Jump to content
  • Sign Up

Kondor.2904

Members
  • Posts

    176
  • Joined

  • Last visited

Kondor.2904's Achievements

Newbie

Newbie (1/14)

  1. I feel like timegates basically exist to serve three purposes: 

First one is to forcefully keep in line those players who are able to invest a lot of hours of farming in a single go with those who have a more limited amount of time each day, so that progression-wise the latter don’t slack too far behind. 

Second one is to artificially extend the lifetime of the map/meta/event, so that it doesn’t get abandoned shortly after release, which will also help softening the feel of content drought inbetween the releases.
 And the final one is an illusion(?) of a long-term progression where it doesn’t come from naturally arising obstacles but from a simple timegate where the progression does not take form of getting better at something but rather investing enough time into something, which may or may not correlate with each other.
  2. > @"Jables.4659" said: > > > @"Salt Mode.3780" said: > > > Prior to the one dodge nerf mirage was no longer at it's "prime" so I don't know where you are getting into. > > You falsely claimed that Mirage was never brokenly overpowered prior to the one dodge Nerf. Path of Fire launch up until Feb. 2020 all took place prior to the one-dodge Nerf and I gave you two examples of it being brokenly overpowered during that time. Now it appears you are backpedaling and adding a new qualifier to your previous statement. I am exhaustively aware that pretty much every Mesmer build in existence was drastically toned down throughout 2019 and early 2020. It gives me even more disdain for IH cMirage as this one problematic build resulted in a host of skill based Mesmer builds being butchered. > > You gave 1 example of a vague cMirage and a power mirage build which was mostly affected by overtuned phantasm rework and quickly overshadowed by its chrono variation. cMirage had a bunch of unhealthy builds thanks to IH basically giving you dmg for free while traiting full defensive build, but saying it was dominating meta is laughable, there were just as many strong and unhealthy builds of other classes to even things out. I also think shaving off sustain from chaos was the right idea, with or without mirage, it actually should have stayed in the dump it used be in during HoT times. Defensive traitlines should be a crutch while person gets a hang of the class and learns how to use its active defenses properly, not what it evolved into. Even right now chaos and inspiration are the most disgusting traitlines we've ever had imo.
  3. I'm not sure about things like Vistas or POI's, but imo they should definitely make it so hearts progression is shared between those in party with appropriate party size scaling. It feels really weird that the only way for you to help someone finish them quicker is by targetting the same mobs and pray you don't 1shot them with crit beofre your friend tags them. And that is IF you need to kill stuff to fill the heart bar. Considering the amount of achievement items locked behind the hearts, as well as numerous timegates, I think it would incentivise random party ups and communication with nearby players pursuing the same achievements. It feels really unintuitive that you have no kind of shared progress with your party members whatsoever, but random tagging and negligible event contributions promoting close to afk behaviour and artificial event scaling is totally cool and encouraged. Also, not sure how exactly that would affect the game but they could introduce a mount mastery similar to the wvw mount, where your party members are moving at the same base speed as your mount making it easier for f2p players or those who are yet to unlock their first mount to catch up with events.
  4. The 32-bit client is working for me, although it takes like 6 tries to launch the game as the launcher keeps crashing, as well as the mini-map is not loaded properly.
