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tim.4596

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Posts posted by tim.4596

  1. More and always more on Build/Equipment Tempaltes, I know but there are several things which are problematics, I'll list them below:

     

    * Would it be possible that when you delete a character with build template you get them back somehow ? Cause right now if I delete a character I just loose the template I bought.

    * Build storage should be free imo and just be given as community rewards, or for playing the game etc.... I don't know the numbers, but I don't really know anyone who buy build storage.

    * Would it be possible to have an extra window just for equipment/build template as a list (which could be toggled as an option, and maybe both could be toggeled together ?) ? Cause having to click to equipment etc.... is just not practicle. Not even talking about the mouse over to read the name of the equipment/build template . That way maybe we could have more than 6 builds ?

     

    To give an example regarding how 6 Equipment/Builds are problematic: my mesmer is my main, and I kinda want to play that character in all game modes / as often as possible. I do raids, open world, PvP/WvW from time to time. At the moment my equipment template is as follow 1. Power Chrono; 2. Boon Chrono; 3. Condi Boon Chrono; 4 Mirage; 5. Condi Chrono; 6. Core Mesmer (WvW)

     

    -I'm using my first template for both Power / stm Chrono, but it still requires me to make little changes like concentration sigil etc... that's actually okay, and not too time consuming.

    -2nd template however is boon chrono, and as boon chrono I constantly have to change from tanking gear to non-tank gear and toughness varies a lot depending on which raid encounter we are doing. In the event that I'm doing a full clear this can cause a lot of downtime just to change builds. Ideally I'd have 3 different template just for boon chrono a) Diviner Chrono 1005 toughness b) Commander 1633 toughness c) Minstrel for heavy encounter 2,000+ toughnes.

    -3rd template condi boon chrono; Is pretty much the same thing as boon chrono, I too often have to change from Viper to Trailblazer stats, and from leadership runes to Perplexity etc....

    -4th is mirage so pretty straight forward.

    -5th condi chrono is fine too.

    -6th Now I'm running out of equipment template cause Ideally I'd have Condi or Power template depending on which class I'm fighting in WvW. And I'm not really a PvP player so I don't have that many builds/equipment variation but I'm sure I could.

     

    I also have an open world build with staff, which is really nice to play, but it doesn't fit, so 90% of the time I don't bother swapping to it. It's mostly taking the boon chrono build with pack runes and swapping 1 wep set to staff and changing traits to chaos/illusion. But since I'm usually on random toughness gear from tanking, I'm not always willing to swap every single stat. So I just make small adjustment to my pchrono build.

     

    I'm sure this has been discussed 1,000x but since Cantha expansion is on its way, if some "extensive" thoughts could be given to equipment/build templates, with the implementation of the Armory it would be really nice.

  2. > @"aaron.7850" said:

    > Only reason to use staff is to level alts if you want to play it safely.

    >

    > wvw'ers never use it because its too slow and unimpactful

    >

    > spvpers use axe and sword, a POWER WEAPON... how embarrassing

    >

    > raiders only use axe and forget about staff entirely, how scandalous

    >

    > Its just sad, because I like the feel of it and the way spells look, but in most case scenarios it is outclassed by all the other weapons

     

    I used to use Staff quite a lot for Open World Content, before the Shattering change, but now that it's back you could use it again.

    Staff scales really well with chaos traitline and a bit of boon duraiton. You're pretty much perma boons all the time.

  3. > @"Maat.3940" said:

    > > @"tim.4596" said:

    > > Asking li for strike missions, no matter which strike missions you're planning on doing just doesn't make sense. Strike missions are supposed to be an introduction to raid and not the other way around.

    > >

    > > It's damaging for both party.

    > >

    > > It's either gonna continue to split the community in two between those who can do "harder" strike missions and those who can do "easier" strike missions, and as we saw with both fractals and raids, that content is just gonna be non-existent in the long run.

