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Laila Lightness.8742

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Posts posted by Laila Lightness.8742

  1. > @"Karkara.9067" said:

    > I had conflicting feelings in the last few days, for as much as I’m happy there would be a new expansion, there is one big problem hanging over it.

    > This will be for sure a paid expansion, probably will cost up to 30-60 dollars, depending on the content they put in, expect no sales for months or even a year, and you can see the problem with everyone outside of the USA/EU will face…

    >

    > In Brazil a dollar is 5 reais (1:5) that means that this game (and the gems for that matter) is 5x more expensive, I’ll not pay 150 reais minimum for this expansion I’m sorry and the reason is not that I don’t have the money, but this is too over budget for a simple 3-4 maps+ spec+mount expansion.

    >

    > (And if you understand economy, you know that a 1:5 conversion don’t mean I have 5x more money or something, that’s not how it works)

    >

    > The fact that anet/NCsoft obliviously don’t care for regional pricing is very puzzling to me, every new MMO do it, if not by themselves they use steam that make it for them for “free”.

    >

    > In Brazil there is a third party partner but since it is still showing vanilla promo on their site, and selling HoT, I can say they don’t care and NCsoft don’t as well because they don’t keep an eye on these things.

    >

    > Every competitor do regional pricing (even the money hungry activision\blizzard), please take this new rebirth moment you are having and look on this too. Ate least think of doing more text translations. I doubt that the south American population on this game is so low that is not worth it, and considering that every place I go I come across a fellow Brazilian and that I call friends to this game that are instantly tuned off by the “dollar only international credit card paying method”, I can say that they are there.

    >

    > Show that you care for people outside of the USA and EU too anet/NCsoft please, don’t just say “sorry” and leave us in the dust.

    >

    > (For reference, the new doom game is 60 dollars, but in Brazil it is 200 reais (on steam), not 300 as it would be).

    >

     

    sweden its 10sek=1euro

  2. > @"Sobx.1758" said:

    > > @"battledrone.8315" said:

    > > > @"Sobx.1758" said:

    > > > > @"battledrone.8315" said:

    > > > > > @"Sobx.1758" said:

    > > > > > > @"battledrone.8315" said:

    > > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > > @"ASP.8093" said:

    > > > > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > > > Video games are about the reward of overcoming a challenge, not a power trip fantasy that gets boring in 2 hours.

    > > > > > > > >

    > > > > > > > > In fairness, video games are usually both: a challenge to overcome and a power fantasy wrapped around it, to make overcoming a rather pedestrian sort of challenge (don't stand in orange circle) feel satisfyingly momentous in some way (you saved the world, commander!).

    > > > > > > >

    > > > > > > > But both are earned in some fashion, not just given out because you showed up.

    > > > > > >

    > > > > > > login rewards...literally the best gear, just for logging in. OTOH, i can spam buttons in super long fights without ANY rewards.

    > > > > > > if you wanna talk about "earning " things, this game is prolly one of the worst examples

    > > > > >

    > > > > > What login rewards? Also what exactly are you arguing here? All you're proving is that there are multiple ways to get the same thing, which defeats the complaint about the difficulty level (or the amount of grind and whatever you were trying to complain about here) walling you off from content. If you're not interested in playing the game, improving yourself as a player and progressing through zones that aren't the equivalent of a literal starting zone, then you can still earn most of the things you """need""" through... yeah, logging in and doing the absolute basics. So what exactly is your complaint?

    > > > > > You don't automatically DESERVE to complete every bit of content and achievement if all you want is pressing one button like you're in a starting zone. If that's what you expect from the game, then switch to some literal auto-play mobile pseudo-mmorpg.

    > > > > >

    > > > > > And you still didn't tell me which buld **that you know how to use** you were forced to abandon by the dificulty level of the content. Are you just throwing out empty claims like this constantly and when questioned about details you abandon it entirely, because what you've said is just false?

    > > > >

    > > > > if i didnt know how to use my build, i prolly wouldnt had gotten that far.it was a pistol/dagger build with many survival skills.

    > > >

    > > > "far"? As in going through the main story is somehow "getting far with a build" and means "you know how to use it"? :D

    > > > And btw just listing weapons isn't "a build".

    > > >

    > > > > YOU claimed, that we have to "earn" things. something, that is blatantly wrong in this game

    > > >

    > > > How is "earning things" in mmorpg being suddenly "wrong" or even anything out of ordinary? What exactly are you talking about here? How exactly is this a valid complaint in a game?

    > >

    > > login rewards give access to some of the best gear. afk farmers. the multi loot exploit. plenty of ways to get loot without much effort. NOT earned.

    > > but many of the story bosses still dont drop anything after a hard fight, some of them even just gets the opportunity to run away to next line of defense.

    > > lots of effort, but no rewards. if you want a true work/reward system, the rewards have to match the effort.

    >

    > So what exactly you're arguing here? That you don't need to do something but you want to, except you don't want to understand the mechanics and how to actually play the game instead of pressing one key in core?

    > Story/OW content isn't hard, I don't understand what point you're trying to make right now. Didn't you complain about the game forcing you to farm to gear up to complete easy tasks (it doesn't btw and you don't need top gear to easly complete it)? Meanwhile now you say you get top gear for just logging in? I'm a bit confused here. Are you just arguing for the sake of arguing?

     

    I think he refer to exotic box once a month with random 75-80 exotic item

  3. > @"Fueki.4753" said:

    > > @"Nephalem.8921" said:

    > > > @"Fueki.4753" said:

    > > > > @"Doxher.6237" said:

    > > > > Arah is not hard at all but requires some knowledge. Lupicus is really easy if you reflect the projectiles at the end of the 1st phase. I used to solo all paths except p4 with thief back in the days, so with the elite specialisation it should be even easier.

