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Nephalem.8921

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Posts posted by Nephalem.8921

  1. > @"SeikeNz.3526" said:

    A skillful player does high dps while staying alive. Just staying alive is worthless on its own. Everytime i joined 50kp groups i ended outdamaging dps players as alac ren. Sometimes even ended as top dps.

    Some players might know how to play with no or close to no cm knowledge but those players usually played a lot of difficult content in other mmos before. The majority doesnt know how to burst, cc or dps. Not everyone enjoys 15min boss fights with so few phases. It is not a raidboss and doesnt have the mechanics to be enjoyable for that long and 5 minutes here and 3 minutes there add up quite fast. A decent group can clear the new frac in 5-6min already. Thats more than 6min saved compared to your average fiesta. Thats the difference between 35min daily fractal clears and 1h+ runs.

  2. > @"Arcaniaxs.4519" said:

    > > @"lare.5129" said:

    > > it depend from setup,

    > > so it can be

    > > 1)weaver heal + alac +3 condi sc

    > > 2) 3 fb + hfb + alac

    > > 3) 2 condi rene + hfb + 2 scourges

    > > 4) 5 thiefs

    >

    > Do u mind telling how thieves should get boons??

    > They already can get healed peramenatly using a specific trait... i think 5 thiefs using double pistols and deadeye build and rotation can simply win the fight cuz they will completely enough cc for the WHOLE fight and enough initiatives to do it lol

    > Double pistols is a good range weapon and using sword in the other hand allows for a great teleport and AAs have good dmg and sword 3 is a big cc with evades...

    > Manificent 7 trait also gives perma boons for each DE... easily doable i think

     

    They will just die during the water phase. Thats the phase no healing comps struggle the most with. Cfbs can use the healing tome to survive iit. Could probably use a waterfield consumable + shortbow but it just feels like it was designed with a healer in mind.

  3. > @"ArtSpace.7326" said:

    > From my experience, people with 250KP are pathetic. New fractal came out, we were trying to do CM for more than 4 hours! They could not sustain themselves, learn how to dodge etc. Most of them had fractal titles (champion, savant and even god). Since I have never played shattered CM and had no KPs, it was both a pleasure and disgust watching those people fail over and over again. Now I`m making my own groups with DwD requirement, which worked so far great. Usually, we kill on 1-2 attempts.

    >

    > Yes, I`m a bit salty since I know I am better than most of those high KP people, but artificial gates prevents me from doing some of stuff (I came back to game long after shattered CM so I could not accumulate decent amount of KPs)

     

    From my experience, people with no prior cm knowledge have no idea how to burst, do 1-2k dps and then brag about being the last person alive even if the boss would take 30min with a party full of such players.

    Most high kp groups do the fractal already without any heal saving 5-6min compared to the average party. How do you filter out people that are not used to play without a dedicated healer?

  4. The problem i have with this fight is that it can still get cheesed a lot with high dps. Means skipping of entire phases if you burst her fast enough to invuln states. Other than that its fine. Probably just needs a few days but it will probably die just as fast if not faster than arkk or ensyloss in the future.

     

  5. > @"hugo.4705" said:

    > After recheking and looking into the news vendor tabs:

    >

    > -I think there is just too much visual clutter, lost in two minutes during the last fight due to the massive amounts of Aoe , plus if someone is down, that player is doomed and killled by the tornado sword spin or waves.

    > -The new abyssal set is only for the cm runners and require unstable cosmic essence. And that's bs anet, cause players enjoying t1/t2 or not doing cm will never have them. There is already several rewards for t4 and cm, those should have been rewards for others tiers.

    > -There is in fact indeed a good dps required for last boss, if like me, you have a group without specific roles doing it for fun; it doesn't work and it's hard to kill last boss. It feels like it resuire ton of hral and dps.

     

    Normal fractal weapons for t1-t4. Gold in t4 and abyssal for cms. I dont see a problem with this. There is no dps required for last boss. There is not a single dps check in the fight so saying that good dps is required is just wrong.

    The fight can also be cheesed extremely hard with high dps. Also a mobile boss is not immediately a condi boss but its decent there. Power + breakbar burst will probably still be superior. 50% exposed dmg is just too strong.

