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Veprovina.4876

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Everything posted by Veprovina.4876

  1. > @"knite.1542" said: > > @"Veprovina.4876" said: > > And Mirage Cloak isn't that much better than a normal dodge, it still just evades, plus, you basically evade in place unless you're moving, it just opens up an ambush attack, the invulnerability frames are the same i think. > > Do you really not think that mirage cloak is much better than a normal dodge? With mirage cloak you are invulnerable, can do it while not moving (so immobilize won't stop it), you can do it while CCed, it can be traited so your clones gain mirage cloak as well, and it doesn't interrupt your actions. > > I do agree that what they did was probably not the best way to "balance" mirage, but the idea that MC is not that much better than a normal dodge is definitely not true. Well they are the ones that made it like that, but the players are getting punished for using it. It's insulting. It's like, i give you toys to play with, then get mad at you for playing with them and punish you for it. Doesn't make sense. Maybe it is more powerful than a normal dodge, probably is, but Anet made the class, not the players, Anet made that mechanics, then punished players for using it. And for what? Just because every other class whined about not knowing how to deal with Mesmers which is at this point a meme and should not be taken seriously. People have been whining about mesmers since the game was released, but it's not the mesmer player's fault. Imagine having 1 dodge in a high level Fractal or a Raid. That's how bad 1 Mirage cloak feels in WvW because WvW AOE spam is comparable to that of Fractals or Raids, except, you're dealing with people that are not predictable like mobs, so it's 10 times worse taking that dodge away. If they "balanced" the class some other way, like i said, meh, balance patches happen, i wouldn't have cared. But you try using just one dodge. It feels wrong. It definitely wasn't the best way to balance anything. > @"Tseison.4659" said: > > @"knite.1542" said: > > > @"Veprovina.4876" said: > > > And Mirage Cloak isn't that much better than a normal dodge, it still just evades, plus, you basically evade in place unless you're moving, it just opens up an ambush attack, the invulnerability frames are the same i think. > > > > Do you really not think that mirage cloak is much better than a normal dodge? With mirage cloak you are invulnerable, can do it while not moving (so immobilize won't stop it), you can do it while CCed, it can be traited so your clones gain mirage cloak as well, and it doesn't interrupt your actions. > > > > I do agree that what they did was probably not the best way to "balance" mirage, but the idea that MC is not that much better than a normal dodge is definitely not true. > > And thieves STILL get to keep their 2-3 dodges PLUS all their evade utilities and traits.... so again, I too don’t understand the sense behind the 1 dodge. Mirage Cloak is a great utility for survivability but no, they’d rather make all other classes have access to easy survivability than us and for what reason? > > Just the usual favouritism and the only way to actually enjoy Mirage is in PVE it seems. Not to mention, Mirage damage is pitiful compared to literally any profession out there. Not only do we not have a dodge now, but get outdamaged by support builds. I made a support chrono to use in guild fights when i raid WvW with my guild. I can't solo a camp with that build. I could with Mirage, and it was great for roaming, but in general, THAT's how bad they nerfed mesmers. Mesmers already have to deal with the abuse from the community asking for nerfs all the time, now the company that made us is abusing us as well. What do Mesmers have to do to get some respect from the company that made them? And Indeed, what about Thieves? 3 dodges, invisibility and all the innate dodge abilities they have on top of that. If Mesmers want to have half of that, they need to always weigh the pros and cons, while other classes can have it all and still not be considered OP. It just feels bad to play a class i like and constantly being punished for it while others get away with so much worse.