    > >

    > > So no matter how much longer you take to clear Boneskinner or Whisper of Jormag with a random group, just don't ask for LI. If you also know what you're doing as a commander there is no scenario in which you can't adapt to the situation, a good team comp should make up for whatever group you have. And low damage just means you won't get gold at the end of the strike.

    > >

    > > I can understand the frustration of how much time it might take if you don't ask for LI but, if you value your time then just go with a group full of guildies.

    > >

    > > The latest that just got released on Tuesday with the new episode is another "easy mode" strike, and if this continues strike is gonna go back to shiver peak level.

    >

    > _No, Tim! I want to get them done with people who know how to dodge_. **I do not want to spend 1hour or an eternity teaching people who are well in their masteries that there is such a thing as dodging red AOE.** I learned how to dodge 4 years ago when I started this game. I had 0 hold handing. I just was very interested in the game and how I could improve and I did. Got into a raid guild, tested with beginners, learned raids, and then found a static, then another one. And now I am at a place where I can dodge red AOEs and perform normally in general content. Nobody taught me anything until I put in the time and willingness and the research. I watched clips of various raids bosses to prepare myself for the mechanics. I deserve to have it easier. I deserve to select the people I play with. And its my experience. It doesn't need to be yours. It's all good. Do you do that? Do you put in the time to learn? Or just come here on the forum to complain? LI requirements in groups doesn't prevent you from learning at your own pace, from playing the game the way you want to. It's all fine. But I am in charge of my game experience. Not you. I don't believe it's the game design that turns people away from harder content. It's the people complaining about things that they are not willing to learn. What exactly is your problem with raiders? They are not cool kids, nobody is here, really. I met great kind raiders, and I met toxic raiders. And I chose to continue with the groups that suited me. I learned fractals, cuz I was interested in more in learning the game than complaining that people were asking for KPs when I had none. Ofc the community is split between skill levels. Why would that even be a problem!? Why are you making into a problem. Not everyone is willing to put in the time to get mechanically good in a game. And why should they. It's a personal choice. Respect that!

    >

    > "So no matter how much longer you take to clear Boneskinner or Whisper of Jormag with a random group, just don't ask for LI." I believe you have quite the nerve to ask me how I should spend my time in the game, how much and with whom. Make your own groups and enjoy this game at the pace and level you want to. Nothing wrong with that.

     

    Yes, I've sadly realised after writing this post and reading most comments, that people are entitled to value their time and thus only want to do strikes with LI group.

  4. > @"Jojo.6140" said:

    > If you think the lag in Sandswept Isles is bad, just wait till you get to Thunderhead Peaks.

     

    I did Thunderhead Peaks achievements a while ago, but it wasn't as bad, since the mobs which had to be hunted for the collection were way easier to defeat, even with a bit of lag it was doable solo or duo. It's hardly the case for Sandswept Island, by the time the skill lag end, you're already dead, and were almost unable to dodge/cc the mob in time.

     

  5. > @"Vornollo.5182" said:

    > I don't generally do PvE, but this reminds me a bit of what happens in WvW squads sometimes where you "have to do this/that, runs such/so build" etc.

    > My opinion?

    > Make your own LFG for like-minded people. The small amount of time spent on the forum seems to indicate there's so many of the kind of players who think just like you.

    > If I ever feel like doing Fractals but can't find a T4 group that's looking for what I play: I make my own LFG.

    > Squad in WvW doesn't want me as a Thief main..? Well, kitten them I'll do my own thing.

    > You are as much entitled to these demands not to do it, as they are to do demand them, lol.

    >

    > Also, there's clearly a difference... If I run around in WvW with my guild (private tag, because no we don't want you around us) and we're about to jump into a 15v30 fight, but some pug comes around in our smokefields and gives our advantage away, yeah that's a good way for that 1 pug to spoil the fun of 15 others.

    > Same thing for PvE I'd figure. You want people who know what they do, understandable, carrying dead weight is heavy work.