    > > >

    > > > In other words, you just cheesed the more difficult parts.

    > > > However, avoiding something doesn't make it less hard, if done the intended way.

    > >

    > > The intended way is skipping the trash. It was never intended to kill everything. takes ages but is way easier.

    >

    > If it was not intended to be fought, they would have not put in into the game in the first place.

    >

    > You might not have realized it, but there is also a boss among the commonly skipped enemies.

    > Noone would program a boss with the intention of having it skipped.

    >

     

    Then the shouldnt have added stealth, reflect , portal wich inevitbly be used to skip. There is not a set way its designed to be defeated. Skips are in idea of strategy

  4. > @"maddoctor.2738" said:

    > > @"Laila Lightness.8742" said:

    > > honestly why are you still arguing with him you cant change his mind for he already decided you are absolutly wrong and he is absolutly right( not saying its true but thats how i percive this you are basicly arguing with a wall) battledrone you didnt really like the game over all its pretty sure you spent 2 h and rage quited for you dont want difficulty you want a time sink to relax to and there is alot of such mmos on mobile wich are good like lineage 2 mobile wich has an auto play function to assist

    >

    > This is true, which is why I'd rather correct their mistakes on places where we have official data. It's one thing to have an opinion over something, no matter how wrong and unjustified it is, but claiming numbers out of thin air when we have official ones is completely different.

     

    the thing is he dont care he will keep on no matter how much proof you put it for he will always justify

  5. you can litterly do it with a group of bearbows or minion master necros . just stop using meta and play with what ever you feel like anything can work if you are good enough . meta builds are good for they are builds already proven to work at that point but as balance patches nerfs meta build classes as they should do to change meta (still waiting for druid nerf no class should have 10 might stacking or overpowered passive buffs wich blocks others from joining in like spirits.

  6. honestly why are you still arguing with him you cant change his mind for he already decided you are absolutly wrong and he is absolutly right( not saying its true but thats how i percive this you are basicly arguing with a wall) battledrone you didnt really like the game over all its pretty sure you spent 2 h and rage quited for you dont want difficulty you want a time sink to relax to and there is alot of such mmos on mobile wich are good like lineage 2 mobile wich has an auto play function to assist

  7. > @"Shikaru.7618" said:

    > > @"battledrone.8315" said:

    > > > @"Sobx.1758" said:

    > > > > @"battledrone.8315" said:

    > > > > > @"Sir Alymer.3406" said:

    > > > > > > @"ASP.8093" said:

    > > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > Video games are about the reward of overcoming a challenge, not a power trip fantasy that gets boring in 2 hours.

    > > > > > >

    > > > > > > In fairness, video games are usually both: a challenge to overcome and a power fantasy wrapped around it, to make overcoming a rather pedestrian sort of challenge (don't stand in orange circle) feel satisfyingly momentous in some way (you saved the world, commander!).

    > > > > >

    > > > > > But both are earned in some fashion, not just given out because you showed up.

    > > > >

    > > > > login rewards...literally the best gear, just for logging in. OTOH, i can spam buttons in super long fights without ANY rewards.

    > > > > if you wanna talk about "earning " things, this game is prolly one of the worst examples

    > > >

    > > > What login rewards? Also what exactly are you arguing here? All you're proving is that there are multiple ways to get the same thing, which defeats the complaint about the difficulty level (or the amount of grind and whatever you were trying to complain about here) walling you off from content. If you're not interested in playing the game, improving yourself as a player and progressing through zones that aren't the equivalent of a literal starting zone, then you can still earn most of the things you """need""" through... yeah, logging in and doing the absolute basics. So what exactly is your complaint?

    > > > You don't automatically DESERVE to complete every bit of content and achievement if all you want is pressing one button like you're in a starting zone. If that's what you expect from the game, then switch to some literal auto-play mobile pseudo-mmorpg.

    > > >

    > > > And you still didn't tell me which buld **that you know how to use** you were forced to abandon by the dificulty level of the content. Are you just throwing out empty claims like this constantly and when questioned about details you abandon it entirely, because what you've said is just false?

    > >

    > > if i didnt know how to use my build, i prolly wouldnt had gotten that far.it was a pistol/dagger build with many survival skills.

    > > YOU claimed, that we have to "earn" things. something, that is blatantly wrong in this game

    >

    > Thats the point you dont seem to understand. You dont have to know how to use your build to get this far because the core game is that easy. I can roll the dice on my gear and trait selection, blindfold myself during combat encounters, roll my face and the keyboard and beat the core game. You think this is an exaggeration yet I've literally beaten story missions using this method to prove the point to others. Sure you might die a few times but the game is so forgiving that you don't lose progress. Its a matter of when not if.

    >

    > Just because you got through core with pistol/dagger, dont mistake that for you making good build choices. That weapon combo is awful for general pve and is at best a meme in raids.