    To all the people who scream "nerf this". Try not staying in circles and not staying in her path when she dashes. A problem with t1-t2 SO and nightmare is that nobody does or learns mechanics there because they do so low damage that everyone ignores them. They need to be punishing otherwise nobody will do them, even in t1.

  6. > @"Antioche.7034" said:

    > Mesmer, thieves, **engis** and necro see no plays in fractals so they are off, so the only other one would be Elementalist with weaver being meta in fractals and very decent everywhere else.

     

    What? Weaver is only better than holo if you have short phases and splits which just wont happen in pugs. Not everyone cares about cm boss speedkills which is what weaver + slb are good at. Holo sees plenty of play in fractals.

     

    Ranger and Guardian use both different builds and playstyles in fractals and raids so i would suggest either warrior or alac ren as a starter.

  7. > @"Day Trooper.3605" said:

    > Quick question all, and forgive my complete ignorance as I’ve never used a dps meter before. When you say dps, that does mean ‘damage per second’ right? If so, some folks can really do 35k damage each second?

    >

    > As a follow-up, what is decent mesmer dps?

     

    Yes 35k each second over a 2min fight. Much higher in shorter fights. In fact some classes can have 80-140k phase dps in fractals. Thats how you get your 3sec phases.

    Good chronomancer dps would be 39k+ on golem while decent would be 34k+. Condi mirage needs confusion to do damage so you cant really test the dps on golem. Average confusion stacks matter there.

  8. > @"Laila Lightness.8742" said:

    > Fractals as long healer isnt doing more dps than you its fine 5k dps is enough for most fractals and raids. Its probly the highest dps possible. I dont trust arc dps 20k seems way to much for this game

     

    I hope you are trolling. 5k is below auto attack dps and 40-60k+ are possible in some situations. You can achieve 100-140k in single phases. Maybe thats why everything feels so undertuned. Its just too hard to use good builds for most of the players.

  9. > @"draxynnic.3719" said:

    > It's pretty much the consensus. We've had two power-focused engineer specs - sure, each throws the odd bone to conditions, but we know what they are. It's somewhat ironic that flamethrower is now pretty much being regarded as power after being "purity of purposed" to be a more condi-oriented kit - but if you run juggernaut than the synergies with scrapper are too strong to ignore, and if you're running scrapper in its current form, you want to be running power.

     

    Being able to selfbuff 15-20 might with 2 traits is not great synergy. Bomb kit, hammer etc do more damage with way fewer might. In fact you are doing way less damage with sticking to flamethrower.

    Its one of the reasons why so many players think story bosses have inflated health when they could die withing 2sec.

    Next elite will hopefully be a support with some condi traits and utilities. Condi is already quite powerful but it is just very hard to play. Just needs to have 1 or 2 kits replaced with a utility and it would be great. Havent seen a condi engi in ages. Why play that when fb exists? Condi engi also lacks a theme. Its just cycling between 3-4kits constantly and just using 1-2 skills per kit each swap without any neat animations or impactful skills besides pistol 4 and even that isnt even that strong compared to recent stuff.

  10. > @"Astralporing.1957" said:

    > > @"zealex.9410" said:

    > > > @"Teratus.2859" said:

    > > > > @"Kodama.6453" said:

    > > > > > @"Astralporing.1957" said:

    > > > > > Oh, sure. I'm certain that inroducing a feature that would make even less people interested in a content that has already been abandoned due to not being popular enough would be a brilliant idea.

    > > > > > ...oh wait

    > > > >

    > > > > To be fair.... how does an **optional choice for more loot** make it less popular?

    > > >

    > > > That was my first thought as well.

    > > > Like a new higher tier challenge mode or something, could be fun for some.

    > >

    > > Or turn cms into that and make them repeatable.

    >

    > CMS becoming a standard for fractal t4 runs did a lot about decreasing fractal overall popularity.

     

    No update for almost 2 years wasnt the reason or even the addition of slippery slope and birds. It were the cms afterall. Imagine if there wouldnt be any new open world map for almost 2 years. How many players would be left doing the old maps?

  11. > @"Shiyo.3578" said:

    > **An inspect feature** and a proper group joining system(as in, you sign up, and I have to ACCEPT you into my group). The group joining feature could let me easily hover their name and see their build/gear.

    >

    > What's funny is, by Anet blocking off inspecting other players to stop negativity, they actually created more negativity and a more hostile environment. Now we have to resort to super degenerate stuff like kill trophies instead of a simple, easy, "hey let me see your gear/build" system.

