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Aeolus.3615

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Posts posted by Aeolus.3615

  1. > @"Jilora.9524" said:

    > > @"Aeolus.3615" said:

    > > > @"SpellOfIniquity.1780" said:

    > > > > @"Aeolus.3615" said:

    > > > > > @"Tinnel.4369" said:

    > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > @"Tinnel.4369" said:

    > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > Maguuma, Northern Shiverpeaks

    > > > > > > > >

    > > > > > > > > This is gonna be a fun week.

    > > > > > > >

    > > > > > > > One bad joke after another around here anymore.

    > > > > > >

    > > > > > > Chat is gonna be a whole other level of entertainment. I can't wait for this, lmao. Almost as good as if we had been linked with DB or YB. I love me some good old team chat meme chat.

    > > > > >

    > > > > > I may just xfer, I've done the Mag show before.

    > > > >

    > > > > I hope it will be actually funny, on nsp we tend to do the "Mag will be the link" joke and this time was true :)

    > > > > Mag and NSP have 2 completelly diferent ways to play it will be an interesting experience, and i feel NSP gameplay will have to get more used to mag players than other way arround!

    > > > >

    > > > > We finally became the link, for quite some time we were expecting for that to happen.

    > > > >

    > > > > It has a Taimi aproved seal.

    > > >

    > > > It won't be funny for most. A lot of people don't know how to ignore bullies or trolls or how to take away relevant information without holding a grudge. A lot of people on Mag will push others around if they show their vulnerability, but they teach players too. It's tough love in some ways, other ways it's just flat out trolling. My point is that a lot of people hate being with Mag because they just get angry when people don't listen to their scouting and throw a tantrum when someone corrects them.

    > > >

    > > > WvW is long past the point of being taken seriously anyway, so as long as people can just chill they'll hate Mag a lot less. But because I know a lot of people _won't_ I'm just going to sit back and enjoy the circus.

    > >

    > > Mag only scouts SMC :) hihihi, jk asside they arent thaat bad @ clouding & ganking(they could be better tho) but nsp as almost zero players like that we loose stuff cause we dont have scouts, its alitle bit what both want, each other one has what other needs(hard to put it in english but i think u can understand what i ment).

    > > The 1st week will be a bit arsh for both servers adapting to each other that's for sure some guilds are already talking what they can do to help and use :p maguma players.

    >

    > Just let mag sit in ebg and nsp can def home bl and take stuff on other bl. It's actually a good mix. I mean Mag are a bunch of gankers and griefers in ebg and yeah I bet alot nsp buthurt because of this last week. It's not fun with Mag and sos who has no players at all so mag focuses on them and for some reason nsp feeds them. You legit have 15 dudes spawn camping last week so don't expect a friendly welcome. It'll be like 2 separate servers doing their own thing I guess

     

    We both feed each other xD more like that :P both dont know when to stop... i hate spawn camping even when its my side doing that...

     

    Truuuth beingg said and every pretend i never said this, NSP likes Mag SMC fights actually... >_> /me hide back in the darkest corner of the forum.

     

    I just hope every server will get somewaht similiar numbers when fithing each other, at least the gap between them not being to much that's how WvW should be.

  2. > @"SpellOfIniquity.1780" said:

    > > @"Aeolus.3615" said:

    > > > @"Tinnel.4369" said:

    > > > > @"SpellOfIniquity.1780" said:

    > > > > > @"Tinnel.4369" said:

    > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > Maguuma, Northern Shiverpeaks

    > > > > > >

    > > > > > > This is gonna be a fun week.

    > > > > >

    > > > > > One bad joke after another around here anymore.

    > > > >

    > > > > Chat is gonna be a whole other level of entertainment. I can't wait for this, lmao. Almost as good as if we had been linked with DB or YB. I love me some good old team chat meme chat.

    > > >

    > > > I may just xfer, I've done the Mag show before.

    > >

    > > I hope it will be actually funny, on nsp we tend to do the "Mag will be the link" joke and this time was true :)

    > > Mag and NSP have 2 completelly diferent ways to play it will be an interesting experience, and i feel NSP gameplay will have to get more used to mag players than other way arround!