     

    You do know he wont agree right and its no point in arguing about it

  8. > @"maddoctor.2738" said:

    > A sort analysis of elite spec weapons:

    >

    > Guardian

    > Dragonhunter: No trait support

    > Firebrand: One trait

    >

    > Revenant

    > Herald: Heralds channel Glint, one of her abilities was Crystal Hibernation (same as Shield 5). One trait

    > Renegade: Shortbow is Kalla's weapon. One trait

    >

    > Warrior

    > Berserker: Would need to create a Primal Burst skill for Dagger. One trait

    > Spellbreaker: One trait

    >

    > Engineer

    > Scrapper: No trait support

    > Holosmith: Sword skills are affected by Heat

    >

    > Ranger

    > Druid: One trait

    > Soulbeast: No trait support (Rangers have access to offhand Dagger)

    >

    > Thief

    > Daredevil: One trait

    > Deadeye: Would need to create a Stealth Attack for Staff, One trait

    >

    > Elementalist

    > Tempest: No trait support

    > Weaver: One trait (no need to create dual skills for warhorn, dual skills are based on mainhand weapon)

    >

    > Mesmer

    > Chronomancer: No trait support, however Shield allows the application of Alacrity, which is a boon Mesmers do not have access to without going Chronomancer (Signet of Inspiration is the exception since it provides a random boon)

    > Mirage: One trait

    >

    > Necromancer

    > Reaper: No trait support

    > Scourge: One trait

    >

    > 6 / 18 elite spec weapons do not even have traits to augment them (Dragonhunter, Scrapper, Soulbeast, Tempest, Chronomancer, Reaper)

    > 2 / 18 elite spec weapons require the creation of extra skills (Dagger Primal Burst to add it to Berserker, Staff Stealth Attack to add it to Deadeye)

    > 2 / 18 elite spec weapons are affected by profession abilities/traits (Sword affected by Heat on Holosmith, Shield providing Alacrity on Chronomancer)

     

    Correction reaper has a trait for gs the mid top trait affects greatsword

  9. > @"Humor.5763" said:

    > Wow, this problem has been a thing for a while, and it's still here?

    >

    > This is ridiculous, I thought it might have just been me, but I run other online games smoothly with 90 ping at most, and even GW 2 the highest I've ever experienced until PoF maps, is 120, which isn't terrible.

    >

    > But I agree, when there's a 3 second delay in between my movements/skills/anything I'm doing, I'm pretty much going to rate the game unplayable.

    >

    > Definitely not telling any of my friends to get PoF until this is fixed. Clearly, it's not a "Player Problem", but something Anet hasn't seemed to fix since February kitten....

     

    Its not just pof but core and hot aswell every map is lagging to lvls of unplaybility even fractals lagg and dungeons

  10. > @"Cyninja.2954" said:

    > > @"battledrone.8315" said:

    > > > @"Sir Alymer.3406" said:

    > > > > @"battledrone.8315" said:

    > > > > > @"Sir Alymer.3406" said:

    > > > > > > @"battledrone.8315" said:

    > > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > > @"battledrone.8315" said:

    > > > > > > > > nope, orr has to go from the main storyline too, if they ever want it to be truly casual. they have already nerfed it twice, so the mobs arent

    > > > > > > > > the big issue anymore, it is the maps and the content.

    > > > > > > > > they can make hard content if they want, i am even willing to pay my share of it.

    > > > > > > > > but dont expect me to pay unless they make some new casual content too

    > > > > > > > > and LW is not casual. not at all.

    > > > > > > >

    > > > > > > > Uh, how is LW not casual when it's literally impossible to fail the new metas on the new maps and literally impossible to fail in the story if you pay any amount of attention?

    > > > > > > >

    > > > > > > not true, it is more casual though. you still have all the previous LWS before that. and i dont care about metas anyway

    > > > > > > it is also a new form of LW, the reduction in difficulty is prolly the only reason for the name change

    > > > > >

    > > > > > Look, I was super casual when season 2 came out. (I used a shout heals warrior in full clerics, then a interrupt warrior with hammer/greatsword in cavalier's when unsuspecting foe was still a thing.) I was a bit less casual when season 3 came out (Utilizing meta builds and rotations) and my skill basically plateaued for a while there so it was about the same in Season 4 as I stopped caring about personal improvement. The only time I had any sort of problem with any of the content was going after the achievements and that's mostly because they require you to do very specific things or actually be good at fighting a boss (Kill x in 40 seconds or avoid this attack from this boss). None of the content outside of the achievements has actually been difficult or put up a challenge against the skillset one would develop by doing Fractal/Raid CMs, Raids, Strikes, Fractals, or Dungeons (pre HoT). It's literally impossible to fail any of the personal story. There's no failure state, you retry from checkpoint and go again.

    > > > >

    > > > > so i just have to dump the build, that i know how to use, and grind lots of gold, so i can get new runes for the new build, that i dont know anything about?

    > > > > yea, thats totally casual, i am sure that people will flock to this new and stunning approach. its not like people got attached to their playstyle after only 80 lvls

    > > >

    > > > Such straw, very man.

    > > >

    > > > No.

    > > >

    > > > I didn't have trouble with my shout heals warrior. I didn't have trouble with my interrupt warrior. If all you gleamed from what I said here is "PlAy MeTa" Then you're blind to your own toxicity and are trying, either on purpose or otherwise, to undermine my argument with such things.

    > > >

    > > > Now, when I said

    > > > > The only time I had any sort of problem with any of the content was going after the achievements and that's mostly because they require you to do very specific things or actually be good at fighting a boss (Kill x in 40 seconds or avoid this attack from this boss).

    > > > I meant it from when Season 2 came out until today. The meaning behind this is, so long as you have a consistent, cohesive build that does something well and has traits selected that give good synergy with what it does, then this game is going to be pretty easy outside of endgame group content. There's no consequence for changing traits on your build so they make more sense. You wouldn't take a sword cooldown trait if it didn't provide anything beneficial to your build because you use maces and axes, would you? Core stat Exotics are also pretty cheap to come across if you're wanting to try a different build but not commit to it. There's also a plethora of stat-selectable armor that's relatively easy to get for the more niche stat sets.

