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Aeolus.3615

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Everything posted by Aeolus.3615

  1. > @"asterix.9614" said: > > @"TrollingDemigod.3041" said: > > Now, imagine how broken must be next e-speces to even "compete" with current kitten. > > Bwahaha, new condi that has a 50% chance to insta kill (1200 ranged ofc), new guard elite is now immortal, thie____ ༼ຈل͜ຈ༽▬▬ι═══════ﺤx_x Perma blue fire S/S guardian :) with unblocable burns played like a D/D elementalist but with more burn blinks and mobility :bleep_bloop: Theres actually a charr we players fought with this theme :P i assume will be next guard spec.
  2. The only issue i tend to strugle from condi rev are the burn ticks when they burst hard from a condi burn ganking group, but that burn overall all classes wich is overperforming in instant burst, sometimes ic lots of player dying cause they keep moving dashing left right while torment keeps ticking and sometimes hard... cause they dont stop moving.
  3. @"ArchonWing.9480" One way to make it more cheatproof would be to make when players are on phothonic skills stuff only holosmith utilities should be alowed. This would stop or make chea ters obvious that can use mortar shot while doing the photonic burst or any other skills macroed into the combo. The nades can be also countered with the domes reflects and absortion," its amazing" to clear siege just in a few secconds,... clears siege faster than2 banners :persevere: Altough some damage reduction or diferent calculation for max damage could work to make the skill more balanced. The way it can be spammed is a joke for the damage that it does :bleep_bloop: that's what it makes it overtuned. Maybe, add a ICD of 4sec to it while mantaining the damage.. EDIT: meanwhile nerf/change minstrell :dizzy:
  4. > @"moony.5780" said: > > @"Aeolus.3615" said: > > > @"moony.5780" said: > > > Does anyone else have issues with the currect events in central tyria? And also in some other events with monster waves. > > > The difficult part in the event are not the monster, but the other player that kill the mobs in a blink of an eye. So its hard to get even a lil loot. > > > > That's actually how PVE maps tend to work at "best" anything that puts a fight and isnt a boss players would complain its to hard, just like they did on HoT release, and dont forget Tyria core maps were from a diferent time, where classes werent overbuffed with new spec gimmicks. > > > > In pve maps everything melts to some autos, its casual pve, it is ment to work that way. > > i remember how much i suffered at gw2 launch. It was never easy for me. Also Orr back then was a big loot fest even outside events....Im not saying that core tyria should not be casual...but just 4 mobs for 6 player per wave is too little. A player alone can have an aoe with attacking 5 and stealing everything...and that steals also the fun. > Today i ran around with 2 random bloody gw2 beginner...they usually enjoyed the big events with big waves more...also they loved it when i lured 7 monster around me, so they attack it while i heal myself... That actually feels more mmo rpg feeling,than what we have atm, IMO game needs to be more team based, and not towards if u want a challange just run a naked toon and a sword in hot (but sword mut be underlvl and white rarity) In terms of balance needs to be setted in the medium / normal, rather then "swpipe" with 111 1 to clear mobs, its as dull as 99% swipe games... I remmember when i tryed to make a party with IRL people i know in POF expantion and HoT, it was actually so easy that most lost interest in the game after some while, i had to break fdrom the group and go back to WvW and they also started to play "single player online" due how dumb and easy game was, 3 out of 5 were new players and the 4th player was a returning player, we had to stop working as a group cause a human based team was breaking the fun and everything were dying way to fast just due damage output performance, they didnt even get that much downed since they were dodging stuff quite nice after learn the animations.
  5. > @"moony.5780" said: > Does anyone else have issues with the currect events in central tyria? And also in some other events with monster waves. > The difficult part in the event are not the monster, but the other player that kill the mobs in a blink of an eye. So its hard to get even a lil loot. That's actually how PVE maps tend to work at "best" anything that puts a fight and isnt a boss players would complain its to hard, just like they did on HoT release, and dont forget Tyria core maps were from a diferent time, where classes werent overbuffed with new spec gimmicks. In pve maps everything melts to some autos, its casual pve, it is ment to work that way.
  6. https://wiki.guildwars.com/wiki/%22Retreat!%22 Run makes no sense IMO.
  7. i was expecting for Anet to drop the current client... but would move forward the new tech... overtime :\
  8. > @"Voltekka.2375" said: > Druid is never used in blobbing wvw, firebrand has a different role, tempest fills cleansing role, so you pretty much compare apples to oranges Druid is a lost concept... needs some decent QoL from Anet.