    > >

    > > We finally became the link, for quite some time we were expecting for that to happen.

    > >

    > > It has a Taimi aproved seal.

    >

    > It won't be funny for most. A lot of people don't know how to ignore bullies or trolls or how to take away relevant information without holding a grudge. A lot of people on Mag will push others around if they show their vulnerability, but they teach players too. It's tough love in some ways, other ways it's just flat out trolling. My point is that a lot of people hate being with Mag because they just get angry when people don't listen to their scouting and throw a tantrum when someone corrects them.

    >

    > WvW is long past the point of being taken seriously anyway, so as long as people can just chill they'll hate Mag a lot less. But because I know a lot of people _won't_ I'm just going to sit back and enjoy the circus.

     

    Mag only scouts SMC :) hihihi, jk asside they arent thaat bad @ clouding & ganking(they could be better tho) but nsp as almost zero players like that we loose stuff cause we dont have scouts, its alitle bit what both want, each other one has what other needs(hard to put it in english but i think u can understand what i ment).

    The 1st week will be a bit arsh for both servers adapting to each other that's for sure some guilds are already talking what they can do to help and use :p maguma players.

     

    I am way more worried we may fight a server that can queue for many hours... during serveral periods of time like it tends to happen.

  3. @"slntne.9364"

    Can u show us what build and class ur using and wich stats(stats should not matter much for open world stuff ), we can assist u in that area.

    As much i dont play pve, i dont have all the mounts but ive completed or close to complete all main story, and ive nerver noticed that much where mounts are mandatory for "action X",

    The Sand dog(chackal) was my limit to aquire mounts, imagine it as a big questline from more a traditional mmo perspective.

     

    if u need to check some builds u can use~.: http://en.gw2skills.net/editor/ then generate link.

  4. > @"Tinnel.4369" said:

    > > @"SpellOfIniquity.1780" said:

    > > > @"Tinnel.4369" said:

    > > > > @"SpellOfIniquity.1780" said:

    > > > > > Maguuma, Northern Shiverpeaks

    > > > >

    > > > > This is gonna be a fun week.

    > > >

    > > > One bad joke after another around here anymore.

    > >

    > > Chat is gonna be a whole other level of entertainment. I can't wait for this, lmao. Almost as good as if we had been linked with DB or YB. I love me some good old team chat meme chat.

    >

    > I may just xfer, I've done the Mag show before.

     

    I hope it will be actually funny, on nsp we tend to do the "Mag will be the link" joke and this time was true :)

    Mag and NSP have 2 completelly diferent ways to play it will be an interesting experience, and i feel NSP gameplay will have to get more used to mag players than other way arround!

     

    We finally became the link, for quite some time we were expecting for that to happen.

     

    It has a Taimi aproved seal.

  5. > @"DeceiverX.8361" said:

    > TL;DR for this thread is a bunch of people who do not play both classes are incredibly wrong about various mechanics about each class.

    >

    > Both have facets which are fundamentally busted, which prevent improvements elsewhere, and depending on the level of play and builds of both them and their respective opponents, will see massive sway in the matchups they face.

    >

    > The ranger has the higher skill floor/is more effective at its lowest skill level, and both have about the same skill ceiling in a duel assuming both are built optimally. Ranger generally favors group play with druid and the class's higher sustain and support overall, making it the better teamfighter. Thief gets the bonus of picking engagements and having better reset potential if it chooses to build for it, ESPECIALLY Deadeye, making it still more reliable to +1/gank on.

    >

    > Ranger has problems in matchups/certain-sized engagements where it can't out-trade, since so much damage is frontloaded, like bunker weaver. Thief has basically one and a half viable builds and lacks options to play aggressively, making it feel incredibly weak to some players who did so prior to the balance shakeup because those builds are now downright trash.

    >

    > There.

    > /thread?

     

    Fully agree with u there, still i feel druid outside avatar form could have some QoL staff inprovements :\, as much i LOVE its elite being on avatar or no avatar form, 99% of the players i play that are druids tell me OMG ITS USELESS and im like WTF!!!???