  2. > @"knite.1542" said: > > @"Veprovina.4876" said: > > > @"knite.1542" said: > > > > @"Veprovina.4876" said: > > > > The rest of the professions don't get such "patches" because someone couldn't 1v1 them... > > > > > > Warrior defense traitline would like to know your location. > > > > I was talking about Anet messing with core mechanics that are standardized over all professions, not trait line nerfs. Those happen all the time, sometimes justified, sometimes not, but warrior still has 2 dodges and all... > > The warrior comment was mostly a joke. I edited but I guess you posted at the same time. Too your core mechanic point, I understand what you are saying and I don't know what to tell you sadly. > > That being said, I would not say that the core mechanic is standardized across all professions. DD gets 3 and mirage cloak is vastly stronger than a normal dodge. Either way, it is what it is sadly. I doubt anet is ever going to revisit this. True, Daredevil has 3. I wonder how no one got bothered by that permaevade with all their other skills and abilities. And Mirage Cloak isn't that much better than a normal dodge, it still just evades, plus, you basically evade in place unless you're moving, it just opens up an ambush attack, the invulnerability frames are the same i think. I guess my point was - 2 dodges should be minimum. If they want to give other classes like DD and who knows what other new elites will have, more dodges, cool, but since the entire game is based around 2 dodges, PvE and PvP parts of it (huge AOE spam and the like), having 1 dodge is crippling to the point of unusable in the content. If the game had smaller AOE's, then all classes could get away with just one, but the AOE's were balanced around all professions having a minimum of 2 dodges to be able to get away from them. This all just seems irresponsible from Anet, i mean, they designed the game, how the freak did they think Mirage could work with just one dodge when they themselves made all the other profession skills, specifically AOE sizes balanced around 2... I wouldn't have cared if they nerfed some trait line or skills, but removing a dodge is just insulting to Mesmer players.
  3. > @"knite.1542" said: > > @"Veprovina.4876" said: > > The rest of the professions don't get such "patches" because someone couldn't 1v1 them... > > Warrior defense traitline would like to know your location. I was talking about Anet messing with core mechanics that are standardized over all professions, not trait line nerfs. Those happen all the time, sometimes justified, sometimes not, but warrior still has 2 dodges and all...
  4. > @"Khisanth.2948" said: > > @"Veprovina.4876" said: > > > @"Khisanth.2948" said: > > > This is one of the rare cases where you can preview an infusion effect on yourself without having the infusion. > > > > > > https://wiki.guildwars2.com/wiki/Aurillium_Plating > > > > Isn't that the same effect as when using Herta in Auric Basin? > > Cause if so, it's kinda meh... :tongue: > > Yup. As for meh ... well you could say the same for trying to imitate a lightbulb yet there are plenty of those too. Well, different tastes for different people i guess. Also i checked, it's a bit different than the Herta one, the colour is the same though... Oh well. If someone likes it why not. But for such expensive stuff, they should really implement the preview when they can. So that people can see how it looks like before spending that much gold on an infusion.
  5. > @"Khisanth.2948" said: > This is one of the rare cases where you can preview an infusion effect on yourself without having the infusion. > > https://wiki.guildwars2.com/wiki/Aurillium_Plating Isn't that the same effect as when using Herta in Auric Basin? Cause if so, it's kinda meh... :tongue:
  6. > @"Infusion.7149" said: > It's for money transfer and gw2efficiency inflating So this is legal? I mean, should Anet do something about it or it's fine and isn't hurting anyone?
  7. > @"Linken.6345" said: > > @"Veprovina.4876" said: > > > @"Jellybean.3475" said: > > > As someone previously mentioned, my guess is it's a way of transferring gold quickly to an alt account. > > > > > > 1. Main sends item to alt. > > > 2. Alt lists on TP. > > > 3. Main buys item. > > > 4. Alt collects gold. > > > > > > I used to use this method in SWOTOR to get creds fast to alts (on the same account, but mailing creds directly is impossible if not subbed). > > > > > > > I guess that makes sense. Quicker way than using just mail with 100g at a time. > > Except the "alt lists on TP" part, the alt still needs 500g to even list for that much lol. But the main could send them 500g through several mails, that would be infinitely easier than just sending 10k through mail lol. > > its 500gold a week through mail or guild bank and only need 1 mail. > > You can even send over 500, like for example 2000 on 1 mail but can only take it out 500 each week. Ah, i thought it's 100g per mail. Thanks for the correction. That makes it more worse if you want to transfer 10k to an alt account lol.