  5. > @"Fenom.9457" said: > > @"spectrito.8513" said: > > > @"Fenom.9457" said: > > > Necroing this thread because I was going to make my own post but there’s no need. The 20 tournament wins are proving to be even more painful than trying to get into raids for armor (which is still also a massive pain, mind you). Never come so close to actually uninstalling the game as I have in trying to get those wins. And like OP mentioned, it makes no sense! Not just on its own, but when you compare it to the wvw one too. It’s a thinly veiled, terrible attempt for FORCE EVERYONE into a tiny, niche, toxic spot in the game and I’ve only seen others reflect my opinion. I have yet to encounter a single person who’s told me this has helped and they enjoy tournaments now. Why couldn’t it have been 100 player kills? If it’s ok in wvw, why not here? Actually, it makes MORE sense to require kills in PvP than WvW. PvP is all about close combat and slaughtering people to win, but WvW has a large pve aspect to it, as well as long term strategy. If anything, having one of the achievements be getting kills fits better in PvP. It can of course be something more demanding than 100, I think 500 kills would go nicely with 120 ranked wins > > > > How did Anet forced you ? > > > > I wanted the raid ring as well but I can't stand doing raids so I just don't do it and keep playing for fun. > > > > I've found very easy to get the pvp legendary just like the raid ring is easier for someone who already does raids regularly. > > > > > > > > > They force you in the sense that there is no alternative legendary amulet. If there was, I’d gladly shut up and go get that one. And yes, I know you can make the version without visuals without tournament wins. But visuals are the main point of legendaries! Originally, they were meant to be the only reason someone would get a legendary, they were supposed to be high end cosmetic choices that would not give a gameplay advantage. So before you tell me “just make the slumbering version”, remember it was anets own vision that teaches us legendaries are most valued for their visual appearance. And in this way, ArenaNet has **not** provided an alternative to date, nor given us any reason to believe one is inbound. PvP players do not have an alternative to PvE trinkets either. No one whines. You either invest time to get a legendary from a specific game mode and get it, or you don't. And like you've already been told, you are not required to have any legendary items to play the game, therefore, you are not being forced into anything. With current swiss system it's more than possible to score wins with the team of any skill level, but you might wanna participate in the AT's during prime time to have better chances.
  6. I noticed that I never get any asc drop from any post-HoT reward tracks, but as soon as I switch to some vanilla tracks (like dungeon tracks), I get an asc box drop pretty soon. I suspect they straight up removed all the asc drops from the newer tracks as they diversified ways of obtaining asc gear by using strike/raid/fractal/pvp/wvw specific currencies.
  7. I'd also add that it's helpful to put additional info in your map chat/lfg message, like "bounty required for this or that achievement/collection/item/mastery/title/etc". I tend to notice more people usually respond to that kind of announcement rather than plain "need help with x bounty", maybe some will check their achievements tab and realize they actually need it as well.
  8. > @"Raffrey.5271" said: > > @"Kondor.2904" said: > > > @"kharmin.7683" said: > > > > @"Veprovina.4876" said: > > > > > @"kharmin.7683" said: > > > > > > @"Veprovina.4876" said: > > > > > > I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!! > > > > > Why would anyone choose any other combination? > > > > > > > > You think it would be too OP? Or the new meta? > > > > > > Yes (body is too short) > > > > Why would any power class sacrifice its main stats for the stat it can barely benefit from ? > > Because we have traits like [this](https://wiki.guildwars2.com/wiki/Leg_Specialist). Of course it won't be an issue if you're doing some group content, there is always people maintaining all these conditions' uptime, but if you're all on your own, wouldn't it be helpful to have longer uptime of a certain condition? I don't think it is necessary to go as far as full gear for the 78% condition duration though, but being able to mix in a few trinkets with this stat would be interesting. Full viper's will give you 40%+ of duration without food, sigils, traits or runes. I'm fully aware of such traits, but even on chrono, who benefits a lot from slow, the dmg increase with the slightly increased condi uptime will be too low to compensate for the lost stats. That's gonna be another rune of ogre in a world of eagle and scholar. Almost like mixing in some sinister's in hopes your slightly buffed power skills will outweigh uncapped condi duration on a condi build. But then again, it's only speculation, maybe some traits will be something completely rebalanced, stat distribution will be so perfect for some sleeper-builds it will make sense for such combination to exist. But currently i really don't see anything beating yolo stat compositions. Also it only applies to pve, might actually become aids in some hybrid builds in wvw idk.
