Jump to content
  • Sign Up

Hesione.9412

Members
  • Posts

    1,069
  • Joined

  • Last visited

Posts posted by Hesione.9412

  1. > @"Kunzaito.8169" said:

    > Did they tweak this one? First couple of days this would spawn MASSIVE crowds of veteran enemies, even 3 or 4 players on a point would likely lead to a death or two, and forget soloing for long. It was actually kinda fun - it didn't prevent completion of the event, because no matter how many enemies were in the circle you got capture credit as long as a player was alive in the circle. But it added some excitement. Today it was back to 3-4 easily killed/cc'd vets. Too bad. :/

     

    I noticed that only one point had an overwhelming number of mobs, whereas another point had almost zero. This occurred today, as well as yesterday.

  2. I feel your pain. I had to get past the chest for Bolt (I think). It's on the way to the diving googles and you have to use two of those spinning cogs, where the first one shoots you onto the second one, which has flames coming out. The portal rewinder got me to there, and then I died on the second cog during one of my attempts. I hate the JP with a vengeance. It wouldn't be so bad if there were checkpoints.

  3. As I don't understand sticks of butter or fluid ounces, I looked up metric cups and tablespoons. One metric cup apparently can hold 16.6667 tablespoons, just over 2 sticks of butter. I could not find any information online about the fluid capacity of single-serve bowls in New Zealand so, for science!, I grabbed a couple of sizes of soup bowls out of my cupboard. The shallowest one held 200 ml, which is less than a metric cup. The largest one held 500 ml, or two metric cups. For this test I did not fill the bowls to the top, but filled them to the point at which one would reasonably expect to fill them (could carry without getting one's fingers into any liquid, and would not slosh the contents onto the floor). My conclusion: 10 sticks of butter will not fit into a single-serve New Zealand bowl, let alone 10 sticks of butter plus any other substances.

     

    This then brings us to the question of whether we should consider the food as only single-serve. Clearly, the one-person consumption items are one-person servings. This then brings us to the feasts. The question then becomes one of the ratio of stick of butter: other ingredients, and is this ratio realistic. For some items the ratio appears realistic. For example, the plate of steak and asparagus requires one stick of butter, which is used in conjunction with one slab of red meat (for frying the meat I presume). A stick of butter seems a suitable volume for frying a slab of meat. The question one might have about this recipe is why only one asparagus spear is used. While, admittedly, the recipe is called "steak and asparagus" and not "steak and asparaguses" or "steak and asparagusi", having only one spear of asparagus may be the source of disappointment when receiving this dish.

     

    The butter:other ingredients ratio appears suspect in other recipes. For example, the "plate of roasted cactus" uses a one:one ratio of butter to prickly pear. My research into prickly pears in NZ suggests that these can be consumed raw as a type of fruit, with the ""taste and texture of a crisp, juicy rockmelon with just a hint of passionfruit." In this case, frying such an item in butter leads to questions of taste, and also the appropriateness of adding 3 cinnamon sticks and 3/5 of lemon to each pricky pear. Butter may be the least of the concerns here.

     

    The opposite may occur for other recipes, which appear to have a dearth of butter. For example, "turnip casserole" uses an entire turnip, but only one stick of butter. Perhaps the butter is merely the means through which the pile of cinnamon and sugar and egg are bound to the turnip. The addition of cinnamon and sugar to a turnip is likely an acquired taste. Also, this definition of "casserole" is unlike any casserole I have made.

     

    My research into recipes has been unable to locate a dish that contains 10 sticks of butter. I would be happy to provide further scientific analysis if such a recipe could be identified.

  4. > @"Khisanth.2948" said:

    > > @"Danikat.8537" said:

    > > I'm not a dev but I do cook a lot and I can tell you a lot of them are real foods, but the recipies have been tweaked to fit game mechanics.

    > >

    > > For example [hummus](https://wiki.guildwars2.com/wiki/Bowl_of_Hummus) really is made from chickpeas, sesame seeds, lemon and garlic, although it usually includes oil as well. But the GW2 version is made with 1 chickpea, 1 sesame seed, a whole lemon and a whole head of garlic, which in real life would make....gritty, lemony garlic paste. (I really wouldn't want to taste test that.)

    > >

    > > Even going by the pictures (6 chickpeas, about 20 sesame seeds, 1 lemon and 1 head of garlic) isn't much of an improvement. A realistic recipe would use something like 40 chickpeas, 40 seame seeds (both would actually be measured by weight or volume), 1/2 a lemon and about 1/8 of a head of garlic (1-2 cloves), plus vegetable oil, but that's impossible in-game becaue you can't use less than 1 of an ingredient and it would make it much more expensive to craft.