    > >

    > > still a lot of work with a questionable outcome. i tried one of the meta DD builds, and was annihilated. was that because i played it wrong, or because the gear wasnt good enough? either way, no more fun on THAT toon. i would even have to grind, just to get my old build back. not gonna happen.

    >

    > It was you. It's almost never the gear in this game.

    >

    > What I find most interesting here, you are obviously a player who struggles with even the easiest content in this game, yet at no point in time have you ever considered using a guide, instructions or even basic research to help you overcome and improve.

    >

    > There are open worls builds (maybe look up Lord Hizen's youtube guides on his open world builds. Feel free to use budget gear). There are how-to guides left an right for each and every mission and content. New players to this game are breezing through the content like it is nothing rushing to the games most challenging content (T4 CMs and raids, evident by their AP and asking them about when they started). Yet you can't manage to find a way to improve just that tad bit to overcome story missions.

    >

    > At some point one must ask themselves: is it the game, or the personal approach one takes?

     

    He only likes starting areas

  11. > @"battledrone.8315" said:

    > > @"Laila Lightness.8742" said:

    > > > @"battledrone.8315" said:

    > > > > @"Laila Lightness.8742" said:

    > > > > > @"battledrone.8315" said:

    > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > @"battledrone.8315" said:

    > > > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > > > @"battledrone.8315" said:

    > > > > > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > > > > > @"battledrone.8315" said:

    > > > > > > > > > > > nope, orr has to go from the main storyline too, if they ever want it to be truly casual. they have already nerfed it twice, so the mobs arent

    > > > > > > > > > > > the big issue anymore, it is the maps and the content.

    > > > > > > > > > > > they can make hard content if they want, i am even willing to pay my share of it.

    > > > > > > > > > > > but dont expect me to pay unless they make some new casual content too

    > > > > > > > > > > > and LW is not casual. not at all.

    > > > > > > > > > >

    > > > > > > > > > > Uh, how is LW not casual when it's literally impossible to fail the new metas on the new maps and literally impossible to fail in the story if you pay any amount of attention?

    > > > > > > > > > >

    > > > > > > > > > not true, it is more casual though. you still have all the previous LWS before that. and i dont care about metas anyway

    > > > > > > > > > it is also a new form of LW, the reduction in difficulty is prolly the only reason for the name change

    > > > > > > > >

    > > > > > > > > Look, I was super casual when season 2 came out. (I used a shout heals warrior in full clerics, then a interrupt warrior with hammer/greatsword in cavalier's when unsuspecting foe was still a thing.) I was a bit less casual when season 3 came out (Utilizing meta builds and rotations) and my skill basically plateaued for a while there so it was about the same in Season 4 as I stopped caring about personal improvement. The only time I had any sort of problem with any of the content was going after the achievements and that's mostly because they require you to do very specific things or actually be good at fighting a boss (Kill x in 40 seconds or avoid this attack from this boss). None of the content outside of the achievements has actually been difficult or put up a challenge against the skillset one would develop by doing Fractal/Raid CMs, Raids, Strikes, Fractals, or Dungeons (pre HoT). It's literally impossible to fail any of the personal story. There's no failure state, you retry from checkpoint and go again.

    > > > > > > >

    > > > > > > > so i just have to dump the build, that i know how to use, and grind lots of gold, so i can get new runes for the new build, that i dont know anything about?

    > > > > > > > yea, thats totally casual, i am sure that people will flock to this new and stunning approach. its not like people got attached to their playstyle after only 80 lvls

    > > > > > >

    > > > > > > Such straw, very man.

    > > > > > >

    > > > > > > No.

    > > > > > >

    > > > > > > I didn't have trouble with my shout heals warrior. I didn't have trouble with my interrupt warrior. If all you gleamed from what I said here is "PlAy MeTa" Then you're blind to your own toxicity and are trying, either on purpose or otherwise, to undermine my argument with such things.

    > > > > > >

    > > > > > > Now, when I said

    > > > > > > > The only time I had any sort of problem with any of the content was going after the achievements and that's mostly because they require you to do very specific things or actually be good at fighting a boss (Kill x in 40 seconds or avoid this attack from this boss).

    > > > > > > I meant it from when Season 2 came out until today. The meaning behind this is, so long as you have a consistent, cohesive build that does something well and has traits selected that give good synergy with what it does, then this game is going to be pretty easy outside of endgame group content. There's no consequence for changing traits on your build so they make more sense. You wouldn't take a sword cooldown trait if it didn't provide anything beneficial to your build because you use maces and axes, would you? Core stat Exotics are also pretty cheap to come across if you're wanting to try a different build but not commit to it. There's also a plethora of stat-selectable armor that's relatively easy to get for the more niche stat sets.

    > > > > >

    > > > > > still a lot of work with a questionable outcome. i tried one of the meta DD builds, and was annihilated. was that because i played it wrong, or because the gear wasnt good enough? either way, no more fun on THAT toon. i would even have to grind, just to get my old build back. not gonna happen.

    > > > >

    > > > > You build could been nerfed as anet nerfs overperforming skills. Why did you delete your gear even. You could tweaked on where you saw you fell back. Instead try to use same . Thats how builds are made through trail and error. Core didnt have trail and error as few enemies could serviev more than 3 hits

    > > >

    > > > thats another problem, im all for trial and error. but the crux was the last 2 dogs in pof starter mission. were talking ½ hour of hardcore

    > > > play, just to GET to the next trial. kitten that, my thief is still rotting there. together with my ele. perhaps the worms can use them, so theyre not

    > > > totally wasted.

