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Posts posted by Sleepwalker.1398
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> @"Galmac.4680" said:
> As necro player I'd say no balancing was good. Pure nerfs every single time, not one single patch without some frustration.
Why man? Reaper still hits hard and necro is a raid boss in wvw.
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Will leave this here for the laughs.
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> @"JusticeRetroHunter.7684" said:
> This is more like a list of things you’ve yet to learn about playing the game.
>
> No downstate exposes all the bad players that can’t assess complex game mechanics and interactions.
>
> You walk into WvW and complain about getting +1’d? That’s your fault because you should have prepared not just your build, but yourself for fighting outnumbered in a game mode that is open world.
Yeap, sure does expose the good from bad when someone comes complaining to the forum about a broken rune and their gameplay was blow Ventari tablet.
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> @"Dawdler.8521" said:
> Ah yes all those dastardly grenade meta scrappers running around oneshotting everything with their broken builds. Since this particular clip wasnt you, when was the last time this happened to you?
>
> Also for the love of god dont tell any guilds. Imagine 10 of these, permastealth under cycling gyros, instakilling 50 man groups. How could anyone run guard+necro/rev combo ever again??!?!
I have been using this also and got a few salty messages about it.
Its very easy to land @ledernierrempart.6871
Best scenario is when enemy is taking camp and sentry.
Just after they kill mobs, they will just stand still to cap, (i don't think many of them even turn the cam to see if anyone's coming or just stealth-ed)....perfect time to hit.
Just walk up and bang :)
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> @"UmbraNoctis.1907" said:
> I really don't understand how players still have problems with "oneshots" after all the dmg nerfs. Is everyone playing a full zerk ele? Because that's pretty much the only thing that might still have to worry about getting oneshot.
> There would be absolutely no reason to go full tank for any semi competent player, if downstate went away. Ofc considering the average WvW player, many might still go that route, because they don't know how to survive without downstate carry, but bad bunkers wouldn't have the same impact they can have now, and in the end we probably would end up with less of those.
Well this might make you think again. I just stumbled upon this clip and its a "very highly skillful" QQ guy needing stealth and broken build which Anet thinks is just fine for killing in just few hits.
**PS. That is not me, i just saw someone post this.
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> @"Anomander.6791" said:
> > @"Sleepwalker.1398" said:
> > > @"darkwarrior.1670" said:
> > > Theres certain towers you simply cant hit without a treb. North East tower in Alpine bl you cant hit this without a treb. Otherwise youll be marked with cata or obvs ram.
> >
> > If you saying these towers can't be hit with treb then i have some news for you. Setup treb on the hill area near NEC, can easily treb this.
> >
> >
>
> He's saying you have to use a treb. Using anything else will get you seen by watch tower
Thanks for clearing this up. I thought he meant it couldn't be ninja-ed without being marked.
Its just been an ongoing thing in T1 that green and blue will gang up on red for a long time.
First time BG gets to feel how other servers feel and nerf requests begin.
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> @"darkwarrior.1670" said:
> Theres certain towers you simply cant hit without a treb. North East tower in Alpine bl you cant hit this without a treb. Otherwise youll be marked with cata or obvs ram.
If you saying these towers can't be hit with treb then i have some news for you. Setup treb on the hill area near NEC, can easily treb this.
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Latest one to add to list .. FA Diamond Champ has to resort to hacks to get kills.
Follows PRX guild around the map and attacks from under the map using Ranger Harpoon gun.
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> @"BeepBoopBop.5403" said:
> Learn to play
>
> https://wiki.guildwars2.com/wiki/Target_Painter
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> https://wiki.guildwars2.com/wiki/Target_Painter_Trap
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> https://wiki.guildwars2.com/wiki/Sentry
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> https://wiki.guildwars2.com/wiki/Schematic:_Watchtower
See a someone who stealths alot coming to u, dude can you wait..i need to quickly buy some target painter.
If that fails.....dude there is a sentry up, can you follow me there and fight.
Well if that fails also....then, dude can you wait abit, i just took this tower and need to upgrade it and put watchtower tactic. can you come fight me after that?
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> @"Talindra.4958" said:
> > @"senki.1046" said:
> > > @"Talindra.4958" said:
> > > I got a confetti infusion two years without trying to gamble for the box. You can exchange for the box with general materials in the event festival location labyrinth (?). I was so excited and stupid to instant sell in tp for 10k gold. After tax I received 8.5k. the fund is about diminishing now I need another infusion drop from this box ?