    > You're fine with casuals who just want to have fun in their own way, understandable too.

    >

    > You do you, nothing's stopping you in any part of this game to do what you want to do, the tools are there.

     

    GW2 is really not a hard game (if you're not trying to reach the top 0.1%), with a bit of explanation, most people can perform very well. I'd just wish more players would be willing to give noobs a chance to learn, and teach them. Training groups can be tedious, and Guilds can be slow to form a group.

     

    To be fair, I'm not really sure what to write anymore on this topic, especially after reading all those comments. Whilst I do think that no li should be asked for strike as they are really not that difficult, I also understand players valuing their time. However GW2 is a game, and a game is made to be enjoyed, if you really value your time, I'd say just have a static for everything (raids, fractals, and even strikes), that way you can run whatever you want, and have extremely performing players.

     

    I still remain strong on the idea that new players should be allowed in pug parties, and that inviting more players to discover strikes will get those player to try out raids, and hopefully more raids will be released. A few weeks ago was actually the 1 year anniversary of "NO NEW RAID".

  6. As the title suggests, I attempted vision collection a few days ago, I noticed a few lag, but it was fine until I had to do a legendary bounty, I'd generally call up a few friends and we'd attempt to 3man the bounty (Starcaller, the hydra in this case), however it was the most unpleasant experience, I'd basically have to constantly run around the hydra, just so because each time she will call up the meteor shower attack with the lag we'd basically be downstate by the time the lag ended. And if that attack didn't get us, we'd basically get combo-ed by the lag to the moment when she is releasing flame attacks. The work around was basically to go with a 10man and basically have people surrounding it, so that one random person would basically get sacrificed due to lag.

     

    Is there gonna be a fix anytime soon for LWS4 maps ? it's okay, to have a few lags, but this is literally unplayable and it makes doing achievements in those maps awful.

  7. > @"Astralporing.1957" said:

    > > @"maddoctor.2738" said:

    > > > @"Astralporing.1957" said:

    > > > That works only if all groups have the same chances of success (even if for some it will take longer). Once it's no longer the case, the friction gets even higher.

    > >

    > > In-game friction is mostly removed if groups set their own requirements, aside from those rare snowflakes that enter groups they don't belong to by faking the requirements. Or the other special snowflakes that join groups without requirements and hijack them. But special snowflakes aside, having requirements leads to less friction than without having any requirements, as someone said once: "if you don't post requirements, you don't have expectations", which could cause way more friction in the end.

    > Like i said (and which you keep ignoring), for that to work well, the requirements should be just a matter of choice of gameplay style you prefer. Unfortunately, they _aren't_. They impact far more - specifically, they influence the success chances. As such, the choice is often not a choice. Or rather it's a choice that only one group can make - and _is_ making. The other group... well, they either try to mix with the first group somehow, creating friction, or give up on the content, which also creates bad feelings.

    >

    > You're trying to present the choice as if it's between choosing a playstyle you prefer, when in reality it's often a choice between succeeding or failing. And a choice like that is not a choice at all.

    >

    > > @"tim.4596" said:

    > > I'm not sure this statement is true, GW2 is a horizontal progression game, so you're doing the same content over and over, eventually you'll learn how to do the content and it won't be an issue.

    > Or, far more likey is that you'll fail over and over, and then eventually you _give up on the content completely_. The point where you'll get experienced enough is for many way too far to be willing to carry on through the very unfun phase of constant failures.

    >

    >

     

    Boneskinner achievement sells goes as follow 3 healer and 1 dps, and they kill the boss, and manage to get the whoever people who joined the group the achievements of not dying a single time until the boss is dead. Most of the time you'd get it first or 2nd try, it's literally not that difficult, plenty of open worlders actually dodge way more mechanics than try hard people, they just have a wrong rotation and often don't use a dps meter so they fail to fit enough skills to do damage and rather focus too much on dodging. The point is you're seriously underestimating most people play skills. As well as how "difficult" strike missions are actually. You'd pretty much need 70% of your squad to be bad in order for you not to be able to defeat the boss. a single really good dps is enough to deafest the boss before enrage mode..