    > >

    > > So you took the 2 most fragile classes in game wich both rellies on high dps to surviev. And the first time i played pof was on a low end laptop with 20fps. But you also took the 2 hardest classes to play in first pof then its obvius you arent playing alot wich leads to less knowledge . You seem to quite mmo if its rising in difficulty from starting zone so it is obvius you didnt like gw2 core beyond queensdale. You say that you represent all casuals but you arent most casuals learned to adapt nothing in open world is really hardcore. No one became good instantly. Hots biggest diffrence is the mobs actually fights back. Problem with hot was core didnt teach build making as you could beat it with only uttility skills and no weapon or just use no gear. Also the jungle was meant to feel dangerouse if they had same difficulty as core game hot would been beaten and forgotten in matter of a day. A mmo isnt built on easy content but to play and interact with others

    >

    > not first, i had my ranger, guardian, mesmer, warrior go through first, with varying degrees of difficulty. and necro too ofc.

    > "interact with others"...its a solo story mission. and all (successful) mmos ARE build on easy content. even wow nerfed the starting zones.

    > at launch, the tutorial boss was a lot harder in this game too.

    > difficult with good rewards, and the harcores will farm it, while screaming for more

    > difficult with bad rewards, and noone will touch it. its all about the shinies.

     

    The hardcore players left open world ages ago they are in instanced content . But then again you dont want game to be challenging . The reason wow is getting worse is due to nerf. For me it seems like you want this to focus on single player and be easy like alot of mobil mmos who has function wich plays for you. You were already decided to dislike most of the game for in your view the difficulty shouldnt change all maps should be like queensdale with enemies in that lvl but thats how a game dies for it wont have a sence of progress it would be a game you finish the move on to the next game. A normal mmo player is playing more than 1 or 2 hours a week. Casual players play mostly 2-3 hours a week should anet focus on apeasing s person who barly plays the game or the person whos actually active and playing the game . You also forgot ppl quited hot due to pricing they saw it included core game in the price so they left due to they felt they paid for something they already paid for. And burnout exists in mmorpgs so ppl do take pauses

  12. > @"Urphen.2857" said:

    > > @"battledrone.8315" said:

    > > still a lot of work with a questionable outcome. i tried one of the meta DD builds, and was annihilated. was that because i played it wrong, or because the gear wasnt good enough? either way, no more fun on THAT toon. i would even have to grind, just to get my old build back. not gonna happen.

    > > thats another problem, im all for trial and error. but the crux was the last 2 dogs in pof starter mission. were talking ½ hour of hardcore play, just to GET to the next trial. kitten that, my thief is still rotting there. together with my ele. perhaps the worms can use them, so theyre not totally wasted.

    >

    > so you played in the open world meta builds that are made for playing in a grp in fracs/raids ?

    > pls tell me im wrong, have you realy played glass cannon meta builds in the open world?

    > and you are wondering why you are dead?

    > for open world there is no meta build, condi weaver with dire stats can faceroll throug the content like it was showed in another thread here.

    >

     

    If he did i am not sure he understands the builds or how the build system works

  13. > @"battledrone.8315" said:

    > > @"Laila Lightness.8742" said:

    > > > @"battledrone.8315" said:

    > > > > @"Sir Alymer.3406" said:

    > > > > > @"battledrone.8315" said:

    > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > @"battledrone.8315" said:

    > > > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > > > @"battledrone.8315" said:

    > > > > > > > > > nope, orr has to go from the main storyline too, if they ever want it to be truly casual. they have already nerfed it twice, so the mobs arent

    > > > > > > > > > the big issue anymore, it is the maps and the content.

    > > > > > > > > > they can make hard content if they want, i am even willing to pay my share of it.

    > > > > > > > > > but dont expect me to pay unless they make some new casual content too

    > > > > > > > > > and LW is not casual. not at all.

    > > > > > > > >

    > > > > > > > > Uh, how is LW not casual when it's literally impossible to fail the new metas on the new maps and literally impossible to fail in the story if you pay any amount of attention?

    > > > > > > > >

    > > > > > > > not true, it is more casual though. you still have all the previous LWS before that. and i dont care about metas anyway

    > > > > > > > it is also a new form of LW, the reduction in difficulty is prolly the only reason for the name change

    > > > > > >

    > > > > > > Look, I was super casual when season 2 came out. (I used a shout heals warrior in full clerics, then a interrupt warrior with hammer/greatsword in cavalier's when unsuspecting foe was still a thing.) I was a bit less casual when season 3 came out (Utilizing meta builds and rotations) and my skill basically plateaued for a while there so it was about the same in Season 4 as I stopped caring about personal improvement. The only time I had any sort of problem with any of the content was going after the achievements and that's mostly because they require you to do very specific things or actually be good at fighting a boss (Kill x in 40 seconds or avoid this attack from this boss). None of the content outside of the achievements has actually been difficult or put up a challenge against the skillset one would develop by doing Fractal/Raid CMs, Raids, Strikes, Fractals, or Dungeons (pre HoT). It's literally impossible to fail any of the personal story. There's no failure state, you retry from checkpoint and go again.

    > > > > >

    > > > > > so i just have to dump the build, that i know how to use, and grind lots of gold, so i can get new runes for the new build, that i dont know anything about?

    > > > > > yea, thats totally casual, i am sure that people will flock to this new and stunning approach. its not like people got attached to their playstyle after only 80 lvls

    > > > >

    > > > > Such straw, very man.

    > > > >

    > > > > No.

    > > > >

    > > > > I didn't have trouble with my shout heals warrior. I didn't have trouble with my interrupt warrior. If all you gleamed from what I said here is "PlAy MeTa" Then you're blind to your own toxicity and are trying, either on purpose or otherwise, to undermine my argument with such things.

