Deepcuts.9740
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Posts posted by Deepcuts.9740
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VPN might help when your route to Anet is in the 3 digit zone, like 200-300+, circling the globe because reasons..
But when the client shows 40-50 ms without any spikes, yet the skill lag is measured in seconds, the mother of all VPNs won't help.
It is server side. Code or resource starvation. Or both.
Also, they won't do a thing about it while people still buy the game and gems for shiny, worthless fluff.
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All I want is to have your problem: not seeing "mentors" on map.
Please share if you found a way.
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"meteor on mentor apple" every 15ish minutes to be map spam = this one they got right.
Apples should be restricted to starter area only. Of course it will never happen, but one can only dream.
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I rarely play WvW and only level 19 in PvP in 8k hours played.
Stealth is the main reason I do not like those game modes.
Getting 1 shot killed out of nowhere is not fun, not competitive and shows zero skill.
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Only did T1 Sunqua like 4-5 times as a harrier Druid. Did not even try T4.
Without exception, ended up finishing the run in 2 players, rest being dead. One run, I was the only one alive.
Another run we actually started as 2 players party and finished without problems. Might be the scaling? Or just the final boss not bugging? Who knows.
Cannot recall this happening on any other T1 fractal in the past.
This fractal reminds me of...me when I started learning programming: write code, compile, run=error, leave the room for days. Repeat until mostly error free or just gave up.
Come to think of it, most programming today seems to be like that.
The difference is: I never asked money or get payed for my code.
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So many empty lfg sections: Rename one for these sellers so they can spam their "service" there.
Just rename the Mentoring one. Haven't seen anyone in there for a loong time. When I lfg in it offering free help for new players, absolutely no one joins for hours.
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What I would like changed in PvE: faster spirit activation.
Too many times I activate one, the animation plays but the skill gets interrupted for reasons.
I think I have some spirit up, when in fact it is not. Constantly checking my skill bar. No fun really.
I really dislike the speed with which I can activate 4 spirits, sometimes all 5 of them in a row.
If high dps group, by the time I spawn my spirits the group moved a long time ago.
Horrible experience as a Druid.
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If only 20-30 ms, you do not have to worry about it.
Just think of Australia and the other neighboring regions and their enormous latencies if you want to feel better and stop suffering.
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Been away for some time and I see most of the issues are now fixed.
Thank you!
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Playing on EU with ~50 ms average latency, max up to 120 ms and as low as 28 ms.
When skill lag occurs, I do not see increased latency, at least not reported by the client, making me think it is not related to internet but their servers/code.
So many players affected and such a lack of interest is beyond frustrating.
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Searched a bit, could not find any reports/my search is subpar.
In Bjora Marches, for some time now, [Raven Locks](https://wiki.guildwars2.com/wiki/Raven_Lock) are not always activating on 1st try.
Today I had to activate one 5 times to open a barrier.
Same issue in Raven Sanctum, with the one that activates the light on 2nd stage. The light does not appear and I cannot activate it again.
To me it looks like the ball of energy is shooting in the wrong direction when it is not activating.
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Simple answer: they like to make players suffer. Can't really think of another reason, specially when alternatives exist.
Remember the times when out of zone killed you?
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@KeyOrion.9506 I wish this was just an excuse from someone at Anet who did not wanted to be bothered fixing it, because if they cannot even find an object on a map, what expectations should we have for them to fix their lag ridden servers?
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I bet this is a social experiment.
Management.6969: We need some serious expenses cuts. Ideas?
Employee.6666: I got you boss. We deploy plan X: "How long will people still login and try to play this while we move everything to the cheapest AWS instance"
Management.6969: I like the idea, specially in regards to a single instance! You just got promoted!
Employee.6666: Wait, I meant instance**s** . Never mind. I like this promotion.
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Did a chill T1 run for the 1st time.
Nice view.
A bit too long.
We have jumping puzzles for ....jumping. No need for a fractal with this.
