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Despond.2174

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Posts posted by Despond.2174

  1. Either do it properly or just keep GW2 as it is. It's running a skeleton crew already so I think there are slim chances for a brand new release. A revamp is fine for something with a lot less on the plate like an ARPG.

     

    GW2 still has amazing style but it's limitations mechanically and visually are a problem for me anyway. For some it isn't, but pick one way because trying to please everyone = no-one is happy.

     

    If I had a choice I would support and love GW3. Fresh beginning, new engine, new chapter just like a sequel should be. I think there's about a 5% chance for a GW3 however.

     

    Whatever they choose anything is better than just maintaining the same things they've been doing for years. Stagnant is not good, and soon we're going to have like 10000 mastery points or something crazy.

  2. My best memories were venturing into HoT for the first time. The expansion after was ok, but with mounts, nerfed mobs it didn't have that epic punch - plus the maps were more linear in levels. Only having gliding, trying to find the mastery points, it felt dangerous and epic. Now I just soar through the skies on my mounts lol.

     

    Just make sure you're using a decent build, it doesn't have to be EXACTLY the same as a meta, but it needs to have some sensible synergy with armor, weapons, runes/sigils and talents.

     

    You definitely want to invest some part of your gear/build into sustain, glass cannon can work but you would have to play perfectly.

     

    That's really all there is to it, most profs can nearly solo every champion point as well. But if you're struggling there are always groups, HP trains in the LFG.

  3. It's never been so easy and cheaper to make a Gen 1 legendary. Mats in general now are down by like 50% than they used to be. Honestly, outside of a 2-3 day timegate to get the 500 currency it's extremely easy.

     

    I did it for the skins, the novelty/convenience of runes etc is nice but you can get perma kit and do that for any item. Realistically you're not going to use more than 3-4 combinations of runes/sigils anyway.

     

    The other legendaries you can't cheese your way, the game needs a reason and goal for people to work at because there's no hardcore gear progression.

     

    I am still using the same gear from 3-4 years ago, if you remove everything and put it in the gem store then why would I even log on?

     

    It's so trivial now, even ascendancies with all the new metas/farming locations you can craft something every week or so if you play decently.

  4. I am furious. No warning, some major late note that didn't even specify by how much. People farmed many hours, I hoarded them for the future since I was uncertain when I wanted to go for the weapon mastery achieve.

     

    To go from 25 to 75, in no way does the extra map/drop rate even remotely compensate for this. We aren't farming 3x faster, and I know because I counted my shards every day for months. It would have been better to just have the other map drop a different currency. I had about 2 months of farming just thrown out the window, before I had enough to get all the skin achieves and have left over to fill lw4, now I can't even do one of them.

     

    If their reasoning to not give us early warning was because we'd spend it then that's even worse, of course we'd spend them because we farmed hours upon hours for it. I am usually praising many of their moves but this has to be one of the worst ones I've experienced in a while.

     

    It's pretty disappointing seeing some people justify this move, it's like they don't realize it sets a bad precedent and also a lack of trust for new maps. Now I am reluctant to farm anything to high levels especially if it's a new map. Hoarding shouldn't be punished, you put in the hours to get the luxury of spending when you need to.

  5. > @"Tukaram.8256" said:

    > Along those same lines... Why are mastery points displayed? Are we supposed to care how many points anyone else has? I don't really care how many I have.

     

    You don't care but lots of people do. This game doesn't have your usual linear gear tier system so all the prestige and "show off" values are tied within achievements, titles, and fashion wars.

     

    Plenty of people care, and it's also a somewhat reliable sign they have some decent experience in the game. It's like a badge, and a nice one too.

  6. You sound a bit anecdotal. The old sic em build got nerfed hard and if you're talking about LB and even the popular power beast builds they all have pretty bad damage @ high ratings.

     

    They are good for lower rating but drop drastically in effect as you climb higher. Try be a little more calm, they are definitely not even close to being meta for spvp or wvw.

  7. I think it's done very well and it's easy to navigate. Just because there's a lot of menus doesn't mean it's inefficient or wasteful. It just shows this game has so much repeatable content to do.

     

    It was a lot worse before, now it's vastly better. The only thing I wish is if there was a world chat mode for a zone/dungeon you pick.

  8. Someone has defined what it means in the context of this game, it makes perfect sense but you obviously have an axe to grind and just want to argue.

     

    You go play whatever build you want and play with people with similar styles/goals, but you also let other people play how they want and if they don't want to play with someone who's FAR from optimal and contributing a lot less than they could be then that that's their right and it's not wrong.

  9. > @"Dawdler.8521" said:

    > Downed state is also a core mechanic that defines GW2 combat, allow for flex between varying numbers and skill levels in both smallscale and largescale and overall gives us the ability to help our friends in battle - something all MMOs should strive for.

    >

    > So it balances out.

     

    SO much this. People need to realize GW2 won't be an esport so there's no need to make a change that might in some theory "help" esport.

     

    Dealing with downstate is a skill in itself,--things like if there are no rez'ers leaving them with bleeds up etc--especially when you have rezer's or other attackers and knowing when to leave or when to not rez a player.