    > > > >

    > > > > Now, when I said

    > > > > > The only time I had any sort of problem with any of the content was going after the achievements and that's mostly because they require you to do very specific things or actually be good at fighting a boss (Kill x in 40 seconds or avoid this attack from this boss).

    > > > > I meant it from when Season 2 came out until today. The meaning behind this is, so long as you have a consistent, cohesive build that does something well and has traits selected that give good synergy with what it does, then this game is going to be pretty easy outside of endgame group content. There's no consequence for changing traits on your build so they make more sense. You wouldn't take a sword cooldown trait if it didn't provide anything beneficial to your build because you use maces and axes, would you? Core stat Exotics are also pretty cheap to come across if you're wanting to try a different build but not commit to it. There's also a plethora of stat-selectable armor that's relatively easy to get for the more niche stat sets.

    > > >

    > > > still a lot of work with a questionable outcome. i tried one of the meta DD builds, and was annihilated. was that because i played it wrong, or because the gear wasnt good enough? either way, no more fun on THAT toon. i would even have to grind, just to get my old build back. not gonna happen.

    > >

    > > You build could been nerfed as anet nerfs overperforming skills. Why did you delete your gear even. You could tweaked on where you saw you fell back. Instead try to use same . Thats how builds are made through trail and error. Core didnt have trail and error as few enemies could serviev more than 3 hits

    >

    > thats another problem, im all for trial and error. but the crux was the last 2 dogs in pof starter mission. were talking ½ hour of hardcore

    > play, just to GET to the next trial. kitten that, my thief is still rotting there. together with my ele. perhaps the worms can use them, so theyre not

    > totally wasted.

     

    So you took the 2 most fragile classes in game wich both rellies on high dps to surviev. And the first time i played pof was on a low end laptop with 20fps. But you also took the 2 hardest classes to play in first pof then its obvius you arent playing alot wich leads to less knowledge . You seem to quite mmo if its rising in difficulty from starting zone so it is obvius you didnt like gw2 core beyond queensdale. You say that you represent all casuals but you arent most casuals learned to adapt nothing in open world is really hardcore. No one became good instantly. Hots biggest diffrence is the mobs actually fights back. Problem with hot was core didnt teach build making as you could beat it with only uttility skills and no weapon or just use no gear. Also the jungle was meant to feel dangerouse if they had same difficulty as core game hot would been beaten and forgotten in matter of a day. A mmo isnt built on easy content but to play and interact with others

  14. > @"battledrone.8315" said:

    > > @"Sir Alymer.3406" said:

    > > > @"battledrone.8315" said:

    > > > > @"Sir Alymer.3406" said:

    > > > > > @"battledrone.8315" said:

    > > > > > > @"Sir Alymer.3406" said:

    > > > > > > > @"battledrone.8315" said:

    > > > > > > > nope, orr has to go from the main storyline too, if they ever want it to be truly casual. they have already nerfed it twice, so the mobs arent

    > > > > > > > the big issue anymore, it is the maps and the content.

    > > > > > > > they can make hard content if they want, i am even willing to pay my share of it.

    > > > > > > > but dont expect me to pay unless they make some new casual content too

    > > > > > > > and LW is not casual. not at all.

    > > > > > >

    > > > > > > Uh, how is LW not casual when it's literally impossible to fail the new metas on the new maps and literally impossible to fail in the story if you pay any amount of attention?

    > > > > > >

    > > > > > not true, it is more casual though. you still have all the previous LWS before that. and i dont care about metas anyway

    > > > > > it is also a new form of LW, the reduction in difficulty is prolly the only reason for the name change

    > > > >

    > > > > Look, I was super casual when season 2 came out. (I used a shout heals warrior in full clerics, then a interrupt warrior with hammer/greatsword in cavalier's when unsuspecting foe was still a thing.) I was a bit less casual when season 3 came out (Utilizing meta builds and rotations) and my skill basically plateaued for a while there so it was about the same in Season 4 as I stopped caring about personal improvement. The only time I had any sort of problem with any of the content was going after the achievements and that's mostly because they require you to do very specific things or actually be good at fighting a boss (Kill x in 40 seconds or avoid this attack from this boss). None of the content outside of the achievements has actually been difficult or put up a challenge against the skillset one would develop by doing Fractal/Raid CMs, Raids, Strikes, Fractals, or Dungeons (pre HoT). It's literally impossible to fail any of the personal story. There's no failure state, you retry from checkpoint and go again.

    > > >

    > > > so i just have to dump the build, that i know how to use, and grind lots of gold, so i can get new runes for the new build, that i dont know anything about?

    > > > yea, thats totally casual, i am sure that people will flock to this new and stunning approach. its not like people got attached to their playstyle after only 80 lvls

    > >

    > > Such straw, very man.

    > >

    > > No.

    > >

    > > I didn't have trouble with my shout heals warrior. I didn't have trouble with my interrupt warrior. If all you gleamed from what I said here is "PlAy MeTa" Then you're blind to your own toxicity and are trying, either on purpose or otherwise, to undermine my argument with such things.

    > >

    > > Now, when I said

    > > > The only time I had any sort of problem with any of the content was going after the achievements and that's mostly because they require you to do very specific things or actually be good at fighting a boss (Kill x in 40 seconds or avoid this attack from this boss).

    > > I meant it from when Season 2 came out until today. The meaning behind this is, so long as you have a consistent, cohesive build that does something well and has traits selected that give good synergy with what it does, then this game is going to be pretty easy outside of endgame group content. There's no consequence for changing traits on your build so they make more sense. You wouldn't take a sword cooldown trait if it didn't provide anything beneficial to your build because you use maces and axes, would you? Core stat Exotics are also pretty cheap to come across if you're wanting to try a different build but not commit to it. There's also a plethora of stat-selectable armor that's relatively easy to get for the more niche stat sets.