    >

    > I think one of the soup recipes use something like 10 sticks of butter ...

    >

    > Can you even fit 10 sticks of melted butter into a typical soup bowl?

    >

    >

     

    If you're Paula Deen? Or at a state fair (I saw a picture - I'm not in the USA - of deep fried butter, which is like a heart attack on a stick).

  5. > @"HnRkLnXqZ.1870" said:

    > > @"Hesione.9412" said:

    > > Surely the leeching could be easily stopped. They have a metric that they use to identify the top contributing player each round - and they have to measure the metric on each player. Is implementing a system such as "must have contributed at least half the level of the winning player" as the anti-leeching measure?

    >

    > Connection issues, like rubber-banding. Or the situation ran into a few times yesterday: The instance had a few high-dps builds, most mobs died before I managed to reach them, let alone touch them. Especially in the challenges that require NPC slaying, your suggestion would turn into a nightmare for certain players.

    >

    > The festivals are free for everyone, no matter of skill level, build, experience or even connection. We have mount-rentals, generous time limits and very low participation requirements, so everyone can join the festivals and have a good time.

    >

    > Why not continue with the most recent development: Split Celestial Challenge into Private and Public instances.

     

    What you are describing with connection issues would create, at the server end, a situation equivalent to players AFKing. If you are getting 0 credit now, then what I suggest is no worse than the 0 credit you are currently getting. My suggestion of "contributing at least half" is just that - a suggestion. A quarter might be better, or 1/6, but some type of differencing metric. No system is perfect. While choosing a differencing metric could be argued as being too harsh against players who have little participation, there becomes a point where little contribution is not very different from afk.

     

    For the mobs dying too fast, the mobs spawn, and respawn, from various points around the map. For some reason, many players seem to run around the map even though they can just stand at one spot and kill (which is what I do). Or the players all congregate in the same spot to kill. If you can avoid these spots, you're golden. I go and stand on the other side of the map away from everyone else (and still they end up near me, sigh).

  6. > @"Luthan.5236" said:

    > Actually the thing with people competing vs each other: It sounded interesting to keep activity high in the Celestial Challenge. But in the end ... I guess it feels pretty demotivating if some superior player with speedy and strong + better skills keeps dominating. Even more so because it always is mentioned who had the highest contribution. (Saw some that regularly got this. And got 1 more stack of the buff.)

    >

    > Would have imo been better to give a 2nd stack for everyone for completing the challenges within their time limit. (Afaik it only gives a bonus for the overall progress bar for that round.)

    >

    > But then you'd have the people complaining about leechers. (Maybe - when you already can measure the contribution - do some lecher check by secretly checking if someone was afk/not contributing for some time. So he can't just do a bit at the beginning and then starting to go idle.)

     

    I agree, if one player got top for an activity, they tended to get top for the other ones. And it's not like they might have contributed a lot more than other players, e.g. they may have just gone through one more racing bubble than the rest of us. I'm just going to do enough for the daily main chest and to finish my achievement for this year.

     

    Hooray to having 12 chests next to the large chest, of which I can open less than half.

     

    Surely the leeching could be easily stopped. They have a metric that they use to identify the top contributing player each round - and they have to measure the metric on each player. Is implementing a system such as "must have contributed at least half the level of the winning player" as the anti-leeching measure?

  7. > @"The Boz.2038" said:

    > > @"Hesione.9412" said:

    > > > @"sorudo.9054" said:

    > > > all i can say is, welcome to guild wars 2.

    > > > a place where stats are linear and roles are reduced to 1.

    > >

    > > But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa.

    >

    > What does "viable" mean? Can we define this first before we continue the discussion?

    > Is "viable" equal to "can complete the campaign solo"? If so, a condition build with green Sentinel gear and Trooper runes is viable, regardless of player skill.

    > Is "can play fractals 1-50 with a group of friends" viable? Well, any random assortment of rares and exotics will do here, as far as stats go, and actually knowing encounters becomes a factor.

    > However, if we complicate things a bit, we soon arrive to the crux of the issue. "Can queue up to 100CM fractals with other randoms and complete them successfully" is a much higher bar, that leaves many, many builds in the dirt.

     

    I do not know what your point is, about my comment on viability. The comment to which I was replying was that there was only 1 role in GW2. My examples were that there are multiple roles. _This isn't about builds, this is about whether there is only one role in the game_. Only DPS. Only heals. Only tank. The answer is no, there is not only one role in this game. And within a role, such as DPS, there are multiple versions. But, ignoring power/condi then yes, DPS is one role.

