if Arenanet was at least upfront about making an unrewarding gamemode slightly more unrewarding. Noone plays sPvP for the minuscule chance of getting something amazing from a reward track anyway, but it felt good whenever you did get that ascended chest out of the blue. You're making assumptions based on what numbers and then demanding them to explain why they did something when you don't even have evidence of something they may have done? Where are the statistics for your claims, numbers to back up your claims? It's just RNG, you get some and sometimes you don't but the actual numbers behind it should be explained before you go on rants.
  2. > @"Kuma.1503" said: > Seems the nerf train is continuing with no signs of stopping. Instead of fighting it, I may as well add my own voice to the mob and maybe get something out of it. > > Ahem: > > Pls nerf condi trapper ranger. It's an unfun degen build. Entangle is a buggy mess with some skills not even being able to target roots properly. It has a decent tell, but this is completely negated when you can just cast from stealth. It's unfun cheese and does not belong in PvP. > > Ty :) So the problem is the runes, not the build? This is literally the same issue as DH Trapper or any class that can be viable with rune cheese. This is why they don't listen to you, outside of them really not caring about the game mode - you make no sense and ask for nerfs for the incorrect things. If ranger traps and entangle is trash outside of trapper runes, then it's trash (because it wouldn't be used ever without the runes and it's literally a gimmick) and shouldn't be nerfed and the rune should be nerfed. Otherwise, you're nerfing something that's trash and then when they nerf the runes eventually because it also makes other specs annoying, it'll continue to be trash.
  3. > @"Shao.7236" said: > > @"noiwk.2760" said: > > problem is.. Anet does nothing against bots/hackers.. today you will see even elite classes botting and hacking.. not only free to play why? because its safe > > Don't get your point, they could ban all the cheating accounts just to find more of the same people doing it again. > > The more prominent an exploit becomes, the more information you have to fix it. Maybe a few ways to do it is allow some added forms of verification on top of the account before being able to play in ranked, like SMS verification and ID Verifications for confirming. These options, while annoying, could be out of game examples. That won't stop all of them, it'll just make it harder to deal with and in some cases, too much work for the botters to do it as the added technicality vs reward is no longer worth it. On the flipside, this could also end up being too much work for legitimate players wanting to simply get into a match quickly, so yea I'm not sure. The ID verification is a pain in the ass and would throw people off but could be an effective way to handle it. If they are willing to neglect confirmation or verification methods prior to playing, then they need to employ a team to strictly enforce weekly bans and be consistent like BDO does. This is hard to do with a dwindling team though, so not sure. With that said, you either do those things or just don't allow them to play ranked in PvP. Personally, with Steam coming up I think barring F2P from PvP will really hurt potential growth even though I personally think adding Guild Wars 2 onto Steam will have very little to no pull at all for new players or the retention in PvP. However, based on initial numbers and follow-through , if it doesn't maybe having a game limit put in place for F2P (5-10 games) as a "trial" prior to purchasing may be sufficient enough. So I guess TL;DR: 1. Added account verification options like SMS/ID Verification prior to even being able to play ranked (seems over the top just to play pvp but may help a bit) 2. Employing a dedicated team to monitor memory editing accounts and botters 3. Trial period for F2P accounts, max ~5 ranked games a week and maybe ~20-25 for unranked? If you want to have the full benefits, you pay for a copy of the game. 4. If you want the extreme route, just don't allow F2P to do ranked PvP at all.
  4. > @"CutesySylveon.8290" said: > > @"Trevor Boyer.6524" said: > > > @"CutesySylveon.8290" said: > > > > @"Trevor Boyer.6524" said: > > > > > @"CutesySylveon.8290" said: > > > > > > @"Trevor Boyer.6524" said: > > > > > > > @"Leonidrex.5649" said: > > > > > > > > @"GewRoo.4172" said: > > > > > > > > > @"Leonidrex.5649" said: > > > > > > > > > > @"Trevor Boyer.6524" said: > > > > > > > > > > > @"Leonidrex.5649" said: > > > > > > > > > > > in my mind it was always a downside to the skill, that weights against how kitten OP the rest of it is. > > > > > > > > > > > > > > > > > > > > LR is no different than any other skill that functions exactly like it, of which there are many. But none of the others have a rando damage proc to ruin the skill usage. > > > > > > > > > > > > > > > > > > > > Also, we aren't talking a "downside" here. We are talking about complete neutralization of the skill vs. passive CCs, as if you had only brought 2 utilities into the match rather than 3. No other skill in the game has such a busted fundamental behind its mechanic. > > > > > > > > > > > > > > > > > > what other skills? > > > > > > > > > this removes stuns with almost no cooldown, creates massive distance evades and gives vigor, no other skill comes to mind that is even close to that value > > > > > > > > > > > > > > > > Roll for Initiative, Riposting Shadows are similar in some way. I am with you OP. You are a lunatic tho. > > > > > > > > > > > > > > exactly my point? > > > > > > > 30s cd vs 50s cd, massive difference > > > > > > > 30s cd vs 40s cd, massive difference > > > > > > > more over you always take cd reduction trait so realistically its 24s cd. > > > > > > > untraited roll has more then twice the cooldown bruh > > > > > > > > > > > > > > edit there is also twist of fate, 75s cd vs 30s > > > > > > > the CLOSEST thing I can think of is sand through glass, but that skill is just not right for use, undeveloped per say > > > > > > > > > > > > You're missing the point bud. > > > > > > > > > > > > We can discuss how unbelievably godlike and powerful Lightning Reflexes is, after the sloppy mechanic is fixed. > > > > > > > > > > > > To stress this point I mean like: Even if the skill were on a 10s or a 60s cd, it shouldn't get auto canceled by passive