  8. > @"Jellybean.3475" said: > As someone previously mentioned, my guess is it's a way of transferring gold quickly to an alt account. > > 1. Main sends item to alt. > 2. Alt lists on TP. > 3. Main buys item. > 4. Alt collects gold. > > I used to use this method in SWOTOR to get creds fast to alts (on the same account, but mailing creds directly is impossible if not subbed). > I guess that makes sense. Quicker way than using just mail with 100g at a time. Except the "alt lists on TP" part, the alt still needs 500g to even list for that much lol. But the main could send them 500g through several mails, that would be infinitely easier than just sending 10k through mail lol.
  9. > @"yoni.7015" said: > > @"Veprovina.4876" said: > > Maybe Anet could provide some sort of tools to make community localisations? > > > > It would be a massive undertaking by the community, but maybe there's some way for Anet to make that happen, like, give people the in-game text in form of some files you can edit or something, that then "mod" the game on a local level and just affect text. > > It wouldn't affect voice acting, but text is more important anway. > > I don’t think that will happen. They then have to monitor everything, this would take to much resources. > > If they make a localization modding platform for the game then they don't have to monintor anything. As for how difficult would be to make the tools required for modding the in game text, that's a different matter. But you're right, it probably won't happen. > @"Dawdler.8521" said: > *Replaces every Rytlock and Logan dialogue interaction with a heavy romantic undertone* Haha, well, that's the point, you theoretically could do that. :smiley:
  10. > @"firedragon.8953" said: > > Edit: Your suggestion about somehow trading Tombs of Knowledge (since they are an in-game only item) for mastery points is something that I could possibly get onboard with. But I think it would have to be something steep like 100 Tomes of Knowledge for a Mastery Point. There is definitely a risk damaging some content that offers mastery points, especially the Core Tyria points. How many extra players do you think would be joining Triple Trouble, for example? Somehow I feel devs designed how good masteries are based on how easy it is to get the mastery points for that expansion, etc, and a trade system may really make things unbalanced, especially in future expansions. Personally, I already think the whole mastery system is becoming more and more trivialized as it is, making masteries worth less with either pay-to-win mechanics or "throw away masteries" relevant to very limited content is no good in my opinion. Tomes of knowledge converted to mastery points would potentially be good for WvW players that spend most of their time in WvW and het tons of tomes of knowledge but are not playing PvE. But then again if they're not playing PvE, what use are mastery points anyway, WvW has it's own system. This would potentially benefit WvW people that still do PvE content but idk, like you said it would maybe damage some other content as well... Probably do more damage than good. Honestly, the system is fine as it is. No need to pay to "finish" content, and no need to change how you get masteries.
  11. I'm not in game right now so can't check, but can't you just get the Item code from the wiki and then preview it in game? Or do infusions not have previews? https://wiki.guildwars2.com/wiki/Liquid_Aurillium_Infusion
  12. Maybe Anet could provide some sort of tools to make community localisations? It would be a massive undertaking by the community, but maybe there's some way for Anet to make that happen, like, give people the in-game text in form of some files you can edit or something, that then "mod" the game on a local level and just affect text. It wouldn't affect voice acting, but text is more important anway.
