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otto.5684

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Posts posted by otto.5684

  1. > @"CutesySylveon.8290" said:

    > > @"ollbirtan.2915" said:

    > > > @"Exedore.6320" said:

    > > > The bigger problem is Monk's focus which is too stacked and inflates the base healing value of Litany of Wrath.

    > >

    > > Sure...let's gut the last trait where healing actually SCALES. Do you want this trait to receive Mantra of Solace treatment? The base heal has been already nerfed. Enough.

    >

    > Didn't they tell you? You're only allowed to run Mantra of Solace with Pure of Heart.

     

    That is the problem. Why should a heal require two trait lines to work?

     

    > @"Ragnar.4257" said:

    > > @"Eugchriss.2046" said:

    > > Why the hell does it have 6s duration? like if you do the math, you only need to maintain ~2k dps to reach the high end of average healing skills which is 6000. Not hard on a class based on aoe. If traited, it's effective cooldown is only 18s for skill wich is only surpassed by infuse light.

    > > Anet should reduce it to 3s.

    >

    > In PvP it's 30s untraited, 24s traited.

    >

    > And it's already the worst guardian heal, Shelter, FB Mantra, DH Trap are all superior. Even signet would be better untraited, although I guess traits do make LoW better.

    >

    > The reason? Because if you're not in a position to burst into someone's face, then you're basically playing without a healing skill. It's incredibly easy for an enemy to see that come up and leap away or pop stealth or throw up a block, and deny you all healing.

     

    I strongly disagree, but I have been out of the sPvP for a while. When core guardian dps was meta (not the trash, troll symbol spam), LoW was the strongest heal. All the builds that use LoW were nerfed to obsolescence. The heal is good if you can deal damage and have good access to stability. Neither is available in sPvP.

  2. interesting enemies.

    Good scenery.

    Has local metas, that can be handled solo.

    Has map wide meta that flows. Usually an overall objective.

    Connected to interesting story elements.

    Has good farming rewards.

     

    In my opinion the best three maps are: auric basin, cursed shore and bloodstone fin.

  3. > @"Jables.4659" said:

    > > @"Veprovina.4876" said:

    > > Run away from a mirage

    > >always 2v1 a mirage, so many possibilities...

    >

    > A class existing with these as its counters is not healthy for the game. that being said, 2 dodge Power Mirage did have plenty of counter-play. Condition mirage's only real hard-counter was thief. As long as he didn't miss his steal it was almost impossible to lose to cmirage. It would've been nice if they could've brought cmirage in line without removing power mirage from the game.

    >

    >

    >

    >

    Condition mirage was out of the meta way before the Feb patch. It was rarely seen in platinum and almost never in AT. Now, even in platinum you don’t see it.

     

    Current PvP devs do not have any idea. And what happens below 1,500 is meaningless.

     

  4. Getting new weapons for classes would be awesome, but I am pretty certain this is not what Anet meant. While I am unsure of the context, new weapons would be the biggest thing since PoF release. Anet advertise each LW episode as if it the biggest thing since grilled cheese. Something with the magnitude of new weapons announcement would be beyond any doubt. And considering the proximity of the new expansion, something like new weapons is highly unlikely.

     

    What Anet was probably eluding to is weapon drops with new skins.

  5. > @"Cougre.6543" said:

    > Comparing power herald and renegade DPS is missing the point. Herald has utility that renegade will never have, or other classes for that matter. A more fair comparison would be alacrity renegade, at which point its DPS is actually lower.

     

    What is that utility? It does not provide much might, while the renegade can provide 100% uptime on 25 stacks, with very little cost. Renegade can put similar protection. Fury does not matter much, since most classes are self sufficient on that, and would be applied by support in the group. Same for reg. and F1 should only be used for damage, and the boom duration does not matter much, since support will take care of that. And btw, max dps herald uses shiro and jails.

     

    The support herald provides is at best at the same value as renegade. It is not needed, since support will cover that anyway. Herald is only used for personal sustainability and nothing else.

  6. > @"Edge.8724" said:

    > Not to forget that Renegade is also supposed to be a Condition Damage spec, not a power one.

    > It's just that people seems to play it as a power spec.

     

    It does out Dps herald and core power builds. Make of that what you wish.

     

    The OP request makes far more sense for herald.

  7. > @"JohnWater.5760" said:

    > The real balance Patch is coming twice a year, which is not a good thing for a game like GW2. You have a lot of skills to fix, and doing it all at once is a bad idea. Certainly what will happen is that Anet will fix some and mess up others.

    > They definitely should take the system of Path Of Exile, the balance Patch comes every 3 months.

    > PoE has a specific server to test the patch, and so they can see what is good and what is bad. What is good stays and the bad leaves.

    > Anet doesn't need to do that way, it can be added in PvE only, if it has a bad, erase, and a good, pass, for all modes.