     

    Staff 2 could become a ammonition based skill, staff one could heal more output and heals less for the caster since Druid already have a traait that heals when healing an ally, stuff like that.

    Avatar form is just excelent support ._. and 10 players affected.. dammn.. and people say its almost no support...

    Kinda reminds the players saying that Jalis from rev is ZERO support cause has no boons!

  6. > @"otto.5684" said:

    > > @"Aeolus.3615" said:

    > > U guys think if Anet creates some trait that makes Guardian gain damage or something else when gain a protection for their weapon, hammer would be in better form?

    > > > @"Bigpapasmurf.5623" said:

    > > > Ive fought some hammer guards and it was an interesting fight. Something you dont see everyday and they werent bad.

    > >

    > > Medi Hammer guards??

    >

    > No. The problem with hammer is hammer itself. No change in traits would matter at all. In fact they will work better with another weapon, like glacial heart benefiting primarily axe and LB (pre Feb nerfs at least).

     

    For that Anet would have to adap of be a bit creative on what to do with hammer stuff... Hammer issue then is simple the outdated combad it does :\ it isnt a help not it isnt a counter to something.... letstry to make it a counter to something then... like we had in gw1 and stay on theme to the lore.

     

    Let me go crazy and try hammer changes aka Gw1 style a bit:

     

    Return Holy damage to the Gw: extra damage to undead and sumoned creatures and shadow forms(necros 2nd lifes), if atached to a player the next 1 sec, juddge your enemy, next burn tick will double tic.

     

    Hammer AA: keep as it is

    Mighty Blow, keep as it is, add if target is cripled targets get KD.

    Zealot's Embrace: Blue fire rain that CC anemies players with stability will get cripled, removes chill from alies.

    Banish: Becomes a dash 600 range, dash toward your target and launch your enemy, if its a summoned creatures, will leave a aoe blue fire explosion damage and aplying Holy damage for the next 1sec on the afected target by the explosion.

    Ring of Warding: Line drawed is now imbued with holy fire, alies inside become imune to burning for the nest 2sec. and CC target inside or outer, player in touch or stoped by LoWrd will suffer the 1 sec holy damage jujdjement.

     

    Glacial Blow, Become a +% damage on targets that are chilled and KD targets that are cripled, absorb chill from alies arround caster empowering the skill, frozing selected nemy for 1 sec similiar to jade winds shiro elite but towards single player effect.

     

    This m8 be in pair with the next burn guard elite ;x

     

    Note: https://wiki.guildwars.com/wiki/Holy_damage

  7. > @"jsp.6912" said:

    > > @"Rakan Buuyon.8576" said:

    > > And then what, all soft CC has absolutely no counter?

    >

    > And then what do you know condi cleanse ?

    >

    > yeah resistance is a really bad boon, seriously immune to all condi who had this kitten bad idea.

    > but fortunately they nerf uptime resistance

     

    Full immunity should not exist as a boon, i can see it keep working on skills like druid elite maybe added to Warrior banner elite as well,but has a boon should be something like 30% max condi reduction or make them expire faster, its called resistence not invunerability to condi :)

     

    @Noah Salazar.5430, it m8 make the combat a bit better actually :\

     

    Maybe we need a moist effect that reduced burn damage imo its the only condition overperforming since is bursting and ticking,

     

    for example if ur figting a condi rev just dont move and clean the burns... ... the ocndi rev becomes mostly useless, if its a renegade it has more access to aoe but looses most of the torment so there smore space to movement against it.

     

    The trick of the torment is to fear targets when they are being torment bombed...

    For example 3 condi dedicated player failed to kill me with torment cause i just stand still and cleansed blocked and heal, this for like a minute, and called my group for help, later they "cleverly" added a 4th condi toon only... still useless, cause torment does damage but burts on movement and hight stacks burn goes isntant rampant, if they had a fear while 3 were torment bombing that would be 2 ticks and i would be in downed state.