  13. > @"KrHome.1920" said: > > @"Veprovina.4876" said: > > > @"Alchymista.8192" said: > > > i dont really think you need cpu for 300usd to play gw2, as someone already mentioned, some older optiplex with some GTX card (e.g. 960), 8gb of ram should do the job very well. just get any intel 4core cpu at least, later then i5-2500, and it will do the job well. if you want to invest more, get card like gtx 2070, you should see FPS improvements > > > dont fall into the nonsense that you dont need good graphic card for this game because its cpu rendered.. its nonsne, gpu matter a lot > > > > > @"KrHome.1920" said: > > > > @"Alchymista.8192" said: > > > > i dont really think you need cpu for 300usd to play gw2, as someone already mentioned, some older optiplex with some GTX card (e.g. 960), 8gb of ram should do the job very well. just get any intel 4core cpu at least, later then i5-2500, and it will do the job well. if you want to invest more, get card like gtx 2070, you should see FPS improvements > > > > dont fall into the nonsense that you dont need good graphic card for this game because its cpu rendered.. its nonsne, gpu matter a lot > > > Pairing an i5 2500 with an RTX 2070 (there exist no GTX 2070) in GW2 is the dumbest thing you can do. That CPU will limit the GPU even in 2160p (UHD) and the OP is playing in 1440p (WQHD) which has 50% lower GPU demands. So much wasted GPU performance... > > > > > > Even for non CPU heavy games the combination of 2500 and 2070 is an extremely unbalanced setup and no one with basic PC building knowledge would recommend it. When you are CPU bound even in 4K, then you know you did something wrong and that's exactly what will happen with your suggested setup. > > > > > > Please stop giving advices, when you have absolutely no idea what you are taking about. People might waste a lot of money based on your posting. > > > > I'm not about to get a 2070 for GW2 lol, FPS improvements or not. > > It would indeed be a waste of money since i don't plan on really using it. > > Those cards are for 4k gaming and VR and whatnot, they are toooo overpowered for simple 1 monitor HD or even WQHD gameplay. > > Plus, i don't plan on spending that much money on a graphics card, i'd rather have a more powerful CPU, not just for gaming but for other uses as well. > To be fair, he said "later than" 2500, but it doesn't matter as the i5 3000 series is only 5 to 10% faster than the i5 2000 series. Still, i rather just get a good Ryzen, they're pretty good, idk if better than this Intel or not, but i've always been an AMD guy lol, except when it comes to GFX cards, Nvidia wins here. :tongue:
  14. > @"Alchymista.8192" said: > i dont really think you need cpu for 300usd to play gw2, as someone already mentioned, some older optiplex with some GTX card (e.g. 960), 8gb of ram should do the job very well. just get any intel 4core cpu at least, later then i5-2500, and it will do the job well. if you want to invest more, get card like gtx 2070, you should see FPS improvements > dont fall into the nonsense that you dont need good graphic card for this game because its cpu rendered.. its nonsne, gpu matter a lot > @"KrHome.1920" said: > > @"Alchymista.8192" said: > > i dont really think you need cpu for 300usd to play gw2, as someone already mentioned, some older optiplex with some GTX card (e.g. 960), 8gb of ram should do the job very well. just get any intel 4core cpu at least, later then i5-2500, and it will do the job well. if you want to invest more, get card like gtx 2070, you should see FPS improvements > > dont fall into the nonsense that you dont need good graphic card for this game because its cpu rendered.. its nonsne, gpu matter a lot > Pairing an i5 2500 with an RTX 2070 (there exist no GTX 2070) in GW2 is the dumbest thing you can do. That CPU will limit the GPU even in 2160p (UHD) and the OP is playing in 1440p (WQHD) which has 50% lower GPU demands. So much wasted GPU performance... > > Even for non CPU heavy games the combination of 2500 and 2070 is an extremely unbalanced setup and no one with basic PC building knowledge would recommend it. When you are CPU bound even in 4K, then you know you did something wrong and that's exactly what will happen with your suggested setup. > > Please stop giving advices, when you have absolutely no idea what you are taking about. People might waste a lot of money based on your posting. I'm not about to get a 2070 for GW2 lol, FPS improvements or not. It would indeed be a waste of money since i don't plan on really using it. Those cards are for 4k gaming and VR and whatnot, they are toooo overpowered for simple 1 monitor HD or even WQHD gameplay. Plus, i don't plan on spending that much money on a graphics card, i'd rather have a more powerful CPU, not just for gaming but for other uses as well.
  15. I don't know what you're talking about in WvW, but i'm having a blast! There's a lot of people playing. As for the content... I still haven't done even half of it. Sure i've been on and off for years but come on, this game has TONS of content. Unless you're playing non stop you should be good for a while. And if you've done all thata you can, maybe instead of complaining on the forums it's time for a break? You can always return when new content is released, it's not going anywhere. But i'm sure there's stuff to do, that you haven't done - so do that.
