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Hesione.9412

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Posts posted by Hesione.9412

  1. Welcome back to the game! As well as the excellent suggestions above, do you have a PvE guild? I strongly recommend one that advertises itself as doing dungeons, fractals, world boss events. If you see the ads mention dungeons, they are a new-person oriented guild. If you are on NA, there are guilds that often run Tyria meta events. I have seen recruitment ads for them as well. I can think of one guild in particular that advertises triple trouble in many maps when they are about to squad up for it. This type of world event gives mastery points, which you will need for quality-of-life improvements such as autoloot.

     

    I think the mastery system came in with the Heart of Thorns expansion, and you possibly want to focus on the Tyria ones - these are here: https://wiki.guildwars2.com/wiki/Central_Tyria_mastery_tracks

     

    I strongly recommend the Pact Commander one first. While the fractal ones are important if you do a lot of fractals and want to progress, autoloot makes life just so much easier in the PvE game modes.

  2. > @"Lan Deathrider.5910" said:

    > > @"Veprovina.4876" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"Veprovina.4876" said:

    > > > > > @"kharmin.7683" said:

    > > > > > > @"Veprovina.4876" said:

    > > > > > > > @"kharmin.7683" said:

    > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > @"Veprovina.4876" said:

    > > > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > > Both Mounts have their usefulness. Skyscale is better for long distance 'Gliding' and can get more altitude by clinging to a surface and jumping, whereas the Griffon can dive for speed and reclimb to get altitude again.

    > > > > > > > > > >

    > > > > > > > > > > Skyscale really is more general purpose and useful, but if speed really is needed then the Griffon works best. That and Griffon Diving for speed leads to some really fun flying.

    > > > > > > > > > >

    > > > > > > > > > > Consider Skyscale your 'legendary' mount and your Griffon as your 'ascended' mount (I'd throw the roller beetle in there as well as an ascended mount for how quick it is on land).

    > > > > > > > > > >

    > > > > > > > > > > All things considered each mount has its usefulness where they shine, and you should get all of them eventually.

    > > > > > > > > >

    > > > > > > > > > Nice! :smile: I'll end up getting all of them now and yeah, each mount has its uses. The most useful to me i think has been the Bunny! It's amazing how such an "early" mount will still be relevant later. Speaks volumes on the great design of the mounts! I mean, even when i had the borrowed skyscale mount in Dragonfall, i still used the Springer a lot of the times. The least one i use is the jackal but only because it's so specific that i don't know where to use it instead of just using the Raptor. Unless there's a sand portal, Raptor is almost always better. Jackal is basically reduced to "a thing you use to enter portals", and there's not many of those around. I wish they could implement more uses for it, some sand roads like in PoF, those are amazing, running on sand so high up! But criminally underused.

    > > > > > > > > >

    > > > > > > > > > I already got the beetle and i'ts literally amazing how fast i can get to places with it! Sometimes i drift wrong and end up splat in a wall or off a cliff but that's the fun of it. :tongue: In more flat maps, it's THE mount to use! Amazing mount! I ended up using it more than i thought i would. I thought i'd get it for completion sake, but now it's my go to mount!

    > > > > > > > > >

    > > > > > > > > > Plus, i know i'll use other mounts as well when i get the griffon and skycale. Probably less, but they did make sure that the flying ones won't invalidate the ground ones and that's admirable.

    > > > > > > > >

    > > > > > > > > Jackal really is the least useful mount. Raptor is useful when you have gaps to go over, or lots of flat land with obstacles. Skimmer for bodies of water. Beetle for vroom vroom. Bunny can still scale heights faster than Skyscale, Griffon for vroom vroom in the air. However, Skyscale is all around useful everywhere.

    > > > > > > >

    > > > > > > > Disagree with jackal. It really depends on the terrain, though. I find that the raptor doesn't manage inclines very well.

    > > > > > >

    > > > > > > Hmm, never really tried the jackal on inclines. Raptor with no jumping manages inclines for me just fine, had no reason to try anything else honestly.

