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otto.5684

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Posts posted by otto.5684

  1. > @"Tseison.4659" said:

    > > @"Opopanax.1803" said:

    > > > @"Tseison.4659" said:

    > > > I really love the staff but it's too hard to justify to even equip it sometimes apart from aesthetics. However, If I wanted to make changes to the staff I would:

    > > > Add 2 more abilities to **Staff Skill 1**, just like what maybe the Staff Guardian has OR I'd have Winds of Chaos inflict an additional condition such as confusion.

    > > >

    > > > **Phase Retreat** I wouldn't change, however, I would probably add Chaos Armor to it.

    > > >

    > > > **Phantasmal Warlock** I would change so that it's more of a condition phantasm that dishes out a lot or has some sort of CC tied to it.

    > > >

    > > > **Chaos Armor** I would move it to Phase Retreat OR have it as a trait where everytime you use a staff skill (minus Winds of Chaos) you gain Chaos Armor, but would probably be strong since it would have a high uptime if this happened. With this done, this gives us the chance to create a new staff skill 4.

    > > >

    > > > Lastly, **Chaos Storm**. I love it but hate the cooldown, so that needs to be reduced to at least 24sec.

    > > >

    > > > Other than that, Staff I would prefer being a condition focused weapon with the additional minor boons attached to it for "support".

    > > >

    > >

    > > I like all of these ideas, they all seem small, but would it be too much for the weapon overall?

    >

    > To be honest, if I had to pick and choose what I’d ideally want the most would be:

    > Move chaos armor into Phase Retreat, reduce Chaos Storms cooldown atleast for PVE and create a new Staff 4 skill.

    >

    > I still think staff should be more confusion/condition focused because right now it doesn’t have much of an identity or use that’s worthwhile. I’d like for it to be atleast on par to the greatsword but the condition equivalent.

     

    Maybe make phantasms apply 3-4 confusion when they deal damage. That would be nice. PvE at least.

  2. > @"Mil.3562" said:

    > > @"otto.5684" said:

    > > > @"Kichwas.7152" said:

    > > > That... was my attempt.

    > > >

    > > > But I'd love to see if anyone has 'high DPS' builds for the revenant - of any flavor.

    > > >

    > >

    > > Strongest dps output is condi renegade. Mace/axe and SB. Renegade/invocation/corruption. Full viper. Viper is not very easy to get.

    > >

    > > If you want to use berserker gear/power instead, power renegade. Sword/sword. Renegade/invocation/devastation.

    > >

    > > I would look up Gw2 metabattle for detail setups.

    > >

    > > Power herald is good in open world, and meta for PvP. Group PvE it is kinda meh.

    >

    > I have a question. If going condi renegade build why waste points on precision and power with viper stats? Why not go trailblazer with same buff to condi damage and duration plus a lot more sustainability?

     

    The power damage of attacks, especially SB, is pretty good. You are leaving a lot of damage. I dunno the exact breakdown for renegade, but condi builds deal between 25-50% of their damage from power. I would not bother with this in PvE, especially that condi renegade has good survivability.

     

    And of of course, depending on your skill level your mileage may vary. Also, if you want to solo instanced PvE content, meant for groups, you may consider gear with higher sustainability. Personally, I would never do that. It takes too much time compared to just running it with a group. Though I could see someone doing it for the challenge.

     

    Other game modes are a different story.

  3. > @"Sigmoid.7082" said:

    > > @"otto.5684" said:

    > > > @"kharmin.7683" said:

    > > > Just because a balance patch doesn't touch on what one might think is important doesn't mean that a balance patch was not released.

    > >

    > > There were no PvE changes last patch. We are about 4 months since the last patch for PvE. Is the balance team on 6 month vacation?

    >

    > No. It's a similar case again. Just because they aren't doing what you want doesn't mean they aren't doing anything at all.

