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Flumek.9043

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Everything posted by Flumek.9043

  1. While im a necro 1trick since launch and its the game I enjoyed, I doubt how long it would last. It was very punishing , 1-shoty and very "proc" based. Air + fire sigil + dhuumfire = 3k dmg on a power necro attack thats meant to do 500 dmg. Add spinal shivers and I can already remember how a duel against the average sizer looked: hit for 3k with procs dodge doge swap to dagger, land 2x autos doge doge swap shroud doge evade dodge land shroud auto 4k , air 1k , fire 1k , spinal 4k sizer ded, me 3hp. Its a good equal matchup betweem 2 glass builds, but only cz both builds have unfair mechanics. So if you remove 1 stupid thing , which you 99% will have to, lets say the fire air procks , you then need to make necros actual weapon more reliable. At that point, youre already playing something closer to HOT than vanilla gw2.
  2. > @"Ashur.6403" said: > Rune of the Traveler adds 300 more hp, but you lose 139 power and 59 condition damage. I think I'd rather take the extra 139 power and 59 condition damage over 300 more hp. You take lynx on power builds and traveler on condi builds. Reason is they both give same number of good stat point, with traveler adding 5% condi duration. On a power build yout survival usually depends on evades and cooldowns, so you take the max power possible (lynx) , while condi necro is a facetanker, you care ofc about condies, and your power skills have mostly poor scalling. So you prefer traveler. In the end the difference is single digit % , so only tryhards care.
  3. the limit is around 200pts. and thats with ideal respawn , regroup, decap and buff timers.
  4. Lots of poeple play necro-thief as their main and 2nd. slow-fast , single dmg - aoe , squishy - facetanky... Its a nice contrast if you dont like the ele/guard/engie middle mainstream of doing a bit of everything.
  5. > @"Avatar.3568" said: > They should nerf Rev only, maybe cut a bit the burn from sword from guard The sword is an outlier. Effectively its a mini necro well, WITH 4x CHARGES. Aoe fields are just soo versetile, point pressure, cleave, self defense against meleee... And trapper runes.... Cz all other burn guard builds werent ever a problem to play around. Just those 2x spams and stealth+superspeed for reposition are more annoying than skillful
  6. > @"KrHome.1920" said: > Silver Division opponents... the 1v2 situations at far at foefire were already facepalm, but then the teef at the end of the video... why on earth did he facetank you on the capture point? One or two disengages and he would have beaten you with ease. Tunnel visioning at its best. He prefered to be defeated instead of letting you cap the point for a few seconds, but comfortably beating you. Passive life force generation on necro was nerfed to oblivion in PvP. Bait shroud, disengage, come back and then kill with ease. > > Scepter+dagger is the most clunky weaponset in the game and not viable against anyone who knows what he is doing. The pacing in your video is so slow at times, it's surreal. That's not what I experience in the game since PoF or even HoT. A bit harsh, valluns a good player and prolly didnt waste too much time to make perfect video with perfect enemies. I wont say the enemies didnt play stupid, but yes, sadly you see that daily even at 1600 elo. Scepter dagger for me works way better than expected. Seems like in bunker meta, yo play more slow and pressure wit #2s and swaps, while in power meta you want focus, more survial lifeforce and spam #1.
  7. Nice one, the real life gameplay helps new players a lot. Bonus: If you dont mind abusing bugs, dhuumfire does more dmg even on power builds, as it hasnt been updated from the big nerfing patch.
  8. We all do. But the money and casuals have spoken. You have to realize, nostalgia aside, that 2012-2015 was EXTREMELY oneshoty and punishing for new players. Basically bottom 50% of players are sooo bad, they kept dying to quickness+100b combos, so they nerfed and changed it to boon. Meanwhile the top 50% of players are surviving 1v10 , because they know how to "abuse" all the game mechanics that nobody teaches you ( no port spots, kiting, animation canceling and precasting, stealth openers, melee builds hitting nothing and poeple only dying cz everyone wore the best zerker amulet...) Instead of potential niche high tier scenes like smash melee, the game rather went the normal mainstream route to not care about top0.01% balance but rather make average customer happy enough to buy next product. A business has to make money in the end.