  8. > @"Svennis.3852" said:

    > > @"Aeolus.3615" said:

    > > Maybe Marjory is kurzik descendant and we will assist her(or other way arround ) trough the echovald forest there was a mission on south of it that only certain bloodlines could open some sorta giant door.if i recall was this mission : https://wiki.guildwars.com/wiki/The_Eternal_Grove, can see her has some sorta main role in the plot using her sister sword to activate somethign as if was the key and gaining new powers, but IMO would be beter her stay as a Reaper, making "old" specs become the new one m8 create a sense for players that they should ditch the older elitespec, most probably add a new NPC that will show the new necrospam stuff :|

    >

    > Yeah, someone pointed out early in the thread that Marjory is already the poster child for Reaper, which I'd forgotten about. SO, I doubt that will happen again with her, but I could see the spirits of Marjory's ancestors (including Belinda) playing a role in this expansion somehow (at least in context to any personal arc we may see Marjory go through).

    >

    >

     

    That would be great since player character is descendant or reencarnation of the gw1 adventurer, and in wuxia folklore the souls helping the descendent/reencarnation would be actually nice :) and comon setup to happen, Marjory learning about her famility culture would be dope since in wiki states that she holds her canthan family things wich i assume the sword is one of those artefacts.

    I imagine Cantha new expantion will be somethign like a wuxia/xianxia thing, figtignh against a evil that is corruption the martial world etc etc, i really want to see what this guys can reach xD.

     

    My bet for main cast will be a entire new toon that hearded about he comander of the pact exploits and came to ask for help...

    The player toon entrance would be something like lord Faren shouting the exploits like the white dragon hair girl from war of thrones would fit a good meme.

  9. > @"Svennis.3852" said:

    > @"Lametoile.7394" Your point about Livia is really interesting. I forgot she was brought back into the story, though I don’t think she’s a strong contender to show up. But she’s on the table if she’s in the game, and your concept makes total story sense. I wonder if Jennah might send Anise by that same measure though?

    >

    > Unrelated, but I’ve always wanted ANet to do something with Sya. I’m a bit disillusioned by them leaving her chained to that rock in LA for the rest of the game lol. If she’s a Whispers agent they could totally make use of her as an operative in Cantha, though there’s no real argument in her favor over any other Whispers agent. Just my wishful desire.

    >

    > @"Fueki.4753" Marjory has appeared a few times since S3, sure, but she hasn’t had a major role either. She’s just been a background/side character for a long while now.

     

    Maybe Marjory is kurzik descendant and we will assist her(or other way arround ) trough the echovald forest there was a mission on south of it that only certain bloodlines could open some sorta giant door.if i recall was this mission : https://wiki.guildwars.com/wiki/The_Eternal_Grove, can see her has some sorta main role in the plot using her sister sword to activate somethign as if was the key and gaining new powers, but IMO would be beter her stay as a Reaper, making "old" specs become the new one m8 create a sense for players that they should ditch the older elitespec, most probably add a new NPC that will show the new necrospam stuff :|

     

     

     

     

  10. > @"Junkpile.7439" said:

    > Never fight against reve or holosmith/scrapper. Zerg them down, throw some sieges and ask them how they manage die while playing totally broken specs.

     

    Meanwhile rev condi its weaker, since they also balanced healing, somehow i cant count, i even dont know if i ever beated a holo ~.~ no matter when i stop dodge its a 2-3 sec fight and ill go down.

     

     

    @"Clownmug.8357" its opressive but it lacks the cndi punch(felt even plaguedocters was better than power :\), hybrid ones have both sides .. mine is hybrid actually, before the big hammer balance patch marshal stats, plaguedoctors were quite deadly and sustainable.

  11. IF was the player invenerable ...can be a bug or something else, as a tablet user in most gamemodes never hapened to me or never noticed.

     

    Basicly what LucianTheAngelic.7054 said.

     

    Still.....