    >

    > still a lot of work with a questionable outcome. i tried one of the meta DD builds, and was annihilated. was that because i played it wrong, or because the gear wasnt good enough? either way, no more fun on THAT toon. i would even have to grind, just to get my old build back. not gonna happen.

     

    You build could been nerfed as anet nerfs overperforming skills. Why did you delete your gear even. You could tweaked on where you saw you fell back. Instead try to use same . Thats how builds are made through trail and error. Core didnt have trail and error as few enemies could serviev more than 3 hits

  15. > @"Asum.4960" said:

    > > @"Astralporing.1957" said:

    > > > @"Asum.4960" said:

    > > > > @"Astralporing.1957" said:

    > > > > That's exactly what some of us were saying when everyone was calling for Chrono nerfs. In the end, Chrono got indeed nerfed, but got only replaced after FB/Alaren pair got buffed to the point of being able to pick up the slack. And now, predictably, people are calling for FB nerfs, showing that the community as a whole doesn't learn all that well with past mistakes.

    > > >

    > > > It's a very different situation though. Chrono was indeed broken, being able to do all boons, all CC, all boon strip, all tanking, all skips, all ad control etc. in one spec all at once, which meant nothing could ever compete with Chrono unless it was nerfed, or the game would have to be insanely powercrept with every support just doing literally everything as well.

    > > The voices i mentioned started long _before_ infamous Chaos Chrono build.

    >

    > Chrono was a problem way before the late Chaos Chrono, and Chrono + Druid where the only viable support choices across all of endgame/coordinated group content for ~4 years, way overshadowing Firebrand and Renegade then and now.

    > The game was getting incredibly stale and something needed to change.

    >

    > At least, thanks to the Chrono nerfs, now all 4 are viable across all endgame, with FB + Ren shining in Fractals and all of them having a place in in Raids.

    > That's not perfect ofc, but at least better.

    > Now we are in a different situation though, and unlike Chrono, which actively kept other Quickness and Alacrity providers (FB and Ren) completely irrelevant bc it was so insanely good and the whole package alone, right now there aren't any other Specs that can fill the roles of Quickness or Alacrity providers that are being kept down by either Chrono, Firebrand or Renegade.

    > No other options exist. Nerfing either of those specs won't change that.

    >

    > > @"Katary.7096" said:

    > > > @"Asum.4960" said:

    > > > Why can't power DPS Spellbreaker be good, as well as power DPS Berserker, etc.? Just because they operate on the same profession framework? What's wrong with more variety?

    > > > I for example quite enjoyed power Spellbreaker when it was still good, and really don't enjoy Power Berserker at all. Why does it matter that they share the same core profession? Why can there ever be only one viable spec for some things? Isn't that exactly the issue, too little variety?

    > >

    > > As far as I can tell there are two reasons for this: First, the berserker elite specialization gives core warrior more of the same tools which it already had, whereas spellbreaker adds new options to the warrior's kit. Second, spellbreaker inherently has better defensive than the berserker. Meaning that spellbreaker builds will outdo berserker builds defensively as well as in regards to flexibility/ utility. The way the developers made up for that was giving berserker superior offensive power.

    >

    > And that sounds good on paper, sure, but ingame it just means power Spellbreaker (which used to be a viable ~37k DPS) just got deleted from PvE endgame and now people just need to play something else if they want to contribute, and if they enjoyed how power Spellbreaker DPS played, they are just screwed, as Berserker plays quite differently.

    > Meanwhile SPB would be completely fine on ~35k DPS, giving people more viable options in how to enjoy the game.

    >

    > Not a fan of this attitude that anything that has some baked in defensive mechanic, no matter how minor it might be in practice, can never be relevant in PvE endgame, with everybody just wanting pure glasscannon DPS specs entirely reliant on supports carrying them.

    > Having things like Full Counter, Barrier or (thankfully that attitude is slowly changing on Anet's part it seems) Shroud is not worth giving up 5-8k DPS. It never will be. Keeping a spec purposefully behind by that much bc it has some defense essentially just means that it doesn't exist for organised PvE.

    >

    >

    > > @"ZDragon.3046" said:

    > > > @"Asum.4960" said:

    > > > So too is there is plenty room on Guard for new specs, without the need to obliterate either DH or FB.

    > > Generally dont agree here firebrand is too good at too many roles the only way any people would play any role for the next elite spec of gaurdian is if its simply better from a numbers prespective aka power creep which is bad for 2 reasons

    > > 1 its gross to see that kind of power creep added to the game

    > > 2 it would just invalidate Firebrand anyways for those roles its power crept in.

    > >

    > > It would overall be better to cut firebrand back and then make the new elite spec perform decent in line rather than over boosting it just so people feel the need to use it. Either way you end up with some role of firebrands getting put into the trashcan. I would prefer anet do proper balancing than invalidating through power creep.

    >

    > What powercreep though? You keep using it as buzzword, but where is the actual creep there?

    > Let's say Guardian gets another Condi DPS spec that clocks in around 38k DPS, while Firebrand stays at 36-37k - but they both play differently, with the new spec not having access to the supporty Tomes and as frequent Aegis, doing something else instead.

    >

    > What exactly got powercrept? There are other professions that provide 38k+ DPS, like Renegade, Tempest, Weaver, Mirage, Chrono, Soulbeast, Holosmith, etc.

    >

    > Just because condi Renegade does more DPS than condi Firebrand doesn't mean nobody plays Firebrand, neither does a new spec of the same Profession need to invalidate previous specs. They can all exist at the same time, offering different themes and playstyles, and non of it has to powercreep or completely invalidate what came before.