     

    I had included WvW in my example. Raids, although I didn't mention those, are a PvE example. There is not one role for everyone in those.

  8. > @"sorudo.9054" said:

    > > @"Hesione.9412" said:

    > > > @"sorudo.9054" said:

    > > > > @"Hesione.9412" said:

    > > > > > @"sorudo.9054" said:

    > > > > > all i can say is, welcome to guild wars 2.

    > > > > > a place where stats are linear and roles are reduced to 1.

    > > > >

    > > > > But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa.

    > > >

    > > > answer me this, can i make a tank and be called viable?

    > > > if not then you just answered my statement being true.

    > >

    > > Yes, for multiple-player encounters where the boss is attracted to the person with the greatest toughness. You will hold the aggro and you have to stay alive.

    > >

    > > Also, healers/support who do very little DPS are a role. So, even ignoring tanks, that gives us two roles: DPS plus support/healer. No tank required to show that there is more than one role.

    >

    > and toughness isn't working as well as power, if it did tanks would be far more common.

     

    You are shifting the goalposts and ignoring what I said. Anyone who wishes to can expand this quote to find the comment where you said "roles are reduced to 1". My reply was that there was more than one, showing the roles.

     

    Then you shifted the goalposts to only the tank. I then replied to you about how there is a tank role in raids.

     

    Now you're saying there aren't enough tanks. That is shifting the goalposts for the second time.

     

    I get it, you're invested in playing a tank. It's great to pick something you enjoy playing, and it's wonderful that these games allow us to do so. _But lacking a tank role that you are used to in other games does not make your statement "roles are reduced to 1" true_.

  9. > @"Linken.6345" said:

    > > @"Hesione.9412" said:

    > > > @"Linken.6345" said:

    > > > > @"Eziair.2509" said:timages

    > > > > > @"Linken.6345" said:

    > > > > > > @"ChefBoyardee.7285" said:

    > > > > > > I just messaged the tech support and mentioned that the removal of the skill description would be a great option and there are lots of people who would like to see this feature in game. I am also one of those people . Please create a option to hide the grey skill description boxes , thank you

    > > > > >

    > > > > > or you could start pressing keys on keyboard instead of click them with mouse mate.

    > > > >

    > > > > Did you ever stop to think why some people what an option to click?

    > > > > I have early arthritis that is only going to get worse. Being able to click is alot easer and less painful to do than "pressing keys on keyboard".

    > > > >

    > > > > Think of others before you act all high and mighty! That goes for Anet as well, not everyone that plays might be able to use keyboard propley due to medical conditions.

    > > > >

    > > > >

    > > > > Edit : oh, and before you going about typing this out on a keyboard, big diffrence with 15mins slow typing here vs 1h+ in game.

    > > >

    > > > Have you tried a for example Razer Tartarus V2 gaming-keypad or Razer Naga

    > >

    > > A mouse with lots of buttons on the side can be painful to use with arthritis, and we may be less able to switch between the buttons.

    > >

    > >

    >

    > So would it not hurt to move the mouse around alot as well then? instead of having a hand resting on the keys on the keyboard?

     

    > @"Linken.6345" said:

    > > @"Hesione.9412" said:

    > > > @"Linken.6345" said:

    > > > > @"Eziair.2509" said:timages

    > > > > > @"Linken.6345" said:

    > > > > > > @"ChefBoyardee.7285" said:

    > > > > > > I just messaged the tech support and mentioned that the removal of the skill description would be a great option and there are lots of people who would like to see this feature in game. I am also one of those people . Please create a option to hide the grey skill description boxes , thank you

    > > > > >

    > > > > > or you could start pressing keys on keyboard instead of click them with mouse mate.

    > > > >

    > > > > Did you ever stop to think why some people what an option to click?

    > > > > I have early arthritis that is only going to get worse. Being able to click is alot easer and less painful to do than "pressing keys on keyboard".

    > > > >

    > > > > Think of others before you act all high and mighty! That goes for Anet as well, not everyone that plays might be able to use keyboard propley due to medical conditions.

    > > > >

    > > > >

    > > > > Edit : oh, and before you going about typing this out on a keyboard, big diffrence with 15mins slow typing here vs 1h+ in game.

    > > >

    > > > Have you tried a for example Razer Tartarus V2 gaming-keypad or Razer Naga

    > >

    > > A mouse with lots of buttons on the side can be painful to use with arthritis, and we may be less able to switch between the buttons.