    > > > > > > And since i got the roller beetle, i use raptor even less. I just use it if i need to jump far and in citites, but that's about it. :tongue:

    > > > > > > But i still use it more than the Jackal, idk, they should maybe put in more uses for the jackal.

    > > > > > > Or maybe increase its speed a little bit to be faster on flat ground or inclinces than the raptor, that would make it more usable.

    > > > > >

    > > > > > Jackal is only slightly slower than the raptor, which I believe is by design. Personally, I find it a lot easier to control so it is quite useful for me. Just goes to show that players can have different preferences for things, which is cool.

    > > > > >

    > > > > > Much like others, though, the skyscale is my primary choice. I may not always get there first, but I will get there and enjoy the trip. :)

    > > > >

    > > > > Indeed, the mounts cover a lot of tastes. Sometimes, especially when there's uneven terrain, i just hop along on my Springer haha. :tongue:

    > > > > But yeah, i imagine i'll probably fly a lot as well when i get my skyscale. :wink:

    > > >

    > > > Even on land on my skyscale I hop up and use the dodge for a speed burst. Swapping mounts is meh. If it could swap between them with no down time then that would be great.

    > >

    > > Yeah, that recharge is sometimes really annoying. I wonder why it's there though... I can't really think of a good reason for it. Weird.

    >

    > It would be a great QOL improvement if we could switch between mounts without having to first completely dismount then remount. I think people would use more of the mounts more often rather than sitting on one particular mount 95% of the time. I know I would.

     

    Yes, the number of times I have accidentally hit the keybind for one, when I wasn't thinking. This is not helpful when you wanted your griffon for speed, but accidentally called up your skyscale :(

  3. Another thought. There is no inflation in this game, in the way that the real life consumer price index shows inflation, or interest. So, even if it takes 3 months to sell instead of 3 days, the 100 gold extra (as an example) that it sold as is still worth 100 gold as at the time you listed. You're losing the ability to spend the legendary cost on other things in the interim, but not deflation.

  4. A small group of us were havocing in an invisible squad. On the main road, approximately to the immediate west of the NEC, the comm disappeared, not even the tag was showing. Briefly, before he disappeared, only the comm tag was showing. I was a little behind the group up to that point (more people need to stop to gather the nodes), so I don't know whether it was a gradual descend into under us, or whether it was more sudden. There was the v indicator showing he was below us. We were in ts, and so started talking about it. Other people saw he was disappeared. He came back to us and went right on us, but he still showed below us. He did the movement back and forth on the main road, to the west of the centaurs. When we were almost to NC, he reappeared above the ground.

     

    Apparently everything looked normal to him.

  5. > @"Veprovina.4876" said:

    > > @"Tiilimon.6094" said:

    > > Saddle is the grindy part ;)

    > >

    > > I also suggest getting griff asap, there's as much point sitting on a pile of gold in MMOs as there is on sitting on a pile of resources in an RTS game, better put em to good use and make more quicker :P

    >

    > I guess... That's what i'm trying to tell myself hahaha, but idk, i was never good at making gold so i'm afraid that if i drop below this, i'm never getting it back hahahah!

    >

    > Call me paranoid. :tongue:

    >

    > But yeah, a griffon would come in handy if nothing else, in Dragonfall so i can fly around following the group, they all, especially commanders, just fly up on their griffons and skyscales and just leave the rest of us plebs behind, it's kind of annoying. And i need to farm that map for its currency for Skyscale.

     

    You are really going to love the griffon in Drizzlewood. That's how we get to the champs so quick - all the parachute drops are perfect for the griffon.

  6. I made one for sale. It took 3 months to sell. But taking the auction house fees into account, on top of the mats cost, I put it on for the amount I would consider an acceptable profit. You can use gw2bltc to see profit/break even point, that takes the TP charges into account. I've seen items on the TP for so cheap, that you could individually sell the materials for more profit.

  7. > @"Makuragee.3058" said:

    > Engineer, this is my experience. I love my build, how its play. Balance patch (mainly a nerf engineer as always just nerf) ok now my build doenot work because they remove chane xyz. Find a new build I enjoy, blance patch, samething they remove/change something. Its the same over and over and over. Im sick of it dont want to try anymore... I dont even use meta build, I make them myself... Engineer is only a succession of disapointment...

