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Laila Lightness.8742

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Posts posted by Laila Lightness.8742

  1. > @"sokeenoppa.5384" said:

    > > @"Laila Lightness.8742" said:

    > > Druid cant heal 10 but can provide might for 10 but its heals isnt really very strong and might is something other classes except mesmer can grant

    >

    > Sure it can heal 10..

     

    Nope and its not very good at healing its heals are low its only taken for 10might+ spirits it needs nerf on spirits and might so other can replace it and meta can change

  2. > @"Luthan.5236" said:

    > So the normal story progression does require this? Yeah I remember Zhaitan. Happy they changed it - so I could finally finish it. HoT at the point where I'm now has an achievement (Migraine) that requires a group. Normal story progression was possible solo - if you ignore the optional achievements.

    >

    > From what I understand there is one of these newer strike missions required? Doesn't the system have a public map where you don't need to search players (where it might lead to trouble with experienced players only wanting to team up with otherr experienced/meta players)? I only did the snowman lair strike mission during winter event where that system worked fine for me. (Since I'm still doing older stuff until I reach the point where I can start Icebrood Saga.)

    >

    > I try to avoid premade groups (lfg and stuff, until it is a huge squad for farming or zerging where others don't evaluate you) for above mentioned reasons: I might make mistakes and I'm afraid of those pro players that expect others to play meta 100 percent efficience dps maxed, etc.

     

    Op dont want to play with others

  3. > @"Lorin.9564" said:

    > Minion Master is a very good option for PVE - many AOE Damage for many Loot. I hope that Anet will give us a chance to get more acceptance in fractale or raids.

     

    Its dps isnt very high issue is that game encourage to use minions passivly but if they change minions to have more active play maybe make them provide heals or boons like heal minion also steal health for a squad and flesh golem could upkeep group wide stab

  4. > @"Yellow Rainbow.6142" said:

    > > @"zealex.9410" said:

    > > > @"kratan.4619" said:

    > > > This entire thread demonstrates exactly why any instanced content breeds "elitist" attitudes and should just be removed. As soon as you limit the number of players allowed it is no longer an inclusive environment and leads to players deciding what is best to include and what should be excluded. "You will play what I tell you how I tell you or I will take my ball and go home.", this is exactly what some of the posters here are saying.

    > >

    > > I dont see how this precieved problem works simply because elitists dont own access to said instances, eveyone is free to open an instance, make a group and try their luck.

    >

    > Except same people come to your lfg and try to hijack your group and spewing hateful stuff.

    > Sometime they even come in pack and try to dps race with their friend and not do single mechanics and not rez 1 player even if someone is down right on their feet.

    > New players are already intimated by the fact that it is hard content and some so called exp players doing that definitely hinders one's ability to lfg again.

    > I go through this every week.

     

    Solution remove the need of having roles like dps or heal or support or tank. And adjust raids to work like core

  5. > @"ArchonWing.9480" said:

    > Hfb is really good at carrying players that don't know what they're doing. That much is true. I'm honestly surprised of a lack of "lol i dun need healer" replies. Therefore, with a group of randoms, it's safest to bring a healbrand because you have no idea of their abilities.

    >

    > But healers aren't meta anyways, so you can't really do anything with heal specs that don't give offensive buffs. Healbrand is popular because people are lazy and don't need world class speedruns or learn mechanics. So indeed it is very useful for farmers, but honestly in these cases you don't really pursue an optimal comp anyways and are just farming.

    >

    > The other issue is that fractals are more or less phasing races. There just isn't enough time in the fight for healing over time to really matter, and survival is guaranteed if one can just mitigate the few big incoming attacks and maybe a burst heal if people are struggling.

    >

    > They probably shouldn't be able to give 100% quickness so easily though.

     

    I feel no boon should have 100% uptime

  6. > @"battledrone.8315" said:

    > > @"maddoctor.2738" said:

    > > > @"battledrone.8315" said:

    > > > core is the bait to lure new players in, nothing more. a job it has done well, despite its flaws.

