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sorudo.9054

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Posts posted by sorudo.9054

  1. > @"Smoosh.2718" said:

    > > @"sorudo.9054" said:

    > > so let's ignore the fact that asura were never supposed to be in elona (and only the inquests are there in secret) but we still have the same thing, and let's ignore the part that WP are in HoT without a single explanation.

    > > so yes, put as many waypoints in EoD as needed, the new maps are frustrating at best with their "one WP per area" rule.

    >

    > At least with HoT there was some logic to it, Asura were in that area. Rata Novis.

    >

    > Some of the later maps had little explanation to how the waypoints got there, BUT! they were all in the region of Kryta, where all the races are welcome, Cantha being Human exclusive for many years will 100% need an explanation or story to how the waypoints got installed, or maybe even a new way to teleport (not a cop out of shrines please).

    >

    > Having fewer Waypoints however could be a huge benefit, how many things have you missed in the game because you teleport everywhere? or things you missed because you used a mount everywhere?

    >

    > If you move fast, you will be the last to see somethings.

     

    firstly, you first need to get to the waypoint to unlock it so if you missed stuff it's all on you.

    secondly, i have bin playing since launch, i had to walk everywhere so i know how frikin annoying it is.

     

    so no, only having one or two WP's doesn't have a single benefit whatsoever, unless you see annoying players to the bone beneficial.

  2. > @"Ashen.2907" said:

    > > @"sorudo.9054" said:

    >

    > > > Didn't that get shut down after less than a year live?

    > >

    > > that game is still alive and kicking......

    > >

    > > and even while rift does it's shop tons better with much better pricing and "gem" worth, i don't like the sub part ether.

    >

    > Rift is alive, but when I googled the Rift Prime version, a separate version with the sub fee, I got results indicating that it had been shut down. Is this correct? I am not arguing, just going off of what I saw, perhaps I misunderstood as I do not know the game in question.

     

    i never looked at prime so it's not really something i focus on, i do have to say it's a game worth playing since the dynamic events are kinda better than GW2 does it, IMO ofcouse but still.

  3. > @"Ashen.2907" said:

    > > @"Shadowmoon.7986" said:

    > > > @"Obtena.7952" said:

    > > > > @"Shadowmoon.7986" said:

    > > > > Like i've said, i wish there were a sub fee alternative that put loot box rewards into actually playing the game. Unfortunately, after 8 years there are very few rewards left to pursue that are not either direct gemstore sales or in the rng lootboxes. Only excitement i get now is rolling a guarantee reward unlock from my weekly key farm, because at least then i might get something cool.

    > > >

    > > > A sub fee alternative would not necessarily put loot box rewards into actually playing the game. That's wishful thinking at best. As a matter of fact, I can't think of ANY MMO with a sub and a GS where 'loot box' rewards are also obtainable from playing.

    > >

    > > https://www.pcgamer.com/amp/free-to-play-mmo-rift-is-adding-a-new-subscription-server-free-of-loot-boxes/

    > > Rift did this, anet could easily implement something similar with guarantee reward unlocks added to a wvw/pvp reward tracks, the fractal and raid weekly rewards, and/or replace the black lion goods on the daily login. I would have no problem paying a sub fee to support the game for a better reward structure.

    >

    > Didn't that get shut down after less than a year live?

     

    that game is still alive and kicking......

     

    and even while rift does it's shop tons better with much better pricing and "gem" worth, i don't like the sub part ether.

  4. > @"Linken.6345" said:

    > > @"sorudo.9054" said:

    > > > @"Illconceived Was Na.9781" said:

    > > > > @"sorudo.9054" said:

    > > > > IMO actual paying customers should get more for little, gold exchange should always be higher in price.

    > > > > you spend money, you get actual gems worth the money, you spend gold, you better farm for it.

    > > >

    > > > tl;dr this might already be the case; there's no way for us to know

    > > >

    > > > Currently, the way the exchange works is that if you convert 1000 Gems to Gold, and convert that gold back instantly to gems, you'll end up with 670-725 gems. Gnashblade takes his cut here, as well as in the TP.

    > > >

    > > > There's no way to measure what the fees are, because the game (and the API) only tell us the net amounts, not the gross. So it's entirely possible that the fees are less for converting gems→gold, and worse for converting gold→gems; we just won't ever know. And ANet has never been willing to discuss it.

    > >

    > > it takes 5 gems for 1 gold, even with the cut this means that gems are worth less than gold.

    > > IMO there should be two gem types, silver and gold.

    > > gold gems can only be bought with money and have a low gemstore price, the exchange is still the same.