     

    There is almost no scenario in which you would fail over and over, unless the commander is really bad, but you really shouldn't be making a squad if you can't fix things. The only scenario in which you'd often run to, is having miscalculated, what classes you might need on bosses like bone skinner, and have people on specific key classes who cannot swap. Like if you're trying to do Overheal bone skinner with only 2 heal that would most likely not work, or if your team keeps dying etc... or if no single dps class can stay alive, but just 1 or 2 dps is enough.

  8. > @"Thornwolf.9721" said:

    > > @"DutchRiders.2871" said:

    > > I wanna play with people that raid hence I ask for LI.

    > >

    > > If strikes go non existent I dont care, they are not that interesting. If they get more easy, that means more easy loot.

    > >

    > >

    >

    > If raids go non-existent I wouldn't care, they are not interested and are just a way for the "Elite" to kitten the E-kitten. The loot is garbo, the encounters are garbo and frankly Id rather them use the resources elsewhere for better content. Like a WvW overhaul or maybe like I don't know class balance? Stop wasting resources on an extremely niche game mode, and as seen strikes seem way more readily accessed by the community than raids do. But then.... that just might be because of the people within that section of the community? Who knows. If you want quality raiding WoW exists and that is ALL that game has been about and has been built from the ground up over the years to be master at raid encounters, Guild wars 2? Was never designed for such and shoe-horning it in was a mistake, one that continues to be wanked about even today as its population dwindles and continues to sink.

    >

    > Sorry, but its a waste of precious developer time.

     

    Raids in GW2 are very good, especially compared to WoW, they don't have a proper release pattern. They are not as difficult as WoW Mythic mode, but they are much more dynamic than in WoW, and the way you fight encounters as a group feels very refreshing compared to WoW, who has been the MMORPG model for so many other games. But it's such an old game, and is starting to show.

     

    The thing is back in HoT GW2 became extremely promising Raid wise, as it had content release every three months, however very few people partake in raids, and they saw a massive decline in PoF. It pretty much went from Raid wing release being quarterly to yearly. But Path of Fire still had a bit of raid release, to be fair most of us Raid players are delirious to think that they are gonna release new raids, Strikes seems to get all the attention.

     

    Regarding developers wasting their time, I hardly see how so, Open World team, Fractal, Strike and Raid team, should be very different teams, they would just need to actually have a Raid team. So it wouldn't really be a waste of anyone's time, it would just be more content to be released for the game. Sadly Anet hasn't displayed any interest towards Raids. When Bjora came out, they did announce that Raids were not out of the question but they couldn't confirm it at the time either. So I guess we'll just have to wait and see. The issue is that the community is extremely demanding when it comes to Raids, and have really high expectation, since content release is so scarce. We'd generally get 3 or 4 boss per wing, whilst we'd truly want 10 or 12 even if it means that some of them have less good mechanics, it wouldn't matter much. But Anet just doesn't have the team for it, or don't have any particular interest towards making GW2 a raiding game.

     

    I think they are strongly miscalculating the rate at which a lot of players are able to consume the entirety of the content, and be left with nothing much to do but repeatable content for a vast majority of us players. Or players interest when it comes to difficult content. As it now stand once you've reached maximum Mastery Points, unlocked all the mounts that comes with it, made a few legendaries, gone through making legendary armour, rings etc... you're not left with much to do, content becomes very reapeatble. Let's do fractal, raids, conquest, WvW.... E V E R Y single day until the next patch release. It's not that much fun and even worst, a lot of your friends start quitting the game because they get bored.

     

    I understand that Anet goes towards making the game for their biggest audience, which might be Open World, however they are strongly under evaluating how are those players willing to play different game modes, in order to keep themselves busy.

