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Sleepwalker.1398

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Everything posted by Sleepwalker.1398

  1. > @"Cyninja.2954" said: > > @"Svarty.8019" said: > > The situation that the OP is describing is where the sides have a similar number of players, but one is inside the building and the other is attacking, I think. > > > > This. > > I find it hilarious how people are claiming that at even numbers defenders are not advantaged. > At even numbers, what generally does happen during defending is you get double teamed with 3rd server hitting another structure. So either you risk losing 1 or both structures.
  2. T3 keep getting hit. Server Hero 1: Imma use siege. (1min later....it's useless) Server Hero 2: Imma Meteor Shower on them (Just sees block, block, block, block) Server Hero 3: Imma use pull and burst a few (Just sees immune, immune, immune) Meanwhile Plat Vet at Spawn transformed as a Choya: You can't fight that with our numbers. Back cap later. Just take supply and don't be a bag. Come to spawn, we play dancing Choya :)
  3. > @"Fueki.4753" said: > Weaver deserves a decent shave in barrier application. > > But I agree with the sentiment here, nerf thief! > And Mesmers, too, for 'good' measure. Oh don't worry, Mesmers will be nerfed regardless of what other classes people complain.
  4. If person is standing on edge of wall on inner, mesmer pull can sometimes be unreliable. What does work is a Reaper gs5. It kinda pulls the enemy onto the blob and the fall is like they stuck in slow-mo.
  5. This thread might magically disappear tomorrow with op getting a warning.
  6. Pew Pew Ranger...i can still murder mounted enemy with one wolf pack + rapid fire :)
  7. > @"Strider Pj.2193" said: > > @"Sleepwalker.1398" said: > > > @"Strider Pj.2193" said: > > > > @"Woop S.7851" said: > > > > > @"DeceiverX.8361" said: > > > > > > > > > The issue with Mag's strategy specifically is because they throw down groups of 15 on cloud builds at each exit rather than one blob at the main entrance. > > > > > If a blob capable of wiping them shows up, the 15-man at one exit runs (because they're KDA-obsessed and don't actually like winning at a disadvantage, despite what they say) and people are let back in momentarily. The issue is the 15-man chases down stragglers to ensure their kills come at no risk, avoids the blob at all costs, and said blob ends up with no content, and leaves again, and the 15-man group just refills the spot. > > > > > > > > > > If the blob goes to take SMC or a similar objective, Mag cries about it being a blob server and then sits with 10mans on camps preventing anyone actually looking to run small/solo from doing literally anything except blob. The endless ganking and abhorrent whispers if you manage to actually kill any of them is insane. They're victims to their own toxicity, and pull the same strategy people are saying to deny them content in reverse; if they're not ganking 5-to-1, they don't give content. > > > > > > > > Thanks, that's interesting :p was not aware of this, currently I'm on Henge of Denravi, there's a reset today, HoD will be up against Maguma, guessing I'll be able to experience it first-hand B) > > > > > > > > > > You want actual fights from Mag, take and try to keep SMC. > > > > We did (OCX). We took your SMC and your keep. The 10 or so that died a few times either logged off or went to play pve. > > Lol. You think I’m on Mag? > > Those people that know me would crack up. > > So would Mag players if they knew me. > > ? Sorry my bad. Weren't you on BG before..no?
  8. > @"Strider Pj.2193" said: > > @"Woop S.7851" said: > > > @"DeceiverX.8361" said: > > > > > The issue with Mag's strategy specifically is because they throw down groups of 15 on cloud builds at each exit rather than one blob at the main entrance. > > > If a blob capable of wiping them shows up, the 15-man at one exit runs (because they're KDA-obsessed and don't actually like winning at a disadvantage, despite what they say) and people are let back in momentarily. The issue is the 15-man chases down stragglers to ensure their kills come at no risk, avoids the blob at all costs, and said blob ends up with no content, and leaves again, and the 15-man group just refills the spot. > > > > > > If the blob goes to take SMC or a similar objective, Mag cries about it being a blob server and then sits with 10mans on camps preventing anyone actually looking to run small/solo from doing literally anything except blob. The endless ganking and abhorrent whispers if you manage to actually kill any of them is insane. They're victims to their own toxicity, and pull the same strategy people are saying to deny them content in reverse; if they're not ganking 5-to-1, they don't give content. > > > > Thanks, that's interesting :p was not aware of this, currently I'm on Henge of Denravi, there's a reset today, HoD will be up against Maguma, guessing I'll be able to experience it first-hand B) > > > > You want actual fights from Mag, take and try to keep SMC. We did (OCX). We took your SMC and your keep. The 10 or so that died a few times either logged off or went to play pve.
  9. I kinda feel for CD being caught in the middle of all this. Its gonna be a sad 2 months for them as i see the server that drops from tier 3 will always win and move while these guys are stuck.
  10. First time i entered WvW was when the devs were making crappy decisions and stuffing things bad. One such decision was they remove the "adept training manuals" and other manuals and linked unlocking traits to specific events across pve and wvw events. (some events were bugged for ages) One such event was be-friending the frogs in EBG. So many gankers used to hide around there, farming any pve noobs such as me that came to unlock the trait. It was sad. Some time after that i came for gift of battle and stayed in wvw.