    >

    > Otherwise you get a bland, one-dimensional game with very limited obvious choices that you are railroaded into.

    > Invalidating old fun and balanced options just to sell some new shiny which essentially replaces it, which players might or might not enjoy over the old one, is imo an awful way to do Elite Specs. We have too few options as it is.

    >

    > > @"ZDragon.3046" said:

    > > > > @"Laila Lightness.8742" said:

    > > > > Druid cant heal 10 but can provide might for 10 but its heals isnt really very strong and might is something other classes except mesmer can grant

    > > >

    > > > Druid can heal enough to keep a 10 man Squad alive on it's own, while generating Might for 10 people and giving out unique buffs (while also being able to tank).

    > > > That's a value package nothing else can compete with.

    > > > Yes, other classes can give might too, but either only 5 man and/or without unique buffs, which means you need double the support slots for likely lower effect.

    > > > The healing itself you actually need with half decent player's is minimal, and pretty much all healers in GW2 massively overheal.

    > >

    > > Lol no... Druid cannot do that it provides might and even thats not the best value package in a lot of cases.

    > > I think the only time i see druid these days is in boneskinner strike missions. Generally heal brand is the go to healer for most content like raids, fractals, and most of the other strikes. EVEN in strikes scourge is more value than druids due to its ability to power res, barrier, and it even can provide might to some extent. I generally dont see alot of druids these days unless its a friend of a friend who just wants to play druid. The go to staple for pugs is basically locked into firebrand for healing a utility + boons.

    > >

    >

    > Good to know you just don't know what you are talking about then, because Druid is and literally always has been since the inception of Raids, for 5 years now uninterrupted been the Meta Main/Solo heal for 10 man content (and for 3-4 years of that time, along with Chrono also being the only pick for 5 man content with Fractals).

    > It absolutely can solo heal and buff a Raid squad.

    >

    > If you run two heals, sure, you can take a Firebrand, Scourge, Tempest, Scrapper, or whatever really, because at that point you aren't playing Meta and massively overhealing anyway and just about anything goes.

    >

    > I don't think you understand how insane one spec providing 25 Might for 10 players is value/damage contribution wise, especially on top of being able to solo heal and provide additional unique both 5 and 10 man damage buffs, as well as Utility such as Entangle or Spirit emergency resses, in addition to other things like pushes for ad control.

    > So no, Firebrand, Tempest etc. just can't compete with that. Which is why Druid indeed is and always has been meta for 10 man content.

    >

    > > @"Obtena.7952" said:

    > > > @"Asum.4960" said:

    > > > > @"Astralporing.1957" said:

    > > > > > @"ZDragon.3046" said:

    > > > > > Firebrand does way too many different task all in one go. It heals good, it boons good, it tanks good, its good dps, and good utility in terms of projectile hate, stability, and hard blocks.

    > > > > No, it can't do all of those things "all in one go". Sure, it's possible for FB to do all that, but **not** in one build.

    > > > >

    > > > > > To it will be darn near impossible to fit a new elite that outperforms firebrand in anyway if they dont nerf it hard in at least a few aspects because it already does every thing so good. To make something that people will want in groups or want to play over the current existing firebrand would require an unholy amount of power creep.

    > > > > That's actually a fair point. Yes, currently there's simply no concept space left for future Guardian especs. Everything that can be done, one of the already existing specs can already do, and do well. With the possible exception of the new spec having access to Alacrity, perhaps.

    > > >

    > > > I honestly don't get that argument, never have.

    > > > Why can't Guardian have two viable specs doing the same thing?

    > >

    > > Because that makes no sense to do so. if you want two specs doing the same thing, you're basically duplicating specs ... that's redundant and worthless choice.

    > >

    > > See, it's going to take some time but ... eventually you and everyone else will understand that the consequence of having lots of builds to be successful with is ... a wide range in performance between all the builds available. This game isn't designed like others.

    > >

    > >

    >

    > Condi Firebrand, Condi Renegade and Condi Weaver all are condi DPS specs doing about 37-38k DPS, "doing the same thing". Are they duplicates and redundant as choice? Should two of them just be nerfed into the ground so there just is one Condi DPS?

    > Do dps Firebrand and dps Dragonhunter, which both do "the same thing" aka DPS, play the same and are redundant?

    > Tempest and Weaver? Chrono and Mirage? Reaper and Scourge?

    >

    > Non of these are "duplicate and worthless" choices. Different specs can fill the same role (DPS/Boon Support/Heal) and still feel very different, giving players a choice between different playstyles and themes to enjoy.

    > That kind of variety is incredibly important for the longevity of a game imo.

    >

    > If you like the theme of a profession and the role you enjoy most is let's say DPS, what's the harm of having multiple roughly equal options for that role within that profession that you enjoy, allowing you to either get some variety by playing either one now and then, or giving you greater satisfaction by being able to pick the one you enjoy playing more, rather than being forced into potentially the one you like less, because the better one is the new shiny now and the old one has to be kitten now to make room.

    > That's imo a terrible way of going about things. This constant invalidation of old content, systems and specs is exactly what crippled ANet and GW2 for years now.

    >

    > So no, I disagree. Multiple specs, even within the same profession, can do the "same" thing differently just fine, adding to player choice and game depth in a positive way.

    > The fact that Anet feels like they have to stamp the role onto an Elite Spec and invalidate any previously existing build for that role on that Profession so there isn't ever a choice that could confuse the simple minded player is quite frankly patronizing.

    > I think we can handle it.

     

    Mirage is only good in 1 raid boss and even there its not great

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