    >

    > It's very likely the case they are working on elite specs and there's no point needlessly accruing technical debt for the sake of change.

    >

    > There's also potential to see a patch with changes that "don't make sense"/"dart board" before the expansion like we did with both HoT and PoF, but once it's out everything makes a lot more sense.

     

    This is assuming that the balance is currently perfect, which it is not. It is not bad, but assuming there does need to be changes is flat out false.

     

    A balance Patch every 3 month is now demanding? And of course Anet does not have to do what I( or any other player want. But I also do not have have to buy gems for money or buy the expansion. It is a give and take relationship. Since PoF release, I decided l that beside expansion base price, Anet does not deserve my money, because their level of effort to maintain the game and produce high quality content is mediocre.

     

    Of course this is an opinion, and opinions will vary. But it is not a far stretch to say that satisfaction in Anet performance has dropped in the last 2 years, across the player base. It is not abysmal, but also not good. Just... mediocre.

  4. > @"kharmin.7683" said:

    > Just because a balance patch doesn't touch on what one might think is important doesn't mean that a balance patch was not released.

     

    There were no PvE changes last patch. We are about 4 months since the last patch for PvE. Is the balance team on 6 month vacation?

  5. > @"felix.2386" said:

    > definitely not underplayed, where you get that from?

    > overall player base? there's plenty of inactive accounts specially from pre-HoT.

    > you have to look in game yourself

    > plenty of rev everywhere, i kinda wish that isn't true as i don't want what i play get overpopulated, but meh..

    >

    > and warrior is definitely not as played as it seems even tho it may show that warrior is most played, because easy key farm and everybody and their mom has a warrior as secondary, tho not many people mainly play warrior..for how boring and how not versatile it is in open world and etc.

     

    When you look at the all rev characters made (which if I remember how it was measured), rev was a lowest class. It makes sense though. As someone mentioned earlier, it was put 3 years into the game, and has a different design that may not appeal to some players.

     

    Btw this has nothing to do with performance.

  6. This is a good post for starters, but there is more.

     

    Condi builds have easier time using tank stats, since power damage relies on 3 stats, while condi only use 1. 2 if you count expertise, but is not sPvP relevant. This does not necessarily mean condi builds are stronger, but can be more difficult to kill.

     

    Biggest mistake I see from majority of the players is over cleansing. You do not have to cleanse every time you are hit with a condi. It takes a good bit of knowledge knowing when to cleanse and when to wait.

     

    Same mistake on condi application (and damage in general). Do not over commit on applying condi damage. Try to bait over cleansing. If enemy starts to play dumb, and the previously did not, they are baiting you to over commit on damage. As a guardian main, I do this all the time. I run CoP which converts all condis to boons. If I have 6 different condis, I will get 6 different. This works with any class that has either full cleanse or ~5 condi removing skills. If I appear sleeping behind the wheel, and you start treating me like an NPC, it is you who are sleeping behind the wheel.

     

    If your class lacks the ability to deal with condi reapplication, do not keep trying to solo a condi enemy. If you fought them once and it did not work, do not do it 15 more times. Pre Feb patch, I used to play sage FB frequently. I used to see SB trying to solo me all the time, and almost always lose, yet the same person keeps trying again. I guess this applies to all builds in all situations, but it is pretty oblivious with condi builds.

     

    Do not assume condi builds do not deal power damage. Some do. Guardian in particular. And sometimes doing damage is catalyst to apply more condis.

  7. > @"Daishi.6027" said:

    > > @"otto.5684" said:

    > > > @"White Kitsunee.4620" said:

    > > > Why is 5v5 ranked enforced?

    > > > 2v2 is a much superior game mode and healthier for a game with a small population. They should just removed 5v5

    > >

    > > No thanks. MMOs and arena death match do not mix. They can never ever be remotely balanced, and getting them more balanced requires significant class homogenisation. There is a reason why the main mode is 5v5 conquest.