  9. > @"Leonidrex.5649" said: > > @"Filip.7463" said: > > > @"Leonidrex.5649" said: > > > > @"Filip.7463" said: > > > > > @"Trevor Boyer.6524" said: > > > > > > @"Norbe.7630" said: > > > > > > I dont think necros OP > > > > > > i dont think everyone thinks necros op > > > > > > > > > > > @"Filip.7463" said: > > > > > > Who said necro is OP or broken? > > > > > > > > > > It's more Lich Form that they are complaining about, due to what @"Ragnar.4257" mentioned about 2v2 seasons. > > > > > > > > > > Lots of debate could go on about Lich Form being ok or needing nerfs. But before discussing Lich, players should acknowledge that the bulk of the complaints vs. Lich stems from 2v2 seasons, where a round can be won in 30s from a single use of Lich, and then the Lich resets its CD when the new round begins, bypassing its intended long ICD. This is a problem with 2v2/3v3 format, not Lich Form. No one complains about Lich in 5v5 conquest. > > > > > > > > > > > @"Axl.8924" said: > > > > > > There is someone on nec forum asking for nerfs. > > > > > > > > > > > > https://en-forum.guildwars2.com/discussion/117932/necro-deserves-a-solid-nerf-especially-reaper-in-pvp-and-especially-wvw#latest > > > > > > > > > > > > the person seems to be a noob ranger complaining about necromancer > > > > > > > > > > All Rangers hard counter all Necros. Any Ranger who complains about Necromancer is certainly a bad player. > > > > > > > > > > > > > > > > > > > > > > Lich is for noobs, 150s CD. Easy to kite lich, dodge, reflect, block - its like 0 velocity. > > > > Good players use chilled to the bone > > > > > > > > > > you mean 75s cd, 1,25s cast time " enemy loses 1 dodge " > > > vs 150s cd " enemy has to give up for 10s " > > > > Ever heard for dodge, block, reflect, aegis, retalitation? > > Guard and scrapper can block lich for whole team and usually there is a guard in each team since its very common class. > > > > Oh and necro has to exit lich if there are some condis on him ;) > > I did, its much easier to block/blind/dodge once then do it for 10s, which is why lich is OP. yes proj block/reflect is a hard counter, but most classes cant really afford to take those > Oh and necro can use their 1200 range to use the lich safely and not run into the condis. :) > Bad troll. Half the meta specs use focus/shields anyway, the reflect is just bonus. Then a third gets completely free projectile hate like heal on rev. The rest is actual blind and blocks which most have a ton of also. But ur biggest fail is calling lich a 1200 range :) omegaLUL if that thing hits anything past 120 range - it can be considered your own fault and missplay for not sidestepping it
  10. > @"Luclinraider.2317" said: > Downstate isnt problem, it is actually its best selling point. It makes the game unique AND adds control (most important). GW2 simply SUUUUCKZ for deathmatch format. While the "CONTROL" aspect of combat is amazing. The game at launch had poeple play cleric bunker guard, which mainly rezzed or stomped with stability - AND ppl loved it. Just cc+bursting someone from stealth isnt really that skillfull and it adds a ton of rng. The interupt - cleave - rezz trinity is the best stabilizer of gw2 combat. Theres also WHOLE CLASSES DESIGNED to be HORRIBLE for deathmatch but having rezz support in exchange. TLDR a "mode" with 0 rezzed is WVW ROAMING. Now think what builds and playstyles dominate that format. What CAN/WERE problems and shouldnt return: - mercy rune bunkers for rezz abusing - perma 1x stack stability for rezz abuse - 2x double rally , makes too big swings and punishes the team who already lost a player too much. ( ex. Turning a 3v2 into a 3v4 is freelose, would be more interesting to keep it 3v3 with 1 downed) - too much AOE dmg for preventing rezz at all (this is main problem NOW since powercreep turned support bunkers into hybrids)
  11. > @"Sleepwalker.1398" said: > Reaper skill 2 - Death's Charge > So this skill, how is it damage calculated? > I was looking at combat log and i see opponent hit me like... > Death's Charge - 432 dmg > Death's Charge - 432 dmg > Death's Charge - 432 dmg > Death's Charge - 432 dmg > Death's Charge - 6082 dmg** > > Is it like the final hit meant to hit really hard? > I don't see anything on the tool tip for that skill. The scythe spins in front like a propeler , destroying projectiles. It does 8x small hits, but as the skill is a leap - you only take the small hits if you stand still + if the player used a leap in melee range just for the dmg or skill effect. The total damage does add up, to about half the final hit if all the small hits connect. So itsl ike you saw, 3k dmg of small hits of around 500, with 6k final hit. Of course thats big numbers for pvp, youre both in glass gear + some modifiers to hit that big. Like others above said, the main problem is the skill is a bit clunky and unreliable even more than normal leaps + it has a decent long aftercast. Add some trait effects and the reaper shroud leap has always been a skill worth dodging /interupting.
  12. Boyce EU Naru NA (NotoriousNaru full name) Both streamers, members of the nr1 teams last 2 years. Very helpful to watch, they play in a "tryhard/ optimized 5v5 organized team" way, so its clear to see what is (and isnt) a necros job. Mijo, Hollts, on EU. Great players. Theyre more "necro only 1tricks" and "ladder only" , so a lot more flashy, risky plays (and builds, mijo was pure zerker before big nerf patch..). I know hollts has a lot of youtube guides as well. Oh and Vallun has youtube guides as well, even more beginner friendly ones. Watch Vallun till you reach plat, hollts next, then check naru/boyce stream if you wanna try teams, GL
  13. MAIN HAND is a 200% must for necro. Dont forget it the class with least weapons, with pseudo 0 choices: 2 power + 2 condi baseline. Offhands you can tweak a skill and you reworked half it, like focus became viable after 7 years.... Mainhands just give you so much juice.
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