> > > Here a screenshot I saved
> > > ![](https://imgur.com/IZfqkLC.jpg "")
> >
> > why would someone pay 10k gold for such an ugly infusion?
> > mind blown
>
> Ikr u know tp can only sell up to 10k. But in reality the item worth 25k during that time if I would to sell using third party outside the game.
> That's why I said I stupidly sell it for 10k
Yes, indeed quite expensive. Although selling thru third party can put your account into jeopardy.
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Its just garbage tokens and low tier mats.
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No its not. There is a fair bit of way to travel past that invuln field.
The only ppl that will complain about this is blue or green after taking red's keep and trying to spawn camp them.
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If someone can edit the part he says "game" to "rune".
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Or maybe you can just run around doing this....
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Best "content" is when a balance patch is applied to pvp only and WvW players are left scratching their heads.
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> @"JusticeRetroHunter.7684" said:
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> I've showed people footage of my former guild defeating a 15x25 against another guild using a "spam 1 camp in water" heal tempest, and me solo healing 15 man squads and people will still find a way to reject that it's "real." Somehow, someway they will find an excuse to reject what they see, it's crazy to me, again I've heard it all. It no longer phases me.
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>
Sounds like Fastcar 2.0
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I remember before they used to have the item you get from doing every achievement on new map in track reward as long as you do the story.
Since iceblood saga, they removed it. Wonder why.
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Some balance decisions are really weird.
eg. why give an op class explosive entrance?
I see many now run in from stealth using grenades for easy kills.
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Can still play a staff daredevil or imob ranger in zerg.
In small scale they both very good.
You got your modifiers for ranger and well for thief...all i see is ppl port in with steal and massive cloak and dagger followed by "add next skill here" and before you know it, half your hp is gone.
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Transfers = money. (in most cases)
Why bring "Alliance" when money is already generating from transfers.
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> @"Noah Salazar.5430" said:
> Usualy you can have -% condi duration, but thers stats you no need like condi dmg, or touchness with it when you run power build
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Which rune give "touchness"?
I want to touch some shiny asura and human females in wvw too.
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> @"SWI.4127" said:
> > @"Sleepwalker.1398" said:
> > Got me thinking, does the balance team talk to comp groups or meta zerg guild leaders asking them what they want updated in WvW?
> > These siege changes and warclaw changes kinda benefits them enormously.
> > Atm there are utility/F5 skills/runes thats just too good when raising down enemies. They not even touched.
>
> That's definitely not true. Merciful Intervention, main rez skill for a long time was nerfed to the point where it's not even used anymore. Transfuse also got nerfed in the February patch. Glyph of Renewal was also nerfed this previous patch.
So you saying.....these are nerfs?
December 03, 2019 Reduced recharge to 90 seconds in all game modes. Lowered casting time from 3.25 seconds to 2 seconds.
March 27, 2018 Reduced the cooldown from 165 seconds to 90 seconds in PvP and WvW.
All i see these eles do is just kinda instant heal up a downed person.
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Shouldn't the title be "Ranger Damage"?
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Getting them down is not a problem, finishing off is.
With warclaw stomp gone, you can chip away at downed hp but most heal back up.
So what were good balance patch decisions made by Anet?
in World vs. World
Posted
> @"Shiyo.3578" said:
> > @"Voltekka.2375" said:
> > > @"Shiyo.3578" said:
> > > > @"Dawdler.8521" said:
> > > > Anet did patch deathly chill!
> > > >
> > > > _After changing it to destroy WvW for 8 months and singlehandedly creating the condi meta, they finally fixed it 1 week after PoF had released and everyone had already abandoned the reaper in favor of the vastly superior scourge_
> > > >
> > > > **Thumbs up**
> > >
> > > It was due to PvE, not PvP, too. They didn't want people playing condi reaper in PvE, lol.
> >
> > Condi reaper in pve was hard enough to play as it is, it required placing chillfields properly (tough to pull off with the overlapping fields of other players)
>
> Condi reaper was actually fun unlike power reaper too imo, but Anet said "no".
They making reaper more viable with minions so botting in pve maps can be easier.
Everytime i have to go into one of these new desert maps and greeted with minion botters.