CC, regardless of its cd time or effects attached. > > > > > > > > > > The only hard CC I can think of that you get hit with by the damage portion of LR is Shocking Aura and Engi's shield stun. Full Counter will proc but not connect with you. Not exactly a game breaking issue. > > > > > > > > It gets auto CC'd by Shock Aura, Engi Shield Stun, and FLASHBANG. Considering that everyone and their brother runs an Engineer or Tempest nowadays, and that aura share puts Shock Aura on everyone in a team fight, yeah using Lightning Reflexes is a problem right now and it has been for quite some time. When you stack Flashbang on top of Engi Shield and stack it on top of Shock Aura share, yeah man it's a problem. But that's just discussing the issue with passive auto CCs. That's not even addressing the other things I had mentioned in my OP post. > > > > > > > > And the part about "Full Counter won't even hit you" is a naive thing to say. You probably don't have enough experience playing Ranger to understand that LR is not always used in a traditional manner where you go backwards 180 degrees from an opponent. Sometimes you have to use it while your back is against a wall or some other object, which means you get a short evade frame but don't go anywhere. Or if you LR and land near the Spellbreaker at the end of the LR when your evade frame is already used up. You also aren't considering team fights, where the Ranger LRing away from a Spellbreaker will trigger the FC to hit others when those players would have otherwise stopped aiming attacks at the Spellbreaker. > > > > > > > > This mechanical problem needs to be fixed. If this same problem were happening on a skill on the class that you play, you know you would agree with me. > > > > > > You going into a wall when using it is the same as complaining that it sent you off the a ledge or cliff; every case is your fault for poor positioning, not a flaw in the skill. > > > > You're still understanding/identifying with situations rangers get into. Example: at mid in forest, sometimes effects like spectral ring or ring of warding ect, will surround you but a certain side of it will clip into a wall. Normally using LR would make you hit the outside of Spectral Ring or Ward or Dragon's Maw, but if the side clips into the elevation, you can put your back to the wall and use LR without penalty. > > > > Argue all you want but don't parade as if you knew about maining Ranger. > > > > > > > > Congrats, you hit the SpB with a damage skill that procs it and hits your team. That's literally applicable with any other skill that does similar things. Don't use it when a SpB is using FC right in front of you. > > > > That's not really the point bud. The point is that LR is an escape skill but for whatever reason has random tiny damage attached to it so that it ruins the cast. If this is intended then w/e, but if it wasn't intended to ruin LR usage, I'm simply pointing out to Arenanet that it is a problem. That damage could at least be substantial for all the mechanical problems it causes. > > > > > > > > Are you really assuming that because I don't agree with you on this issue that I don't play the class? It sounds like you're just incapable of working around the skills functions and need to either stop using it or get over it. > > > > No, I assuming you don't play Ranger because you aren't identifying anything that a Ranger main would identify. All of the things you're saying is coming from a place of imagining & assumption, rather than experience. > > > > > > Why are you acting like this skill is ranger exclusive with its 'issues'? You know Roll for Initiative, Withdraw, and Riposting Shadows all function the same way and nobody cries about them because everyone understands the uses of these skills and uses them accordingly. So if we use them into a spectral ring, it's our fault and not the skill. Same applies when we're playing Ranger. > > If LR wasn't intended to have damage then Anet would have removed it ages ago. It's intended but you just don't like it. > > You're not identifying anything a Ranger would identify, you're arguing for the sake of your class over others because it's likely your favorite when the skill in question is arguably stronger than the equivalentones on other classes. 'Buff my class and nerf everything else.' Only here you've got the gall to argue people who don't agree aren't Ranger players. L2P or stop using LR, this is entirely your problem. You repeatedly claimed that Flashbang was an issue in relation to LR when it has no interaction with it at all, so you clearly have no idea what you're talking about. This forum thread isn't about those skills, it's about Lightning Reflexes. If you would like to make a thread involving those then feel free to do so. Also, riposting shadows , withdraw and RFI on meta d/p? s/d with RFI / withdraw sure but s/d isnt even the meta pick. Yea, you still have a point but again this thread isn't about those skills. This doesn't mean it isn't acknowledged. The crying "my skill does it too, what about mine so you shouldn't be able to change it and i shouldn't be left out too" never really solves anything and instead just makes you look like a baby in the middle of people trying to have an actual conversation on getting something productive done on either side of it getting changed or not changed. It really just negates any kind of productivity that could be accomplished and turns it into more of a personal thing rather than an objective goal. This happens a lot in the forums, people put their bias against a class that may or may not be op or may or may not have op abilities and try to break down a proposal based on personal grudges with the class. For the most part this is fine because conversation usually results in nothing anyway, because they don't balance around people in the PVP forums. They balance around casual performance and people in the PVE forums. Back to the actual topic, the reality is that LR is a meta pick no matter the build. You essentially need it, whether it's broken (broken != the only option, it happens to be really good but it also happens to be the only pick available for general build structure) or not negates the actual issue being presented in the thread but people get too blinded by something being busted they don't stop and entertain even the slightest open-mindedness regarding change.
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