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Posts posted by Sleepwalker.1398
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If only there was this much uproar when Mirage got neutered.
Oh wait, there aren't 10-15 Mirages in a 50 man zerg.
But, lets cry for nerfs anyway. :)
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Does the outfit cut off caps too?
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Lets make a new map, put some gates/doors, give em rams/catas and pve'ers will think its a pve-wvw map.
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Got me thinking, does the balance team talk to comp groups or meta zerg guild leaders asking them what they want updated in WvW?
These siege changes and warclaw changes kinda benefits them enormously.
Atm there are utility/F5 skills/runes thats just too good when raising down enemies. They not even touched.
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So apparently Warclaw and siege were bigger issues affecting wvw and needed urgent fixes than actual class fixes.
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Wait, is this the same fight server that some guy was blabbing about a few weeks back like how they don't ppt but would like to drop down tiers looking for fights?
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I'm seeing quite a few Necros farming Elaborate Totem in Domain of Kourna near the choya area in north.
I tried to pull a few veteran choyas onto them but they survived cos of their minions...lol.
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> @"Swagger.1459" said:
> From Ben P.
>
> “The next balance patch is being worked on now. I can’t say when it’ll be out. But not too much longer.”
>
> “The next one is a bigger release. Not just tweaks.”
Don't get that "Shattered Aegis" guy's hopes up.
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With his current link, i suggest OP make a pew pew Soulbeast and stay on SMC wall or grab a cannon/mortar.
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> @"K THEN.5162" said:
> Reason #2: 4k Weapon swaps
> ![](https://i.imgur.com/L8hzyyS.png "")
>
8k Mind Wrack, what was he? A level 60 character?
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Just checking, is login servers down?
Got booted and can't log back in.
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> @"Senji.2048" said:
> Is there any ongoing / planned effort towards reducing it?
This is as good as it gets.
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> @"oubee.9520" said:
> Hey guys,
>
> İ returned after a long break to gw2 again. Last time i played was start of PoF. Played a lot core shatter and mirage back then.
> İs this still a thing? İ heard that mirage been dead after last big patch. İs it really so bad atm and is there any power builds that still work?
>
> Thank you for your time!
Hate to be the bearer of bad news but you have only 1 dodge now as Mirage.
If you get focused...you are pretty much dead. And thieves will give you a hard time.
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Acid Bomb is so underrated.
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Hoping something is done to improve Candy Corn Gobbler.
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Does anyone use sword off-hand anymore or is it viable anymore?
Hardly ever see anyone use it WvW. Don't see any builds that use it in PvP.
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At this point OP, nearly all mesmer mains have picked up a 2nd class play or simply left.
Come to WvW sometime and see how broken the crap is there.
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> @"aaron.7850" said:
> Similarly, thieves and rangers also perform very badly in wvw fights, avoid those two too unless you are interested in roaming and fishing for 1v1 fights.
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Staff Daredevil and immob Ranger is pretty viable in groups.
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Its high time Anet decides to use KDR with Victory Points to decide who goes 1 up and 1 down so that some of these tanking servers stop hiding.
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> @"rng.1024" said:
> From what I can gather, all balance suggestions must pass an almighty vote at some director's meet. NOTHING gets done without this approval. As far as I can tell this board of directors govern the entire game, and they have the ultimate power to choose what goes into the next content release.
>
Well, the so call director must have been playing without the Anet tag and gotten so many 1 shots by Mes/Chrono/Mirage that he would have suggested himself to the dev to nerf Mes/Chrono/Mirage into the ground.
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I just find it so funny that so many are playing Daredevil with 3 dodges and yet mirage has to relay on energy sigils.
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> @"Rakan Buuyon.8576" said:
> I'm not blaming or complaining. I'm telling you how it is. Indo doesn't PPT, he wants fights. EK looks for fights. EP hardly even captures things, and mainly stays in the open fields.
If fights are what ur after, then why dodging tier 1?
Many times all i see is break keep walls, go inside and bully random pugs with your boon train and then say we looking for fights in tier 3 and 4.
Pretty evident with the tanking cos last week your server didn't make many attempts against AR even.
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Hamsters running the server are getting old.
When one of them dies and needs to be replaced, the game resets and causes 1 up 1 down mid week.
When they going to remove aoe on walls?
in World vs. World
Posted
> @"Turkeyspit.3965" said:
> > @"SeikeNz.3526" said:
> > so the game mode can be more fun?
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> You standing on the wall and getting nuked, powerless to do anything about it, isn't any less fun than attackers on the ground getting nuked from the wall, powerless to do anything about it.
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> The reality is, both sides have recourse.
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> Defenders of an objectiven can build siege outside of range, and players on the battlements can not be stupid and use stun breaks, stability, reflects and cleanses,while Rangers, Elementalists, Guardians, Engineers and Necros can drop ordinance on the attackers.
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> Attackers can build siege outside of range from the wall, use shield gems, and players on the ground can not be stupid and dodge out of AoE attacks, use reflects, sustain and cleanses, while Rangers, Elementalists, Guardians, Engineers and Necros can drop ordinance on the defenders.
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> OR, and here is the big brain move: get organized, stack, empower/stealth, and charge out to attack the enemy.
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> Most times your typical rando wall defender is accomplishing nothing anyways, and the best strategy you have is to just drain the supply.
Advantage is with attacker side.
Useless siege are cannon and oil pot that get taken out easily. If u do happen to be on it or near it, expect DH longbow hit, thief sb hits bouncing off them.
Don't even start with the condi.
Next you have mesmer pulls, reaper pulls, FB pulls into a bomb that unless u have major access to stab, you will just end up dying in few secs.
Reaper GS pulls are only just recently that i have seen and somehow works on some walls parts and pulls enemy outside.