    > >

    > > > @"Leonidrex.5649" said:

    > > > > @"Daishi.6027" said:

    > > > > > @"Leonidrex.5649" said:

    > > > > > > @"Daishi.6027" said:

    > > > > > > 2v2 and 3v3 would be better than conquest if they actually balanced around it, and Conquest wouldn't suffer for the changes.

    > > > > >

    > > > > > Conquest WOULD suffer from the changes, time and effort devoted to 2v2/3v3 is time NOT devoted to 5v5 which is actual game mode where we can at the very least pretend that some classes are viable.

    > > > > > 2v2/3v3 CANT be balanced since there is no objective, and maps are to be honest very kitten bad, and force kitten playstyles, where range above 600 doesnt really matter ( so many classes and builds get kitten on from the get go ) and there are so many stupid LoS places that aoe rocks ( if you walk up to the top of asura arena enemy is forced to run melee into you OR spam aoe from the bottom )

    > > > > > Or the stupid pillars you can benny hill around and 2 ledges you can jump from. Range doesnt mean jack, aoe is OP as kitten since map is poorly designed, teleports dont work since high as kitten intern made the maps and entire objective is to 3/2 man train down 1 person with aoe while facetanking.

    > > > >

    > > > > So how would 5v5 suffer if all of that was corrected to make 2v2 and 3v3 less of a kitten show? If the 2v2 and 3v3 matchups become quality, that quality will reflect in 5v5 as well. There is an argument to be made about the game objectives; but as you're well aware our "objectives" have lead to problems of their own and their problems can be greatly refined by matchup quality on the smaller scale.

    > > > >

    > > > > > @"Avatar.3568" said:

    > > > > > > @"Daishi.6027" said:

    > > > > > > 2v2 and 3v3 would be better than conquest if they actually balanced around it, and Conquest wouldn't suffer for the changes.

    > > > > >

    > > > > > If course conquest would suffer from. That changes

    > > > > > Imagine buffing Teamfight capabilities from ranger, thief and idk what else

    > > > > >

    > > > > > In conquest they would totally rule

    > > > >

    > > > > Why would you buff those? That's definitely not the way I'd go I'd focus on the already really potent synergies and reduce them. I don't see how 5v5 suffers though, If you can make a 3v3 fair across all classes in a mode without an objective, you at worst make 5v5 better balanced and the only extraneous factor for what is and isn't op becomes the objective.

    > > >

    > > > I explained already, time wasted for 2v2/3v3 is time that was not devoted to fixing 5v5. 2v2/3v3 has very different issues to 5v5.

    > >

    > > Exactly. I do not think that effort is spent on 2v2 and 3v3. I also, dunno why we have the after season break. It would only make sense if between seasons devs access class balance and make adjustments, but they clearly do not do that (or much really). Ya... sPvP is right now a kitten hot mess.

    >

    > I think it's a bit funny you guys think more effort and resources going into 5v5 conquest is going to do something substantial. We've had 8 years, no real esport, barely even real pvp; I don't know what else you need as a display to show it's pretty much failed. We should have diverted from 5v5 conquest to something actually better ~~ lol @ stronghold~~ YEARS ago, and we should have rained in the matchups to make the small scale matchups much more fair and to support a better system that reduces visual noise for the viewers, and standardizes information between opponents to cultivate good reactive play. 2v2 or 3v3 may not be the end goal for that in terms of mode, but it at least forces the scale of play into that state.

    >

    > Every year the game continues along this 5v5 conquest train where the scenery gets more and more desolate and ominous, painting a clear picture that the end point can be nothing more than a huge wall or a cliff. Or worse; chugging along at a snails pace into the abyss of limbo, lazily duct tapped onto the game part of the game. It's slightly depressing in it's predictability, but if the community wants to keep it along that track I don't mind; who am I to deny people the seeds they choose to sow?

     

    Who said anything about competition? If this is what you are looking for, this was never the right game.