    @"Burfi.5683"

    Note: Rev Ventari has a antirange dome wich u need to know how pressure and counter the rev, sometimes u m8 not get it rendered (sometimes even mine isnt rendered and feels it doesnt work while energy pips are @ -6 ) if u were using single targets range skills like bow stuff for example it will work like any other absortion dome, or WoReflection(in this case will reflect damage back to source).

    If thats the case the easy way is @ the moment he pull out tablet you swap to melee weapon or aoe.

    @"lare.5129" yeah i had th e same impression that OP missed noticing the dome.

     

    EDIT: if u are full melee its also a bad thing, ventari has a blind trait with no ICD he can also spam calling tablet and KB with tablet explosion, but he will be most time 0energy, unless he swap for something else.

     

    It can be a strong suporter but alone its most probably the easyest support class to take down, no invunerabilities only heal skill on herald wich can be interruped(some players can interrupt my herald heal on cast) so its a pseudo invunerability..

     

     

    What class, weapon, skill were u using?

  12. > @"Yasai.3549" said:

    > I want a Power focused spec and legend which will help Revenants fight in more of a bruiser-esque Warrior fashion.

    >

    > I love and hate Shiro :

    > I love Shiro for being Shiro, and all that teleporting shenanigans.

    > I hate how Shiro is the only Legend with any form of mobility for Power focused options.

     

    Shiro needs a friend :)

     

    Maybe an Envoy based legend with GS.. since shiro was suposed to become one of the envoys.

    Each envoy as utility would change some portion of the GS gameplay xD, TDLR, legendception, when one legend at a time is underrrated u get 6 xD.

     

    Problem is ... the passiveness of what would become zzZZzzzZZzz, but if its something with mantra and could only have one mantra active at a time could somehwat work i think??? idk just giberishing and theorycrafting.

  13. U guys think if Anet creates some trait that makes Guardian gain damage or something else when gain a protection for their weapon, hammer would be in better form?

    > @"Bigpapasmurf.5623" said:

    > Ive fought some hammer guards and it was an interesting fight. Something you dont see everyday and they werent bad.

     

    Medi Hammer guards??

  14. > @"Yasai.3549" said:

     

    > **TLDR: Herald isn't bad because it's bad, it's bad because it's not good enough.**

     

    Interesting, Herald with more boons would be to much as well :\ Herald it kinda works like a batery necro from Gw1 and a Paragon., maybe the shield should be "fixed" providing as well upkeeps???

     

    Sometimes i dont need to swap to ventari since its more to catch spikes, sometimes staff and shield are enought for it.

  15. > @"Lord of the Fire.6870" said:

    > > @"Noah Salazar.5430" said:

    > > here you have protection skills

    > > https://wiki.guildwars2.com/wiki/Protection

    > > and here Resistance skills

    > > https://wiki.guildwars2.com/wiki/Resistance

    > > you can notice that boon is x3 times more rare

    > >

    > > My proposition:

    > >

    > > Nerf Resistance from 100%->35% but make it more common, increst timer (from 1-2s to 3-5s)

    > > Maybe add some of it to traits

    > > And add Resistance to more pull of skills

    >

    > To add what the others said

    > 1.) resistance has lower duration than most condi and don't remove them so what is the deal?

    > 2.) Since the uber condi clean Heal Tempest has been found you might throw popcorn on you enemies it has the same effect.

     

    Druid is also excelent when,m there a condi bomb moment "OH 5|-|1t momment" druid elite on avatar form OMG why playrs dont use it... why????

    Altough i felt that druid non avatar need some QoL improvements to be a decent alternative to other classes or somethign to mix with.

    Anet could make it less sustain for druid and more to others that would put it on a decent support role.

  16. One thing that always putted some question marks in my head....

     

    Q:Why would one use DPS meters on this game when all use very similiar traits and classes and gear?

     

    I can understand some of its usage like on WvW gameplay for the info that arcs has like condi cleanse and distance to leader, but more than that :\ its lacks what most wvw players want.

  17. > @"mindcircus.1506" said:

    > > @"Aeolus.3615" said:

    > > > @"mindcircus.1506" said:

    > > > > @"Aeolus.3615" said:

    > > > > > @"mindcircus.1506" said:

    > > > > > > @"kathy.8291" said:

    > > > > > > Since the balance of how many people can fit into wvw it has become less likely to join. Every map is qued, guildies cant get in the same map and it has become frustrating.