    > >

    > > Yes it did a good job in the first 4 months. After that its job became less and less worthy.

    > >

    > > > expansions have to sell themselves, based on their own strengths.

    > >

    > > Expansions sell to players that are finished with the core experience, players that haven't finished the core, or quit very early, aren't likely to buy an expansion. Some games solve this issue by streamlining their original experience and making it much faster, so players can reach the good content of the expansion sooner. Guild Wars 2 didn't do anything of the sort.

    > >

    > > > and that is where the problem is: they have so litte in common with core

    > >

    > > First, for someone that played this game for the 3 years between release and the launch of the expansion they are very similar, in fact outside the confusing three dimensional map there is very little in terms of challenge/difficulty in HOT that players didn't face during S1 and S2, it was more of a natural progression. Sure those that quit the game early and then came back 3 years later expecting the expansion to be more like the original game, bypassing 3 full years of progress, would say that there is little in common with core. But the players that actually played the game? Not so much.

    > >

    > > > that they dont appeal to most of the players there

    > >

    > > Actually NCsoft didn't tell us that "core players converting to HOT were less than expected", they said "FREE players converting to HOT were less than expected", there is a vast difference between the two phrases. The first phrase would indicate the expansion didn't sell well among the **current** players, those who stayed with the game after S1/S2, the most loyal customers of Arenanet. But they didn't say that, meaning the current player conversion to HOT wasn't unexpected. The problem was with FREE players not converting

    > >

    > > > mmos normally try to unite the players, designing it to be split this way was a big mistake.

    > >

    > > There was no split though. HOT was the natural progression after S1 and S2. It only felt as a split to those who quit the game after they reached Orr, ignored three full years of content releases, then came back for the expansion expecting more of the original Core game.

    >

    > games drop down the list with their age, this is nothing new. AFAIK they had roughly 50k box sales every month right before F2P.

    > that is a solid number, considering the age, and the competition back then

    > of course the expansions dont sell well, since they are so different from the core game

    > casual gamer: this is great, i cant wait for the expansions. but he doesnt get them , because they dont exist. no sale

    > hardcore gamer: i have to slug through 80 levels of this trash to get to the good parts? back to the old mmo. no sale

     

    The problem was how anet worded hot to include core game even tho it was f2p-so ppl got angry at price and quit but before hot game ppl quite as there was no end game or much content and the current content grew stale . You want anet to favor ppl who maybe play 2-3 hours a week thats what casual gamer means.

  7. > @"battledrone.8315" said:

    > > @"Atomos.7593" said:

    > > > @"battledrone.8315" said:

    > > > > @"Atomos.7593" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > They blame the conversion rate for their lack of revenue in Q4 2015, which means the core game going free hurt the game's revenue as I was saying all along. It's up to the CORE game to make conversions, not HOT. Or as I said in a previous post:

    > > > > > A player that leaves right after the tutorial, isn't because of HOT

    > > > > > A player that leaves before reaching level 50, isn't because of HOT

    > > > > >

    > > > > > Also, worth noting that in both cases they say gem store sales are fine.

    > > > > >

    > > > >

    > > > > I think that this is a good point. Personally, I think that the core game going free was a mistake because overall the quality of it was not that great imo. I'm glad I decided to stick around and give HoT a chance because I found it much more replayable.

    > > >

    > > > this doesnt make sense, if core was bad, going F2P should had been done sooner. they didnt because it was still selling.

    > > > and if REPLAYABILTY was the big seller, then hot should had done far better, than it actually did

    > >

    > > Compared to other MMOs that I have played core did actually go f2p very soon. You can't measure replayability simply by taking sales at a point in time soon after release. That is in fact the opposite of measuring any replayability.

    >

    > tell that to swtor. and tera. an teso. and sto. and prolly a bunch of other mmos, that i didnt play.

    > and if the core game was so replayable, how would you ever sell any expansions?

    > OTOH, if hot had the replay value, that you think, it would had done far better.