     

    And to quote from earlier, from a ranger main:

     

    : > @"Trevor Boyer.6524" said:

    > > @"Azreell.1568" said:

    > > > @"ramorambo.6701" said:

    > > > Basically what the title says, i absolutely hate 2v2 or 3v3, many builds are just not viable and people in pubs just play with their monitor turned off, why is 3v3/2v2 enforced rather than put together with the next 5v5 season?

    > >

    > > There are many people who like the 2v2 - 3v3 options.

    > >

    > > So while I respect your opinion , not everyone is on the same page as you.

    > >

    >

    > Yeah, people who aren't Thief/Mesmer/Ranger mains.

     

    The game is not designed for a death match. It will never work as a death match without titanic adjustments to classes that no one wants. And will not make the sPvP anymore active than it is. The reason why it is not active is not cuz conquest aint cool, but cuz Anet seriously fucked the balance and are way too slow to respond to issues. And regardless of the sPvP structure, that will not change.

  8. > @"White Kitsunee.4620" said:

    > Why is 5v5 ranked enforced?

    > 2v2 is a much superior game mode and healthier for a game with a small population. They should just removed 5v5

     

    No thanks. MMOs and arena death match do not mix. They can never ever be remotely balanced, and getting them more balanced requires significant class homogenisation. There is a reason why the main mode is 5v5 conquest.

     

    > @"Leonidrex.5649" said:

    > > @"Daishi.6027" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"Daishi.6027" said:

    > > > > 2v2 and 3v3 would be better than conquest if they actually balanced around it, and Conquest wouldn't suffer for the changes.

    > > >

    > > > Conquest WOULD suffer from the changes, time and effort devoted to 2v2/3v3 is time NOT devoted to 5v5 which is actual game mode where we can at the very least pretend that some classes are viable.

    > > > 2v2/3v3 CANT be balanced since there is no objective, and maps are to be honest very kitten bad, and force kitten playstyles, where range above 600 doesnt really matter ( so many classes and builds get kitten on from the get go ) and there are so many stupid LoS places that aoe rocks ( if you walk up to the top of asura arena enemy is forced to run melee into you OR spam aoe from the bottom )

    > > > Or the stupid pillars you can benny hill around and 2 ledges you can jump from. Range doesnt mean jack, aoe is OP as kitten since map is poorly designed, teleports dont work since high as kitten intern made the maps and entire objective is to 3/2 man train down 1 person with aoe while facetanking.

    > >

    > > So how would 5v5 suffer if all of that was corrected to make 2v2 and 3v3 less of a kitten show? If the 2v2 and 3v3 matchups become quality, that quality will reflect in 5v5 as well. There is an argument to be made about the game objectives; but as you're well aware our "objectives" have lead to problems of their own and their problems can be greatly refined by matchup quality on the smaller scale.

    > >

    > > > @"Avatar.3568" said:

    > > > > @"Daishi.6027" said:

    > > > > 2v2 and 3v3 would be better than conquest if they actually balanced around it, and Conquest wouldn't suffer for the changes.

    > > >

    > > > If course conquest would suffer from. That changes

    > > > Imagine buffing Teamfight capabilities from ranger, thief and idk what else

    > > >

    > > > In conquest they would totally rule

    > >

    > > Why would you buff those? That's definitely not the way I'd go I'd focus on the already really potent synergies and reduce them. I don't see how 5v5 suffers though, If you can make a 3v3 fair across all classes in a mode without an objective, you at worst make 5v5 better balanced and the only extraneous factor for what is and isn't op becomes the objective.

    >

    > I explained already, time wasted for 2v2/3v3 is time that was not devoted to fixing 5v5. 2v2/3v3 has very different issues to 5v5.

     

    Exactly. I do not think that effort is spent on 2v2 and 3v3. I also, dunno why we have the after season break. It would only make sense if between seasons devs access class balance and make adjustments, but they clearly do not do that (or much really). Ya... sPvP is right now a fucking hot mess.