    > > > > > This is really valuable feedback and deserves its own thread rather that getting buried in one of these "my playstyle should be the only playstyle" circle jerks.

    > > > > >

    > > > >

    > > > > The number of how many players on each side.. its like asking whats the meaning of life.. theres a 42 but no one knows what it means, just like WvW palyers known limit of 80 per side but no one knows what the 80 meants, cause sometime we are like 30-38 on squad, EB map, been there like 30mins-40mins, there arround more 15-20 player not on tag some roaming arround, and sudently outmaned pop up,,

    > > > >

    > > > > For a server to be outmaned its 2x time its size +1 for what we know, if we have arroun 50-60 on map.. how much the other side has???

    > > > This post is gibberish and to be expected from an admitted user of hacks in competitive online games.

    > >

    > > Your post is not accurate sir.

    > 1. You have previously admitted on this forum to using hacks in competitive online games.

    > 2. Your post is indeed gibberish.

    >

    > What's inaccurate?

    >

     

    I am against cheats or any 3rd party tools that give advantages to players.

    I never used Hacks in gw2 nor gw1(was on devs guild actually and they were picky tho who were there), but ic players here on gw2 that get temp. ban due getting cought from game cheating to continue using them and that gets on my nerves.

     

    I had a chance to observe a macro mesmer and play one that computer and cliente to test if i could do as faster as the macro user, we tested timing and how macro bursts apear on enemy visually, sadly due how classes are easilly macroed since Anet dont put a delay between skills (a slightly one and they could even increase some damage on some skills), never used my accounts not my computer for that and wasnt techically done by me, altough ther person i did it with we used to use some 3rd partty tools to troll on private servers, oficially servers nerver used even if i know theres a way to it.

    Offline... we all cheat...

     

    The only thing i did was have the chance to understand how visually a macro mesmer dagger elementalist happens when the game got realeased, and that was back in 2012-13 i think before nerf to retaliation since was a way with vitality to make dagger ele's that were macroing self kill themselves.

     

    One of the reasons i still hate the nerf on retaliation since it was a way to stop macroers and put them in danger since they were macro bursting.... and could not stop.

     

    Have a nice day.

     

    P.S if my Ventari healing power rev got ur but hurt, sorry but thats a l2p issue, and a huge one.

    P.S.2, if theres anything as worse as a cheater its a sore looser, please dont be one, i know theres guild and servers that can only ktrain outmaned server, also dont be that lame guy either if that's the case, u went full idiotic cause i talked about severs outmaned others when that side looks already close to the limit in map and becomes outmaned out of nowhere....

    IF the queue is not acting in time in some servers and allows that server to have more players that needs to be looked from Anet part, maybe sometime we wil have the that bug reversed and be more in map than enemy can... wich is also idiotic.

  18. > @"mindcircus.1506" said:

    > > @"Aeolus.3615" said:

    > > > @"mindcircus.1506" said:

    > > > > @"kathy.8291" said:

    > > > > Since the balance of how many people can fit into wvw it has become less likely to join. Every map is qued, guildies cant get in the same map and it has become frustrating.

    > > > This is really valuable feedback and deserves its own thread rather that getting buried in one of these "my playstyle should be the only playstyle" circle jerks.

    > > >

    > >

    > > The number of how many players on each side.. its like asking whats the meaning of life.. theres a 42 but no one knows what it means, just like WvW palyers known limit of 80 per side but no one knows what the 80 meants, cause sometime we are like 30-38 on squad, EB map, been there like 30mins-40mins, there arround more 15-20 player not on tag some roaming arround, and sudently outmaned pop up,,

    > >

    > > For a server to be outmaned its 2x time its size +1 for what we know, if we have arroun 50-60 on map.. how much the other side has???

    > This post is gibberish and to be expected from an admitted user of hacks in competitive online games.

     

    Your post is not accurate sir.