     

    My chrono offers your engi a shoulder to cry on. I know this change after change experience. In addition, taking skills from mesmers (portals, for e.g.) and adding them to other professions.

  8. > @"Kovac.4372" said:

    > > @"Jukhy.2431" said:

    > > https://gw2crafts.net/ has regularly updated guides for all crafting disciplines. They are not absolutely precise because the bonus experience you gain from crafting varies.

    >

    > as long as they the recipes and ingredients are up to date

    >

    > thanks

     

    To my knowledge, existing recipes are not changed, nor are their ingredients. Anet adds recipes and ingredients for them, they don't remove.

  9. > @"Sindrela.1846" said:

    > path of fire is going ok, got few hero points need about 4 more so i can get scrapper barrier, main problem is getting up to alot of said hero challenges or master points..

    > im guessing this changes when i get the big jump

     

    Have you tried asking in map chat for help? There are often mesmers in the map who could help port you to the point. I've found people very helpful when I've been stuck. My only warning here is don't ask for help _during_ a meta event on the map.

  10. I agree with the annoyance of the assembly device. All I want to be able to do is instantly queue, say up to 50 items, and not have to stand there manually adding them. There are a couple of us who scribe for our WvW guild, and I am trying to be more proactive with scribing just so that the main scribe isn't the one having to do all this.

  11. > @"Raknar.4735" said:

    > Hey, let's add some similiar ideas. If we need an armorsmith to repair our gear, why not take this further to make the game more realistic and "fun"?

    > To adhere to "realism" and add more player interaction, the following must also be the case:

    >

    > ## Healthy state & Cooking

    > * If you don't eat food cooked by a cook, your character is malnourished, your stats, damage, regen etc. is halved. If you don't eat at all your character simply is defeated. To respawn, another player has to manually carry you to a waypoint. If you don't get saved and forced to eat, your character dies and is deleted permanently.

    > * Walking is now the default method of transportation. Running, as well as using mounts, will now cause exhaustion. A exhausted player doesn't regenerate endurance.

    > * Cooking food now takes longer, depending on what you're preparing. Mini-games that take up to 8 hours to prepare complicated group dishes are added.

    > * Players are now able to have a heart attack. This will lead to instant downed status or defeat. This will sometimes cause character deletion.

    >

    > ## Bank & Guild Bank

    > * A new accountant and a banking profession have been added to the game. You can now only store things in your bank by talking to both a player with the corresponding accountant skill and one with a banking profession. It has to be two separate players.

    > * To access a guild bank the guild has to have an accountant with a high skill level and must contact a high-skilled banker.

    >

    > ## Combat Training

    > * New professions are added to the game: Swordfighting-Trainer, Elemental-magic-Trainer etc.

    > * If you don't get trained by another player with the corresponding skills, you have a 50% chance to miss. If you hit you deal greatly reduced damage with a chance to hurt yourself when swinging certain weapons and using damaging magical skills.

    > * Being a self-trained "XYZ-Trainer" will result in "bad-form". Anyone with "bad-form" has a 20% chance to miss. Anyone trained by a self trained trainer will also have "bad-form".

    >

    > I could go on, but I think it's obvious what I'm going for. "Realism" and forced player interaction isn't always the best method to make a game fun.

     

    All characters that use a projectile weapon have to carry the rounds for that projectile weapon. If they run out of projectiles, the weapon is useless. In addition, players must carry either a rifle/pistol cleaning kit. If the rifle/pistol is not cleaned every 10 hours of character play, then there is a percent chance it will fire incorrectly and damage the opponent. The percent increases incrementally the longer the rifle/pistol is not cleaned. At 100% the rifle/pistol kills the player instead of the opponent. Bows must be restrung every 10 hours or they no longer fire.

     

    As well as the character being malnourished, all pets and mounts become malnourished unless fed regularly. Feeding stations for each mount are implemented on the maps where each mount was initially acquired. Interacting with a chef will remove the malnourished state on pets and mounts.