Final boss is a mess with too much HP and weird strategy (if any). I got the gather 3 balls and then jump to disperse something part. Rest, not so much.
Managed to stay alive just because I was a healing/boon druid. Finished the boss in 2 people.
Forgettable experience and might cause some shell shock on T4 if not adjusted heavily.
I wonder: when they tested this on T4 prior to release...did they use god mode and never bothered to disable it? Just a guess. Haven't seen T4.
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I was actually curious to see what was the solution in OP's case.....then got to the part about playing on WiFi.
And just stop reading.
Play a fast reaction game on WiFi, you deserve all the lag.
Maybe do us all a favor and add this bit of information on the subject or 1st line.
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I only read the 1st 10-15 replies. Some suggest blocking.
Didn't block just prevent the player from whispering you and seeing their messages in map chat, but did nothing squad/party wise?
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I never understand players taking Anet's side on this, saying "but it costs money, so no go".
Me thinks that a lot if not all these posts are from undercover Anet, because I really cannot comprehend players not wanting a better experience (see D912pxy).
Last time I checked, 99% of my guild bought all expansions and a lot of them buy gems with real money frequently.
And as long as smaller companies with a LOT smaller player base and a LOT smaller income can do it, I really can't put the blame on anyone but Anet for this.
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> @"Ashantara.8731" said:
> > @"Deepcuts.9740" said:
> > Remember the 1st day Southsun Cove released? That beautiful frame by frame zerg....
>
> Slide shows happen when your hardware can't handle the load of players. Skill and action delays due to latency is a totally different story, a server sided issue.
As I wrote that sentence, a voice in my head said: "Someone will most definitely correct you".
Slide shows=everything freezes for everyone, then everything moves again. Skills not activating. Rinse and repeat.
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Seen many times: player spawns near a freaking useless vegetable bush, farms it while not moving one bit then disappears.
Very hard to think that a poor vegetable node would make a player park they character there.
Maybe if there were 4-6 nodes in close proximity like the ones in Verdank Brink for example...yes. But this is not the case.
And this has been going on since the beginning. So stuff like "we need to monitor so we ban in waves" means nothing and does nothing.
I would say the teleporting got a lot worse in the last couple of months. That, or I like to watch nodes more then usual.
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Remember the 1st day Southsun Cove released? That beautiful frame by frame zerg....
The same thing happens now, only this time I am usually alone or with a couple of people around me.
60+ FPS and 50-100 ms ping.
No matter what Anet says, the problem is with their cut down, bottom of the barrel servers.
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I just wish the formula for RNG Anet is using was made public.
I can't be sure of course, but to me it looks like Anet is not totally honest about it.
Buy 1 chest and have 1 in 100 chances you win something worth while is not the same as 1 in 100000000.
And the best part for Anet is they can call it RNG, their fans can call it RNG but the reality is nobody but Anet know how RNG the process actually is.
On top of that it has been known they like to "tweak" drop rates for anything in game as they see fit. Why would they stop there when they can "tweak" BL chests also.
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> @"Kaalcifer.8249" said:
> It's doesn't work at this time.
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> There was a problem downloading file d3d9.dll
> The URL might have changed or the server might be down for maintenance.
> Check https://www.deltaconnected.com/arcdps/x64/ for more information.
> Will continue in 5 seconds…
> Any idees ?
Yes. Your internet was down or deltaconnected.com was down at that time.
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> @"Jokel.5164" said:
> Is this autoupdater going to be updated? would love that.
> I mean as far as I understand it doesn't download buildtemplates anymore and just gives an error message so it shouldn't do anything to the game and it's still fine to use, right?
Updated the script to not check for build templates anymore.
Your fastest FotM run
in Instanced Group Content
Posted
**10 seconds**
How to achieve:
1. Enter FotM via a lfg stating only T4+recs.
2. Start seeing requests for various titles and KPs.
3. Maybe even a "your class is useless. change"
4. Leave FotM
5. Use the rest of 29:50 minutes to rub the labrador's belly instead of playing with such people.