     

    Have a nice day.

  19. > @"mindcircus.1506" said:

    > > @"kathy.8291" said:

    > > Since the balance of how many people can fit into wvw it has become less likely to join. Every map is qued, guildies cant get in the same map and it has become frustrating.

    > This is really valuable feedback and deserves its own thread rather that getting buried in one of these "my playstyle should be the only playstyle" circle jerks.

    >

     

    The number of how many players on each side.. its like asking whats the meaning of life.. theres a 42 but no one knows what it means, just like WvW palyers known limit of 80 per side but no one knows what the 80 meants, cause sometime we are like 30-38 on squad, EB map, been there like 30mins-40mins, there arround more 15-20 player not on tag some roaming arround, and sudently outmaned pop up,,

     

    For a server to be outmaned its 2x time its size +1 for what we know, if we have arroun 50-60 on map.. how much the other side has???

    Yah sudently.. a really freakign huge zerg happens :|

  20. > @"Brimstone Jack.3462" said:

    > > @"Bazsi.2734" said:

    > > > @"Brimstone Jack.3462" said:

    > > > > @"Terrorhuz.4695" said:

    > > > > > @"Brimstone Jack.3462" said:

    > > > > > > @"Terrorhuz.4695" said:

    > > > > > > The big problem with reaper is that its entire premise is "it's deals heavy damage up close, but it's slow; let's give him chilled and fear to use its tools".

    > > > > > >

    > > > > > > And it's entirely contradicted by wurm, spectral walk and death's charge, along with rune of speed. The class can pull out some insane amount of chilled while still retaining a notable amount of mobility. I understand that these tools are available to necromancers too, but if the entire premise of the class is "you are slow as a rock", and they are clearly nullified, we may reconsider the necessity of reapers being able to spit 10s of chilled at once.

    > > > > >

    > > > > > Are you really trying to sell necros as a highly mobile class? That's your statement, just so we're clear? despite 2/3 of the skills you named not being usable in shroud?

    > > > >

    > > > > Scourges; not really, no.

    > > > > Core necromancers; a good core necro can kite quite a lot

    > > > > Reaper; yes. I do, and I'm tired of pretending it's not.

    > > > > Now, I don't want to nerf reaper's mobility. Reaper is still quite a hard class and it requires some good positioning and general awareness.

    > > > > But as mobile as they are -and they are-, the amount of chilled they can put up is not justified.

    > > > >

    > > > > Fite me.

    > > >

    > > > You think necros have great mobility. Fighting you would be a waste of time.

    > >

    > > Permanent swiftness(basicly superspeed with speed runes) and 2 teleports, one without any range restriction. Added extra charge on reaper shroud. That's objectively good mobility. Of course you can choose not to pick these options and be slow, but same goes for thief... you could, but why would you? Mobility is king.

    > >

    > > Anyone thinking necros are slow needs to L2P. Especially on reaper, nothing short of a chasing thief/shiroglint revenant can keep up with you.

    >

    > Lack of mobility and stability are literally the biggest weaknesses for necros. Apparently some don't play enough to know that.

     

    if i recall 2 skills on shroud :\, maybe OP was fighting on top of a WoPwr as well??

     

     

  21. > @"Paradoxoglanis.1904" said:

    > The feb patch was bad because they never followed up on it, so they just ended up making builds that are even more broken than before.

     

    Yet those builds were hiden by other more broken builds.... not more broken than before, condi rev is actually WEAKER than before as well, the other gimcisk were just overshadowing other now strong builds.

     

    The sustain on condi rev under certain stats was the double of what it is now...

     

    What needs to be adressed IMO in 1st place are the CC skills need: Damage back or part of it with more interection on its effects like Gw1 CC skills did, this for starter would improve the gameplay.

    IF some classes end with to much CC skills ofc dont expect to make it macro able CC burst with a ton of damage, casting time need to be adressed to avoid skills being macroed ofc in wich would kill the bots as well in pvp, theres alot of rules and iterations that need to be done when one wants a decent PVP gameplay that can safeguard player trying for abuse.

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