    >

    > Raids and strikes are also far, far, far too accessible. I can literally buy the game, use my 80 boost, then sign up for your strike or raid within 30 minutes of installing the game. Why?

    >

    > They need to add proving grounds from WoD/MoP to the game. You should have to get gold(or silver) to be able to sign up for raids and strikes.

    >

     

    Thats hated by the vocal reddit crowd but i just dont understand why. I kick players based on boon uptimes and dps and would probably even use it to figure out some interesting look combinations.

    But this could solve so many issues with raid training etc or it could just be used as a filtering tool instead of a ridiculous number of killproofs. 50-100 is the bare minimum for fractal cms nowadays and thats just so stupid. Still better than the 200+ raidboss kills though.

  12. > @"Raknar.4735" said:

    > > @"Nephalem.8921" said:

    > > > @"Raknar.4735" said:

    > > > > @"Nephalem.8921" said:

    > > > > > @"battledrone.8315" said:

    > > > >

    > > > > > lets see , wow did exceptionally well, as long as they stuck to the formula. when they CHANGED it, the game went south.

    > > > > > same with CoX, villain side was just more of the same. STOs "expansions" added new features and new races, while increasing difficulty slightly.

    > > > > > dont know about FF, since i never made i past lvl 20. SWTOR expansions did have higher difficulty, but they also have increased level cap and other new

    > > > > > features to help the casuals.

    > > > >

    > > > > Didnt lose wow so many players because they removed basically all build variety and tried to make it extremely casual friendly?

    > > > > Every expansion simplified things.

    > > > > Gw2 lost almost all players 2months into the game. Release was riddled with bugs. Every 2nd event was stuck and there was basically no endgame.

    > > >

    > > > It can't get more casual than WoW Vanilla/Classic.

    > > > You are able to kill Onyxia with a completely naked Raidgroup using a hunter pet as tank.

    > > >

    > > > WoW actually peaked with WotLK. There wasn't really build variety, since meta builds didn't really allow for it.

    > >

    > > Required massive attunement processes to even enter that. 40man raids meant organizing those many people required a set schedule and everything, Dungeons could take 3h+ to complete. Wouldnt call that casual friendly. Raids were easy compared to todays standards but guide websites werent that common back then and time investment required was still huge.

    >

    > Most of those factors are not created by the game, but by the players.

    > The vanilla raids are so easy that you don't even need the organization of 40man groups.

    > Anything can take 3h+ to complete if players are bad, take a look at Arah during release, when players didn't skip and didn't get the game mechanics. I wouldn't call that casual friendly, either.

    >

    > I'd call the Classic raids/dungeons way more casual friendly than anything that has been released in the last 10 years in terms of MMORPGs ¯\\_(ツ)_/¯

    > End game raiding (referring to mythic) in WoW nowadays is the least casual friendly it has ever been.

     

    How is massive attunement process created by the players and not by the game? Or requireing 40people. Casual and easy have nothing in common. Something can be hard and casual friendly. Casual != bad player. This gets mixed up a lot. Just because someone cant spend 2h+ uninterrupted doesnt mean such a player is unable to learn or use a braindead open world build. There is however a crowd that identifies themselves as casuals but in reality just hate learning or thinking as a whole. There are people playing with whatever dropped for their characters while they have 1k+ h spend ingame. Thats just not a matter of casual or hardcore, they are just bad. Other mmos solved this issue with just not having bad drops. System in gw2 allows for the most useless combinations. Could potentially be solved with a gearcheck so you could at least try to give tips but there are still some players against it for some reason.

     

    Almost nobody saw the last raid tier in classic. Thats why it was the first raid of wotlk. Wasted assets if below 1% even entered it. Way fewer actually killed bosses in there. Was crazy expensive to open it or it required a massive reputation grind. The dungeon i have in mind is just super long. 16bosses... people spend 4h+ in there without really wiping. it wasnt even a maxlevel dungeon. Mythic+ raiding is not the same as classic raiding. classic had just one difficulty and getting 40 players together was hard when a mistake made by a single person could wipe the entire raid.

