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arielwind.8921

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Posts posted by arielwind.8921

  1. I can't understand why we have to fight weaker servers like tier 1 while we have been winning in NA prime time. That could one big reason we lost lots of NA players from wvw. ArenaNet should focus more NA time balance especially depends on K/D ratio instead of PPT.

  2. > @"perilisk.1874" said:

    > Well, it's not like you can watch animations behind the giant wall of particle effects, and they don't put activating skills under the health bar, unlike GW1. How else would you be able to predict attacks?

     

    Just make the bosses of group content bigger, and decrease flashy effects. Effect should not be scaled to boss size.

    There should not be any gamelike prediction indicator. TERA was good about it as action MMO.

    ArenaNet creators are doing good job with animation, but too much effects killing their job and our fun.

  3. > @"Rasimir.6239" said:

    > There already are a lot of video options that help with this.

    > ANet has already put in a lot of tools to configure the game's visuals to reduce motion sickness.

    I think there aren't enough compared to other MMO. Need more skill effect cut off of outside members of squad/party. Flashy mount, glider, gather effect, infusion, legendary effect as well.

    GW2 meta event is fun, but on the other hand makes me tired because of them these years.

     

  4. > @"alberte.2685" said:

    > n the past year, the number of active users of FF14 has increased rapidly in Asia. One of the key reasons is that 90% of the mounts, props and pets in the FF14 are obtained through PVE content.

    > The GW2 gem store has severely curbed the content that PVE can get rewards, resulting in a decrease in players.

     

    It's not a because of Gem Store issue but a rack of Asia/OCX community and population.

    In Asian time, most of meta events can't even success like NA time. Really hard to group up in open world, dungeons, pvp, wvw. I think ArenaNet only care the balance of US mainland, so Asian prime time group contents are mostly devastated. That actually hurts Asian/Oceanic population.

  5. I like ideas. FF14 has profession story and mission, and was not so bad. But there's big problem with voice acting. ArenaNet currently recording full commander's voice for 5 races x 2 gender = 10 per each story. And if we had x 9 classes = 90. It's insane ammount of resourcess.

    If they make soundless story like LW1and 2, I prefer it doesn't happen. So, soundless side story might be better...

  6. Can you play a same video game with almost same tactics more than 7 YEARS?

    We've lost lots of WvW players already. Lower queue, don't have enough population to make matchup by single server. Some guilds actually barely run old maps anymore. I got bored EBG, Alpine BL long time ago as well.

    We need brand new tactics to get more excited anyways.

    At least we had a fun there, for a moment.

  7. We've been fighting in same map 7 years, need new tactics in WvW, but EotM is almost devastated. Thus I saw some people posted 'PvP in PvE map' topic, so more PvE tended EotM could be fine. Here's some idea.

     

    1. Half bottom of the map in underwater. some people hate knockbacked(fall) into midair, so make the underwater. Sea battle also interesting. Still need some idea that not allow to shortcut keep to keep via water.

     

    2. Random raid boss or legendary boss in central area instead of Aetherblade. All players can get good reward even if he/she defeated. Cooperate with oponent or simply fight each other. Possibly, a few people can work as boss 'minion(technically )' with specific buff.

     

    3. Set a buff with swiftness that can't be attacked from player for 5 to 10 minutes at shrine or somewhere to save new player and those who don't want to fight willingly. If someone claim the keep/tower, all players' buff in area (about 5000 range) removed after for seconds. Simply mount might help this issue.

     

    4. GvG arena in Statuary. 10 to 20 people sigin in with NPC, waiting guild/group will be in queue. Arena and NPC area can't be interacted from outside, and in the end of the fight, all participant rivive automatically without broken gear. Inferno's Needle should stay remaind as free open field for those who waiting or for bigger blob.

     

    5. Valuable node. Quarts crystal and Living Story map nodes or something good to farm that attaract PvE players to join in EotM.

     

    Sorry for my weird language since English is not my primal one, but I believe someone and ArenaNet has better idea.

     

     

     

     

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