Jump to content
  • Sign Up

Runiir.6425

Members
  • Posts

    54
  • Joined

  • Last visited

Runiir.6425's Achievements

Newbie

Newbie (1/14)

  1. > @"weaponwh.9810" said: > just curious between power soulbeast, dh, holo and other class which one have easier dps rotation, but also get good dps scores?. pSB is a more intricate rotation than using a cSB. pSB and DH also both have burst windows that is the entire focal point of your damage. Miss a burst window (such as a boss mechanic making you move/leave range) and your damage drops drastically. Though you can lessen this by being a longbow pSB which allows for more mechanic friendly burst windows...there will still come times where you are just waiting for a burst window. Even on incredibly mechanic heavy raids I can get highest DPS on a condi SB without once weapon swapping away from shortbow. No burst window to worry about, your skills simply add on rather than create these burst windows. The standard cSB build requires weapon swapping and some melee work but even then, no burst windows to worry about which creates a more relaxing way of dealing with mechanics. Hard to get any easier than that really.
  2. Honestly? Just get rid of the ready check entirely. Moment everyone is confirmed by the game to be loaded in, BAM game starts. No build changing at all. Go in blind like an actual arena. Would be an interesting experiment to force this on everyone for the next season.
  3. > @"ROMANG.1903" said: > > @"lare.5129" said: > > >We’re looking to add some additional rewards to WvW. One of the big ways we’re looking into doing this is added rewards for capturing and defending objectives that scale up based on how big the action was. For example successfully capturing a keep that was defended by 50 players should be a lot more rewarding than capturing a keep that was completely undefended. > > VERY BAD idea .. why I shroud so care and get penalty if play not it very popular wvw server ? > > Don't WvW servers rotate regularly so that this situation shifts in favor of everyone successively? These rotations don't help when every single time you are attached to the weakest servers. I'm from one of the lowest population servers, and we are routinely attached to OTHER weak servers. This does not help us one bit. Two weak servers doesn't equal a strong server. Weak servers are generally weak because of coverage issues. If anything the lowest pop servers should be attached to servers that are known for high WvW populations, not the lowest ones!
  4. All of these ideas and NO ONE suggested giving the Guardian 2 pistols and calling them Sheriff?
  5. The spirits are used heavily in Raiding. Useless skills for PvP, tend to be the PvE focused skills where free will targets won't be able to just blow through something.
  6. It is about time they push the favor tot he defenders like it is supposed to be. Just auto give anyone standing on a wall stacks of stability that slowly regenerate. Wanna pull someone? Work for it. Defenders should literally be holding every advantage. As it stands, defending is an uphill battle which it really shouldn't be. A group of 10 SHOULD be able to hold off a group of 30 that isn't prepared to spend 3 supply for every 1 the defenders use.
  7. > @"whoknocks.4935" said: > If in the current meta people die to thief, both dp and sd (1vs1) scenarios, it means you got outplayed, simple as that. And it is so funny to see rangers crying. People are annoyed by thief stealth, but they are okay with condi heralds who needs 5 people to take one down in the current matches? Condi herald is not hard to rip down. Play a healer, literally ANY healer...you will grind them into the ground. I do it plenty on my plague doctor raid build heal scourge. Or are you another one of those people that hate the support builds too? As for why you should care about the stealth given to DE rifle, thief has so many ways to gain vigor that giving a thief a free stealth on dodge is alone able to perma stealth them. I've done it, it is a boring playstyle to me...and very very easy to pick people off without any skill involved on the part of the thief. Thieves in general need to have some serious and honest looks at them. IMO shortbow 5 needs to lose it's teleportation status and be changed into a charge mechanic eliminating the ability to move vertically entirely. That one change would make many of the ambushes impossible for the thief to escape from. SB5 also needs to be interuptible, you take damage during the arrow's flight your movement can be interupted. This would also put it in line with most other escape mechanics.
×
×
  • Create New...