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nosleepdemon.1368

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Posts posted by nosleepdemon.1368

  1. Thread necro, but I find the difficulty to be perfect. The level design in general is brilliant in GW 2 across the board, it's what has brought me back to the game over and over again. Now one thing that is very important when navigating jump puzzles is a high framerate, we're talking at least 40 frames per second. The game is very framerate dependent and with a low framerate you will find yourself experiencing frustrating misses where, instead of jumping, your character will just run off a ledge. With a high framerate you will notice how much later you can hit the jump key and still activate a jump - your character can be more or less off the ledge completely.

  2. Guys, you're not even close. We need to hit two rocks with one stone. First - underwater armour is still underutilized. Second, we need something exciting to happen in the new expansion.

     

    I propose the developers spawn a highly contagious disease in Cantha, which will naturally spread through Tyria quickly. The disease is more harmful the more birthday gift boxes a character has opened. The only way to avoid its effects? Putting on your underwater head gear.

  3. It's old but it's not dead. A new expansion was just announced. There are a lot of long time players, so perhaps some of the zones are less active as everyone has their "thing" they want to do, e.g. Farming end game zones, or fractals, or wvw. I have noticed though that the game definitely does encourage a group up and forget behaviour, where you join some group for an evening to get stuff done, then never see them again. Being able to join more than one guild was also a bad game design decision imo. It encourages allegiance to whatever will get your current objective done.

  4. As said it's all about driving players to buy stuff with real money. GW2 is entirely geared toward that since it has no subscription fee. Pretty much every feature is there to, eventually, make you spend cash on gems. Inventory filler is just one of the more egregious offenders.

  5. Man what a blast from the past this thread is! I actually turn combat camera off for this puzzle, I prefer to make small camera adjustments only when needed by holding rmb. I still maintain that low framerate is the absloute killer here. If you are not pushing at least 40 you will be suffering input latency leading to missed jumps, and you will get that sense of "I swear I jumped at the right damned time!".

  6. HoT was just perfect when it came out. As OP mentions it required *teamwork*. Unfortunately, there's a rather deep anti-social vibe permiating the gaming community now - possibly an artifact of the preferences of younger players to avoid social contact, who shun teamwork in anything but the most basic sense. Thus, the rise of the "Massively Single Player RPG" evidenced with for example, Warcraft's various iterations on player Strongholds and LFG queues. The onus in modern MMOs is a little less on discovery and co-operation, and more on spoon feeding, hand holding and constant back patting. Un-nerf the difficulty I say, force players in HoT zones to actually partake in the "massively multiplayer" part of the genre, and ignore the cries of those who cannot go half an hour without the game giving them something for the simple act of existing.

  7. > @"Sigmoid.7082" said:

    > > @"Yggranya.5201" said:

    > > I still don't know why streamers are popular anyway. Why does anyone want to watch someone else play?

    >

    > I mean you could make the same argument about sports and that's massive world wide.

     

    Because athleticism is hardwired into our DNA, there's an intuitive desire in people to be active or to admire those who are. Even if you don't think so, there's hundreds of thousands of years of selecting for the people most likely to be able to hunt, fight and survive acting against you.

     

    Watching some pastey little man babies punch their soon to be arthritic fingers onto some plastic keys? Not so much.

  8. Errmagherd! errrr maah gherd!! A stRRREeEEmer iz playin mah ghaame! Stardom! Celebrities!! Tell me what to thiiink!

     

    Man I thought gamers were above celebrity worship. Keyword there is definitely *thought*, because as it turns out gamers seem to worship celebrities more than any other demographic. Oh well.

     

    I hope Mr Mountain-top has fun playing the game though, it's good.

  9. Well that's an interesting thing to say; Legendary weapons were sellable, and groups currently do sell raid runs for players without the ability/time/whatever to do it themselves. I don't think it would be a detriment to the game to allow all items to be sold and bought by players. Perhaps though, for such rare items, there should be some slight cosmetic difference between an item worn by its original crafter, and one that is sold. The only argument I can think of really against sellable legendaries is economic - who knows what will happen to the worth of those items when they flood the market? End game content would be trivialised in its reward and while it could still be completed for enjoyment's sake, it would not have the same psychological value.

  10. > @"titje.2745" said:

    > > @"nosleepdemon.1368" said:

    > > You know there was a time when I was naive, that I really really wanted to be a game developer. Heck, I *do* work on graphics programming at my day job, but the work we do isn't for your average AAA customer. Thank *God* for that I think now, looking at all the entitled and frankly childish responses in this thread. "We weren't affected! But we *want* compensation! We demaaaand it! Because somebody somewhere else got some so we automatically deserve it tooo! It's not fair!". Crikey ladies and gentlemen, when did acting with a quanta of emotional restraint exit videogame fandom? It's not just the GW2 community of course who are actually, usually, rather good. I've seen this sort of thing everywhere in other games too. But for once, just once, can't we all just realise that it's *just a game*?

    >

    > That is called injustice, that you apparently can live with that is your thing. but I can't stand injustice. (I'm not saying you're like that but that's an assumption) Since I played the game there have been several mistakes, but never a reward that actually has anything of value. and this time it is, a reward of 1200 gems.

