-
Posts
87 -
Joined
-
Last visited
Content Type
Forums
Events
Articles
Gallery
Posts posted by arielwind.8921
-
-
1. Medical tools in Temple of Kormir
2. Resonating Blast sound against Kralkatorrik in Thunderhead Peaks
3. Unlock Living Story in Story Journal tab
-
Go Korean MMOs. They like to assault unprepared people which we don't call 'competitive'
-
I can't understand why we have to fight weaker servers like tier 1 while we have been winning in NA prime time. That could one big reason we lost lots of NA players from wvw. ArenaNet should focus more NA time balance especially depends on K/D ratio instead of PPT.
-
> @"perilisk.1874" said:
> Well, it's not like you can watch animations behind the giant wall of particle effects, and they don't put activating skills under the health bar, unlike GW1. How else would you be able to predict attacks?
Just make the bosses of group content bigger, and decrease flashy effects. Effect should not be scaled to boss size.
There should not be any gamelike prediction indicator. TERA was good about it as action MMO.
ArenaNet creators are doing good job with animation, but too much effects killing their job and our fun.
-
Floor mark combat like FF14.
It's like saying 'Hey I'm gonna hit here, dodge' That's ridiculous.
-
I still have to avert my eyes from screen when someone use flashy mining tool next to me. That's kinda annoying.
-
It's not only a problem of BG, but all of PPT servers. Please let fight each other with fight server(high K/D ratio in NA prime time). And let the ppt servers fight each other for themselves. ArenaNet should focus on more North America prime time server balance. It's worse and boring than PvE to fight with ppt servers.
-
> @"Rasimir.6239" said:
> There already are a lot of video options that help with this.
> ANet has already put in a lot of tools to configure the game's visuals to reduce motion sickness.
I think there aren't enough compared to other MMO. Need more skill effect cut off of outside members of squad/party. Flashy mount, glider, gather effect, infusion, legendary effect as well.
GW2 meta event is fun, but on the other hand makes me tired because of them these years.
-
yeah, i thought it's bad idea too that we can't obtain teleport scroll until we finish the story. I wanted to enjoy every meta with another class before it's done. I assume Anet want us to buy gem item. After i bought Recharging Teleport to Friend, there's no problem about it.
-
Please give us an option to disable annoying infusion and legendary effect as well. Guild Wars 2 screen mess getting worse these years.
-
> @"alberte.2685" said:
> n the past year, the number of active users of FF14 has increased rapidly in Asia. One of the key reasons is that 90% of the mounts, props and pets in the FF14 are obtained through PVE content.
> The GW2 gem store has severely curbed the content that PVE can get rewards, resulting in a decrease in players.
It's not a because of Gem Store issue but a rack of Asia/OCX community and population.
In Asian time, most of meta events can't even success like NA time. Really hard to group up in open world, dungeons, pvp, wvw. I think ArenaNet only care the balance of US mainland, so Asian prime time group contents are mostly devastated. That actually hurts Asian/Oceanic population.
-
I don't think Anet would do it, because shared inventory is one of their profit. Gw2 doesn't have monthly subscription, it's almost free. There should be source of revenue to support that good game.
-
I need partisan/spear when we're on mount
-
I know SquareEnix dev stealing lots of GW2 ideas including Jumping Puzzle, Dynamic Event, Dynamic Level Adjustment. But please don't follow other games, GW2 should keeps as it is. And please don't do floor marking combat. Core GW2 was nice, but recent years it's getting boring because of it.
-
I've played more than 30 mo/mmos including all over Asia, EU, Russia, and NA games.
Guild Wars 2 is the only one i could have been played more than 7 years. Thank you ArenaNet.
-
I like ideas. FF14 has profession story and mission, and was not so bad. But there's big problem with voice acting. ArenaNet currently recording full commander's voice for 5 races x 2 gender = 10 per each story. And if we had x 9 classes = 90. It's insane ammount of resourcess.
If they make soundless story like LW1and 2, I prefer it doesn't happen. So, soundless side story might be better...
-
I vote Countess Anise.
-
This is why I don't choose any Korean MMOs.
They simply want to slaughter unprepared people. I don't understand where is the fun of it. Just go WvW/PvP/guild arena if you need competition. Never disturb PvE maps.
So, absolutely no.
If it comes, I won't play GW2, forever.
-
ArenaNet has done good art work with Branded Crystal, especially Glint's Lair. I expect they'll do it again with beautiful blue ice of Jormag.![](https://i.imgur.com/rzhzrss.jpg "")
-
1. Scarlet
2. Balthazar
3. Beastmarshal Oluwa Eranko
-
Kasmeer's appearance of Living World Season 1, 2. I know it's not one piece outfit. But i think still there are people who want that costumes.
-
If you fall in water, there should be some jumping pods like Mythwright Gambit to get back to land.
-
Can you play a same video game with almost same tactics more than 7 YEARS?
We've lost lots of WvW players already. Lower queue, don't have enough population to make matchup by single server. Some guilds actually barely run old maps anymore. I got bored EBG, Alpine BL long time ago as well.
We need brand new tactics to get more excited anyways.
At least we had a fun there, for a moment.
-
We've been fighting in same map 7 years, need new tactics in WvW, but EotM is almost devastated. Thus I saw some people posted 'PvP in PvE map' topic, so more PvE tended EotM could be fine. Here's some idea.
1. Half bottom of the map in underwater. some people hate knockbacked(fall) into midair, so make the underwater. Sea battle also interesting. Still need some idea that not allow to shortcut keep to keep via water.
2. Random raid boss or legendary boss in central area instead of Aetherblade. All players can get good reward even if he/she defeated. Cooperate with oponent or simply fight each other. Possibly, a few people can work as boss 'minion(technically )' with specific buff.
3. Set a buff with swiftness that can't be attacked from player for 5 to 10 minutes at shrine or somewhere to save new player and those who don't want to fight willingly. If someone claim the keep/tower, all players' buff in area (about 5000 range) removed after for seconds. Simply mount might help this issue.
4. GvG arena in Statuary. 10 to 20 people sigin in with NPC, waiting guild/group will be in queue. Arena and NPC area can't be interacted from outside, and in the end of the fight, all participant rivive automatically without broken gear. Inferno's Needle should stay remaind as free open field for those who waiting or for bigger blob.
5. Valuable node. Quarts crystal and Living Story map nodes or something good to farm that attaract PvE players to join in EotM.
Sorry for my weird language since English is not my primal one, but I believe someone and ArenaNet has better idea.
Three things I dislike about the combat in this game.
in Guild Wars 2 Discussion
Posted
1. Ground mark combat. Is this happening in real fight?
2. No graphic settings to reduce too much flashy effect in meta event.
3. AoE aggro. It's pretty annoying when someone come to me with some mobs especially when I'm playing Grd and Rev in open field.