     

    It's a defining point about GW2 that says when you're on the ground, you're still not out. There is no rational reason to change it in this late stage of the game, the esport dream was extinguished a long time ago - and even then I wouldn't want it removed.

     

     

  10. It's no issue for higher skill play, and that's where you balance so you have everyone reaching the same ceiling. Some builds stack a bit too quickly I agree but there's already a crazy amount of passive and manual cleanse. If you made that many changes you would have to redo nearly every talents/build, then there would be a complaint about something else. I don't think it's a big issue at all, maybe for people who need to get more experience and are running sub optimal set-ups.

  11. > @"Yellow Rainbow.6142" said:

    > T4 might be easier to play compared to T3 because group usually consist of more focused players.

     

    > @"DesiRe.1348" said:

    > > @"Solnos.8045" said:

    > > I think T4 is actually easier than T3 because most of the people actually know what they're doing.

    >

    > Hahahahahaha. Nice joke. General player quality is depressing to be honest. Of 10 times doing T4 pugs you might get a decent group once (twice, if lucky), where everyone knows what they are doing and you one-shot every encounter and are done with all 3 fractals in 20-35 minutes depending on the daily fractal.

     

     

    I think T4 is better than a coin flip if you look for the signs. While it's not concrete some things to consider are:

     

    1. Depending on the actual fractal daily, generally groups LF 1 healer or having a healer

    2. If a group is stacking 3 of the same profs+specialty etc, it's usually a bad sign in terms of utility options etc.

    3. Don't join a group that doesn't pot+food. It's such a basic requirement and if you see 1-2 peopel who won't even use 20 copper food then why should you waste your time? By T4s you should be able to buy pots very comfortably and it makes a massive difference if every player has them.

    4. This is a loose sign but there's some truth - nothing to do with elitism. If you really just want people as experienced as you, things like mastery count, titles etc *usually* are a good sign they have experience overall. Probability they have more experience and know-how is more likely.

     

    I pug all my T4s for years and that list is just some examples of signs you can try to some what help before you start with a group. Other signs you can only tell while actually in the fractals, and then that's a bit too late.

     

    Some days if you get 2 notorious fractals in your daily it may just be best to skip it if you're short on time.

     

    T4 dailies should be 20-30min with a normal group given average maps. Some of the fastest runs that are like 15min total and under are obviously days with easy maps and a good comp that can portal jump sections or do some mechanics faster like necro doing reactor core room while the rest do another etc.

     

  12. I have to agree I don't understand the point outside of ONLY wanting a cape since it's classified as a back piece. It takes up my back piece fashion and for it to not clip with my weapon fashion I have to hide that. So I am hiding 2 pieces of fashion for a cape? Maybe that's a sacrifice fine for someone but I like to see my flashy weapon+back piece skins that I worked for.

     

    What I would have loved is to be able to have a cape as a separate addition and of course without clipping. Maybe have armor sets where it is included on the chest piece or have a separate toggle for capes all together. Then again I am not sure how practical that might be for AANET with this engine and money.

     

    I love the idea of capes but not @ the removal of my weapon and back piece look.

  13. I don't know if this is related but just then on a pinata IP the whole map just got DC. We all got put to a non casino map and people weren't happy to say at least. I've been noticed a few times a day that are just random D/C to the character screen.

     

    The worrying thing though is that I was actually rolled back, I had received TP gold, then when I was back later my gold was back down to what it was and the TP gold was back up.

     

    *EDIT*

     

    It's happened again on a Bjora map. What's frustrating is that it's ROLLING BACK the last few minutes. I had half a map completion then just rolled back.

  14. Those saying it's too expensive, I thought it was too lenient lol. It's unlimited, be very thankful. If you're infused, hall buffed, food and banner buffed you shouldn't be running out of karma.

     

    Like someone said, if you make it too cheap then people will never touch LW4 again for currency and just farm LW5. It's a fantastic way to get LW4 currency alongside having alts doing fast LW4 hearts and full node routes.

  15. It's really not that bad at all. You're basically getting 40-50 ice shards for like 15min work. On top of your daily rifts, essence chests, norn chests, nodes you can get 150-180 shards by doing 1 meta and 1 map clear.

     

    It's a very casual, chilled meta with decent rewards overall - make sure you attack more than one area in the second last phase though.

     

    I haven't played a LW map this much in a LONG time, and in fact it fits nicely in the :35 time slots to weave into major metas. Today is the first day we had multiple maps doing it.

     

    Those saying it will be dead in 2 weeks don't realize this map is a great source for trading for LW4 currency. I think it will still be popular until the next map. I will be doing it every day, that's for sure.

  16. Is there any trick on hard? Is there a time limit? Every video I've seen they just goes straight to the spot and. It's usually on the ground or one of the tents. It seems now it's nowhere, there are no audio queues like in the videos and my character doesn't even do a countdown. If you take too long do you have to restart it all over again? I have all the spots from every video and it never shows there or anywhere else I've been. Is the perimeter larger than it seems?

     

    I've been stuck on this for hours, reloading instances, targeting doesnn't work. I am going everywhere I was before and even nearly on the roof. What am I missing here? Thanks.

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