  9. 1 Celestial legendary weapon that could become any weapon other themes: Echovald Jade Sea Miasma Siege turtle cannon... that shoots turtle shells :| (like the mario Kart turtle shells)
  10. > @"Hesione.9412" said: > Or you get a bunch of comms who just want "fights" and watch your skirmish score sink below 60. :( If fights are arround similiar numer of players give or take, sounds like a decent server!
  11. > @"Leonidrex.5649" said: > @"Aeolus.3615" dunno what you mean, when I made herald it was instant. Mb it works like mesmers torch 4? as in its instant but cant be used while other skills are being used, then again I dont recall that being a thing and im not deleting another character to test this kitten The skill is instant yes, but not always behaves like that (but as much i can guess it's a server thing), i have even been even kilied trough infuse light but that i assume its lost package or desync between players actions, jus tlike on WvW sometimes client wont assume wall is up and u can get trough it if u took the target with wall down. I assume(proabably i am wrong) that slow will help players to deal with it.
  12. EB and Alpine are actually way more lamer and noob friendly and run and hide than desert bl where players have to comit. I rather see EB and alpine removed... The travel time between portals is slightly more than EB as well.
  13. > @"Leonidrex.5649" said: > > @"Aeolus.3615" said: > > > @"Yasai.3549" said: > > > > @"Filip.7463" said: > > > > > > > No they are squishy and they can be revealed. Shiro has perma superspeed with impossible odds and too strong burst with sword 3,4. Also their infuse light healing skill on dragon gives them full hp back and has low cd (30s) > > > > > > Are yu living in the past? > > > Shiro no longer has Superspeed, no matter the game mode. > > > > > > What Burst? Play any meta build and the Burst barely hurts for more than 4k damage. > > > And Infuse Light is Glint from Herald, not from Shiro, so why nerf Core for something that an Espec does? > > > > > > > > > Get lost, people have more important things to discuss about. > > > > > > > > > > > > > Infuse light as a delay upon activation as well, also some classes can actually interrupt it. > > It works like the healing skills from warrior but with more delay on its activation. > > The healing, already was tuned down by a very decent value. > > Players need to bait rev to use it if this skill is to much problematic for them. > > Its on a 30sec CD. > > Stop atacking and rev WONT BE HEALED. > > Bad players that want no counters to their build hate it, goood. > > > > Shiro, welll.... Besides word damage... it has sword damage..... > > I think you are mistaking facet of light with infuse light, facet has cast time, infuse does not. Infuse light alot of times wont be instant like the description of the skill says.
  14. > @"Yasai.3549" said: > > @"Filip.7463" said: > > > No they are squishy and they can be revealed. Shiro has perma superspeed with impossible odds and too strong burst with sword 3,4. Also their infuse light healing skill on dragon gives them full hp back and has low cd (30s) > > Are yu living in the past? > Shiro no longer has Superspeed, no matter the game mode. > > What Burst? Play any meta build and the Burst barely hurts for more than 4k damage. > And Infuse Light is Glint from Herald, not from Shiro, so why nerf Core for something that an Espec does? > > > Get lost, people have more important things to discuss about. > > > Infuse light as a delay upon activation as well, also some classes can actually interrupt it. https://wiki.guildwars2.com/wiki/Slow its a good thing to mantain on a herald with a good interrupt. It works like the healing skills from warrior but with more delay on its activation. The healing, already was tuned down by a very decent value. Players need to bait rev to use it if this skill is to much problematic for them. Its on a 30sec CD. Stop atacking and rev WONT BE HEALED. Bad players that want no counters to their build hate it, goood. Shiro, welll.... Besides word damage... it has sword damage..... Way to squishy No stealth Superspeed atacks can be blocked, dodged, blinded, damage reducers etc. The battle scars are as much useless as the ventari orbs.. LOL ANET!
  15. > @"kippynonarambo.1726" said: > Had quite a few bad experiences recently in WvW. I'd love to play - I'm passable in most roles, but I'm quite a talented Tempest cleanser. > (snip) >Tempests were there for anything other than immobs. One of the best reflect and static aura classes (altough nerfed to 3) One of best at cleanses... Waterfields.... Didnt payed atention to most stuff but when readed the "used only to imobs :P" (i assume static aura), sorry not that a talented guild, more like a gimmick guild searching for some gameplay that can carry them above their personal skill. Besides, one need to know wich classes and atacks need to reach the players with static aura, that can be somewhat filtered. Note, that some servers have beter groups at certain timezones, while more population in other timezone.