  9. PvP lmao. As if that last minuscule balance patch, that came after 14-15 weeks, was not an indication of Anet attention to PvP. I do not expect more than 4-5 balance patches from here till the fall of next year. And these patches will be relatively small, and mostly of no significance. And then we will have the next expansion, assuming no delays.

  10. > @"Crionic.5209" said:

    > I just started playing this game recently. I heard that it had a good pvp system. But so far I have only been able to find tiny groups in wvw at peak hours. Competitive 3v3 is more bots than actual players. Is ArenaNet letting this game die off?

     

    If you are playing GW2 for PvP, you will be disappointed. If you are looking for balanced experience with competition, you will also be disappointed. If you are looking to having fun, Sure. It is not as good as it was back then, but still okayish to have fun.

     

    GW2 has two main strengths, open world and combat system. Everything else tend to be on the mediocre side.

  11. Yes, axe is not necessary in PvE. Condi damage is lower without axe, but with sword and scepter is decent for OW and low fractals. Power FB and power quick brand (support/dps FB focused on 100% quickness uptime for group) do not need axe.

     

    I would not say axe is necessary in PvP, but you are doing your self a disservice by not using axe. 2 CCs on low CD is very useful. Though I do recommend against FB in PvP, and honestly, guardian in general.

  12. > @"Aeolus.3615" said:

    > IF op has access to grieving stats that would be the way to go, why go power if one can go power and condi at same time...

     

    Condi with sword is not good. Mace does not work with power. As far as I know grieving rev is not good. Though SB would still be decent.

  13. > @"Justine.6351" said:

    > > @"Thornwolf.9721" said:

    > > > @"Yasai.3549" said:

    > > > > @"Thornwolf.9721" said:

    > > >

    > > > > Like I said they nerfed it honestly due to CoR and the CC but CC does no damage now; So CoR can be returned to how it was long before they neutered it into the ground right? I mean it was the interaction of the two skills. Well one is worthless and the other is broken, so I dont feel like CoR should be in its current state.

    > > >

    > > > Unless hotfixed immediately, Anet NEVER reverts changes.

    > > > Anet has this bad habit of nerfing everything else relating to the problem skill/trait etc. which does jack all but to weaken other options for the build.

    > > > Then when they finally nerf the problem at hand, they refuse to revert.

    > > >

    > > > This annoys me alot tbh because the "balance" in this game isn't really balance at all because of this method of balancing.

    > > > The game balance just periodically goes on a rollercoaster of ups and downs, where there are massive buffs, then massive nerfs, then massive buffs again, then massive nerfs.

    > > >

    > > > But these days, it seems Anet doesn't even care for that anymore ; they just spring a surprise "balance change" on us out of a blue which messes up alot of builds, reworking a whole load of things, then say goodbye for 6 months before repeating it again.

    > > >

    > > >

    > > >

    > > >

    > > >

    > > >

    > > >

    > > >

    > >

    > > Honestly, this 100%. Frankly It worries me because of late I've been playing more and I honestly.... well Im scared that the character im working on now is gonna get nerfed into oblivion and then im back the square one. Im at the stage where if it happens again ill just dip out and not play; Like Ill unlock the living world ep's because they are free at that time. But ill just wait until end of dragons is closer and see if the game is worth coming back too.... I feel like that is the intent and how they are handling this, because as someone who had two of their oldest characters smashed to bits in Feb with many more now cropping up and making a few builds for them if those builds subsequently get wrecked then... whats the point? Im tired of having to adapt to LUDICRIOUS changes that amount to nothing, but removing the fun pieces I enjoy out of the class I play. I quit during core, and durring HoT over similar issues.... won't surprise me if Im back to where I Was. (I didn't come back immediately for PoF, Because I've never really been a fan of Elona or deserts.)