    > > silver gems can be bought with gold but you need to pay a higher price in the gemstore, with this real paying customers actually get rewarded for buying gems while exchange gems are worth less so not paying customers have to farm to get what they want.

    > >

    > > and yes, i know it makes the exchange less rewarding but see it this way, no matter the gem pool only real paying customers keep Anet alive, the exchange is just a service they gave so it's not a must.

    > >

    >

    > I think its fine since we would get more gems for exchanging gold if people bought more with cash.

    > So then the tricky question is how much less to combat the gold gems turning into silver gems?

     

    i think about a 20% difference would suffice.

  5. > @"Inculpatus cedo.9234" said:

    > Really? A small exclamation mark causes distress?

    > For myself, I can just ignore it; it's not like a pop-up, or anything.

     

    ohh, you don't know how annoying it is, i dunno if others experience this but with ADD things that small makes me want to close the game.

    the worst part is when they made hearts a forced click thing, i want it auto-accept like before because it keeps blinking like mad.

  6. > @"Illconceived Was Na.9781" said:

    > > @"sorudo.9054" said:

    > > IMO actual paying customers should get more for little, gold exchange should always be higher in price.

    > > you spend money, you get actual gems worth the money, you spend gold, you better farm for it.

    >

    > tl;dr this might already be the case; there's no way for us to know

    >

    > Currently, the way the exchange works is that if you convert 1000 Gems to Gold, and convert that gold back instantly to gems, you'll end up with 670-725 gems. Gnashblade takes his cut here, as well as in the TP.

    >

    > There's no way to measure what the fees are, because the game (and the API) only tell us the net amounts, not the gross. So it's entirely possible that the fees are less for converting gems→gold, and worse for converting gold→gems; we just won't ever know. And ANet has never been willing to discuss it.

     

    it takes 5 gems for 1 gold, even with the cut this means that gems are worth less than gold.

    IMO there should be two gem types, silver and gold.

    gold gems can only be bought with money and have a low gemstore price, the exchange is still the same.

    silver gems can be bought with gold but you need to pay a higher price in the gemstore, with this real paying customers actually get rewarded for buying gems while exchange gems are worth less so not paying customers have to farm to get what they want.

     

    and yes, i know it makes the exchange less rewarding but see it this way, no matter the gem pool only real paying customers keep Anet alive, the exchange is just a service they gave so it's not a must.

     

  7. > @"mercury ranique.2170" said:

    > I've been reading the court ruling. The court is very clear that it is important that the content of the lootboxes have a value not only in the virtual economy but also on the real market. As this is not the case with GW2, I doubt this ruling change anything

     

    well, since gold is worth more than gems and gems can be bought with real money it makes gold worth more than money, and since stuff from chests can be sold for gold it becomes a valuable item in the real market.

    it sounds really silly i agree but that's how they do view it, if they made gold without actual value this problem becomes mute.

  8. > @"kharmin.7683" said:

    > > @"sorudo.9054" said:

    > > > @"kharmin.7683" said:

    > > > > @"sorudo.9054" said:

    > > > > > @"Linken.6345" said:

    > > > > > > @"sorudo.9054" said:

    > > > > > > when everything is overly expensive, it becomes a failure in itself.

    > > > > > > ppl talk about long term goals but with my time schedule it would take me 20 years to get one single hat, all they care about yet again are the fast grinders and easy farmers but casuals need to not bother yet again.

    > > > > >

    > > > > > Casuals that really want it take this card you see and swipe it, buy all the candy corn from trading post and poof they have it.

    > > > >

    > > > > they are extremely expensive, i am not rich, do the math.

    > > >

    > > > It's not about whether or not one is rich. It is about the option to flat-out purchase or grind. The choice is up to the consumer.

    > >

    > > uhmm yes it is, i don't have the time to grind my kitten off to get one single hat and not rich enough to buy them.

    > > lowering the grind to about 5 instead of 30 makes this much more do-able and much more an event thing, 30 for one single hat isn't made for events, that's a thing for regular stuff like legendary weapons.

    >

    > uhmm sorry. In my opinion, no it is not. A player can budget their money and purchase from the gem store if they prefer not to grind. Just because you choose to do neither does not invalidate this. This festival occurs every year. Put some money away now and save up for next year. If you had been around, you could have saved up from last year.

     

    and in my opinion festivals should never have super expensive stuff, a hat of 30 items which are extremely expensive should never be used at all.

    better yet, they should (yes, i say it again) make quests that has rewards of that sort, allowing anyone to enjoy the festival without worrying about grind and farming items for a single hat.