    >

    > > @"Swagger.1459" said:

    > > I’m sure some great updates are coming soon! I believe!

    >

    > Unfortunately, this is not what has been happening.

     

    We were at large patch every three month. Now we are in... not sure.

  8. > @"Lan Deathrider.5910" said:

    > The story in the LW releases has been good, and I liked all the maps (not you Kourna), but they were free if you were logged in during release. They left money on the table there which is why they are in a bind now I think.

    >

    > Like I said, do or die. If EoD flops then I doubt a balance patch will happen anytime soon.

     

    As far as my guess goes, expansion is coming in fall of 2021. If there is no patch anytime soon things are going to even go more stale than they already are.

     

    I do not think EOD will flop. Based on the map design direction recently (except last map), we are moving away from hearts and back into events, which is so much better design. Things are also a bit harder. Most definitely both maps and story will be better than PoF. Much better. But... I think it will not do great nevertheless. The game is losing steam and is going stale. High quality of more of the same, would be nice, but it is more of the same.

     

    GW2 is stuck since HoT in terms of combat. If the new mastery does not revolve around combat (and not the pick your color crap in LWS5) I do think that is it. The game won’t go under but will go in semi maintenances mode.

  9. > @"theoneparttwo.9561" said:

    > No. Non. Nope. Nein. Nyet. Never. Nuh-uh.

    >

    > There are a million and a half reasons why it won't happen, and continuing to beat that dead horse is likely what led us to having that malformed Pegasus skin for the Griffon. The devs used a group of necromancers to reanimate the desecrated corpse of said dead horse and sold it in the gem shop. Please, for the sake of the malformed Pegasus, just stop already with these posts! ( :tongue: )

     

    I do not expect Tengu as playable race, but they are the only race, beside the ones already playable that has:

     

    - City in core Terria.

    - City is bordering a starter zone.

    - Already established models.

     

    The infrastructure is there, but it requires investment. And I would not say never, since as other posted, things that others said will never come to GW2, like mounts, have been implemented in the game.

  10. > @"Rokeb.3815" said:

    > I'm going to go out on a limb and say most of the people responding here have no idea who the original poster is...

    >

    > To make a long story short.. he's mostly well known for soloing fractals and group events.

     

    I am going to go on a limb and say that both you and the OP are hugely misinformed. Not that soloing things like fractals is a benchmark for anything. Still, renegade is pretty good at soloing most OW content. Power SB renegade is one of the strongest OW builds.

  11. > @"ProverbsofHell.2307" said:

    > > @"KrHome.1920" said:

    > > So he is aware of the balance communication issues and the balance patch release issues.

    > >

    > > Now is this good, because he knows what's lacking or is it bad because nevertheless nothing happens?

    > >

    >

    > He basically barely has any time because of what we can assume is work on the new elite specs, and any changes that do get released were assembled at the last possible moment.

     

    Honestly, this fucking bull shit. The Feb patch was largely not tested and incomplete. We have been in fix mode since. And now things slowed down to a turtle cuz they are “busy.” That is cute. If you cannot produce a complete product DO NOT MAKE MAJOR CHANGES. SPvP went from fun and semi unbalanced to fucking slug that seriously unbalanced. But Anet is “busy.”

     

    > @"KrHome.1920" said:

    > At least he admitted mirage clock was a crappy design idea, as you can cover whatever you want with it (heal, burst, rez...).

    >

    > They should have reworked it, just like they should have reworked scourge. That both didn't happen, but we got terrible "fixes" instead, says enough to me.

    >

    > I mean he is aware of pretty much everything the community complains about. That's nice and he seems to be competent, but from that alone we don't gain anything. It's the outcome that matters.

     

    If only this was true... cuz guess what? It is not. mirage was pushed out of the meta way before the Feb patch. The last vestige of functionality it had was chaotic interruption. It was rightfully nerfed, but that was it. See, the statement CMC made may have been correct in 2017, maybe in early 2018, but now it is either ignorance or bias.

     

    And let’s see the time line here. CMC wants to make a massive change to how ambushes work, but does not know how. Has no understanding of where the class was standing balance wise. Makes a change by his own admission does not work and broke the class. And 9 month later he is too busy to fix it. And this is a bit contradictory, but yes ambushes (and many other things) tend to be over loaded. But you cannot continuously nerf gun the class, then further reduce functionality and expect the class to still function competitively. What needed to happen was reduction in functionality. If they removed the ability to dodge while CCed that would have been all what is needed.

     

    And this is not an isolated instance. From 2019 forward, I can point out dozens of things that functioned well, or at least at an acceptable level, that got completely demolished, with no regard to design or balance, based on a grandiose idea of how the game could work. Idea that roughly in 2-3 different polls in sPvP forums (one with close to 300 votes) had ~60% disapproval.

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