    > people are not logged in on purpose because it was recommended. and then they miss out on this reward. I can not stand that.

    > actually all players should get this reward now, not necessarily from this rollback. but of all other times when something was not right but nothing was opposed to it.

    >

    > I also see it as a bit of appreciation. yes a revive orb is nice but it goes into the bank. with that mount license, when I use it I think back every time what a great gift I got.

    > and with such a good feeling I am also willing to use my wallet. further have a nice day

     

    No, having your home bombed to pieces in a pointless proxy war due to political ideology is injustice. Missing out on a bauble not intended for you is nothing at all.

  11. You know there was a time when I was naive, that I really really wanted to be a game developer. Heck, I *do* work on graphics programming at my day job, but the work we do isn't for your average AAA customer. Thank *God* for that I think now, looking at all the entitled and frankly childish responses in this thread. "We weren't affected! But we *want* compensation! We demaaaand it! Because somebody somewhere else got some so we automatically deserve it tooo! It's not fair!". Crikey ladies and gentlemen, when did acting with a quanta of emotional restraint exit videogame fandom? It's not just the GW2 community of course who are actually, usually, rather good. I've seen this sort of thing everywhere in other games too. But for once, just once, can't we all just realise that it's *just a game*?

  12. > @"Dante.1763" said:

    > > @"nosleepdemon.1368" said:

    > > > @"Friday.7864" said:

    > > > If you do make a new world:

    > > > - don't make the zones horribly long/annoying like 202 & 203

    > > > - don't add any time wasting elements like raft in 201, octopus feeding or puzzles (gets real boring after 1st time)

    > > > - no sliding on ice or doing mechanics while a psycho cloud is chasing you please

    > > > - don't make bauble collection achievement a royal pain in the you know what

    > > > - fix your trampolines & bouncing mushrooms or scrap any future plans for those

    > > >

    > > > Although annoying enough by itself W1 was OK in terms of length/difficulty in tribulation. W2 is too much of an annoyance and a waste of time if you want to get everything done in a reasonable GW2 festival timeframe...

    > >

    > > Maaan getting mashed by trib clouds was the best part of w2z2 and 3. I do agree about the trampolines though, it's one thing being deleted by lightning, but running off a ledge because it decided not to launch you is simply infuriating.

    >

    > I refuse to even try Tribulation mode in world 2 after watching some play through videos. Its a festival, things are supposed to be fun, not rage inducing. Theres only two festivals i can think of with hard achievements beside this one, and neither take as much time or as much effort as these(Halloween, clocktower. Queens Pavilion, Liadra and King.). Tbh i agree with some other posters about breaking those zones up, and i really agree with them about making future zones not anywhere as hard.

     

    I've never understood why some people simply cannot allow others to have fun doing something they themselves are incapable of. Dude, you don't have to do tribulation mode, so no not everything has to "be fun". It's OK to have difficult bits too, sometimes bits that are too difficult for most. By all means make world 3 infantile mode as silly as the first two, but normal and especially tribulation should be rock solid.

  13. > @"Friday.7864" said:

    > If you do make a new world:

    > - don't make the zones horribly long/annoying like 202 & 203

    > - don't add any time wasting elements like raft in 201, octopus feeding or puzzles (gets real boring after 1st time)

    > - no sliding on ice or doing mechanics while a psycho cloud is chasing you please

    > - don't make bauble collection achievement a royal pain in the you know what

    > - fix your trampolines & bouncing mushrooms or scrap any future plans for those

    >

    > Although annoying enough by itself W1 was OK in terms of length/difficulty in tribulation. W2 is too much of an annoyance and a waste of time if you want to get everything done in a reasonable GW2 festival timeframe...

     

    Maaan getting mashed by trib clouds was the best part of w2z2 and 3. I do agree about the trampolines though, it's one thing being deleted by lightning, but running off a ledge because it decided not to launch you is simply infuriating.

  14. > @"ElforTheLandStander.7052" said:

    > I feel like a sword is gonna be the world 4 upgrade. It'll just be the Super Adventure Sword model, in whatever color. Hopefully rather than a % over 10 seconds DPS boost like the nunchaku, it'll just be a straight double damage per swing over the pointy stick. Being able to 2-shot the ninja assassins is gonna be sooo sweet.

    >

    > No idea what the right interim weapon between "chain sticks" and sword would be, though. A dwarven hammer, maybe?

     

    Nah, this isn't Lord of the Rings. Obviously the interim upgrade would be the Bigger Stick.

  15. I wouldn't be surprised if it was altered, or if market supply drives drop rate. GW 2 has a very closely monitored and controlled economy, with many cleverly designed methods of acquiring and sinking gold. A concept that's worth drawing attention to is the idea of volatility, in the slot machine world, this refers to the ratio of high paying prizes to low paying prizes while maintaining the same overall return to player. A slot machine with high volatility will payout fewer but much more valuable prizes. However it's perfectly possible to go on winning streaks even on a high volatility machine. The drop rate for glitched weapons may be rather low, much lower than what is indicated here from the small sample size we have. Players posting about experiencing a sudden glut in drops may actually just be seeing the more realistic chance of acquiring a weapon after experiencing a winning streak.

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