  16. WvW is a mix of PvP and PvE content kind of. In sPvP all gear is the same, it's standardized. In WvW it's not, you have what you take with you fom PvE (or any exotic armor that you might have gotten in PvP reward tracks etc.). So no, everyone uses their PvE equipment in WvW and they're not the same like in PvP. As to what you should be doing, look up a build you want to play, get exotic or better armor and weapons with the stats that compliment your build and just dive in. In WvW (as opposed to PvE), gear with +toughness and +vitality is usually more preferable than something like Berserker's gear in PvE because you're fighting real people and unlike PvP, in WvW the AOE spam from hundreds of people can get pretty intense. You need all the help you can get from gear to survive that, and a good team. Even if you're roaming, all that damage won't do you any good if you're easily one shotted. As for reward tracks, first get the Warclaw one. Put one point into Warclaw mastery to unlock it, do the collection and the reward track for the final piece, and you'll get a mount. Not having one in WvW nowdays if you're playing alone is harder, like, if you're following a zerg and all are on mounts, you'll be a bit behind until you get one. Not a big deal, but still, it's a cool mount, get one, you'll like it. Warkitty. :tongue: Other reward tracks are dependant on what you want. I say, complete the non repeatable reward tracks first to get the cool skins and whatnot if you want. Those do require you to first do the PvE part though like Heart of Thorns reward tracks that are unlocked only if you completed that content in PvE. And after that, the best repeatable reward tracks are in no particular order: - Triumphant Armor Reward Track (for the eventual legendary armor - those are precursors - are stat selectable so get some and put for later if you need some other stat combo) - Gift of Battle Item Reward Track (you need that for legendary crafting, also rewards legendary crafting components like Mystic clovers and obsidian shards) - Hero Weapon Reward Track (stat selectable exotic weapons - precursors for getting WvW ascended weapons) - Legacy Armor Reward Track (unique stat selectable armor that awards a lot of legendary crafting components upon completion)
  17. > @"Tazer.2157" said: > > @"Veprovina.4876" said: > > > @"Tazer.2157" said: > > > I actually agree with this. The game lets us buy gear for gold which can be brought for gems. I see no reason why mastery points shouldn’t be available as well. It’s not like the mastery points are vital to a class build or anything. They are just generic updates that do not make any difference. If people want to pay, they should be allowed to as in this case unlocking mastery points with gems does not give the player who is paying any advantage. > > > > Except some mastery points indeed do get you an advantage, specifically the Fractal and the Legendary crafting ones. > > But we can buy exotic gear, runes and sigils for gold that can be brought from gems. These offer a more substantial in game advantage especially to new players just starting out. Buying sigils and runes can cost you nearly 10-20 gold, gold a new player just does not have. And if you are trying to gear out multiple class, there is a greater advantage. Bad example to support your argument honestly, no offence. Exotic gear that you can buy with "money" is still lvl 80. You still need to actually get a toon to lvl 80, and since the game is designed to dynamically adjust your level in whatever zone you're in, having full exotic gear or not for new players doesn't make a difference. You're still downleveled to the area's level. And since exotic gear drops just by doing content, it's pretty useless to "buy" it. In PvE you're not in any disadvantage or advantage by having exotic gear or sigils in it. You can make the same argument for legendaries. You can just cash in your gems and outright buy it on the TP, no need to make yourself one. But then you just have a stat selectable ascended that's no different from any good exotic that complements your build. PvP gives you all the gear for free, and WvW is possible to do with just exotic and whatever sigils you want because you're almost never alone in there. Besides - the truly "endgame" ascended gear cannot be bought with money, you need to work towards it because most components in crafting it are either time gated and you need to play the game to get it, and then when you do it's like 5% better and if you're bad at the class you're playing, you can get beaten up by someone in full exotic with not optimised runes anyway. So even that doesn't give you any