    > fact is, that only a small fraction of players ever FINISHED it. that is not reply value, that is simply a bad product for the consumers it was sold to

    > doesnt take a rocket scientist to figure out, that those customers will be less than pleased with the company, that made it

    > and when you have several millions of disappointed customers, your company is going to nowhere pretty fast

     

    So if anet removed all content after orr it would be perfect for you? And even nerfed orr so no difficulty of any form could exist?

  8. > @"Hannelore.8153" said:

    > > @"Asum.4960" said:

    > > > @"Hannelore.8153" said:

    > > > Lets take a look:

    > > > Heavy DPS? Check.

    > > > Heavy self healing? Check.

    > > > Heavy group healing? Check.

    > > > Heavy cleansing? Check.

    > > > Heavy boon output? Check.

    > > > Heavy group Stability? Check.

    > > > Heavy reflects? Check.

    > > > Heavy tanking ability? Check.

    > > >

    > > > Having a Firebrand in your party is a massive DPS increase entire group, Not just because of the DPS they can bring, but because of how much protection it offers other players, sometimes to the extent of ignoring mechanics entirely.

    > > >

    > > > Chronomancer and Druid could never do this. They didn't even come close.

    > > >

    > > > That said, I've always believed Firebrand is what other classes are meant to be, and should aspire to.

    > >

    > > Well, as a note here, yes, Guardian can do all of those things, but not at the same time - which as you say is ideal design and what Anet should aspire to for all professions.

    > >

    > > Quickbrand for example sure offers decent DPS and a massive group DPS increase with Quickness, which is just the nature of anything that can apply that incredibly powerful boon, but it's also extremely vulnerable at 11k HP and only a little 1k Heal Skill as self-heal, relying on blocking everything with the short duration Aegis, making Berserker Ele feel like a tank in comparison.

    > >

    > > Support FB, while ofc having great support and being able to spec into **one or two** of decent cleansing, heavy healing, heavy stability or reflects with it's utility choices, can't do all of those at once (outside of long CD short bursts of it with Tomes, while still providing 100% Quickness, for which it is taken in the first place) while also doing essentially no damage at all - generally between 2-5k.

    > >

    > > Also while Aegis is an incredibly powerful boon as well which FB can pump out quite frequently to carry through most non-vital mechanics, let's remember Distortion Share (5 man Invulnerability) on Chrono was a thing, which could protect an entire party/subgroup from even unblockable oneshot failstate mechanics.

    > >

    > > Just when we combine Firebrand + Renegade we get somewhere close to what old Chrono was just alone in terms of boon support, boon rip capability, CC, mechanic skips, etc., while still falling short in terms of things like ad pull, (portal) skipping capability etc.

    > > So especially just FB is not the godmode old Chrono was by a long shot.

    > >

    > > It's just the best Quickness source right now which slots in well with the also incredibly strong Renegade and it's Alacrity, CC, perma Prot, boon rip/stability, etc.

    > > With only one profession that can do group Quickness, one profession that can do group Alacrity, and one profession that can do both in the game (and one profession able to do 10 man Might), it's not surprising those professions are the meta across 5 and 10 man content.

    > >

    > > Unlike old Chrono though, non of them are sole and uncompetable gods in everything though, and I'm fairly sure that if for example Scourge had alacrity it could quite nicely swap in for Renegade in the Alacrity, boon strip and CC slot, and if Tempest had Quickness it could swap well into the Boon Support and heal slot of Firebrand.

    > >

    > > While I'am going to admit to my bias here as someone who really enjoys and mains Firebrand, I do not think Firebrand + Renegade, while both really strong, are at the old Chrono level where nothing could ever compete with them unless they are nerfed first (but not saying they may not need shaves after anyway). Without addressing the Quickness/Alacrity situation as two boons which are so powerful that you will always want to have 100% group wide uptime of them while only 3 specs are able to provide one or two of them though, ofc nothing ever will compete unless access to them is spread around more.

    >

    > You're misunderstanding my point entirely.