  9. > @"kharmin.7683" said:

    > > @"sorudo.9054" said:

    > > > @"Linken.6345" said:

    > > > > @"sorudo.9054" said:

    > > > > when everything is overly expensive, it becomes a failure in itself.

    > > > > ppl talk about long term goals but with my time schedule it would take me 20 years to get one single hat, all they care about yet again are the fast grinders and easy farmers but casuals need to not bother yet again.

    > > >

    > > > Casuals that really want it take this card you see and swipe it, buy all the candy corn from trading post and poof they have it.

    > >

    > > they are extremely expensive, i am not rich, do the math.

    >

    > It's not about whether or not one is rich. It is about the option to flat-out purchase or grind. The choice is up to the consumer.

     

    uhmm yes it is, i don't have the time to grind my ass off to get one single hat and not rich enough to buy them.

    lowering the grind to about 5 instead of 30 makes this much more do-able and much more an event thing, 30 for one single hat isn't made for events, that's a thing for regular stuff like legendary weapons.

  10. > @"Steve The Cynic.3217" said:

    > > @"sorudo.9054" said:

    > > > @"Danikat.8537" said:

    > > > > @"sorudo.9054" said:

    > > > > > @"Solanum.6983" said:

    > > > > > I think it'd be more likely for new hats of each with hair to be released. They Don't usually update old items.

    > > > >

    > > > > as in never, they are known to walk away from issues rather than fixing/updating them

    > > >

    > > > With cosmetic items like this it's probably better to make new versions than to change the existing ones because there's bound to be people who prefer it this way and will be angry or upset that it's changed. I'm not sure who would prefer a hat which makes you bald, but if Anet changed it I would not be at all surprised to come to the forum and find a thread full of people complaining that it's ruined their character's entire look, or at least that the substitute hair looks worse than none at all.

    > > >

    > > > (I've been in that camp occasionally. For example when the Shining Aureate weapons were released I chose the longbow for my guardian, then they were updated to have a fuzzy glow effect around them and now it looks totally wrong for her so I'm left with a skin I'll probably never use. Not a big deal in that case, but I'd have chosen a different weapon if I'd known they were going to do that.)

    > >

    > > they can always edit the current version and add that, it's nothing more than a 3D model so they can add them within the new system at any time.

    > > also, the advantage here is that they don't have to make anything from scratch, cutting time by about 80%.

    >

    > Of course they can *copy* the existing version and then edit the copy to make a new item. @"Danikat.8537" 's point is that they would, indeed, do it that way rather than upsetting *someone* by altering the existing item. For what it's worth, that's SWTOR's explicitly-stated policy, especially for Cartel Market (== Gem Store) items. It's very rare for them to alter existing items if they aren't bugged in some way, as in the recent modifications to the Pragmatic Master's armour set. That was altered because it looked different "in-game" versus during cut-scenes.

     

    and my point is that they are known for simply not do anything and run away from issues like that even while they know about this problem for 8 years, that's to me a sign of a poor excuse of a company.

     

  11. > @"Danikat.8537" said:

    > > @"sorudo.9054" said:

    > > > @"Solanum.6983" said:

    > > > I think it'd be more likely for new hats of each with hair to be released. They Don't usually update old items.

    > >

    > > as in never, they are known to walk away from issues rather than fixing/updating them

    >

    > With cosmetic items like this it's probably better to make new versions than to change the existing ones because there's bound to be people who prefer it this way and will be angry or upset that it's changed. I'm not sure who would prefer a hat which makes you bald, but if Anet changed it I would not be at all surprised to come to the forum and find a thread full of people complaining that it's ruined their character's entire look, or at least that the substitute hair looks worse than none at all.

    >

    > (I've been in that camp occasionally. For example when the Shining Aureate weapons were released I chose the longbow for my guardian, then they were updated to have a fuzzy glow effect around them and now it looks totally wrong for her so I'm left with a skin I'll probably never use. Not a big deal in that case, but I'd have chosen a different weapon if I'd known they were going to do that.)

     

    they can always edit the current version and add that, it's nothing more than a 3D model so they can add them within the new system at any time.

    also, the advantage here is that they don't have to make anything from scratch, cutting time by about 80%.

  12. > @"Linken.6345" said:

    > > @"sorudo.9054" said:

    > > when everything is overly expensive, it becomes a failure in itself.

    > > ppl talk about long term goals but with my time schedule it would take me 20 years to get one single hat, all they care about yet again are the fast grinders and easy farmers but casuals need to not bother yet again.

    >

    > Casuals that really want it take this card you see and swipe it, buy all the candy corn from trading post and poof they have it.

     

    they are extremely expensive, i am not rich, do the math.

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