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Aeolus.3615

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  1. > @"asterix.9614" said: > > @"TrollingDemigod.3041" said: > > Now, imagine how broken must be next e-speces to even "compete" with current kitten. > > Bwahaha, new condi that has a 50% chance to insta kill (1200 ranged ofc), new guard elite is now immortal, thie____ ༼ຈل͜ຈ༽▬▬ι═══════ﺤx_x Perma blue fire S/S guardian :) with unblocable burns played like a D/D elementalist but with more burn blinks and mobility :bleep_bloop: Theres actually a charr we players fought with this theme :P i assume will be next guard spec.
  2. The only issue i tend to strugle from condi rev are the burn ticks when they burst hard from a condi burn ganking group, but that burn overall all classes wich is overperforming in instant burst, sometimes ic lots of player dying cause they keep moving dashing left right while torment keeps ticking and sometimes hard... cause they dont stop moving.
  3. @"ArchonWing.9480" One way to make it more cheatproof would be to make when players are on phothonic skills stuff only holosmith utilities should be alowed. This would stop or make chea ters obvious that can use mortar shot while doing the photonic burst or any other skills macroed into the combo. The nades can be also countered with the domes reflects and absortion," its amazing" to clear siege just in a few secconds,... clears siege faster than2 banners :persevere: Altough some damage reduction or diferent calculation for max damage could work to make the skill more balanced. The way it can be spammed is a joke for the damage that it does :bleep_bloop: that's what it makes it overtuned. Maybe, add a ICD of 4sec to it while mantaining the damage.. EDIT: meanwhile nerf/change minstrell :dizzy:
  4. > @"moony.5780" said: > > @"Aeolus.3615" said: > > > @"moony.5780" said: > > > Does anyone else have issues with the currect events in central tyria? And also in some other events with monster waves. > > > The difficult part in the event are not the monster, but the other player that kill the mobs in a blink of an eye. So its hard to get even a lil loot. > > > > That's actually how PVE maps tend to work at "best" anything that puts a fight and isnt a boss players would complain its to hard, just like they did on HoT release, and dont forget Tyria core maps were from a diferent time, where classes werent overbuffed with new spec gimmicks. > > > > In pve maps everything melts to some autos, its casual pve, it is ment to work that way. > > i remember how much i suffered at gw2 launch. It was never easy for me. Also Orr back then was a big loot fest even outside events....Im not saying that core tyria should not be casual...but just 4 mobs for 6 player per wave is too little. A player alone can have an aoe with attacking 5 and stealing everything...and that steals also the fun. > Today i ran around with 2 random bloody gw2 beginner...they usually enjoyed the big events with big waves more...also they loved it when i lured 7 monster around me, so they attack it while i heal myself... That actually feels more mmo rpg feeling,than what we have atm, IMO game needs to be more team based, and not towards if u want a challange just run a naked toon and a sword in hot (but sword mut be underlvl and white rarity) In terms of balance needs to be setted in the medium / normal, rather then "swpipe" with 111 1 to clear mobs, its as dull as 99% swipe games... I remmember when i tryed to make a party with IRL people i know in POF expantion and HoT, it was actually so easy that most lost interest in the game after some while, i had to break fdrom the group and go back to WvW and they also started to play "single player online" due how dumb and easy game was, 3 out of 5 were new players and the 4th player was a returning player, we had to stop working as a group cause a human based team was breaking the fun and everything were dying way to fast just due damage output performance, they didnt even get that much downed since they were dodging stuff quite nice after learn the animations.
  5. > @"moony.5780" said: > Does anyone else have issues with the currect events in central tyria? And also in some other events with monster waves. > The difficult part in the event are not the monster, but the other player that kill the mobs in a blink of an eye. So its hard to get even a lil loot. That's actually how PVE maps tend to work at "best" anything that puts a fight and isnt a boss players would complain its to hard, just like they did on HoT release, and dont forget Tyria core maps were from a diferent time, where classes werent overbuffed with new spec gimmicks. In pve maps everything melts to some autos, its casual pve, it is ment to work that way.
  6. https://wiki.guildwars.com/wiki/%22Retreat!%22 Run makes no sense IMO.
  7. i was expecting for Anet to drop the current client... but would move forward the new tech... overtime :\
  8. > @"Voltekka.2375" said: > Druid is never used in blobbing wvw, firebrand has a different role, tempest fills cleansing role, so you pretty much compare apples to oranges Druid is a lost concept... needs some decent QoL from Anet.
  9. 1 Celestial legendary weapon that could become any weapon other themes: Echovald Jade Sea Miasma Siege turtle cannon... that shoots turtle shells :| (like the mario Kart turtle shells)
  10. > @"Hesione.9412" said: > Or you get a bunch of comms who just want "fights" and watch your skirmish score sink below 60. :( If fights are arround similiar numer of players give or take, sounds like a decent server!
  11. > @"Leonidrex.5649" said: > @"Aeolus.3615" dunno what you mean, when I made herald it was instant. Mb it works like mesmers torch 4? as in its instant but cant be used while other skills are being used, then again I dont recall that being a thing and im not deleting another character to test this kitten The skill is instant yes, but not always behaves like that (but as much i can guess it's a server thing), i have even been even kilied trough infuse light but that i assume its lost package or desync between players actions, jus tlike on WvW sometimes client wont assume wall is up and u can get trough it if u took the target with wall down. I assume(proabably i am wrong) that slow will help players to deal with it.
  12. EB and Alpine are actually way more lamer and noob friendly and run and hide than desert bl where players have to comit. I rather see EB and alpine removed... The travel time between portals is slightly more than EB as well.
  13. > @"Leonidrex.5649" said: > > @"Aeolus.3615" said: > > > @"Yasai.3549" said: > > > > @"Filip.7463" said: > > > > > > > No they are squishy and they can be revealed. Shiro has perma superspeed with impossible odds and too strong burst with sword 3,4. Also their infuse light healing skill on dragon gives them full hp back and has low cd (30s) > > > > > > Are yu living in the past? > > > Shiro no longer has Superspeed, no matter the game mode. > > > > > > What Burst? Play any meta build and the Burst barely hurts for more than 4k damage. > > > And Infuse Light is Glint from Herald, not from Shiro, so why nerf Core for something that an Espec does? > > > > > > > > > Get lost, people have more important things to discuss about. > > > > > > > > > > > > > Infuse light as a delay upon activation as well, also some classes can actually interrupt it. > > It works like the healing skills from warrior but with more delay on its activation. > > The healing, already was tuned down by a very decent value. > > Players need to bait rev to use it if this skill is to much problematic for them. > > Its on a 30sec CD. > > Stop atacking and rev WONT BE HEALED. > > Bad players that want no counters to their build hate it, goood. > > > > Shiro, welll.... Besides word damage... it has sword damage..... > > I think you are mistaking facet of light with infuse light, facet has cast time, infuse does not. Infuse light alot of times wont be instant like the description of the skill says.
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