     

    Where each anvil was, a blacksmith NPC is introduced. This blacksmith will also shoe mounts that have hooves. Shoes wear down with mount use, with a shoe health indicator shown. After 10 hours of gameplay on the mount, the shoe will be destroyed and the mount will only move at 10% speed. However, shoes can be repaired even if they haven't been destroyed and interacting with the blacksmith (e.g. to repair armour) will automatically repair all shoes to full health.

     

    I play the game because it is a pleasant escape from reality. I really don't want a whole bunch of real-life elements implemented into the game. There are already gold-making features implemented into the game - the TP, dailies, festivals, and so forth.

  12. It seems fine today. It was just yesterday. The GL got rubber-banded outside the garrison. Died in the middle of a mob of the enemy. Couldn't WP. Others, in different areas of the USA, were also having problems. Me, in OCX, just had my normal lag along with the routine fps drop when a zerg turns up.

  13. > @"Sinfullysweet.4517" said:

    > I will admit I block, compose a message, then unblock an opposing player.

    >

    > Difference is I never have sent a toxic email. It’s always “That was an epic fight! I appreciate you and the fun. May my bag have dropped ascended mats. Have an awesome day”

    >

    > An 99% of the time we become friends. I have even asked what am I doing wrong because I should be able to counter. And again I end up becoming friends. That’s how to be non toxic. ?

     

    I did that the other week. Came across a very skilled tempest on the other team. Blocked, then friended, then whispered them "well played". Credit where credit is due. They were superb.

  14. > @"Danikat.8537" said:

    > > @"Head Kracker.4790" said:

    > > > @"Hesione.9412" said:

    > > > > @"Tekoneiric.6817" said:

    > > > > I would think that what those of us in the USA consider one stick of butter might not be what is standard on Tyria. It could be the equivalent of a 1/2 or even 1/4 stick the North American standard for butter sticks. Of course if a missing step in the game recipe is to turn X number of sticks of butter into clarified butter or ghee then that could account for the excess since the process removes the water that bulks it up. Making clarified butter is results in about a 1/4 loss in volume.

    > > >

    > > > I went with the USA definition of a stick of butter. Those of us in a number of other countries do not have sticks. I thought it was a colloquialism until I was told about a year ago that butter in the USA can come in actual sticks.

    > >

    > > Just out of curiosity what does it come out in other countries? Butter crock or just a small plastic bowl or something? Never actually shopped for groceries in another country actually.

    >

    > In Britain it's either sold in a block (wrapped in plastic or grease proof paper) or in a plastic tub.

    >

    > I suppose the blocks are similar to sticks, just wider and shorter (not quite a cube, but a short rectangle), but I think they must be bigger too because you'd have to be making a lot of something to use a whole block in a recipie. Most are 250g - 500g.

     

    Same in NZ, 500g standard. The ones that are wrapped have small lines on the sides to show 50g portions.

  15. > @"Tekoneiric.6817" said:

    > I would think that what those of us in the USA consider one stick of butter might not be what is standard on Tyria. It could be the equivalent of a 1/2 or even 1/4 stick the North American standard for butter sticks. Of course if a missing step in the game recipe is to turn X number of sticks of butter into clarified butter or ghee then that could account for the excess since the process removes the water that bulks it up. Making clarified butter is results in about a 1/4 loss in volume.

     

    I went with the USA definition of a stick of butter. Those of us in a number of other countries do not have sticks. I thought it was a colloquialism until I was told about a year ago that butter in the USA can come in actual sticks.

  16. > @"Shroud.2307" said:

    > Some people can't be reasoned with once they're mad. If they're sending angry whispers and you can't talk it out, block. If they're literally stalking you between servers because they have guildys/friends on both servers like mentioned in the OP, I don't really have a suggestion for that other than taking a break. Unfortunately, unless you have friends of your own willing to fight back and to turn a salty loser in to a someone with a grudge, your only option is to step away for a while.

     

    Stalking people between servers/chasing specific people across maps/trash talking players _when performed repeatedly_ is harassment should be reported to Anet, who have the means to deal with the problem.

     

     

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