     

  13. > @"Raknar.4735" said:

    > > @"Nephalem.8921" said:

    > > > @"battledrone.8315" said:

    > >

    > > > lets see , wow did exceptionally well, as long as they stuck to the formula. when they CHANGED it, the game went south.

    > > > same with CoX, villain side was just more of the same. STOs "expansions" added new features and new races, while increasing difficulty slightly.

    > > > dont know about FF, since i never made i past lvl 20. SWTOR expansions did have higher difficulty, but they also have increased level cap and other new

    > > > features to help the casuals.

    > >

    > > Didnt lose wow so many players because they removed basically all build variety and tried to make it extremely casual friendly?

    > > Every expansion simplified things.

    > > Gw2 lost almost all players 2months into the game. Release was riddled with bugs. Every 2nd event was stuck and there was basically no endgame.

    >

    > It can't get more casual than WoW Vanilla/Classic.

    > You are able to kill Onyxia with a completely naked Raidgroup using a hunter pet as tank.

    >

    > WoW actually peaked with WotLK. There wasn't really build variety, since meta builds didn't really allow for it.

     

    Required massive attunement processes to even enter that. 40man raids meant organizing those many people required a set schedule and everything, Dungeons could take 3h+ to complete. Wouldnt call that casual friendly. Raids were easy compared to todays standards but guide websites werent that common back then and time investment required was still huge.

  14. > @"battledrone.8315" said:

     

    > lets see , wow did exceptionally well, as long as they stuck to the formula. when they CHANGED it, the game went south.

    > same with CoX, villain side was just more of the same. STOs "expansions" added new features and new races, while increasing difficulty slightly.

    > dont know about FF, since i never made i past lvl 20. SWTOR expansions did have higher difficulty, but they also have increased level cap and other new

    > features to help the casuals.

     

    Didnt lose wow so many players because they removed basically all build variety and tried to make it extremely casual friendly?

    Every expansion simplified things.

    Gw2 lost almost all players 2months into the game. Release was riddled with bugs. Every 2nd event was stuck and there was basically no endgame.

  15. > @"battledrone.8315" said:

    > > @"ruikarikun.9402" said:

    > > HoT = Dark Souls ? Yes if you are new to game and no if you spend some time to your build.

    >

    > i know enough about dark souls to avoid it like the plague. i bought the expansion, because i wanted more like the core game.

    > now i avoid them both, so there are similarities.

    > and my build was good enough for core game, so hot is basically a DIFFERENT game. not a smart move for an EXPANSION

     

    A cat sleeping on the keyboard is good enough for core

  16. > @"Croc.1978" said:

    > > @"zombyturtle.5980" said:

    > > Answering your question, no I would have no issue surviving in soliders, everything would just take 2-3x as long.

    > >

    >

    > Come on, don't exaggerate. If the wiki and my calculations are correct: going from full Soldier's (5% crit chance & 150% crit dmg) to full Berserker's ascended gear (51% crit chance & 214% crit dmg) translates to about 54% more damage (assuming everything else stays the same), not 100% - 200% as you claim.

    >

    > You can achieve the same for instance with two +20% and one +10% damage multipliers from traits (granted, it's mostly conditional, but still). It appears to me that this community has an unhealthy and unwarranted fixation on critical hits.

     

    You are completely ignoring precision and ferocity from traits and runes. Weaver and soulbeast can both have more than 300% critical damage. This does nothing without critchance. You are also ignoring potential on crit proccs like adrenaline on warrior. That hurts axe dps especially hard since it can spam axe burst skills with enough critchance but has to auto attack a lot without crits.

    Factoring those in you are closer to those numbers. Add some defensive runes/sigils on top and even a defensive trait over an offensive one and you reach the 3x mark pretty quickly.

  17. > @"mindcircus.1506" said:

    > > @"Yasai.3549" said:

    > > Staff is horrible for PvE condi.

    > lol....just lol

     

    It might surprise you but super tanky builds with self buffing capabilities like trailblazer staff mirage may shine in open world. But thats mostly due to good selfbuffing and good range. Both are not needed in fractals and power illusion chrono has better selfbuffing and way better damage.

    I just tested it. The SOLO power chrono can reach 25k+ dps in a 50sec fight. Solobuffs only.

    Not everything is a pof bounty and needs tons of sustain. Especially not fractal content.

    Staff on its own is not that good as the axe condi build. Its just the range and selfbuffs that make it good in open world. dont bring such builds into group content.