  16. > @"Jilora.9524" said: > > @"Gotejjeken.1267" said: > > > @"Shroud.2307" said: > > > ![](https://i.imgur.com/v4lmQ8n.jpg "") > > > > > > SurprisedPikachu > > > > I mean it does help to always run in groups, now doesn't it? I think I've seen a solo mag roamer twice in the past week, while see plenty of DH and CD roamers. Even if you scale it up I always see mag groups outnumber any other server except CD during sporadic points of the evening where it runs over everything. > > > > So yeah, no idea why k/d even exists for WvW, it's not a skill game mode it's a numbers one... > > It's both. Mag has plenty of skilled players they just roam in a pack of 30 but I bet a lot would easily win 1 v 1 too just it's something we will never know the answer too Mag players are way more skilled and adapt way faster than DH, DH still has alot to improve, still i fear that DH comunity will adapt the everything misntrells with zerker socurges/necros/reapers OMNIBLOB way or wont play atitute, still its good that its another server traying to improve.. game has been lacking that, the meta builds are the issue tho... atm ists a very lamer meta gameplay, of having more numbers than enemy and more minstrels as much possible(the rising numbers of players using minstrell seams thast increeased in all classes). Magclould still efective, they have very agile and bursty builds that know what they are doing. > @"Gotejjeken.1267" said: > > @"Shroud.2307" said: > > ![](https://i.imgur.com/v4lmQ8n.jpg "") (Snip) > So yeah, no idea why k/d even exists for WvW, it's not a skill game mode it's a numbers one... WvW is more towards like AB works in GW1, cap shrines that are not defended, its more rush cap and defend if worth it than anything else, besides if servers wanted they could ktrain w/o having actually to fight just like farm runs work or worked in EOTM, it can be a very flawed content cause of ther way it works when speaking it as a pure pvp fight gamemode.... Nothing that players do is actually worth, and most time, fights are one sided due numbers gap.
  17. > @"V Winter.5371" said: > So in other words, all I have to do to completely wreck an enemy server is transfer and then hack? Sounds good. Thats the 1st i tough as well..
  18. Fortthrjderpderpknight i think ive heard about it.. i think.... isnt that the gamne u build walls while shooting even if u miss the head it will validate headshot? yeah that's the one :) backs in the end of the 90's and begining 2k's that was called shooting games for bad players. Its a good game for 6yo and 8ypo start practicing they skills :bleep_bloop: I would put mine in a hostile Q2 vs several 100% ratio aimbot, if every one remembers Quad B***
  19. @"kamikharzeeh.8016" we dont get a large group that often, if we get 10 we are kinda happy, buuuuuut when it happens and we have a zerg, combats are still one sided in this case to our side most of the time and situations becasue theres no enemy :bleep_bloop: our comander actually has a channel on youtube where we recorded some random fights, nothing special :\. We are more experimental builds than "must follow meta or u will be slaped IRL" there are so many good builds outhere, still they ended being more dificult to play rather than select ur aoe meta spammer and join the meta ktrain, this doesnt help players atitute nor the game and they think meta blob builds its the only way to play. IMo 2 scourges for each party is a bit to much i assume ur using: 1x FB minstrells, 1x Tempest auras minstrell, 2x zerker scourges, 1x zerker Hammer Jalis / minstrell scrapper / Minstrell hammer shout Spellbreaker This combos is what ic most times, altough chronos minstrell is something that some guilds use due its amazing boon rip, m8 be the stronguest in the game. I still feel that the more players a guild or server has, the more they try to stack minstrell builds not only because the numbers but its performance in larger blobby gameplay, its either zerker or minstrell it doesn exist that build nor stats variety, actually we tend to see more variety at small scale than blob groups. Latelly ive been observing many minstrell builds apearing into the gameplay. :\ even i that play wvw with a support rev would never use minstrell even if i were comanding would never use those stats on rev, wanderer or diviner are much better options to start with.