    >

    > On most classes the build you take hard limits what you can do, this isn't the case on Firebrand because of the Tomes. No matter what you take as your traits, your weapon, and your utility skills, the Tomes will always provide alot of what I listed in my earlier post, regardless of the other workings of the build; that's why the class is impossible to balance through nerfing.

    >

    > For example, Firebrand always has an on-demand reflect no matter what utility skills they set. Even Core Guardian has to sacrifice a utility skill slot for Wall of Reflection in order to handle the projectile mechanics of an encounter.

    >

    > My point was that other class mechanics should work similarly, that we should balance by buffing them instead.

     

    You mean that super short reflect wich you cast at cost of one very usefull stab output

  9. > @"DKRathalos.9625" said:

    > > @"Raizel Silverius.6430" said:

    > > > @"Mellow.7409" said:

    > > > Nerfs is not fun for anyone _(glances at crowd control damage as a Warrior)_, why not buff underperforming professions instead?

    > >

    > > PoF gave warrior full counter. Now its full tickle! Nice Elite Spec :disappointed:

    > > LOOK AT MY 6 DAMAGE FROM FULL COUNTER!

    >

    > I agree all warrior spec is underperforming, like let's say in PVE no banner do people still want warrior? probably no.

     

    Same with druid no spirits then ppl rather pick another class like herald

  10. > @"TeeDavido.8729" said:

    > > @"Laila Lightness.8742" said:

    > > If we nerf raids we wont need a meter ever :)

    >

    > I'm starting training this week and I can't wait, but from what I've heard raids are not that difficult compared to other MMOs so I'm not sure if that would be a good idea.

     

    I do raid and use gfn aswell i dont need a addon but arc is more than dps it also show who failed mechs, who healed boon uptime if support provides enough boons and such info

  11. > @"robertthebard.8150" said:

    > > @"TeeDavido.8729" said:

    > > > @"Darrack.4069" said:

    > > > There's another thread on this one mate, but for me no thanks, it promotes bad game play.

    > > >

    > > > Be Safe

    > >

    > > Ah didn't see it. First time being on the forums. Y it probably does. But it also feels bad when I just learned my rotation, did 20k DPS on a boss but when I asked if someone could tell me my DPS I was basically told to stop being an ***hole and download arcdps. At this point I guess I'll have to download Gw2 onto my laptop which is not something I wanted :/

    >

    > Alternatively, you could just ignore them, it's what I'd do. I'm a staunch believer that 3rd party software doesn't belong in an MMO, and so I don't use it. I don't raise a fuss, since the dev's said it's ok, but I won't be using it, no matter how many expletives they throw my way.

     

    If we nerf raids we wont need a meter ever :)

  12. > @"Brandon Uzumaki.1524" said:

    > Can't help that healing is is not that powerfull after the instabilites rework, compared to other healers FB is mediocre at best, with the exception of the very potent burst you get on F2, but pure raw healing it's not that great.

    > But Fractals nowadays are all about dying in one or two hit by the most basic mob, let's say you are a Berserker Ele, playing any fractal, and today instabilitires are Outflanked and Frailty, you take any other healer that's not a Firebrand or a Barrier Necro (maybe Scrapper), and you will be on the ground 9 out of 10 times, you have 8k HP, most mobs will hit for 10k from behind, you can't heal or regen that lol.

     

    Then dont wear berserker use maurader or soldier gear

  13. > @"Astralporing.1957" said:

    > > @"Arcaniaxs.4519" said:

    > > > @"Mellow.7409" said:

    > > why not buff underperforming professions instead?

    > > In case u dont understand:

    > > 1. Anet doesnt buff

    > > 2. Others arent underperforming... FB is overperforming

    > > 3. Powercreep

    > Heard that when Chronos were the support meta. And now we're in a similar situation, only the professions have changed. Somehow i don't think that Anet's method of dealing with that one helped at all.

    >

    > In the end, having more choice is better, not worse.

    >

    > And no, having more support choices will not result in powercreep. You _don't_ stack support the same way you'd do with dps.

    >

     

    Supports buff dps thereby power creep anet has to nerf fb or it will keep carrying ppl i rather see the go for you bring your own boons

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