advantage. And legendaries only give you convenience since they're the same as ascened but stat selectable. Even armor that cannot be bought with money and is account bound doesn't really give you any advantage. Masteries do give you advantage. Fractal masteries give you more loot, special items and stuff that's an advantage over those that don't have them. Pact commander gives you auto loot, and faster crafting XP. Legendary mastery is inconsequential here, you can just skip it and buy legendaries but like i said, they're not an advantage, just convenience. And not to mention what you get with HoT and PoF masteries. And what about future masteries? The ones that will just get released and someone can outright buy them and get a head start above everyone else to start reaping the benefits. > @"Chyanne Waters.8719" said: > > @"firedragon.8953" said: > > I must be getting old. I remember when people payed to get access, a floppy disk, a CD, a license key, etc. etc. and play a game. Once you bought it, that’s it. That was the game. But now, people want to pay to “finish” a game? Why? Is this what Angry Birds and Candy Crush (I never played those, so don’t really know) has done to the game market? Something is too hard, oh nothing a few dollars can’t fix? It’s even worse when it’s a multiplayer game. Imagine if you could just buy a Skyscale for 5000 gems. No, just no. GW2 is not Gold Wars 2. > > Lol but you have to pay 2000 gems to change the look of your mount. Changing the look on your mount has no effect on gameplay so your argument is pointless here. You still need to actually get the mount in the first place to even be able to buy a skin, and you can't get the mount in the gem store. > @"Chyanne Waters.8719" said: > > @"firedragon.8953" said: > > I must be getting old. I remember when people payed to get access, a floppy disk, a CD, a license key, etc. etc. and play a game. Once you bought it, that’s it. That was the game. But now, people want to pay to “finish” a game? Why? Is this what Angry Birds and Candy Crush (I never played those, so don’t really know) has done to the game market? Something is too hard, oh nothing a few dollars can’t fix? It’s even worse when it’s a multiplayer game. Imagine if you could just buy a Skyscale for 5000 gems. No, just no. GW2 is not Gold Wars 2. > > Problem with that is this game is constantly changing. > That's a non issue in this game because of how equipment tiers and leveling works. > @"Friday.7864" said: > A lot of the masteries are non essential. > The few that might be considered necessary are easy enough to get due to abundance of mastery points. What about future mastery points? Maybe they'l award some advantage you get in the new maps and content, and someone can just outright pay to skip all that and gain a huge head start above everyone else.> @"Nightcore.5621" said: > I really cant see why not? We already have Max level boosters, waypoints, teleport stone and other stupid things in gemstone. I remember anet say PLAY THE WAY YOU WANT TO Play and if People want to play this way why not? People already skip Hard jps usin teleport Stones or masteries point to get there faster. Maby People get @ Hurt cuz they want u to go through same hell they did. I really cant see why not. Like i said earlier in my post, "levels" in this game don't mean much when the game downlevels you in lower level areas and PvP. You gain nothing from a lvl 80 boost except convenience to skip the leveling if you don't want to. Which is mainly used for alts anyway, people who already have a main. And even then, should you want any special items - you still need to actually play the game and get map completion, and you have to get hero points to unlock elites because a lvl 80 boost is only going to cover core traits. And since masteries are account wide - you don't have to go through "hell" twice, so your point doesn't make sense.
  18. > @"acidic.4356" said: > you could take it further, and allow us to put traps down in popular pve maps...lions arch for instance,, and if someone set off the trap, they cudnt enter wvw at all, :) > > btw i think ur idea is stupid, and wvw needs less gimmicks, not more. no offence None taken haha, this is just a theorizing thread, like I'm interested what would happen if that was the case, how would people maybe use it etc. We all know nothing is going to actually be put into WvW like that, its largely stayed the same since release. Though gliding and mounts did change it considerably. > @"Sandzibar.5134" said: > Id rather see boon removal / prevention traps :D Don't we have classes for that? :tongue: Boon builds would be very mad about that haha!