     

  9. You aim to do the story from both HoT and PoF maps, once you've done those 2 main story you can continue the journey with LWS3 and LWS4 and then Bjora maps. Needless to say a lot of catching up to do. Make sure to pick a class that you enjoy since quests are character bound.

     

    Once you've done that or alongside that, you can then try some harder content like Tier 4 Fractals, Strikes, or even Raid. The true end goal of GW2 is pretty much AP completition so run around the map and try and do achievements whenever you can, some achievements are more valuable than others, for example Aurora can unlock you a legendary trinket and Vision too.

     

    Some mounts like the beetle or the sky scale are also locked behind achievements. They require you to do lengthy collections They are usually well made and take you around Tyria, and show you some cool hidden place in the game that'd you'd probably never stubble upon if not for the achievement, so it's not as bad as it sounds, and you do get a shiny reward at the end.

     

    Once you've done all that.... well... join reddit and cry like the rest of us. And complain on a daily basis about the lack of content xD

  10. Chronomancer main,

     

    I love support classes and Mesmer seems to go way back with Guild Wars. If Monk actually was brought to GW2 I'd play that probably, but sadly, it isn't.

     

    Other than that it's strong PvE class, self quickness, self might, very versatile build wise (although most class are versatile nowadays). You can play it Staff, Greatsword, Sword (power or condi).

     

    Back in Core/HoT it had great mobility, but since mount exist mobility isn't really an issue. It's mobility is still useful if you engage if fights you can't win, you can simply disengage with blink.

     

    What play style are you actually after? All classes are very different, and it's probably best to know what type of class you're looking to play. Elite spec can vary a the play style a lot depending on the class. So you might have started a class which you might like, but you just haven't explored the build yet.

  11. > @"Astralporing.1957" said:

    > > @"Shiyo.3578" said:

    > > > @"DutchRiders.2871" said:

    > > > I wanna play with people that raid hence I ask for LI.

    > > >

    > > > If strikes go non existent I dont care, they are not that interesting. If they get more easy, that means more easy loot.

    > >

    > > "I only want to play with the cool kids" is why raids were abandoned by the developers.

    > That is however one of the premises for raids' existence in the first place, so you can;t really hope for raiders to just abandon this way of thinking. And especially not if it's extremely advantageous in the content, because it helps you to _not wipe_.

    >

    > You won't change the people. The only thing that can be changed is content.

     

    I'm not sure this statement is true, GW2 is a horizontal progression game, so you're doing the same content over and over, eventually you'll learn how to do the content and it won't be an issue.

     

  12. > @"maddoctor.2738" said:

    > This thread might be of interest:

    > https://en-forum.guildwars2.com/discussion/103351/your-entitlement-to-my-lfg-requirements/p1

     

    It's quite different, he's arguing how he has the right to create whatever lfg he wants and I am saying that it is damaging to the community.

     

    Don't get me wrong, I am not whining about strike being too difficult, I am saying strikes are way too easy as they now stand (that includes Boneskinner and Woj). And that asking for li requirements is pointless when you could just explain the strat to your group, or rather reconfirm it if you see that it's a fiesta. Boneskinner explanation is literally stick together and dodge left.

     

    I have around 2k li and do weekly clear almost every week. I am not affected by li requirements , however strikes were getting harder up to the point of WoJ and Boneskinner buy are now getting easier. Forging steel is just long and annoying but is hardly difficult.

     

    Also no matter how much li I ask strikes I've never seen a single pug group being able to skip the ball phase from Whisper of Jormag. So if people with li didn't feel so entitled it would solve a lot of issues.

  13. Asking li for strike missions, no matter which strike missions you're planning on doing just doesn't make sense. Strike missions are supposed to be an introduction to raid and not the other way around.

     

    It's damaging for both party.

     

    It's either gonna continue to split the community in two between those who can do "harder" strike missions and those who can do "easier" strike missions, and as we saw with both fractals and raids, that content is just gonna be non-existent in the long run.