    > >

    > >

    >

    > So would it not hurt to move the mouse around alot as well then? instead of having a hand resting on the keys on the keyboard?

     

    Nope, at least for me it's the clicking with my thumb.

  10. > @"Linken.6345" said:

    > > @"Eziair.2509" said:timages

    > > > @"Linken.6345" said:

    > > > > @"ChefBoyardee.7285" said:

    > > > > I just messaged the tech support and mentioned that the removal of the skill description would be a great option and there are lots of people who would like to see this feature in game. I am also one of those people . Please create a option to hide the grey skill description boxes , thank you

    > > >

    > > > or you could start pressing keys on keyboard instead of click them with mouse mate.

    > >

    > > Did you ever stop to think why some people what an option to click?

    > > I have early arthritis that is only going to get worse. Being able to click is alot easer and less painful to do than "pressing keys on keyboard".

    > >

    > > Think of others before you act all high and mighty! That goes for Anet as well, not everyone that plays might be able to use keyboard propley due to medical conditions.

    > >

    > >

    > > Edit : oh, and before you going about typing this out on a keyboard, big diffrence with 15mins slow typing here vs 1h+ in game.

    >

    > Have you tried a for example Razer Tartarus V2 gaming-keypad or Razer Naga

     

    A mouse with lots of buttons on the side can be painful to use with arthritis, and we may be less able to switch between the buttons.

     

     

  11. > @"sorudo.9054" said:

    > > @"Hesione.9412" said:

    > > > @"sorudo.9054" said:

    > > > all i can say is, welcome to guild wars 2.

    > > > a place where stats are linear and roles are reduced to 1.

    > >

    > > But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa.

    >

    > answer me this, can i make a tank and be called viable?

    > if not then you just answered my statement being true.

     

    Yes, for multiple-player encounters where the boss is attracted to the person with the greatest toughness. You will hold the aggro and you have to stay alive.

     

    Also, healers/support who do very little DPS are a role. So, even ignoring tanks, that gives us two roles: DPS plus support/healer. No tank required to show that there is more than one role.

  12. > @"sorudo.9054" said:

    > all i can say is, welcome to guild wars 2.

    > a place where stats are linear and roles are reduced to 1.

     

    But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa.

  13. > @"Veprovina.4876" said:

    > > @"Hesione.9412" said:

    > > > @"Veprovina.4876" said:

    > > > No, because the effects are not the problem. Modern hardware can do ray tracing at 4k yet Guild Wars 2 doesn't manage a few effects without dipping to unplayable?

    > > > This game needs an engine upgrade ASAP, if not before, then after EOD comes out. That's the only thing it's going to fix the effect problems, and with an engine upgrade, they will probably be more balanced visually or added options to disable. That cannot happen without an upgrade though, and an upgrade is needed to optimise performance. Especially on older hardware.

    > >

    > > It's not just the problem with fps. It's also the problem that my eyes bleed from all the effects. That I can't see NPC telegraphs because of all the effects. That I can't see red circles on the ground because of all the effects. Moving to a better engine, and increasing my fps, isn't going to fix that problem.

    > >

    > > I have post processing on minimum and it's still a problem. I have reduced character numbers and it is still a problem. How many options do I have to set to low or turn off in order to not see all the effects?

    > >

    > > I have not encountered any other game that has this amount of avoidable, cosmetic-only visual clutter.

    >

    > No, i know, but my hope is that, when they upgrade the engine, they'll implement some more visual control options.

    > Because right now, i think they literally can't tone down the effects. It's like they're baked in, and uncontrollable by even the programmers at Anet!

    > That's why i said engine upgrade. And i don't necesarily mean a different engine, but i think they need to do something to the current one to even enable effects scaling. Because right now, every effect is on 100% full blast 100% of the time. Maybe they could upgrade it so that if idk, X effects are on screen, all of them have less intensity or whatever, don't know the solution. But it would certainly help with FPS as well.

     

    > @"Veprovina.4876" said:

    > > @"Hesione.9412" said:

    > > > @"Veprovina.4876" said:

    > > > No, because the effects are not the problem. Modern hardware can do ray tracing at 4k yet Guild Wars 2 doesn't manage a few effects without dipping to unplayable?

    > > > This game needs an engine upgrade ASAP, if not before, then after EOD comes out. That's the only thing it's going to fix the effect problems, and with an engine upgrade, they will probably be more balanced visually or added options to disable. That cannot happen without an upgrade though, and an upgrade is needed to optimise performance. Especially on older hardware.