  18. > @"zomgbuffalo.5276" said:

    > Hi! I am currently trying to figure out what build to play. Wanted to discuss with the community and see what you think. For me, the dual staff condi build seems superior to the power dual sword chrono. **Even in fractals (with random pugs) I get to survive a lot longer and do better with it. The damage seems enough and the survivability is insane**. But it seems that a lot of people are praising power dual sword chrono being so good that they could solo anything. Maybe I'm missing something. What are your thoughts?

     

    Maybe in t1. You do negative dmg and that matters in higher tiers unless you expect the other dps players to carry you. just get arc and watch your own contribution.

  19. > @"lil muffin.1250" said:

    > the trinity has a lotof strategy for several reasons.

    > tanking is about positioning and protecting.

    > you have to make sure the boss doesnt cleave all your dps and healers

    > this has massive potential in gw2.

    > healers have to keep people alive.. this requires strategy.

    > and dps has to dodge mechanics and do their rotation well.

    >

    > this seem simple but it also is tons easier to design complicated content to.

    > world bosses at the moment are people passively applying boons.

    > running around and rezzing people and we are all just trying to dps the boss down fast enough.

    >

    > with a trinity you have tanks holding down bosses and key enemies.

    > healers keeping those tanks alive.

    > dps trying to stay alive while dps those key big enemies so we can go back and focus on the big boss.

    >

    >

    >

    Have you tried raids yet? This reads like you never even played content outside of open world. Healers already exist in wvsw and both, tanks and healers, exist in raids.

    Dhuum will cleave the entire group if the tank is not careful. healing skill is not enough for most of the bosses.

    Raids are the best pve content in the game but anet stopped developing them because the majority likes to watch netflix and leech loot instead of playing the game. Open world is also way more rewarding than raids on a g/h basis which is just completely stupid.

     

  20. > @"Daddicus.6128" said:

    > So, how does ArcDPS account for interrupts (of the enemies)? How about boons turned into conditions? The effect of boons applied to the party?

     

    There is an extremely detailed boon table with uptimes, offgroup and main group covering and outgoing boons from each player.

    Interrupts are probably a limitation of arc since hard cc context is not notified by server. Only shows the number of interrupts and not what was interrupted.

    Boon strips and condi cleanses are also shown but only the toal amount and not what was cleansed/stripped. Also shows evades, invuln, blind weakness and a lot of other stuff besied dps. You even get a full combat replay.

  21. > @"Dave.6819" said:

    > Balance team did their job well. Thieves and Mesmers are quite rare to see. I always try to keep an eye on squads and to check how many mesmers and thieves i can find. Usually its ~2/50 thieves and ~3/50 mesmers. And i say "Thief" and "Mesmer" as in all e-specs included. In WvW it's even worse. Quite often u even get kicked out if you join a WvW squad with thief. Idk about you but.. i think balance team is bringing this game to the ground. They need to listen to us and wake up.

     

    Thief class design doesnt work at all in zerg gameplay. There are a lot of roaming thieves though and the 0 skill oneshot build turned wvsw into hell before mounts became a thing.

    2/50 you are probably meaning open world farm trains? Thats not a good measurement because lots of players judge classes on theme and afk leech ability rather than actual strength. Chrono is still incredible powerful in pve having the highest potential dps in the game and another build with high self buff potential or even other unkillable builds.

    People are saying raids are gatekeeping the playerbase but wvsw zergs are far worse. Entire classes are not wanted in there which is fine since not everything needs to be good at zerg fighting, Could be changed with additional elite specs though but a theme like thief just doesnt fit into big blob zerg fight.

  22. > @"TrOtskY.5927" said:

    > Whilst frustrating, that Longbow Ranger is still going to fail to contribute no matter what build he is bringing. There is a point where poeple are just so bad that it doesnt matter what they run and I can guarantee 90% of longbear players are exactly this.

     

    Actually longbow soulbeast is extremely strong and meta on a few raid encounters and fractal bosses. It does a lot of damage but only with soulbeast and only when used together with x / axe in the 2nd set.

    Meta builds are nothing special. If the OP would understand how the raids work he would come up with a build thats extremely close to meta. But this reads more like the OP wants to bring his celestial staff core ele into raids or something like a trailblazer staff mirage.

     

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