     

    So no matter how much longer you take to clear Boneskinner or Whisper of Jormag with a random group, just don't ask for LI. If you also know what you're doing as a commander there is no scenario in which you can't adapt to the situation, a good team comp should make up for whatever group you have. And low damage just means you won't get gold at the end of the strike.

     

    I can understand the frustration of how much time it might take if you don't ask for LI but, if you value your time then just go with a group full of guildies.

     

    The latest that just got released on Tuesday with the new episode is another "easy mode" strike, and if this continue strike are gonna go back to shiver peak level.

  14. In order:

     

    1. Heal Scourge

    Hard to do without it for Whisper of Jormag and Boneskinner, its ability to pull down ally is just too good.

     

    2. Heal Tempest

    Provides insane group healing and can upkeep might too, if you trait properly for it to do so. However it's hard to find a group with it as most group will want Druid over Tempest.

     

    3. Heal Druid

    Spirits, Might, Protection etc....

     

    4. Heal Firebrand

    Quickness uptime, might and almost every boon in the game. It's not at the top of the list because Condi Quickness Firebrand is an option too and a main heal + a off-healer are generally enough to keep the team alive.

     

    5. Healing Herald

    One of the strongest burst healing class in the game, your team will almost never die with a healing Herald in your team + glint gives really good buff.

     

    Team wise, I like to go Druid + Healscourge for Jordan, Shiverpeak, Fraenir, WoJ. And Druid + Healscourge + Heal FB for Boneskinner.

  15. Some Living World Stories maps (mostly Thunderhead Peaks) are extremely laggy, even at off-meta time, or extremely late at night. I don't mind much to notice a bit of skill lag in the middle of the meta, even though it's not pleasant. However at 4am at night with literally no one on the map, and Thudnerhead Peaks being extremely laggy. Like has there been any info as to why are those map so laggy ? and Why no patch are coming up to fix them `?

  16. I don't mind map completion, well I understand why rewards would be locked behind it, but would it be possible to just redo it on the same character ? It's just annoying to have to play a complete random character just to do map completion on it. I'm guessing that this topic has been discussed over and over but just sayin' it would be nice.

  17. > @"Fire Attunement.9835" said:

    > We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    >

    > We’re calling it the Legendary Armory.

    >

    > Here’s a quick description of how it will work—when you bind a legendary item to your account, it will be added to the Legendary Armory. Any legendary item that is added to the Legendary Armory will become available for use by all the characters across your entire account at the same time. This removes the need for you to swap legendary equipment between characters through your bank or shared inventory. This feature will also come with updates to Equipment Template functionality to make it easier to copy the configuration of equipped legendary items from one Equipment Template to another template on the same character.

    >

    > Here are our goals for the Legendary Armory feature:

    >

    > * Make it feel more valuable to earn and use legendary equipment, while also making it easier to use legendary items with the Equipment Template feature.

    > * Remove the need for players to swap account-bound legendary items between characters.

    > * Make it easier to copy the configuration of equipped legendary items from one Equipment Template tab to another template on the same character.

    >

    > Let us know your thoughts in this thread. Thank you all!

    >

    >

     

    I understand that it will greatly improve the QoL of players, however I would argue against it for the following reasons:

     

    1. I can't foresee the future, however I have the feeling that it will most likely kill raids and WvW even more, as there won't be any need to repeat those content to craft more than 1 set of legendary armor. Of course dedicated WvWer and Raider will still most likely play those game mode. But a lot of other players won't.

    2. What are veteran players going to do with all the excess LI and LD ? or Will there actually be a benefit having 2x the same set of legendary on multiple characters ? different skins etc...

     

    I simply can't see how it will be a good thing. I mean repeatable legendaries are probably the only "try hard things" left in the game, since having multiple legendary armors or multiple WvW backpieces demonstrate a strong dedication to one of the gamemode. If that's removed what else will there be?

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