    > >

    > > It's not just the problem with fps. It's also the problem that my eyes bleed from all the effects. That I can't see NPC telegraphs because of all the effects. That I can't see red circles on the ground because of all the effects. Moving to a better engine, and increasing my fps, isn't going to fix that problem.

    > >

    > > I have post processing on minimum and it's still a problem. I have reduced character numbers and it is still a problem. How many options do I have to set to low or turn off in order to not see all the effects?

    > >

    > > I have not encountered any other game that has this amount of avoidable, cosmetic-only visual clutter.

    >

    > No, i know, but my hope is that, when they upgrade the engine, they'll implement some more visual control options.

    > Because right now, i think they literally can't tone down the effects. It's like they're baked in, and uncontrollable by even the programmers at Anet!

    > That's why i said engine upgrade. And i don't necesarily mean a different engine, but i think they need to do something to the current one to even enable effects scaling. Because right now, every effect is on 100% full blast 100% of the time. Maybe they could upgrade it so that if idk, X effects are on screen, all of them have less intensity or whatever, don't know the solution. But it would certainly help with FPS as well.

     

    Ah, now I understand. I thought you were hoping for more clutter!

  14. > @"Veprovina.4876" said:

    > No, because the effects are not the problem. Modern hardware can do ray tracing at 4k yet Guild Wars 2 doesn't manage a few effects without dipping to unplayable?

    > This game needs an engine upgrade ASAP, if not before, then after EOD comes out. That's the only thing it's going to fix the effect problems, and with an engine upgrade, they will probably be more balanced visually or added options to disable. That cannot happen without an upgrade though, and an upgrade is needed to optimise performance. Especially on older hardware.

     

    It's not just the problem with fps. It's also the problem that my eyes bleed from all the effects. That I can't see NPC telegraphs because of all the effects. That I can't see red circles on the ground because of all the effects. Moving to a better engine, and increasing my fps, isn't going to fix that problem.

     

    I have post processing on minimum and it's still a problem. I have reduced character numbers and it is still a problem. How many options do I have to set to low or turn off in order to not see all the effects?

     

    I have not encountered any other game that has this amount of avoidable, cosmetic-only visual clutter.

  15. > @"subversiontwo.7501" said:

    > > @"Balthazzarr.1349" said:

    > > I’ll never understand the need to play this way. And ANet can’t, or won’t do anything to deal with it.

    > I'm very late returning to the party here, but I logged in for the first time in 10 days and my inbox blew up with all you guys keeping my post qouted underneath while you went back and forth with each other.

    >

    > However, this comment caught my eye as it strikes me as kind of odd. What way to play is it that you do not understand?

    >

    > I mean, there are things I may disagree with in choices other players make but when it comes to the behaviour of the playerbase in broad sweeps I often understand it pretty well. Granted I know far less about NA than EU and they certainly have some significant unique phenomena (like the attention on BG for NA or the existance of BB in EU). However, things like migrations and their triggers have always been rather easy to understand. Even if they have shifted and could be described as three different things over vanilla, HoT and PoF, they are each still rather easy to understand the motive behind and the results of.

     

    The notifications would have "blown up", not your inbox.

     

    And this all comes back to: server linking is a problem. As I said in another thread, at this rate they might as well toss a fair coin.

  16. > @"MithranArkanere.8957" said:

    > The projectiles in the shooting range need to look on target, but if the target is too far, it may not lock on them and not hit even if the projectile goes straight through them.

    > It looks like the locking won't work properly on certain resolutions or settings, or even not show the targets at all.

    >

    > Looks like the event was not tested in lower end machines.

     

    Ping causes problems with this as well. I get a lock-on and then watch my projectile sail merrily past the target.

  17. > @"BlueJin.4127" said:

    > > @"maddoctor.2738" said:

    > > Guild Wars 2 requires an epilepsy warning.

    >

    > Are you sure?

    > WARNING! DO NOT PLAY THIS GAME WITH HIGHEST CHARACTER MODEL LIMIT AND POSTPROCESSING ON!

    > BY PLAYING THIS GAME, YOU AGREE THAT YOU MAY GO BLIND OR HAVE A SEIZURE!

    >

    > REWARD:

    > A reward of 5 million gold will be given to the player who can identify the 4 enemies in the above 4 screenshots. The reward will be given as soon as I can confirm the identities, which will be never because even I don’t know what the heck I was fighting.

     

    BY PLAYING THIS GAME, YOU AGREE THAT YOU MAY GO BLIND, HAVE A SEIZURE, _OR GET A MIGRAINE_

     

    Emphasized the bit I added.

×
×
  • Create New...