    >

    > Been there done that...

    > I play gw2 like 4 hours a month. A year ago I was playing 2 hours a day. Then anet started destroying the classes with these dumpster patches. Lol there isn't even really a reason to play ls since no voice acting. I won't pickup a new class/build yet again because people who can't dodge will just complain it out of existence instead of learning how not to keyboard turn. You guys can keep wishing but hammer and staff are not coming back.

     

    To be fair to Anet, with the exception of hammer, have done a good job on revenant as a whole. SB and renegade are very good in every game mode. Herald had some improvements in PvE (still not good). Sadly, it is the only class I can say this about.

     

    Speaking purely from PvE, staff needs more damage. In a power build, I should have reason to switch to it, beside break bar or block. All classes with 2 weapon slots, tend to encourage the player to switch weapons to maximize dps. I dunno why power rev is in eternal use of only s/s. It needs some PvE diversity.

  14. > @"Kichwas.7152" said:

    > That... was my attempt.

    >

    > But I'd love to see if anyone has 'high DPS' builds for the revenant - of any flavor.

    >

     

    Strongest dps output is condi renegade. Mace/axe and SB. Renegade/invocation/corruption. Full viper. Viper is not very easy to get.

     

    If you want to use berserker gear/power instead, power renegade. Sword/sword. Renegade/invocation/devastation.

     

    I would look up Gw2 metabattle for detail setups.

     

    Power herald is good in open world, and meta for PvP. Group PvE it is kinda meh.

  15. > @"Avatar.3568" said:

    > Hey anet i am willing to spend money for you, on a monthly based subscribtion WITHOUT getting any Bonuses. I want an oppurtunity to give you my Money that you hopefully invest into the game. As a pvp player the gemstore does not attract me but i would like to give you money.

    >

    > Give people a chance to pay you 1 time or monthly or yearly money but for getting nothing, i rly just want to support the game.

    >

    > Thx and Greetings

    >

    > Edit: i bet there are more players than me in pvp/wvw/Raids and stuff that rly enjoy what you created and maybe you could invest the money if its a lot into hiring people

     

    Buy gems. You do not have to use them or anything.

  16. > @"Obtena.7952" said:

    > > @"snoow.1694" said:

    > > > @"Obtena.7952" said:

    > > > Eight years now ... nothing has changed. Realize what game you are playing and how Anet makes changes to it. Nothing new here. Eventually, everyone gets hit with this approach to balance. Nothing is safe, no one is immune.

    > >

    > > They could have simply removed the heal on them and everything would have been in line with the agenda to bring sustain (= HP/tick healed throughout a fight) down, but they literally ripped Guards from the last offensive capability we had, which actually counteracted the general bulklords in the meta by dropping solid damage. Not only will tanks who camp points be harder to kill in fights now, but all Guardians will start to run builds that are 100% tanky and do 0 damage. Guardian builds that run power stats are pretty much non existent anymore starting with this patch. @"Karl McLain.5604" and the skills team should consider changing the nerf by hitting the heal on the trait instead of it‘s radius, because I can see the meta already being frustrated by „unkillable“ Guard specs. It simply didn‘t hit on the right spot, which was the sustain offered and we need to be honest about that to ourselves

    >

    > Except you don't know their agenda. There are lots of way to do lots of things ... why does it make sense to think by chance Anet would pick the thing you think they should do? None of this actually changes what I said here anyways. Anet's balancing is not something you or anyone else can 'predict' because you think you know some agenda or see some trend.

    >

    > Honestly, you better get used to what you see happening here and expect it. Ask any veteran .

    >

     

    Wait, wait, they have an agenda? I thought it was all random number generator. At least things in the PvE side are good. You are right in one respect though, you should not play guardian in PvP. There only 2 builds that always work, decapper thief and power herald. If I decide to play sPvP again, I will just play power herald. It has been meta since HoT was released.

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