  9. > @"Veprovina.4876" said: > > @"kharmin.7683" said: > > > @"Veprovina.4876" said: > > > > @"kharmin.7683" said: > > > > > @"Veprovina.4876" said: > > > > > I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!! > > > > Why would anyone choose any other combination? > > > > > > You think it would be too OP? Or the new meta? > > > > Yes (body is too short) > > Would that be a bad thing though? > Also, i don't think anything will ever beat how OP Berserker's is... I mean, we have Marauder stats that's basically just as good as Berserker's with extra vitality, yet no one considers that meta. All because you sacrifice like 2% of the DPS by having Marauder... > Nothing will ever beat Berserker's. But maybe something should, to switch the meta a bit... You lose more than 2% dps, full mara gives you 10% less power and 20% less crit dmg for additional crit chance which will be overcapped in proper group settings, resulting in wasted stats. Additional vitality will either be irrelevant, since you'll have a healer anyway, you'll get 1shot by mechanics if you don't dodge, or you'll simply yeet through mechanics so quickly, you won't have time to get hit. That's why it's not meta.
  10. > @"kharmin.7683" said: > > @"Veprovina.4876" said: > > > @"kharmin.7683" said: > > > > @"Veprovina.4876" said: > > > > I would LOVE the Power, Expertise, Precision, Ferocity stat combo!!! > > > Why would anyone choose any other combination? > > > > You think it would be too OP? Or the new meta? > > Yes (body is too short) Why would any power class sacrifice its main stats for the stat it can barely benefit from ?
  11. That's not even a lot of dmg, especially from berserker lmao. Rookie numbers.
  12. > @"lokh.2695" said: > I'd rather have them spend resources on something else. You want them to spend resources on something that's not a non-impactful gemstore item ? Well, that's daring.
  13. > @"Infusion.7149" said: > It's because they were not intended to replace CC skills. That was what was mentioned in their "guild chat" stream at least. That really makes sense considering how they actively introduce special action skills which effectively replace cc skills and require less effort. Was it in the latest guild chat ? Wanna check it. ![](https://i.imgur.com/1o4Yzn3.png "")
  14. > @"Veprovina.4876" said: > > @"Touchme.1097" said: > > If you don't have the Crystal Champion mastery all done I suggest you start the skyscale first, it's the poor people's choice because it's cheaper in gold then the Griffon but it's more grindy. The Griffon can be faster than a Skyscale in some situations and it can dive at an incredibly fast speed and you can mount on a Griffon while falling from a cliff or while gliding but it takes longer than a Skyscale to master. > > Why does that matter for the Griffon? I have 2/4 of that mastery trained. > > And thank you all for your input. I will consider getting skyscale as well. > But, since the griffon only requires gold and a collection (no gathering), i can probably work on both simultaniously. Cause skyscale will take way more time to get than griffon, and as i do griffon collections, i can do some skyscale gathering as well. Still need to get to that story part to unlock the collection for skyscale in the first place. So griffon might be done sooner. I would say those masteries affect griffon to much lesser degree than skyscale. But imo the vigor one and the leap masteries are essential for skyscale, it's a completely different experience when you are not able to use 4 dashes, instantly regain altitude or use the dash-boosted leap to quickly mount off. Griffon is pretty much the same experience with or without them (being a bit more pleasant with, of course), but skyscale is not skyscale without them. I actually suspect that might be the reason some people dislike skyscale, they don't have those masteries or don't use them.
  15. I'd rather see them changing how energy consumption works when grabbing the wall and jumping upwards, so you are able to use ANY amount of leftover endurance, not just the full endurance bar. It's quite annoying when your bar is 97% filled and you have to hover around and wait for it to be 100%, and go through all the grabbing animations again. Or when you've almost reached the platform, but you're too low to actually climb it and you have like 15 endurance which will would be enough to jump up, but you can't use it, so you have to make another detour or use bond of faith if it's not on cooldown.
×
×
  • Create New...