  11. > @"UNOwen.7132" said: > > @"Moradorin.6217" said: > > > @"UNOwen.7132" said: > > > > @"Moradorin.6217" said: > > > > You may also want to remember how many MORE nerfs Mirage got and hope thief isnt in for a bunch MORE nerfs too cause its still not total garbage. Hell Chrono, at this point, is LUCKY to have gotten self shatters back. Who knows what else Anet may have waiting for thief or any class for that matter. > > > > > > Do you think Mirage got more nerfs than thief? It didnt. Thief pretty much does nothing outside of being the most mobile, because they didnt touch that for the longest time. That just happens to be the only thing making thief good in PvP. In WvW thief has been trash for a while. > > > > I remember people thinking Mirage was kitten after they nerfed, axe damage, super speed on MC, MC duration, vigor on MC. They reduced torch damage, they removed or reduced most sources for confusion because Mirage was "too bursty" Then they reduced clones one scepter and staff, changed cooldowns on blink, decoy, and others because it "had no counter". People thought surely that is all, mirage is trash now, but no it continued. they further reduced damage pretty much across the board for mesmer in pvp/wvw, they took away chronos self shatter, Mirages 2nd dodge, and then they nerfed mesmer a little more just before giving chrono back self shatter. Yea I think Mirage has had the most nerfs. impactful nerfs too. It has very few build options now and hey all have hard counters. > > Sure, Mirage is worse, but it doesnt have more nerfs. No class does. How many other classes you see running around on 1 dodge?
  12. Well, it looks a non ranger main has tried the class and provided their opinion. I watch this guy's clips cos he provides good guides / tips on playing mesmer/chrono.
  13. > @"anduriell.6280" said: >That idea sounds interesting but then other classes in the game with an skill which gives a plain damage modifier should get the same treatment. List a followed: > 5. Mesmer  Phantasmal Defender — Phantasm > I hardly think anyone in wvw uses this. *quote
  14. Are ppl using scourge minion build as bots in WvW? I got this 1 guy to chase me off a cliff to his death and then 2nd time made him run after me into murder gate npc who slaughtered him. Some kind of scepter minion build where they start off with dumping tons of condi.
  15. > @"ASP.8093" said: > I'd pay good money for a "siege disabler skin" that triggers some kind of incredibly obnoxious animation if my siege disabler hits its target. I'd pay for a "siege disabler" that plays sad violin music during the disabled period and slowly turns the catas/trebs 180 degrees away from structure they were hitting.
  16. > @"lare.5129" said: > > @"Firebeard.1746" said: > > Mesmers are kitten in PVP > I am think opposite. > > > it's funny you whine about the clones when that's the greatest liability. > As I say it not possible in any normal stat combination. This is works only in zerk/assasin. > > >mesmers have so few dodges they're a laughable 1v1. > why at all Mesmer should have any chance in 1 vs 1 ????? > > >I really don't know what mesmer is supposed to be right now. > I also not sure the role in pvp .. as for me it shoud be more support player, and great meat for duel for another ... but not dominate 1 vs 1 > Is this guy for real or trolling?
  17. > @"Sigmoid.7082" said: > Deaths charge has a bunch of hits that are not listed in the skill fact that are part of the spinning animation. You get hit by them if you are close enough. The tooltip you see is the final hit and the final hit only. > > I can't remember how many but they haven't actually been updated in damage value since introduction, unlike the final hot, so they land for a damage coeff of 0.1. > > For some reason my memory wants to say 9 extra hits? > > It's one of the strongest skills in the kit..even if you only look at the final hit. only really held back by being a leap (not affected by quickness ), the landing lag on the final hit, and the weird targeting all leaps have. > > Though if you are getting hit for that much by that skill there are a lot of skills that would do FAR more damage to you. Thanks for this. I'm not a reaper so the hits on the skill's description did not make sense. I was just testing and I think you are right in it being 9 hits. The first 8 seem like normal and 9th is one that spikes. ![](https://i.imgur.com/PQaPEos.jpg "")
  18. > @"Axl.8924" said: > > If ANET sees what would you tell them? Fix what the real issue is and give us the dodge back.
  19. > @"Leonidrex.5649" said: > @"Veprovina.4876" > 3 GS 3 is fine, I find nothing wrong with it, its a throw away skill that is quick to cast, easy to land and deals alright damage, plenty other classes have similar skills. It could be just me with Aussie lag but whenever i cast GS3, i feel like i'm immob in place for 1 second or something.
  20. > @"Shadowmoon.7986" said: > Winterdays reward track is one of the best because it give gemstore exclusive permanent finishers. I wish Halloween, sab, and dragonbash gave those. I hope so too. I want to upgrade my bags but then i'm stuck with so many Halloween pail. If only they revamp that track or give us option to make Halloween pail into larger bags.
  21. Gift of Battle. Trying to make Conflux. Also i saw Mukluk mention that Conflux and Slumbering Conflux can be equipped at once. Can anyone who has confirm?
  22. CoR can still hit like 8k, so i won't say its destroyed.
  23. Just pay bounty to "Lord Hizen" and give him the names of ppl that claim "thief is fine or say l2p or i can deal with stealth" so he can gank them on his DE and post vids about it.
  24. Maybe they'll come do couple forum.....*cough*cough* reddit posts and then be away working on EoD.
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