  20. > @"Animism.7530" said: > > @"Kuma.1503" said: > > I wasn't expecting Burn guard to be the new hot topic. It's such an easy build to outplay. Even if they land all 15 of their "overpowered" burns on you, you can still survive with a single well timed cleanse. > > > > Its ranged pressure is hot garbage. I've literally killed burn guards by pressing W and spamming mortars. It's very cooldown reliant. Beating burn guard is just a matter of learning to read the enemy's skills and properly time your cleanse. > > > > If anything I'd call it a healthy build because learning to beat it comes naturally by grasping basic fundamentals of PvP. > > Agreed. > This post should be more about why Guardian only has a single, easily negatable tactic for pvp... Spamming burns through a variety of sources. > > It's strong when people don't cleanse - and almost utterly useless when people do cleanse. > Guardian needs a buff in some form, not a nerf. Imo that's what should be looked at, why so many players are playing burn builds rather than play what classes offers mostly rather than stacks burn skils... Still against classes with alot of cleanses its mostly useless, its just a woosh burn gimmick, still IMO its burn overperfoming overall in the game, and it should be looked at cause saying that class works cause has a burn gimmick spam is a bit idiotic at minimal while the class LACKS largelly in many other aspects. Burn should be doing smaller ticks but faster rather a heavy burn nuke tick wich is possible to reach under certain gimicks when they land either way.. Burn needs QoL look while classes that relly mostly on spam condi burn builds should be looked at they m8 lack in other aspects. If anywant want to play burn builds, just keep spaming other condis to cover ur burn stacks, same as rev torment bomb then fear target to selfdeath, stila bit of teamplay could save both situations or have more chance to it.
  21. > @"Justine.6351" said: > Hammer is so bad now that not even I will play it. Hammer herald in general is bad. > > Cor was a terrible cascade and they actually managed to make it worse. > > They removed damage from 4 skills and then also nerfed damage to other skills on top while also increasing cooldowns by like 50 to 150%. > > The only reason it is used was highlighted by yasai. Well the old CoR was impossible to observe under that visual clutter, latelly ive been able to dodge cor than any other range skill, sometimes i try to warn teammates about its animation when ic notice it. I have been having decent values droping "inspiring reinforcement" on top of enemies as well, its not those carry me sempai 10K AOE hits, nor anything like that but im getting 2k's sometimes 5k, similiar values to hammer 2 basicly. Necros with marks can hit 7k-8k with reaper and putrid marks on my tanky setup, they have better looking damage but heavier CD as well, m8 arround or similiar DPS i imagine.
  22. AS a ventari rev on WvW mainly, its extremelly difficult to get the tablet into movement and on top of the healing zone needed:- - Tablet radius on some sklills should be higher (natural harmony), or e-cost should be slight cheaper since sometimes its hard to land it on players, the dificulty of healing happens while target is on movement sometimes its a bit agressive due the gameplay speed, it needs QoL rather than buff mostly. - Tablet movement needs something more than a 500-650heal, with the trait its a every 3 sec aoe blind but thats it.. :\ only decent for small scale or pve? - **Tablet movement should heal arround 1k~1.2k(this with all modifyers up for heal output) at max its a 5 target skill so it would not be a problem, this would help and make tablet more eficient friendly for every one, rather than recode it to be something else** - Alacrity on tablet healing skill (natural harmony) sometimes will make it ignore the heal on the player u want to heal(while player is on your party), i have a feeling it searches for players for alacrity then heal rather than heal the lowest health in your party, i have istuations where it failed to heal the party player with <50% health and aplyed alacrity to players @ full health. - The condi cleanse is a bit expensive, for that energy should at least apply a value of barrier for each condi cleansed rather the healing?? - The ORBS traits need to be removed, they dont work NOR FIT in this game so they become useless as dungeons are... :), improve staff gameplay with this traits... or tablet gameplay... - Ventari elite, anything than a KB spam tool that burn my energy is better :), i dont see it more than a troll tool, the amount of condi cleanse rarelly happens cause one should be needed to fill the energy bar... this skill needs to be adressed and redesigned.. been waiting for this change since Rev release mostly..... - Invoking armony, reduce the 10sec to 4-5sec but boost the current outgoing heal to 20-40%, or keep the 10sec but increase the 10% to 20%, we lost draconic echo for 10 :( its less player being supported by our heals, it feels kinda useless a 10% (this would also help tablet movement on its inital heals) The ventari F2 and draconic echo was amazing for condi cleanse 10 players. I miss draconic echo for 10 player :( i used alot draconiuc echo for ventari/hearald support gameplay, even jalis F2 on herald was nice :astonished: but its an understandable change due how game works arround boon stack and spam...
  23. The issue ic, is the map layouts and the extremelly poor mechanics of the WvW gameplay itself, its just about ktrain and ppt, it invites players to monoblob as much as they can, queue monoblobs can take t3 stuff in less than 4-5minutes due the gap between players in the timezones, just aatack where theres no one... @"Dawdler.8521" its casual and it doesnt evolve much from casual, wich imo it when it starts lacking, it was just made for casuals, wvw could have more deep mechanics.
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