  19. > @"Hesione.9412" said: > > @"Veprovina.4876" said: > > I'll never understand people who will willingly pay to **not** play the game they've bought... > > Then just don't play it, otherwise you're just wasting money. > > Yep, and this is the type of activity I would define as pay-to-win. Most masteries give a large advantage in open world. Gliding. Mount masteries. EMP. Pact supply network agents. Etc. > > Which means we have a person coming into the forums to argue that the game should be modified into a pay-to-win one. > > And bringing in the other thread where the OP (not this one) was complaining about ecto gambling. I would expect that a pay-for-mastery-points system would make more people part with money easier than the in-game gambling options. I agree, I also see that as a pay to win. Mysteries aren't just cosmetic, they're gameplay elements that give you mechanics as you master them. None if the gem store items that I know of give you certain mechanics that others dont have or have to grind for. Gem store is just cosmetic and convenience stuff which is good. And I read the ecto gambling thread and like, its gambling lol, if you have a problem with it, dont do it, anet is not your mother to tell you what you should and shouldn't do. (The "you" is meant generally, not you specifically)
  20. > @"Linken.6345" said: > > @"Veprovina.4876" said: > > > @"Trise.2865" said: > > > ANet does not set price tags on the Trading Post. Just because something is _listed_ at 10k gp doesn't necessarily mean it's _worth_ 10k gp. > > > Some people use the Trading Post as a sort-of "free" storage space, since fees are refunded if the unsold item is delisted. > > > > Pricey storage lol, a WvW bag costs 7 gold for 20 spaces, you're telling me this person paid 500 gold for 1 storage space? > > That 500 gold tax he paid to put that up is never going to get returned. > > > > > @"knite.1542" said: > > > It's "worth" 10k because of how rare it is. Having an item that you can list on the TP that no one else has a copy of can be very useful for moving gold around when making transactions. It isn't really something that the average player will have to worry about. > > > > I know it's not "worth" that much, and blah blah something is worth as much as someone is willing to pay, blah, but theese items and prices on them are just so weird that i can't help but wonder what the logic or the puprpose here is. > > One way for its use is for a tp flipper with an alt account that may have 10k gold and not want to wait 19 weeks to get it out of their main accounts mail. > @"knite.1542" said: > > @"Veprovina.4876" said: > > > > @"knite.1542" said: > > > It's "worth" 10k because of how rare it is. Having an item that you can list on the TP that no one else has a copy of can be very useful for moving gold around when making transactions. It isn't really something that the average player will have to worry about. > > > > I know it's not "worth" that much, and blah blah something is worth as much as someone is willing to pay, blah, but theese items and prices on them are just so weird that > i can't help but wonder what the logic or the puprpose here is. > > There are many uses. You just have to think outside the box. So those items are a TP baron thing then? Is that how they circumvent the 10k sell price limit?
  21. > @"Trise.2865" said: > ANet does not set price tags on the Trading Post. Just because something is _listed_ at 10k gp doesn't necessarily mean it's _worth_ 10k gp. > Some people use the Trading Post as a sort-of "free" storage space, since fees are refunded if the unsold item is delisted. Pricey storage lol, a WvW bag costs 7 gold for 20 spaces, you're telling me this person paid 500 gold for 1 storage space? That 500 gold tax he paid to put that up is never going to get returned. > @"knite.1542" said: > It's "worth" 10k because of how rare it is. Having an item that you can list on the TP that no one else has a copy of can be very useful for moving gold around when making transactions. It isn't really something that the average player will have to worry about. I know it's not "worth" that much, and blah blah something is worth as much as someone is willing to pay, blah, but theese items and prices on them are just so weird that i can't help but wonder what the logic or the puprpose here is.
  22. > @"Tazer.2157" said: > I actually agree with this. The game lets us buy gear for gold which can be brought for gems. I see no reason why mastery points shouldn’t be available as well. It’s not like the mastery points are vital to a class build or anything. They are just generic updates that do not make any difference. If people want to pay, they should be allowed to as in this case unlocking mastery points with gems does not give the player who is paying any advantage. Except some mastery points indeed do get you an advantage, specifically the Fractal and the Legendary crafting ones.
  23. > @"Chyanne Waters.8719" said: > > @"Veprovina.4876" said: > > I'll never understand people who will willingly pay to **not** play the game they've bought... > > Then just don't play it, otherwise you're just wasting money. > > again the play is doing the exp. to use the mastery points some points are a pain to get for no reason No, "the play" is doing everything in game that the game has to offer. That inludes mastery points. Paying for "skipping" them is paying to not play the game as it was intended.
  24. I'll never understand people who will willingly pay to **not** play the game they've bought... Then just don't play it, otherwise you're just wasting money.
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